Create Game Assets with Blender and Substance Painter

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Publisher :
ISBN 13 : 9781838980337
Total Pages : pages
Book Rating : 4.9/5 (83 download)

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Book Synopsis Create Game Assets with Blender and Substance Painter by : Darrin Lile

Download or read book Create Game Assets with Blender and Substance Painter written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Blender to create high-quality 3D assets for video games About This Video Create high-polygon 3D models and use retopology techniques to make their low-poly versions for video game engines Bake texture maps in Blender and Substance Painter Use PBR texturing tools to create realistic textures for game models In Detail Blender, since its release over 2 decades ago, has been evolving to offer new features and is being used increasingly in the animation and visual effects industry. If you're new to game development, Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. In this course, you'll learn how to use Blender 3D's modeling tools to create a high-resolution model of an M249 machine gun. You'll explore retopology techniques in Blender to create a low-poly version of your high-poly object. You'll also understand how to assign materials in Substance Painter based on a Color ID map created in Blender 3D and advance to assigning PBR textures to objects in Unity. If you've ever wanted to use Blender to create high-quality game assets and incredible videos, this course is for you. Click on the Enrol button now and start on the road to Blender success! Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/-Create-Game-Assets-with-Blender-and-Substance-Painter . If you require support please email: [email protected].

Creating Games with Unity, Substance Painter, & Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1000281973
Total Pages : 746 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Creating Games with Unity, Substance Painter, & Maya by : Jingtian Li

Download or read book Creating Games with Unity, Substance Painter, & Maya written by Jingtian Li and published by CRC Press. This book was released on 2021-01-12 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unreal Engine, Substance Painter, & Maya

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Publisher : CRC Press
ISBN 13 : 1000281841
Total Pages : 841 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Creating Games with Unreal Engine, Substance Painter, & Maya by : Kassandra Arevalo

Download or read book Creating Games with Unreal Engine, Substance Painter, & Maya written by Kassandra Arevalo and published by CRC Press. This book was released on 2021-01-12 with total page 841 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Create a Game Character

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Publisher :
ISBN 13 : 9781838983901
Total Pages : pages
Book Rating : 4.9/5 (839 download)

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Book Synopsis Create a Game Character by : Darrin Lile

Download or read book Create a Game Character written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters. About This Video Learn from the author's clear and concise instructions and straightforward approach Navigate Blender and gain a basic understanding of its modeling tools In Detail In this course, you'll learn how to create a game character using Blender, Substance Painter, Krita, and Unity. Creating a game character in Blender can be a daunting task, but this course provides an organized and well-structured explanation of each topic, delving into not only the how, but also the why of every step of the process. You'll begin by creating a low-poly version of your game character in Blender, which is suitable for game engines, and then use the Blender model to create a high-resolution version for baking texture maps. You'll UV map the character in Blender and import the models into Substance Painter, where you'll create PBR textures for the character's skin and costume. This course will also cover how to best organize and prepare the character in Blender so that you can texture efficiently in Substance Painter. As you advance, you'll work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character. Moving on, you'll learn how to rig your character in Blender based on Unity's requirements for setting up its humanoid rig system. This will make it possible to use hundreds of animations available for free and for purchase on the Unity Asset store. Finally, you'll be able to bring your character and textures into Unity and use the animations that come free with Unity's Standard Assets.

Create a Game Environment with Blender and Unity

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Publisher :
ISBN 13 : 9781838986032
Total Pages : pages
Book Rating : 4.9/5 (86 download)

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Book Synopsis Create a Game Environment with Blender and Unity by : Darrin Lile

Download or read book Create a Game Environment with Blender and Unity written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Blender, Photoshop, and Unity to create your own game environments About This Video Model game assets in Blender Create UV maps and texture maps Use FBX to import Blender models into Unity Light your scenes in Unity In Detail Learn to create the incredible video games you've always dreamed of with Blender. A powerful tool for independent and commercial projects all over the world, you can easily download and use it for free. Blender provides an excellent cost-effective way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has witnessed a steady growth in the animation and visual effects industry by offering new and exciting features. In this course, you will use Blender and Unity in an integrated way to create a run-down apartment game environment. You will establish a pipeline process between Blender and Unity and explore different ways of organizing your game projects. While building an intuitive game environment, you'll also get up to speed with game modeling, UV mapping, texturing, and lighting. As you progress, the course will focus on the use of Adobe Photoshop and Substance Painter when texturing game assets. By the end of this course, you will have developed the skills you need to use Blender for designing interactive game environments. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Create-Game-Assets-with-Blender-and-Substance-Painter . If you require support please email: [email protected].

