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Computer Game Developers Conference Conference Proceedings
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Book Synopsis Eighth Annual Computer Game Developers Conference Proceedings by :
Download or read book Eighth Annual Computer Game Developers Conference Proceedings written by and published by . This book was released on 1994 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game Developers Conference Proceedings by :
Download or read book Game Developers Conference Proceedings written by and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings, 9th Annual World Famous Computer Game Developers' Conference by :
Download or read book Proceedings, 9th Annual World Famous Computer Game Developers' Conference written by and published by . This book was released on 1995 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis CGDC Conference Proceedings by : Frans Mäyrä
Download or read book CGDC Conference Proceedings written by Frans Mäyrä and published by . This book was released on 2002 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Game Developers' Conference Conference Proceedings by :
Download or read book Computer Game Developers' Conference Conference Proceedings written by and published by . This book was released on 1996 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Seventh Annual Computer Game Developers Conference Proceedings by :
Download or read book Seventh Annual Computer Game Developers Conference Proceedings written by and published by . This book was released on 1993 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings, Sixth Annual Computer Game Developers Conference by :
Download or read book Proceedings, Sixth Annual Computer Game Developers Conference written by and published by . This book was released on 1992 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Conference Proceedings written by and published by . This book was released on 1999 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Conference Proceedings written by and published by . This book was released on 1997 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings of the 17th European Conference on Game-Based Learning by : Ton Spil
Download or read book Proceedings of the 17th European Conference on Game-Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.
Book Synopsis Conference Proceedings of The Philosophy of Computer Games 2008 by : Stephan Günzel
Download or read book Conference Proceedings of The Philosophy of Computer Games 2008 written by Stephan Günzel and published by Universitätsverlag Potsdam. This book was released on 2009 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.
Book Synopsis Algorithms and Networking for Computer Games by : Jouni Smed
Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-06 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia
Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Conference Proceedings : March 15-19, San José, CA by : Game Developers Conference
Download or read book Conference Proceedings : March 15-19, San José, CA written by Game Developers Conference and published by . This book was released on 1999 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Human Interaction by : Masood Masoodian
Download or read book Computer Human Interaction written by Masood Masoodian and published by Springer. This book was released on 2005-03-01 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.
Book Synopsis Real Time Cameras by : Mark Haigh-Hutchinson
Download or read book Real Time Cameras written by Mark Haigh-Hutchinson and published by CRC Press. This book was released on 2009-04-02 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that th
Author :Dimitris Gouscos Publisher :Academic Conferences and Publishing International ISBN 13 :1908272198 Total Pages :679 pages Book Rating :4.9/5 (82 download)
Book Synopsis ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning by : Dimitris Gouscos
Download or read book ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: