Fundamentals of Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1315362546
Total Pages : 749 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Fundamentals of Computer Graphics by : Steve Marschner

Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2018-10-24 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Introduction to Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482236338
Total Pages : 417 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Introduction to Computer Graphics by : Fabio Ganovelli

Download or read book Introduction to Computer Graphics written by Fabio Ganovelli and published by CRC Press. This book was released on 2014-10-17 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1439865574
Total Pages : 554 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computer Graphics by : Jonas Gomes

Download or read book Computer Graphics written by Jonas Gomes and published by CRC Press. This book was released on 2012-04-24 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

String Processing and Information Retrieval

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Publisher : Springer
ISBN 13 : 3540457356
Total Pages : 351 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis String Processing and Information Retrieval by : Alberto H.F. Laender

Download or read book String Processing and Information Retrieval written by Alberto H.F. Laender and published by Springer. This book was released on 2003-08-02 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of the Lecture Notes in Computer Science series provides a c- prehensive, state-of-the-art survey of recent advances in string processing and information retrieval. It includes invited and research papers presented at the 9th International Symposium on String Processing and Information Retrieval, SPIRE2002, held in Lisbon, Portugal. SPIREhas its origins in the South Am- ican Workshop on String Processing which was ?rst held in Belo Horizonte, Brazil, in 1993. Starting in 1998, the focus of the workshop was broadened to include the area of information retrieval due to its increasing relevance and its inter-relationship with the area of string processing. The call for papers for SPIRE2002 resulted in the submission of 54 papers from researchers around the world. Of these, 19 were selected for inclusion in the program (an acceptance rate of 35%). In addition, the Program Committee decided to accept six other papers, considered as describing interesting ongoing research, in the form of short papers. The authors of these 25 papers came from 18 di?erent countries (Argentina, Australia, Brazil, Canada, Czech Republic, Chile, Colombia, Finland, France, Germany, Japan, Italy, Mexico, Saudi Arabia, Switzerland, Spain, United Kingdom, and USA).

Moving Innovation

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Publisher : MIT Press
ISBN 13 : 0262528401
Total Pages : 373 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Moving Innovation by : Tom Sito

Download or read book Moving Innovation written by Tom Sito and published by MIT Press. This book was released on 2015-08-21 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

An Introduction to Ray Tracing

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Publisher : Elsevier
ISBN 13 : 0080499058
Total Pages : 359 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis An Introduction to Ray Tracing by : Andrew S. Glassner

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing

Real-Time Rendering

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Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Point-Based Graphics

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Publisher : Elsevier
ISBN 13 : 0080548822
Total Pages : 553 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Point-Based Graphics by : Markus Gross

Download or read book Point-Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1482215578
Total Pages : 576 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Computer Graphics by : Alexey Boreskov

Download or read book Computer Graphics written by Alexey Boreskov and published by CRC Press. This book was released on 2013-10-25 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic

Introduction to 3D game programming with DirectX 9.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633463
Total Pages : 423 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D game programming with DirectX 9.0 by :

Download or read book Introduction to 3D game programming with DirectX 9.0 written by and published by Jones & Bartlett Learning. This book was released on with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Science

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Publisher : National Academies Press
ISBN 13 : 0309165636
Total Pages : 216 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Computer Science by : National Research Council

Download or read book Computer Science written by National Research Council and published by National Academies Press. This book was released on 2004-10-06 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Science: Reflections on the Field, Reflections from the Field provides a concise characterization of key ideas that lie at the core of computer science (CS) research. The book offers a description of CS research recognizing the richness and diversity of the field. It brings together two dozen essays on diverse aspects of CS research, their motivation and results. By describing in accessible form computer science's intellectual character, and by conveying a sense of its vibrancy through a set of examples, the book aims to prepare readers for what the future might hold and help to inspire CS researchers in its creation.

Geometry for Computer Graphics

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Publisher : Springer
ISBN 13 : 1846281164
Total Pages : 360 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Geometry for Computer Graphics by : John Vince

Download or read book Geometry for Computer Graphics written by John Vince and published by Springer. This book was released on 2006-01-16 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.

Image Processing for Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1475727453
Total Pages : 365 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Image Processing for Computer Graphics by : Jonas Gomes

Download or read book Image Processing for Computer Graphics written by Jonas Gomes and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.

Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1468485865
Total Pages : 308 pages
Book Rating : 4.4/5 (684 download)

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Book Synopsis Computer Graphics by : Robert D. Parslow

Download or read book Computer Graphics written by Robert D. Parslow and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: About four or five years ago one began to hear about the enormous interest being taken in on-line consoles and displays. Nothing much was done with them, but computer men felt that this was the way computing ought to go: one might dispense with cards, and overcome many of the problems of man-machine communication. It quickly appeared that, as with computers, there had been a great under estimation of the amount of work involved, of the difficulties of programming, and of the cost. So it began to emerge that graphics was not the ultimate answer, in spite of superb demonstrations where one might watch a square being converted into a cube and then rotated. But my mind goes back to 1951 and the first computers. There, there were demonstrations of arithmetic speed and storage facility; but not much idea of actual use. However, we now understand how to use computers, and in the last year or two, significant developments in the field of graphics have led to genuine applications, and economic benefits. The equipment is still expensive, but it is becoming cheaper, more uses are being found, and f believe that we are just at the stage when the subject is gaining momentum, to become, like computers, a field of immense importance.

Computer Graphics

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201848403
Total Pages : 1294 pages
Book Rating : 4.8/5 (484 download)

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Book Synopsis Computer Graphics by : James D. Foley

Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics

Quaternions for Computer Graphics

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Author :
Publisher : Springer Nature
ISBN 13 : 1447175093
Total Pages : 188 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Quaternions for Computer Graphics by : John Vince

Download or read book Quaternions for Computer Graphics written by John Vince and published by Springer Nature. This book was released on 2021-09-02 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions. John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.

Fluid Simulation for Computer Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1482232847
Total Pages : 269 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Fluid Simulation for Computer Graphics by : Robert Bridson

Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by CRC Press. This book was released on 2015-09-18 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.