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Connection Games
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Book Synopsis Connection Games by : CAMERON. BROWNE
Download or read book Connection Games written by CAMERON. BROWNE and published by A K PETERS. This book was released on 2018-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.
Book Synopsis Connected Gaming by : Yasmin B. Kafai
Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2024-03-19 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
Book Synopsis Mudcrack Y & Poly-Y by : Craige Schensted
Download or read book Mudcrack Y & Poly-Y written by Craige Schensted and published by . This book was released on 1975 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Connection Games by : Cameron Browne
Download or read book Connection Games written by Cameron Browne and published by CRC Press. This book was released on 2018-04-04 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rul
Book Synopsis Games and Mathematics by : David G. Wells
Download or read book Games and Mathematics written by David G. Wells and published by Cambridge University Press. This book was released on 2012-10-18 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique book providing a tour through the fascinating connections between mathematics and games.
Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.
Book Synopsis Coalition and Connection in Games by : Silviu Guiasu
Download or read book Coalition and Connection in Games written by Silviu Guiasu and published by Elsevier. This book was released on 2014-05-18 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coalition and Connection in Games: Problems of Modern Game Theory using Methods Belonging to Systems Theory and Information Theory focuses on coalition formation and on connections occurring in games, noting the use of mathematical models in the evaluation of processes involved in games. The book first takes a look at the process of strategy in playing games in which the conditional choices of players are noted. The sequence of decisions during the playing of games and observance of the rules are emphasized. The text also ponders on the mathematical tool of game theory in which the differences in the playing of games is seen as influenced by the number of players involved. The manuscript reviews how the von Neumann-Morgenstern theory is used in measuring the conditions on how games are played. The theory points out that games with more than two players call for the introduction of concepts and an instrument in comparison with two-person zero-sum games. The text also underscores the tendency of players to obtain a large share of the payoff, whether playing by themselves or participating in coalitions. The book is a fine reference for readers interested in the analysis of game theories.
Book Synopsis The Father-Daughter Talk by : R. C. Blakes
Download or read book The Father-Daughter Talk written by R. C. Blakes and published by . This book was released on 2014-06-30 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the father of three daughters, the author became extremely concerned about the rapid and constant erosion of female dignity in our society -- video vixens, sex tapes, multiple sex partners, etc. Research shows that girls with an unstable father figure are more likely to have an unplanned pregnancy, low self-esteem, be a school dropout, and become involved in drugs and alcohol. This book should be read by every father, as a no-holds-barred guide to having a heart-to-heart life-changing talk with their daughters. It should also be placed into the hands of every young woman -- even if there is no father figure present in her life. This candid advice will help her become assertive, proactive, productive, and creative as she grows into adulthood.
Book Synopsis Gamers in Love: A Relationship Guide for Couples Who Game Together by : Dr. Ed Orin
Download or read book Gamers in Love: A Relationship Guide for Couples Who Game Together written by Dr. Ed Orin and published by Orin Publishing . This book was released on 2023-09-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Structured as a series of leveling-up stages, the book delves into crucial topics like communication, emotional intelligence, and personal boundaries, adapting general relationship advice into the specific context of gamer couples. Discover how gaming can enhance cognitive skills, provide unique bonding experiences, and even offer a metaphorical language for understanding each other's needs and desires. Yet, it also addresses the potential pitfalls, such as time management and conflict resolution, offering actionable strategies to keep your relationship vibrant and balanced. With humor, relatable anecdotes, and practical exercises, "Gamers in Love" invites you to interact with your relationship. Forget generic love advice; this is a romance guide for those who speak the language of gaming. By the end of this co-op adventure, you'll not only have navigated the complexities of love in the gaming age but also have the tools to turn your relationship into an epic love story for the ages.
Book Synopsis Families at Play by : Sinem Siyahhan
Download or read book Families at Play written by Sinem Siyahhan and published by MIT Press. This book was released on 2024-07-02 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Book Synopsis Intimate Connections by : David D. Burns
Download or read book Intimate Connections written by David D. Burns and published by William Morrow. This book was released on 1985 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Couple's Activity Book: 70 Interactive Games to Strengthen Your Relationship by : Crystal Schwanke
Download or read book The Couple's Activity Book: 70 Interactive Games to Strengthen Your Relationship written by Crystal Schwanke and published by . This book was released on 2020-09-22 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Relation Algebras by Games by : Robin Hirsch
Download or read book Relation Algebras by Games written by Robin Hirsch and published by Elsevier. This book was released on 2002-08-15 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Relation algebras are algebras arising from the study of binary relations. They form a part of the field of algebraic logic, and have applications in proof theory, modal logic, and computer science. This research text uses combinatorial games to study the fundamental notion of representations of relation algebras. Games allow an intuitive and appealing approach to the subject, and permit substantial advances to be made. The book contains many new results and proofs not published elsewhere. It should be invaluable to graduate students and researchers interested in relation algebras and games. After an introduction describing the authors' perspective on the material, the text proper has six parts. The lengthy first part is devoted to background material, including the formal definitions of relation algebras, cylindric algebras, their basic properties, and some connections between them. Examples are given. Part 1 ends with a short survey of other work beyond the scope of the book. In part 2, games are introduced, and used to axiomatise various classes of algebras. Part 3 discusses approximations to representability, using bases, relation algebra reducts, and relativised representations. Part 4 presents some constructions of relation algebras, including Monk algebras and the 'rainbow construction', and uses them to show that various classes of representable algebras are non-finitely axiomatisable or even non-elementary. Part 5 shows that the representability problem for finite relation algebras is undecidable, and then in contrast proves some finite base property results. Part 6 contains a condensed summary of the book, and a list of problems. There are more than 400 exercises. The book is generally self-contained on relation algebras and on games, and introductory text is scattered throughout. Some familiarity with elementary aspects of first-order logic and set theory is assumed, though many of the definitions are given. Chapter 2 introduces the necessary universal algebra and model theory, and more specific model-theoretic ideas are explained as they arise.
Book Synopsis The Heart of Play by : Brian Allison
Download or read book The Heart of Play written by Brian Allison and published by . This book was released on 2018-10-17 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ideal resource for teachers, educators, counselors and parents wanting to bring more play and connection into children's lives. Packed full of great games and activities play tested by play specialist Howard Moody. Energizers, circle games, theater games, trust games and so much more.
Book Synopsis The Relationship Game by : Gene Skaggs Jr.
Download or read book The Relationship Game written by Gene Skaggs Jr. and published by Fearless Books. This book was released on 2011-12-29 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gene Skaggs, Jr, noted teacher of A COURSE IN MIRACLES, offers a concise and easy-to-understand guide to resolving fears and creating harmony in your most important relationships. This book uses sports metaphors to compare the typically competitive "Game of Life" to the mutually rewarding "Game of Love" so that all the players come out winners."What an entertaining and clear-cut presentation of principles everyone can put to use in any relationship! This book is a valuable resource for anyone wanting to re-evaluate and revamp his or her approach to giving and receiving love. Yes, we can start over and find fulfillment in our relationships by changing the rules, and Gene shows us how." -- Rev. Donna Dearmore, Unity Minister
Download or read book Computing and Combinatorics written by and published by . This book was released on 2005 with total page 1028 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Football, the Rugby Union Game by : Marshall
Download or read book Football, the Rugby Union Game written by Marshall and published by . This book was released on 1892 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: