Introduction to Implicit Surfaces

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558602335
Total Pages : 360 pages
Book Rating : 4.6/5 (23 download)

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Book Synopsis Introduction to Implicit Surfaces by : Jules Bloomenthal

Download or read book Introduction to Implicit Surfaces written by Jules Bloomenthal and published by Morgan Kaufmann. This book was released on 1997-08 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

Course Notes

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Author :
Publisher :
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Course Notes by :

Download or read book Course Notes written by and published by . This book was released on 1995 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Foundations of Physically Based Modeling and Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1315355817
Total Pages : 343 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Foundations of Physically Based Modeling and Animation by : Donald H. House

Download or read book Foundations of Physically Based Modeling and Animation written by Donald H. House and published by CRC Press. This book was released on 2016-11-30 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

Visualization and Modeling

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Publisher :
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Visualization and Modeling by : Rae A. Earnshaw

Download or read book Visualization and Modeling written by Rae A. Earnshaw and published by . This book was released on 1997 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization and Modeling is essential reading for anyone who wishes to examine expert thinking and current practice in this exciting and fast-moving area.

Computer Graphics

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Author :
Publisher : Academic Press
ISBN 13 : 1483297454
Total Pages : 532 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Computer Graphics by :

Download or read book Computer Graphics written by and published by Academic Press. This book was released on 2014-05-19 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and humancomputer interactionContributors are international experts in the fieldExamines many real-world applications in a wide variety of fields

Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194)

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Author :
Publisher : World Scientific
ISBN 13 : 9814547328
Total Pages : 354 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194) by : Michael Gigante

Download or read book Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194) written by Michael Gigante and published by World Scientific. This book was released on 1997-01-03 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics has been advancing to the level of creating completely new worlds inside computers. Through such computer graphics worlds, we human beings now have far improved insight into wide varieties of real worlds starting from fairly simple but exact worlds of curves and surfaces and reaching to complex human worlds. This volume presents a quite concrete and advanced methods, techniques, modeling and mathematical backgrounds which are indispensable in order to carry out end researches to increase insight through computer graphics.

Implicit Objects in Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387216200
Total Pages : 203 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Implicit Objects in Computer Graphics by : Luiz Velho

Download or read book Implicit Objects in Computer Graphics written by Luiz Velho and published by Springer Science & Business Media. This book was released on 2007-05-08 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.

Computational Science and Its Applications - ICCSA 2005

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Author :
Publisher : Springer
ISBN 13 : 3540320458
Total Pages : 1403 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computational Science and Its Applications - ICCSA 2005 by : Osvaldo Gervasi

Download or read book Computational Science and Its Applications - ICCSA 2005 written by Osvaldo Gervasi and published by Springer. This book was released on 2005-05-02 with total page 1403 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four volume set assembled following The 2005 International Conference on Computational Science and its Applications, ICCSA 2005, held in Suntec International Convention and Exhibition Centre, Singapore, from 9 May 2005 till 12 May 2005, represents the ?ne collection of 540 refereed papers selected from nearly 2,700 submissions. Computational Science has ?rmly established itself as a vital part of many scienti?c investigations, a?ecting researchers and practitioners in areas ranging from applications such as aerospace and automotive, to emerging technologies such as bioinformatics and nanotechnologies, to core disciplines such as ma- ematics, physics, and chemistry. Due to the shear size of many challenges in computational science, the use of supercomputing, parallel processing, and - phisticated algorithms is inevitable and becomes a part of fundamental t- oretical research as well as endeavors in emerging ?elds. Together, these far reaching scienti?c areas contribute to shape this Conference in the realms of state-of-the-art computational science research and applications, encompassing the facilitating theoretical foundations and the innovative applications of such results in other areas.

Computer Facial Animation

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Publisher : CRC Press
ISBN 13 : 143986540X
Total Pages : 454 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computer Facial Animation by : Frederic I. Parke

Download or read book Computer Facial Animation written by Frederic I. Parke and published by CRC Press. This book was released on 2008-09-25 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to t

Virtual Environments and Scientific Visualization ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174880
Total Pages : 336 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments and Scientific Visualization ’96 by : Martin Göbel

Download or read book Virtual Environments and Scientific Visualization ’96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Deformation Models

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Publisher : Springer Science & Business Media
ISBN 13 : 9400754469
Total Pages : 301 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Deformation Models by : Manuel González Hidalgo

Download or read book Deformation Models written by Manuel González Hidalgo and published by Springer Science & Business Media. This book was released on 2012-10-29 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.

Computational Science — ICCS 2002

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Author :
Publisher : Springer
ISBN 13 : 3540460802
Total Pages : 1153 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Computational Science — ICCS 2002 by : Peter M.A. Sloot

Download or read book Computational Science — ICCS 2002 written by Peter M.A. Sloot and published by Springer. This book was released on 2003-08-01 with total page 1153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Science is the scienti?c discipline that aims at the development and understanding of new computational methods and techniques to model and simulate complex systems. The area of application includes natural systems – such as biology, envir- mental and geo-sciences, physics, and chemistry – and synthetic systems such as electronics and ?nancial and economic systems. The discipline is a bridge b- ween ‘classical’ computer science – logic, complexity, architecture, algorithms – mathematics, and the use of computers in the aforementioned areas. The relevance for society stems from the numerous challenges that exist in the various science and engineering disciplines, which can be tackled by advances made in this ?eld. For instance new models and methods to study environmental issues like the quality of air, water, and soil, and weather and climate predictions through simulations, as well as the simulation-supported development of cars, airplanes, and medical and transport systems etc. Paraphrasing R. Kenway (R.D. Kenway, Contemporary Physics. 1994): ‘There is an important message to scientists, politicians, and industrialists: in the future science, the best industrial design and manufacture, the greatest medical progress, and the most accurate environmental monitoring and forecasting will be done by countries that most rapidly exploit the full potential ofcomputational science’. Nowadays we have access to high-end computer architectures and a large range of computing environments, mainly as a consequence of the enormous s- mulus from the various international programs on advanced computing, e.g.

Three-Dimensional Television

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Publisher : Springer Science & Business Media
ISBN 13 : 3540725326
Total Pages : 640 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Three-Dimensional Television by : H.M. Ozaktas

Download or read book Three-Dimensional Television written by H.M. Ozaktas and published by Springer Science & Business Media. This book was released on 2007-11-13 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the condensed result of an extensive European project developing the future of 3D-Television. The book describes the state of the art in relevant topics: Capture of 3D scene for input to 3DTV system; Abstract representation of captured 3D scene information in digital form; Specifying data exchange format; Transmission of coded data; Conversion of 3DTV data for holographic and other displays; Equipment to decode and display 3DTV signal.

Computational Science and Its Applications

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Publisher :
ISBN 13 :
Total Pages : 1420 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Computational Science and Its Applications by :

Download or read book Computational Science and Its Applications written by and published by . This book was released on 2003 with total page 1420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Point-Based Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 0080548822
Total Pages : 553 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Point-Based Graphics by : Markus Gross

Download or read book Point-Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Proceedings

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Author :
Publisher :
ISBN 13 :
Total Pages : 318 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Proceedings by :

Download or read book Proceedings written by and published by . This book was released on 2003 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848824068
Total Pages : 351 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms by : Abel Gomes

Download or read book Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms written by Abel Gomes and published by Springer Science & Business Media. This book was released on 2009-05-12 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications. Divided into two parts, the first introduces the mathematics of implicit curves and surfaces, as well as the data structures suited to store their sampled or discrete approximations, and the second deals with different computational methods for sampling implicit curves and surfaces, with particular reference to how these are applied to functions in 2D and 3D spaces.