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Creacion De Juegos Y Aplicaciones Para Android
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Book Synopsis Creación de juegos y aplicaciones para Android by : José Higinio Cernuda Menéndez
Download or read book Creación de juegos y aplicaciones para Android written by José Higinio Cernuda Menéndez and published by Grupo Editorial RA-MA. This book was released on with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: ayouts, pantallas con puntos adimensionales, ciclos de vida, persistencia, acceso a cámaras y acelerómetros, tareas asíncronas... El mundo Android es fascinante, pero muy complejo. Este libro está dirigido a aquellos que con conocimientos previos en programación, no importa si son básicos o avanzados, desean explorar de forma práctica la creación de aplicaciones para este sistema que ya supera el 80% de cuota de mercado en dispositivos móviles. Estudiaremos siete ejemplos prácticos de complejidad creciente, paso a paso, empezando por conceptos fundamentales como botones y objetos, avanzando gradualmente hasta el correcto uso del hardware, la geolocalización y el acceso a bases de datos, para terminar con el usode librerías específicas para videojuegos (LibGDX) y la publicación en Google Play.
Book Synopsis Primeros pasos con Forge2D y Flame con Flutter by :
Download or read book Primeros pasos con Forge2D y Flame con Flutter written by and published by Andres Cruz. This book was released on with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esta guía tiene la finalidad de dar los primeros pasos con Forge 2D empleando Flame con Flutter; con esto, vamos a plantear dos cosas: No es un libro que tenga por objetivo conocer al 100% Forge con Flame, o de cero a experto, ya que, sería un objetivo demasiado grande para el alcance de esta guía, si no, conocer que nos ofrece, sus principales características y cómo aplicarlas al desarrollo de juegos con físicas en 2D. Se da por hecho de que el lector tiene conocimientos al menos básicos en el desarrollo de Flame, Flutter y sus tecnologías básicas como Dart. Este libro tiene un enfoque práctico, conociendo los aspectos claves de la tecnología y pasando a la práctica, implementando de a poco pequeñas características y funcionalidades que pueden ser adaptadas a un juego real. Para seguir este libro necesitas tener una computadora con Windows, Linux o MacOS. El libro se encuentra actualmente en desarrollo. Este libro tiene un total de 7 capítulos, se recomienda que leas en el orden en el cual están dispuestos y a medida que vayamos explicando los fundamentos de Forge 2D con Flame en base a ejemplos; una vez domines la librería, puedes consultar las secciones en el orden que desees. Capítulo 1: Crearemos un proyecto en Flutter con las dependencias básicas necesarias para crear juegos con Forge 2D, Flame y Flutter. Capítulo 2: Explicaremos los conceptos básicos como qué es Forge 2D, los cuerpos, sus características y componentes, aplicar impulso, velocidad o fuerzas, formas de los cuerpos, manejar el contacto entre cuerpos y cómo interactuar con el mundo de Forge2D en general. Capítulo 3: Crearemos vários ejemplos pequeños para ir presentando uno a uno las características principales y funcionalidades de Forge2D, veremos de manera práctica los conceptos presentados en el anterior capítulo. Capítulo 4: Crearemos nuestro primer juego real en Forge que sería un juego de plataformas de saltos y desplazamiento horizontal, veremos cómo manejar el movimiento, saltos empleando la velocidad lineal además de emplear mapas de tipo tile. Capítulo 5: Crearemos un segundo juego en donde implementaremos funcionalidades similares al de Angry Birds como la de posicionar un ave, desplazar el ave en un radio específico mediante el evento drag y agregar impulsos en base a un vector resultante entre el origen y posición final. Capítulo 6: Crearemos un tercer juego en donde implementaremos funcionalidades similares a la de Pinball, agregar una bola, crear obstáculos, crear un brazo e implementar una meta movible. Capítulo 7: Crearemos cuarto juego al estilo Pong en el cual consiste en crear paredes, un par de barras e inclinar las barras y paredes según el ángulo de impacto de la pelota.
