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Cve98 Collaborative Virtual Environments 98
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Author :Elizabeth F. Churchill Publisher :Springer Science & Business Media ISBN 13 :1447106857 Total Pages :326 pages Book Rating :4.4/5 (471 download)
Book Synopsis Collaborative Virtual Environments by : Elizabeth F. Churchill
Download or read book Collaborative Virtual Environments written by Elizabeth F. Churchill and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.
Book Synopsis Collaborative Virtual Environments (CVE '98). by :
Download or read book Collaborative Virtual Environments (CVE '98). written by and published by . This book was released on 1998 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fundamentals of Wearable Computers and Augmented Reality by : Woodrow Barfield
Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2015-07-29 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer
Book Synopsis Social Navigation of Information Space by : Alan J. Munro
Download or read book Social Navigation of Information Space written by Alan J. Munro and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines how people deal with information in a computerized environment, looking at what happens when people actively explore information space looking for objects without specific goals in mind. The topics are particularly relevant to the industrial application of computer supported cooperative work (CSCW) techniques, especially with regard to teleworking and virtual organizations. This volume will be useful for researchers interested in human computer interaction, virtual communities, and information visualization.
Download or read book SIGGROUP Bulletin written by and published by . This book was released on 1998 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in Software Engineering by : Hakan Erdogmus
Download or read book Advances in Software Engineering written by Hakan Erdogmus and published by Springer Science & Business Media. This book was released on 2013-03-20 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains both relevant real-world research, as well as reviews of different areas of interest in the software engineering literature, such as clone identification. The contents of the various sections will provide a better understanding of known problems and detailed treatment of advanced topics. Consequently, the book consolidates the work and findings from leading researchers in the software research community in key areas such as maintainability, architectural recovery, code analysis, software migration, and tool support.
Book Synopsis Cooperative Buildings. Integrating Information, Organizations, and Architecture by : Norbert Streitz
Download or read book Cooperative Buildings. Integrating Information, Organizations, and Architecture written by Norbert Streitz and published by Springer. This book was released on 2006-12-29 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the proceedings of the “Second International Workshop on Cooperative Buildings (CoBuild’99) – Integrating Information, Organizations, and Architecture” held at the Carnegie Museum of Art in Pittsburgh on October 1–2, 1999. The success of the First International Workshop on Cooperative Buildings (CoBuild'98), held at GMD in Darmstadt in February 1998, showed that there is a demand for an appropriate forum to present research about the intersection of information technology, organizational innovation, and architecture. Thus, it was decided to organize a follow-up event. The decision of where to organize CoBuild’99 was straight forward. Since we had many high quality contributions from the United States (U. S. ) presented at CoBuild’98, we wanted to hold the second workshop in the U. S. reaching out to a large audience and at the same time turning it into an international series of events held in different places in the world. Due to the excellent work carried out at Carnegie Mellon University, it was an obvious choice to ask Volker Hartkopf from the Department of Architecture and Jane Siegel from the Human Computer Interaction Institute to be conference cochairs for CoBuild’99. The workshop is organized in cooperation with the German National Research Center for Information Technology (GMD), in particular the Integrated Publication and Information Systems Institute (IPSI) in Darmstadt providing continuity between the events.
Book Synopsis Animating Expressive Characters for Social Interaction by : Lola Cañamero
Download or read book Animating Expressive Characters for Social Interaction written by Lola Cañamero and published by John Benjamins Publishing. This book was released on 2008 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animated interactive characters and robots that are able to function in human social environments are being developed by a large number of research groups worldwide. Emotional expression, as a key element of human social interaction and communication, is often added in an attempt to make them appear more natural to us. How can such artefacts be given emotional displays that are believable and acceptable to humans? This is the central question of Animating Expressive Characters for Social Interaction. The ability to express and recognize emotions is a fundamental aspect of social interaction. Not only is it a central research question, it has been explored in animated films, dance, and other expressive arts for a much longer period. This book is unique in presenting a multi-disciplinary approach to animation in its broadest sense: from internal mechanisms to external displays, not only from a graphical perspective, but more generally examining how to give characters an anima, so that they appear as life-like entities and social partners to humans. (Series B)
Book Synopsis Designing Information Spaces: The Social Navigation Approach by : Kristina Höök
Download or read book Designing Information Spaces: The Social Navigation Approach written by Kristina Höök and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social navigation is an emerging field which examines how we navigate information or locate services in both real and virtual environments and how we interact with and use others to find our way in information spaces. It has led to new ways of thinking about how we design information spaces and how we address usability issues, particularly in collaborative, web-based systems. This book follows on from Munro et al, Social Navigation of Information Space, which was the first major work in this field. It provides a similar broad overview of the field, but is much more practical in focus.