3D Game Design with Unreal Engine 4 and Blender

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785886614
Total Pages : 252 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis 3D Game Design with Unreal Engine 4 and Blender by : Justin Plowman

Download or read book 3D Game Design with Unreal Engine 4 and Blender written by Justin Plowman and published by Packt Publishing Ltd. This book was released on 2016-06-29 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

Creating Better Game Assets in Blender

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Creating Better Game Assets in Blender by : Jon Manning

Download or read book Creating Better Game Assets in Blender written by Jon Manning and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender's modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures."--Resource description page.

365 Online Ventures Unleashed

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Publisher : NestFame Creations Pvt Ltd.
ISBN 13 :
Total Pages : 1281 pages
Book Rating : 4./5 ( download)

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Book Synopsis 365 Online Ventures Unleashed by : Prabhu TL

Download or read book 365 Online Ventures Unleashed written by Prabhu TL and published by NestFame Creations Pvt Ltd.. This book was released on 2024-03-23 with total page 1281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to revolutionize your approach to making money online? Look no further! With an arsenal of 365 dynamic strategies meticulously crafted to suit every digital entrepreneur's needs, this book is a game-changer in the realm of online ventures. From the comfort of your own home, embark on a journey where each day unveils a new opportunity, a fresh perspective, and a proven tactic to monetize your online presence. Whether you're a seasoned e-commerce mogul or a budding digital nomad, there's something for everyone within these pages. Unleash the power of affiliate marketing, harness the potential of social media, delve into the world of e-commerce, explore the realms of freelancing, and so much more. With each strategy carefully curated to maximize your earning potential, you'll find yourself equipped with the tools, knowledge, and confidence to thrive in the ever-evolving digital landscape. 1, Graphics & Design- 56 Business Ideas unveiled 2, Programming & Tech - 50 Business Ideas unveiled 3, Digital Marketing - 31 Business Ideas unveiled 4, Video & Animation - 45 Business Ideas unveiled 5, Writing & Translation - 43 Business Ideas unveiled 6, Music & Audio - 28 Business Ideas unveiled 7, Administrative Business - 34 Business Ideas unveiled 8, Consulting - 30 Business Ideas unveiled 9, Data - 19 Business Ideas unveiled 10, AI Services - 22 Business Ideas unveiled But "365 Online Ventures Unleashed" is more than just a guidebook – it's your roadmap to financial freedom, your blueprint for success, and your daily dose of inspiration. It's not just about making money; it's about crafting a lifestyle where you call the shots, where your income knows no bounds, and where your dreams become your reality. So, what are you waiting for? Take the leap, seize the opportunity, and join the ranks of those who have dared to venture into the world of online entrepreneurship. With "365 Online Ventures Unleashed" as your trusted companion, the possibilities are endless, and the journey is yours to command. Get your copy today and let the adventure begin! 🚀💰

Creating Game Environments in Blender 3Dlight

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Publisher : Apress
ISBN 13 : 9781484261736
Total Pages : 260 pages
Book Rating : 4.2/5 (617 download)

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Book Synopsis Creating Game Environments in Blender 3Dlight by : Ezra Thess Guevarra

Download or read book Creating Game Environments in Blender 3Dlight written by Ezra Thess Guevarra and published by Apress. This book was released on 2020-12-21 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

Beginning 3D Game Assets Development Pipeline

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Publisher :
ISBN 13 : 9781484271971
Total Pages : 0 pages
Book Rating : 4.2/5 (719 download)

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Book Synopsis Beginning 3D Game Assets Development Pipeline by : Nova Villanueva

Download or read book Beginning 3D Game Assets Development Pipeline written by Nova Villanueva and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process.

