Computer Graphics for Landscape Architects

Download Computer Graphics for Landscape Architects PDF Online Free

Author :
Publisher : Cengage Learning
ISBN 13 :
Total Pages : 302 pages
Book Rating : 4.:/5 (321 download)

DOWNLOAD NOW!


Book Synopsis Computer Graphics for Landscape Architects by : Ashley Steffens Calabria

Download or read book Computer Graphics for Landscape Architects written by Ashley Steffens Calabria and published by Cengage Learning. This book was released on 2009 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an indispensable resource for Landscape Architecture students, beginning Landscape Architecture professionals, and current Landscape Architecture professionals who have not been able to make the transition from traditional graphics to computer graphics. This step-by-step guide is filled with visual screen shots, tutorials, and specific examples from the field.

Curves and Surfaces for Computer Graphics

Download Curves and Surfaces for Computer Graphics PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387284524
Total Pages : 466 pages
Book Rating : 4.3/5 (872 download)

DOWNLOAD NOW!


Book Synopsis Curves and Surfaces for Computer Graphics by : David Salomon

Download or read book Curves and Surfaces for Computer Graphics written by David Salomon and published by Springer Science & Business Media. This book was released on 2007-03-20 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.

Computer Graphics for Architects, Engineers, and Environmental Designers

Download Computer Graphics for Architects, Engineers, and Environmental Designers PDF Online Free

Author :
Publisher : Watson-Guptill Publications
ISBN 13 :
Total Pages : 270 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Computer Graphics for Architects, Engineers, and Environmental Designers by : D. Dayton Reuter

Download or read book Computer Graphics for Architects, Engineers, and Environmental Designers written by D. Dayton Reuter and published by Watson-Guptill Publications. This book was released on 2002 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This valuable sourcebook provides the concepts and specific details requiredor using digital technology without being tied to any single softwareroduct. Readers will find a wealth of information on such topics as workingith bit map and vector digital media; data storage and archiving; dataompression; scanning resolution; rasterizing vector content; file and folderaming conventions; fonts and printing systems; channels, paths, texture maps;nd much more. With nearly 400 illustrations, and a CD-ROM contairing thentire book plus dozens of hyperlinks to valuable resources, here is aust-have book for anyone working in environmental design!

Graphics for Architecture

Download Graphics for Architecture PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471289425
Total Pages : 258 pages
Book Rating : 4.2/5 (894 download)

DOWNLOAD NOW!


Book Synopsis Graphics for Architecture by : Kevin Forseth

Download or read book Graphics for Architecture written by Kevin Forseth and published by John Wiley & Sons. This book was released on 1991-01-16 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics for Architecture Kevin Forseth with David Vaughan A thorough understanding of design drawing enhances the designer's ability to reason out difficult graphic constructions and to select or create appropriate means for depicting buildings and environments. This fully illustrated guide presents the most effective methods for mechanically constructing architectural plans, elevations, sections, paralines, perspectives, and shadows. All methods are described in basic principles of perspective geometry. Throughout the volume many pictorial drawings illuminate the connection between step-by-step procedures for constructing design drawings and the abstract concepts underlying orthographic, oblique, and perspective projections. For formulating graphics work-book problems around paraline construction the guide includes a notation system for describing an unlimited range of paraline-oblique drawings. A shortcut method for casting shadows in plan and elevation is useful for modeling shadows in architectural site plans and for obtaining fast design results. In addition there are eight different step-by-step procedures for setting up and constructing one and two-point perspective. Common-method perspectives are presented in the context of a drafting-board surface, and perspectives without plan are discussed as interiors, exteriors, and sections. Combining carefully organized learning sequences with the quick reference qualities of a handbook, this volume is an excellent reference source for the architectural office or studio as well as an easy-to-follow manual for students.

Computer Graphics for Engineers and Architects

Download Computer Graphics for Engineers and Architects PDF Online Free

Author :
Publisher : Elsevier Science Limited
ISBN 13 : 9780444890627
Total Pages : 282 pages
Book Rating : 4.8/5 (96 download)

DOWNLOAD NOW!


