Common Mistakes In Testing Game

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Publisher :
ISBN 13 :
Total Pages : 66 pages
Book Rating : 4.5/5 (455 download)

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Book Synopsis Common Mistakes In Testing Game by : Staci Pauline

Download or read book Common Mistakes In Testing Game written by Staci Pauline and published by . This book was released on 2021-07-28 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. This is a step-by-step guide that will show you where to apply for game jobs and how to get noticed. This book will also walk you through your first year of work to help you make the most of your first chance. This book was developed for you if you want to stand out and make a real income in the video game industry.

Common Mistakes at Proficiency...and How to Avoid Them

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Publisher : Cambridge University Press
ISBN 13 : 0521606837
Total Pages : 0 pages
Book Rating : 4.5/5 (216 download)

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Book Synopsis Common Mistakes at Proficiency...and How to Avoid Them by : Julie Moore

Download or read book Common Mistakes at Proficiency...and How to Avoid Them written by Julie Moore and published by Cambridge University Press. This book was released on 2005-02-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focuses on the real mistakes students make in the Proficiency exam and shows how to avoid them.

Modern Game Testing

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803230762
Total Pages : 232 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Modern Game Testing by : Nikolina Finska

Download or read book Modern Game Testing written by Nikolina Finska and published by Packt Publishing Ltd. This book was released on 2023-07-21 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on time Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.

10 Most Common Chess Mistakes

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Publisher : Cardoza Publishing
ISBN 13 : 1580425178
Total Pages : 245 pages
Book Rating : 4.5/5 (84 download)

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Book Synopsis 10 Most Common Chess Mistakes by : Larry Evans

Download or read book 10 Most Common Chess Mistakes written by Larry Evans and published by Cardoza Publishing. This book was released on with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating collection of more than two hundred typical errors committed by the worlds greatest players challenges you to test your skills by choosing between two moves: the right one, or the one actually played. You will be amazed at how even world champions make errors in critical situations and violate the basic principles of chess. From neglecting development and king safety, misjudging threats, and premature attacks to impulsiveness, snatching pawns, and basic inattention, you get a complete course in exactly what not to do.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1482217163
Total Pages : 540 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

The World of Games: Technologies for Experimenting, Thinking, Learning

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Publisher : Springer Nature
ISBN 13 : 3031480163
Total Pages : 420 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis The World of Games: Technologies for Experimenting, Thinking, Learning by : Daria Bylieva

Download or read book The World of Games: Technologies for Experimenting, Thinking, Learning written by Daria Bylieva and published by Springer Nature. This book was released on 2023-12-19 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

Games User Research

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Publisher : Oxford University Press
ISBN 13 : 0192513923
Total Pages : 528 pages
Book Rating : 4.1/5 (925 download)

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Book Synopsis Games User Research by : Anders Drachen

Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018-01-26 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

The Really Good Idea Test

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Publisher : Pearson UK
ISBN 13 : 1292327103
Total Pages : 222 pages
Book Rating : 4.2/5 (923 download)

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Book Synopsis The Really Good Idea Test by : Julia Shalet

Download or read book The Really Good Idea Test written by Julia Shalet and published by Pearson UK. This book was released on 2020-11-03 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Game Production Handbook

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449688098
Total Pages : 484 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis The Game Production Handbook by : Heather Maxwell Chandler

Download or read book The Game Production Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2014 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.

The Broadview Book of Common Errors in English - Fifth Edition

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Publisher : Broadview Press
ISBN 13 : 1460400623
Total Pages : 326 pages
Book Rating : 4.4/5 (64 download)

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Book Synopsis The Broadview Book of Common Errors in English - Fifth Edition by : Don LePan

Download or read book The Broadview Book of Common Errors in English - Fifth Edition written by Don LePan and published by Broadview Press. This book was released on 2003-04-17 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Broadview Book of Common Errors in English offers full coverage of such common mistakes as commas splices, sentence fragments, words frequently confused, words frequently misspelled, mixed metaphors, and subject-verb agreement errors. In each case the problem is clearly explained, with examples illustrating both the nature of the trouble and how to put it right. Unlike many guides to grammar and usage, The Broadview Book refrains from dogmatism; it treats correctness in English not as an unchanging objective standard laden with moral overtones, but rather as a code of convenience that is extraordinarily useful in helping humans to communicate effectively and even elegantly. It thus retains an openness to the inevitable process of change in the English language, and recognizes that change does not imply debasement. The fifth edition has been updated throughout, and includes new material on capitalization; on the connections between clear writing and clear arguments; on academic citation systems; on business writing; and on particular difficulties experienced by those whose first language is not English.

Learning C# by Programming Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3642365809
Total Pages : 449 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Learning C# by Programming Games by : Arjan Egges

Download or read book Learning C# by Programming Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2013-06-06 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.