Book Synopsis Creación de juegos y aplicaciones para Android by : José Higinio Cernuda Menéndez
Download or read book Creación de juegos y aplicaciones para Android written by José Higinio Cernuda Menéndez and published by Ra-Ma Editorial. This book was released on 2016-02-08 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: ayouts, pantallas con puntos adimensionales, ciclos de vida, persistencia, acceso a cámaras y acelerómetros, tareas asíncronas... El mundo Android es fascinante, pero muy complejo. Este libro está dirigido a aquellos que con conocimientos previos en programación, no importa si son básicos o avanzados, desean explorar de forma práctica la creación de aplicaciones para este sistema que ya supera el 80% de cuota de mercado en dispositivos móviles. Estudiaremos siete ejemplos prácticos de complejidad creciente, paso a paso, empezando por conceptos fundamentales como botones y objetos, avanzando gradualmente hasta el correcto uso del hardware, la geolocalización y el acceso a bases de datos, para terminar con el usode librerías específicas para videojuegos (LibGDX) y la publicación en Google Play.
Book Synopsis Applied Technologies by : Miguel Botto-Tobar
Download or read book Applied Technologies written by Miguel Botto-Tobar and published by Springer Nature. This book was released on 2021-03-31 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Second International Conference on Applied Technologies, ICAT 2020, held in Quito, Ecuador, in December 2020. Due to the COVID-19 pandemic the conference was held online. The 53 papers were carefully reviewed and selected from 145 submissions. The papers are organized according to the following topics: communication; computing; e-government and e-participation; e-learning; electronics; intelligent systems; machine vision; security; technology trends.
Book Synopsis Building Android Apps in Python Using Kivy with Android Studio by : Ahmed Fawzy Mohamed Gad
Download or read book Building Android Apps in Python Using Kivy with Android Studio written by Ahmed Fawzy Mohamed Gad and published by Apress. This book was released on 2019-10-14 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building Python-based Android applications using Kivy with Android Studio. Through in-depth examples, this book teaches you everything you need to create your first Android application in Python and publish on Google Play. Building Android Apps in Python Using Kivy with Android Studio takes you through the basics of Kivy by discussing its application structure, widgets, and event handling. The KV language is then introduced for separating the logic and GUI by adding widgets within a KV file. You will then learn how to utilize Android camera using Kivy, build the HTTP server using Flask, and create and manage multiple screens to help you design your own applications. Through detailed step-by-step instructions, you will create your first multi-level cross-platform game that includes animation and sound effects. Following this, the process of converting the Kivy application into an Android application using Buildozer and Python-4-Android is covered in detail. You will then learn how to edit the generated Android Studio project into Android Studio by adding extensions to the original application. The widgets added in Kivy could be handled within Android Studio. Moreover, Android views could be added to enrich the Kivy application. The resulting Android application created with Kivy can be hosted on Google Play to download and install as a regular Android application. At the end, this book will give you the basic knowledge of Kivy needed to build cross-platform Android applications, produce an Android Studio project, and understand how it all works in detail. What You Will Learn Build cross-platform applications from scratch using Kivy in detailCreate a cross-platform interactive multi-level game from the ground upExamine the pipeline of building an Android app from the Python Kivy appUnderstand the structure of the Android Studio project produced by KivyRecognize how to extend the application within Android Studio by adding more Android views to the application main activity. Who This Book Is For Python developers with no previous experience in Kivy who are looking to create their first Android application completely in Python.
Book Synopsis Practical Android Projects by : Pieter Greyling
Download or read book Practical Android Projects written by Pieter Greyling and published by Apress. This book was released on 2011-08-07 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android software development kit and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android (SL4A), and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.
Book Synopsis historias de developers by : Alberto de Vega Luna
Download or read book historias de developers written by Alberto de Vega Luna and published by Lulu.com. This book was released on 2013-02-22 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historias de developers contiene 26 capítulos de experiencias de developers que pueden ser muy útiles para los miembros de este colectivo, pero también para sus jefes, ya que se habla de temas como arquitectura, gestión del código, seguridad, testeo, depuración, motivación, comunicación, ... En resumen, muchas de las cosas que querrías saber cómo hacen otros developers.
Author : Publisher :Centro de Innovación BBVA ISBN 13 : Total Pages :33 pages Book Rating :4./5 ( download)
Download or read book written by and published by Centro de Innovación BBVA. This book was released on with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Redes sin causa written by Lovink, Geert and published by Editorial UOC. This book was released on 2016-12-20 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Con la gran mayoría de los usuarios de Facebook atrapados en un frenesí de friending, liking y commenting, ¿en qué momento podemos desconectar para comprender las consecuencias de nuestras infosaturadas vidas? ¿Qué nos obliga a participar tan diligentemente con los sistemas de redes sociales? Redes sin causa examina nuestra obsesión colectiva con la identidad y la autogestión, junto con la fragmentación y la información de sobrecarga endémica de la cultura contemporánea en línea.Con escasez de teoría sobre las consecuencias sociales y culturales de los servicios en línea más populares, Lovink ofrece un análisis crítico pionero de nuestro sobrevalorado mundo en red a partir de estudios de casos en los motores de búsqueda, video online, blogging, radio digital, activismo en los media y la saga de Wikileaks. Este libro ofrece un poderoso mensaje a profesionales de los medios y a los teóricos: colectivamente vamos a dar rienda suelta a nuestra capacidad crítica para influir en el diseño de la tecnología y en los espacios de trabajo, si no queremos desaparecer en la nube. Incisivo pero nunca pesimista, Lovink, partiendo de su larga experiencia en la investigación de medios de comunicación, nos ofrece una crítica de las estructuras políticas y poderes conceptuales incluidos en las tecnologías que dan forma a nuestra vida cotidiana.
Download or read book App Inventor written by David Wolber and published by "O'Reilly Media, Inc.". This book was released on 2011-05-03 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.
Book Synopsis Repensar la Educación para un Mundo Global y Transcultural by : Encarna Soriano
Download or read book Repensar la Educación para un Mundo Global y Transcultural written by Encarna Soriano and published by IAP. This book was released on 2016-01-01 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Además disponible en inglés: Rethinking Education for a Global, Transcultural World Repensar la educación es esencial en un mundo, global, transcultural, cambiante y comunicado. A través del libro Repensar la Educación para un Mundo global, Transcultural se argumenta y se analiza cómo construir relaciones entre la escuela y la sociedad, y las posibilidades de trascender las barreras en diferentes contextos nacionales: Chile, Israel, México, Marruecos, Polonia y España. El principal objetivo que queremos conseguir con las aportaciones realizadas en el libro, es conocer cómo los Sistemas Educativos y las escuelas de diferentes países responden a los cambios sociales causados por la globalización, las migraciones y las tecnologías de la comunicación. Los autores son profesores de diferentes disciplinas científicas y de diferentes religiones, culturas y puntos de vista que viven las realidades descritas en los capítulos y piensan desde estas realidades cómo mejorar y cómo debe ser la educación en un mundo global, desafiante y cambiante. Hacemos hincapié en la importancia de este libro y sus implicaciones en la educación de niños y jóvenes, y en la formación de los maestros. Por esta razón, este es un libro diseñado para profesores de escuelas primarias y secundarias, padres, directores, supervisores, profesores universitarios que forman a los maestros, para los estudiantes de la universidad y para todos los que quieren saber y pensar acerca de la educación en un mundo global e intercultural y las nuevas formas de comunicación para hacer frente al aprendizaje, ya sea a nivel local o a nivel mundial. La misión de todos es continuar construyendo la educación, y para ello en este libro se presentan las contribuciones y recomendaciones de los profesionales de diferentes partes del mundo que permitirán al lector conocer, analizar, comprender y apreciar la importancia de la educación para preparar a los estudiantes en un pensamiento abierto y crítico en un mundo global. Los capítulos no ofrecen una panacea, pero ofrecen muchas ideas sobre cómo, a través de la educación, preparar a los ciudadanos para una sociedad global y transcultural.
Book Synopsis Creación de juegos y aplicaciones para Android: desarrollo práctico de proyectos by : José Higinio Cernuda Menéndez
Download or read book Creación de juegos y aplicaciones para Android: desarrollo práctico de proyectos written by José Higinio Cernuda Menéndez and published by . This book was released on 2016 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Ready Player One written by Ernest Cline and published by Ballantine Books. This book was released on 2011-08-16 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Book Synopsis Game Engine Architecture, Third Edition by : Jason Gregory
Download or read book Game Engine Architecture, Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
Download or read book Ender's Game written by Orson Scott Card and published by Tor Books. This book was released on 2017-10-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
Download or read book App Inventor 2 written by David Wolber and published by "O'Reilly Media, Inc.". This book was released on 2014-10-13 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
Book Synopsis Rules of Play by : Katie Salen Tekinbas
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.