Book Synopsis Video Game Spaces by : Michael Nitsche
Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Book Synopsis Inhabited Information Spaces by : David N. Snowdon
Download or read book Inhabited Information Spaces written by David N. Snowdon and published by Springer Science & Business Media. This book was released on 2006-04-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.
Book Synopsis Multimedia Modeling, Modeling Multimedia Information And Systems - Proceedings Of The First International Workshop by : Ahmed Karmouch
Download or read book Multimedia Modeling, Modeling Multimedia Information And Systems - Proceedings Of The First International Workshop written by Ahmed Karmouch and published by World Scientific. This book was released on 1999-09-24 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia systems result from the merging of the computing, communications and broadcasting industries. This merging has been made possible today by the technical advances in high speed broadband networks, computer desktop workstations, and information storage and compression techniques.Currently, text and image are the predominant forms of information exchanged over the Internet. However, there are clear signs that the situation is rapidly changing with the recent emergence of multimedia applications in the area of education, business, e-commerce and entertainment — resulting, therefore, in increased consumption of network bandwidth and in the creation of a very large volume of information that needs to be processed and stored. This trend has made strong demands on the multimedia modeling research community to develop new semantic models that will further facilitate the creation, representation, manipulation and animation of multimedia content with a better level of granularity than what is possible to achieve with today's multimedia information systems.This volume explores issues associated with multimedia modeling information and systems and presents the current status of work in this field. It covers a broad range of theoretical, conceptual and practical topics and addresses the needs of a wide audience, including researchers, multimedia systems designers and users of multimedia systems.
Book Synopsis Transforming Virtual World Learning by : Charles Wankel
Download or read book Transforming Virtual World Learning written by Charles Wankel and published by Emerald Group Publishing. This book was released on 2011-09-28 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.
Book Synopsis Integrating Usability Engineering for Designing the Web Experience: Methodologies and Principles by : Spiliotopoulos, Tasos
Download or read book Integrating Usability Engineering for Designing the Web Experience: Methodologies and Principles written by Spiliotopoulos, Tasos and published by IGI Global. This book was released on 2010-01-31 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The book provides a link between theoretical research and web engineering, presenting a more holistic approach to web usability"--Provided by publisher.
Book Synopsis Community Informatics: Enabling Communities with Information and Communications Technologies by : Gurstein, Michael
Download or read book Community Informatics: Enabling Communities with Information and Communications Technologies written by Gurstein, Michael and published by IGI Global. This book was released on 1999-07-01 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: Community Informatics is developing as an approach for linking economic and social development efforts at the community level to the opportunities that information and communication's technologies present. Areas such as SMEs and electronic commerce, community and civic networks, electronic democracy and online participation are among a few of the areas affected. Community Informatics: Enabling Communities with Information and Communications Technologies is an introduction to the discipline of community informatics. Issues such as trends, controversies, challenges and opportunities facing the community application of information and communications technologies into the millennium are studied.
Book Synopsis The Social Life of Avatars by : Ralph Schroeder
Download or read book The Social Life of Avatars written by Ralph Schroeder and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.
Book Synopsis Communication and Collaboration Support Systems by : Kenichi Okada
Download or read book Communication and Collaboration Support Systems written by Kenichi Okada and published by IOS Press. This book was released on 2005 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was approximately two decades ago that the support of communication and collaboration became an important research issue. The technical stimulation for this was the spread of personal computers and computer networks, whilst the social driver was the demand for the support of everyday work, frequently including group work and teamwork. This field of research has become known as Computer-Supported Cooperative Work whilst the systems to support group work are called groupware. Over the two decades, research has been extensively conducted. Various Web-based systems have been researched, some of which are aimed at the support of communication and collaboration. Mobile phones have spread rapidly and communication and collaboration support systems have also been researched on this platform. There are many other technologies such as virtual reality, robotics, multimedia, and ubiquitous computing, each of which provides opportunities for the research field. As the research field is not dependent on the type of technology, but is dependent on the needs of human activity and human beings are social animals, the technical demands of supporting social activities do not diminish.Technologies that potentially are useful for this purpose are being investigated whilst new technologies are invented. As a result of the development of IT, the research and development of communication and collaboration systems is increasingly active. The scope of this publication extends from perspectives, design principles, guidelines, and social aspects of communication and collaboration support systems to the various application systems and the platform technologies.