Common Errors in English

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Author :
Publisher : S. Chand Publishing
ISBN 13 : 9385676202
Total Pages : 432 pages
Book Rating : 4.3/5 (856 download)

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Book Synopsis Common Errors in English by : Shalini Verma

Download or read book Common Errors in English written by Shalini Verma and published by S. Chand Publishing. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1500 Chapter-end questions divided equally among 10 chapters with varying levels of difficulty, i.e. Low-Medium-High. 5 Self-Assessment Tests - 500 practice questions with explanatory answers

Growing Object-Oriented Software, Guided by Tests

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Publisher : Pearson Education
ISBN 13 : 0321699769
Total Pages : 762 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Growing Object-Oriented Software, Guided by Tests by : Steve Freeman

Download or read book Growing Object-Oriented Software, Guided by Tests written by Steve Freeman and published by Pearson Education. This book was released on 2009-10-12 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you’ll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD—from integrating TDD into your processes to testing your most difficult features. Coverage includes Implementing TDD effectively: getting started, and maintaining your momentum throughout the project Creating cleaner, more expressive, more sustainable code Using tests to stay relentlessly focused on sustaining quality Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project Using Mock Objects to guide object-oriented designs Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency

Verbal Ability & Comprehension for CAT/ XAT/ IIFT with 5 Mock Tests 3rd Edition

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Author :
Publisher : Disha Publications
ISBN 13 : 9388026950
Total Pages : 740 pages
Book Rating : 4.3/5 (88 download)

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Book Synopsis Verbal Ability & Comprehension for CAT/ XAT/ IIFT with 5 Mock Tests 3rd Edition by : Disha Experts

Download or read book Verbal Ability & Comprehension for CAT/ XAT/ IIFT with 5 Mock Tests 3rd Edition written by Disha Experts and published by Disha Publications. This book was released on 2018-11-19 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Updated 3rd Edition of Disha’s Verbal Ability & Comprehension for CAT/ XAT/ IIFT is enriched with the addition of the past CAT questions from 2009 to 2017, XAT & IIFT from 2015-18. Further the 5 Mock tests are also revised as per the latest pattern. The book proves to be quite student-friendly as it starts from a basic level and moves to an expert level. • Structure of the book: The book has been divided into three parts - Verbal Ability, Verbal Reasoning & Reading Comprehension which have been divided into chapters. Each chapter consists of: 1. Theory with Illustrations 2. Foundation Level Exercise 3. Standard Level Exercise 4. Expert Level Exercise 5. Solutions to the 3 levels of exercises • The Verbal Ability section focuses on Basics of English Grammar, Vocabulary, Common errors. • The Verbal Reasoning section focuses on Parajumbles, Critical Reasoning, Fact/ Inference/ Judgement and Passage Completion (Logical conclusion of Paragraphs). • The Reading Comprehension section focuses on comprehension of passages of different genres based on the latest patterns. • The theory is followed by 3 levels of exercises – Foundation Level, Standard Level and Expert Level. The detailed solution to each and every question has been provided immediately at the end of the 3 exercises. • Foundation Level – Here the focus is to expose the students to solve problems based on the concepts they have learned in theory part. The student develops a good foundation and is ready for the Standard level. • Standard Level – The Standard level is a collection of excellent quality problems which will test a student on the application of the concepts learned in various reallife situations. The problems provide a good platform to develop a very good problem solving aptitude so as to take up the expert level confidently. • Expert Level – This is the toughest part of the book and involves the trickiest questions on the concepts involved. Here most of the problems will pose good challenge to the students. • The three sections contain past questions of various MBA entrance exams like CAT/ GMAT/ XAT/ IIFT/ FMS. • At the end of the book 5 Mock Tests are provided based on the exact pattern of latest CAT exams. The solutions to the test are provided at the end of the tests.

How to Study for Standardized Tests

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449693822
Total Pages : 258 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis How to Study for Standardized Tests by : Donald Sefcik

Download or read book How to Study for Standardized Tests written by Donald Sefcik and published by Jones & Bartlett Publishers. This book was released on 2012-02-21 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Study for Standardized Tests focuses on the skills and test-taking strategies that students need to master in order to excel on tests. This book is a great resource for high school students preparing for the ACT and SAT; college students preparing for the GRE; professional students preparing to take their licensing or national board examinations; and healthcare practitioners studying for their initial or recertification examinations. How to Study for Standardized Tests focuses on three key variables: the test, you, and important study resources (including study methods and techniques). This detailed guide describes and explains how to take tests effectively and efficiently in a timed environment while helping to reduce the impact of test anxiety. The authors include a discussion of techniques to help you select answers when guessing is your only option. By learning as much as you can about what it takes to prepare for and perform well on standardized tests and by following the advice in this book you can realize your high-scoring potential. Why should you buy a book on How to Study for Standardized Exams? A. You want to increase your test score B. You believe that although you will perform well, you can do better C. You want to learn how to study less and still get a high score D. You are committed to devoting the time and energy necessary to improve your study techniques and test-taking skills E. All of the above!

Kaplan LSAT Premier 2016-2017 with Real Practice Questions

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Author :
Publisher : Simon and Schuster
ISBN 13 : 162523130X
Total Pages : 952 pages
Book Rating : 4.6/5 (252 download)

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Book Synopsis Kaplan LSAT Premier 2016-2017 with Real Practice Questions by : Kaplan Test Prep

Download or read book Kaplan LSAT Premier 2016-2017 with Real Practice Questions written by Kaplan Test Prep and published by Simon and Schuster. This book was released on 2016-01-05 with total page 952 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the best-selling comprehensive LSAT prep book on the market. Written by Kaplan's expert LSAT faculty who teach the world's most popular LSAT course, this book contains in-depth strategies, test information, and hundreds of real LSAT questions from LSAC for the best in realistic practice with detailed explanations for each.

Learn SpriteBuilder for iOS Game Development

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Author :
Publisher : Apress
ISBN 13 : 1484202627
Total Pages : 440 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Learn SpriteBuilder for iOS Game Development by : Steffen Itterheim

Download or read book Learn SpriteBuilder for iOS Game Development written by Steffen Itterheim and published by Apress. This book was released on 2014-11-26 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.