Book Synopsis Computer Graphics for Engineers and Architects by : Agustin J. Ferrante

Download or read book Computer Graphics for Engineers and Architects written by Agustin J. Ferrante and published by Elsevier Science Limited. This book was released on 1991 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the unique features of this book is the insight it gives on the interfaces between Engineering and Architecture regarding computer usage, as well as an in-depth review on the application of integrated computational approaches in the many areas of these industries. The literature available on computer graphics seems to fall into extreme categories. Many books superficially describe a variety of applications with no commitment to teaching the use of computer graphics to engineers and architects. Other books provide profound technical information which is not well suited to the student or the professional simply wishing to be introduced to the subject. This book attempts to fill the gap between these two extremes. The reader interested in getting a general introduction to the field of computer graphics will find the description of many applications, both in Engineering and Architecture. On the other hand the information included regarding computer graphics hardware and software, and the techniques and algorithms presented, will help to develop an understanding on how computer graphics solutions can be implemented, which will in turn stimulate further studies.Finally, current developments in areas where computer graphics are extensively used today are analyzed in greater detail, with the aim of providing a guide to the reader interested in making applications. To that end the book is divided into three parts. The reader-friendly text in this book provides both general and detailed descriptions of many relevant applications. It will be useful to architects, engineers, and students wishing to learn the use of current technology in their own professional environment.

Architectural Graphic Standards

Download Architectural Graphic Standards PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119312744
Total Pages : 2178 pages
Book Rating : 4.1/5 (193 download)

DOWNLOAD NOW!


Book Synopsis Architectural Graphic Standards by : American Institute of Architects

Download or read book Architectural Graphic Standards written by American Institute of Architects and published by John Wiley & Sons. This book was released on 2017-03-29 with total page 2178 pages. Available in PDF, EPUB and Kindle. Book excerpt: ARCHITECTURAL GRAPHIC STANDARDS THE LANDMARK UPDATE OF THE MOST RECOGNIZED STUDENT RESOURCE IN ARCHITECTURE The Student Edition of the iconic Architectural Graphic Standards has been a rite of passage for architecture, building, and engineering students for more than eighty years. Thoughtfully distilled from the Twelfth Edition of Architectural Graphic Standards and reorganized to meet the specific needs of today’s students, this fully updated Student Edition shows you how to take a design idea through the entire planning and documentation process. This potent resource stays with you through your academic experience and into your first years as a professional with thousands of useful illustrations and hundreds of architectural elements conveniently placed at your fingertips. Presented in a format closely resembling an architect’s actual workflow, this Twelfth Edition student handbook features: Completely new material on resiliency in buildings A versatile treatment written for the design studio setting and aligned with the most current curricular trends, including new and updated coverage on topics related to sustainability, digital fabrication, and building information modeling (BIM) A proven pedagogy that saves students time and ensures young professionals avoid the most common pitfalls Develop a state-of-the-art mastery of design best practices with Architectural Graphic Standards, Twelfth Edition, Student Edition.

ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics

Download ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031712250
Total Pages : 530 pages
Book Rating : 4.0/5 (317 download)

DOWNLOAD NOW!


Book Synopsis ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics by : Kazuki Takenouchi

Download or read book ICGG 2024 - Proceedings of the 21st International Conference on Geometry and Graphics written by Kazuki Takenouchi and published by Springer Nature. This book was released on with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Principles of Secure Processor Architecture Design

Download Principles of Secure Processor Architecture Design PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031017609
Total Pages : 154 pages
Book Rating : 4.0/5 (31 download)

DOWNLOAD NOW!