Substance Painter: Petrol Pump Game Asset

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Substance Painter: Petrol Pump Game Asset by :

Download or read book Substance Painter: Petrol Pump Game Asset written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Substance Painter is shaking up the asset development workflow in the 3D game industry. To introduce users to the tools and techniques in Substance Painter, Joel Bradley introduces another fun, basic project that starts with an existing model from 3ds Max and ends with a completely textured asset that can be used in any game engine. The petrol pump featured in this project requires materials like painted metal, bare metal, rubber, plastic, and glass. Joel will show how to use custom bitmaps, custom materials from Substance Designer, fill layers, and particle brushes to apply the textures and create realistic wear and tear. By the end of the course, you'll have another Substance Painter project under your belt and a new asset for your library.

Texturing a Game Asset in Blender

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Texturing a Game Asset in Blender by :

Download or read book Texturing a Game Asset in Blender written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games.

Sculpting a Game Asset in Blender

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (111 download)

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Book Synopsis Sculpting a Game Asset in Blender by :

Download or read book Sculpting a Game Asset in Blender written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

375 Online Business Ideas

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Publisher : NestFame Creations Pvt Ltd.
ISBN 13 :
Total Pages : 1304 pages
Book Rating : 4./5 ( download)

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Book Synopsis 375 Online Business Ideas by : Prabhu TL

Download or read book 375 Online Business Ideas written by Prabhu TL and published by NestFame Creations Pvt Ltd.. This book was released on 2024-04-03 with total page 1304 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's digital age, the opportunities for starting and growing a successful online business are abundant. From e-commerce stores and digital services to content creation and online coaching, the internet offers a vast landscape of possibilities for aspiring entrepreneurs to turn their ideas into profitable ventures. "375 Online Business Ideas" serves as a comprehensive guide for individuals seeking inspiration, guidance, and practical advice on launching and managing their online businesses. This book presents a curated collection of 375 diverse and innovative online business ideas, spanning various industries, niches, and business models. Whether you're a seasoned entrepreneur looking to expand your online portfolio or a beginner exploring your entrepreneurial journey, this book provides a wealth of ideas to spark your creativity and guide your decision-making process. Each business idea is presented with detailed insights, including market analysis, potential target audience, revenue streams, startup costs, marketing strategies, and scalability opportunities. Readers will gain valuable insights into emerging trends, niche markets, and untapped opportunities within the digital landscape, empowering them to identify viable business ideas that align with their skills, interests, and resources. Furthermore, "375 Online Business Ideas" goes beyond mere inspiration by offering practical guidance on how to turn these ideas into reality. The book explores essential aspects of starting and growing an online business, such as market research, business planning, branding, website development, digital marketing, customer acquisition, and monetization strategies. Additionally, readers will find tips, resources, and case studies from successful online entrepreneurs, providing real-world examples and actionable advice to navigate the challenges and capitalize on the opportunities in the online business ecosystem. Whether you aspire to launch an e-commerce store, start a freelance business, create digital products, or build an online community, "375 Online Business Ideas" equips you with the knowledge, insights, and inspiration needed to kickstart your entrepreneurial journey and build a thriving online business in today's dynamic and competitive marketplace. With this comprehensive guide at your fingertips, you'll be well-positioned to explore, evaluate, and pursue the online business ideas that resonate with your passions and goals, ultimately paving the way for success and fulfillment in the digital realm.

Sculpting a Game Asset in Blender

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (112 download)

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Book Synopsis Sculpting a Game Asset in Blender by : Darrin Lile

Download or read book Sculpting a Game Asset in Blender written by Darrin Lile and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Character Creation with Blender and Unity

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118237714
Total Pages : 466 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

C++ Game Development: Build High-Performance Games from Scratch

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Author :
Publisher : Jarrel E.
ISBN 13 :
Total Pages : 125 pages
Book Rating : 4./5 ( download)

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Book Synopsis C++ Game Development: Build High-Performance Games from Scratch by : Jarrel E.

Download or read book C++ Game Development: Build High-Performance Games from Scratch written by Jarrel E. and published by Jarrel E.. This book was released on 2024-05-10 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!