Book Synopsis Principles of Secure Processor Architecture Design by : Jakub Szefer

Download or read book Principles of Secure Processor Architecture Design written by Jakub Szefer and published by Springer Nature. This book was released on 2022-06-01 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: With growing interest in computer security and the protection of the code and data which execute on commodity computers, the amount of hardware security features in today's processors has increased significantly over the recent years. No longer of just academic interest, security features inside processors have been embraced by industry as well, with a number of commercial secure processor architectures available today. This book aims to give readers insights into the principles behind the design of academic and commercial secure processor architectures. Secure processor architecture research is concerned with exploring and designing hardware features inside computer processors, features which can help protect confidentiality and integrity of the code and data executing on the processor. Unlike traditional processor architecture research that focuses on performance, efficiency, and energy as the first-order design objectives, secure processor architecture design has security as the first-order design objective (while still keeping the others as important design aspects that need to be considered). This book aims to present the different challenges of secure processor architecture design to graduate students interested in research on architecture and hardware security and computer architects working in industry interested in adding security features to their designs. It aims to educate readers about how the different challenges have been solved in the past and what are the best practices, i.e., the principles, for design of new secure processor architectures. Based on the careful review of past work by many computer architects and security researchers, readers also will come to know the five basic principles needed for secure processor architecture design. The book also presents existing research challenges and potential new research directions. Finally, this book presents numerous design suggestions, as well as discusses pitfalls and fallacies that designers should avoid.

Graphics for Engineers, Architects, and Builders: Arches

Download Graphics for Engineers, Architects, and Builders: Arches PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 258 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Graphics for Engineers, Architects, and Builders: Arches by : Charles Ezra Greene

Download or read book Graphics for Engineers, Architects, and Builders: Arches written by Charles Ezra Greene and published by . This book was released on 1908 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-Time Rendering

Download Real-Time Rendering PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1466583606
Total Pages : 223 pages
Book Rating : 4.4/5 (665 download)

DOWNLOAD NOW!


Book Synopsis Real-Time Rendering by : Gabriyel Wong

Download or read book Real-Time Rendering written by Gabriyel Wong and published by CRC Press. This book was released on 2017-12-19 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.

Graphics for Engineers, Architects, and Builders: Bridge-trusses

Download Graphics for Engineers, Architects, and Builders: Bridge-trusses PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Graphics for Engineers, Architects, and Builders: Bridge-trusses by : Charles Ezra Greene

Download or read book Graphics for Engineers, Architects, and Builders: Bridge-trusses written by Charles Ezra Greene and published by . This book was released on 1907 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics from Scratch

Download Computer Graphics from Scratch PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

DOWNLOAD NOW!


Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Architectural Graphics

Download Architectural Graphics PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 136 pages
Book Rating : 4.:/5 (318 download)

DOWNLOAD NOW!


Book Synopsis Architectural Graphics by : Francis D. K. Ching

Download or read book Architectural Graphics written by Francis D. K. Ching and published by . This book was released on 1975 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: The completely updated, illustrated bestseller on architectural graphics with over 500,000 copies sold Architectural Graphics presents a wide range of basic graphic tools and techniques designers use to communicate architectural ideas. Expanding upon the wealth of illustrations and information that have made this title a classic, this Fourth Edition provides expanded and updated coverage of drawing materials, multiview drawings, paraline drawings, and perspective drawings. Also new to this edition is the author's unique incorporation of digital technology into his successful methods. While covering essential drawing principles, this book presents: approaches to drawing section views of building interiors, methods for drawing modified perspectives, techniques for creating accurate shade and shadows, expert styles of freehand sketching and diagramming, and much more.

Architectural Intelligence

Download Architectural Intelligence PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262546787
Total Pages : 329 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Architectural Intelligence by : Molly Wright Steenson

Download or read book Architectural Intelligence written by Molly Wright Steenson and published by MIT Press. This book was released on 2022-11-01 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.

E - Learning Modules

Download E - Learning Modules PDF Online Free

Author :
Publisher : AuthorHouse
ISBN 13 : 1468575201
Total Pages : 469 pages
Book Rating : 4.4/5 (685 download)

DOWNLOAD NOW!


Book Synopsis E - Learning Modules by : Dan Ryan

Download or read book E - Learning Modules written by Dan Ryan and published by AuthorHouse. This book was released on 2012-06-20 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term e-Learning is a neologism for CSCL systems that came about during the emergence of website e-learning modules. From an e-learning perspective, conventional e-learning systems were then based on instructional packets, which were delivered to students using assignments. Assignments were evaluated by the instructor. In contrast, the new e-learning places increased emphasis on social learning and use of social software such as blogs, wikis, podcasts and virtual worlds such as Second Life. This phenomenon has also been referred to as Long Tail Learning . E-learning by contrast to e-learning systems not based on CSCL, assumes that knowledge (as meaning and understanding) is socially constructed. Learning takes place through conversations about content and grounded interaction about problems and actions. Advocates of social learning claim that one of the best ways to learn something is to teach it to others. However, it should be noted that many early online courses, such as those developed by Murray Turoff and Starr Roxanne Hiltz in the 1970s and 80s at the New Jersey Institute of Technology, courses at the University of Guelph in Canada, the British Open University, and the online distance courses at the University of British Columbia (where Web CT, now incorporated into Blackboard Inc. was first developed), have always made heavy use of online discussion between students. Also, from the start, practitioners such as Harasim in 1995, have put heavy emphasis on the use of learning networks for knowledge construction, long before the term e-learning, let alone CSCL, was even considered. There is also an increased use of virtual classrooms (online presentations delivered live) as an online learning platform and classroom for a diverse set of education providers such as Minnesota State Colleges and Universities and Sachem, MN, School District. In addition to virtual classroom environments, social networks have become an important part of e-learning. Social networks have been used to foster online learning communities around subjects as diverse as test preparation and language education. Mobile Assisted Language Learning (MALL) is a term used to describe using handheld computers or cell phones to assist in language learning. Some feel, however, that schools have not caught up with the social networking trends. Few traditional educators promote social networking unless they are communicating with their own colleagues. DLR Associates consulting group first became interested in e-learning modules at the annual Distance Learning Conference held at the University of Maine. I decided to offer e-learning services, since we were already evolved with computer-assisted education techniques. DLR Associates had been involved with CAE since computers were first used in engineering education. It was our hope a trend could be started towards blended learning services, where computer-based activities were integrated with practical or classroom-based situations. Dan Ryan Professor Emeritus Clemson University

Integrated CAD by Optimization

Download Integrated CAD by Optimization PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 303099306X
Total Pages : 696 pages
Book Rating : 4.0/5 (39 download)

DOWNLOAD NOW!


Book Synopsis Integrated CAD by Optimization by : B K Chakrabarty

Download or read book Integrated CAD by Optimization written by B K Chakrabarty and published by Springer Nature. This book was released on 2022-10-27 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents range of topics concerning integrated CAD (including Optimization) for use in Architecture (including Planning), Civil Engineering and Construction (AEC), and thus, helps introduce a full-length treatment of the subject, enabling practitioners to adopt an Integrated Computer-Aided Design Approach in their professional activity. The book gives to readers an understanding of the main elements of CAD, highlighting the importance of integrating these elements and the applicability of Integrated CAD in AEC. Many examples and problems (including Optimization) are included to help professionals and students to develop and apply such tools in solving problems in AEC field. Adopts a problem solving approach in planning, design, and management stressing IT and Computer Application in AEC sector as a whole; Emphasizes resource-efficiency and social equity in problem solution in the AEC sector in general, and in urban development and management in particular; Stresses optimization and an integrated approach covering all components, including costs, affordability and environmental factors, scarcity of resources, and resolution of conflicting interests; Includes an accessible overview and source codes of C++ and Auto Lisp programs needed to carry out design analysis, optimization and drafting-drawing in an integrated manner.

Game Engine Architecture, Third Edition

Download Game Engine Architecture, Third Edition PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1351974289
Total Pages : 1240 pages
Book Rating : 4.3/5 (519 download)

DOWNLOAD NOW!


Book Synopsis Game Engine Architecture, Third Edition by : Jason Gregory

Download or read book Game Engine Architecture, Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.