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Coming Of Age In The Land Of Computers
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Book Synopsis Coming of Age in the Land of Computers by : Edward Yourdon
Download or read book Coming of Age in the Land of Computers written by Edward Yourdon and published by Prentice Hall. This book was released on 1985 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Engineering for Babies by : Chase Roberts
Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Download or read book Extra Life written by David Bennahum and published by Basic Books. This book was released on 1999-10-08 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's digital culture traces its roots to the 1980s, when the first computer generation came of age. These original techno-kids grew up with home-brew programs, secret computer access codes, and arcades where dedicated video gamers fought to extend their play by earning “extra life.” In that era of gleeful discovery, driven by a sense of adventure and a surge of power, kids found a world they could master, one few grownups could understand.In this fast-paced, real-life tale set in the bedrooms, computer rooms, and video arcades of the '80s, popular media chronicler David S. Bennahum takes readers back to his initiation into this electronic universe, to his discovery of PONG at age five. We follow him from video game addiction—his Bar Mitzvah gift was an Atari 800 with 48K of RAM—to his ascent to master programmer with the coveted title of “Super User” in his high school's computer room. Bennahum reflects on how computers empowered him and his friends to create a world of their own.We see how their geekiness, grounded in roleplaying, iterative thinking, and systems analysis led to a productive, social existence—the “extra life” they found on the other side of the screen. Hilarious, poignant, and packed with little-known computer lore, Extra Life is a grand digital adventure set against the background of the emerging information age.
Download or read book Computers written by H. L. Capron and published by Addison Wesley Publishing Company. This book was released on 1998 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of this bestselling computer concepts book focuses on the explosive growth of the Internet. Many topics have been updated or added, including web page design, ethics, Office 97, & push technology. Includes Capron's Pocket Internet, a resource manual with fun & interesting websites organized by category.
Book Synopsis Coming of Age in Anthropology by : Pamela J Peck, PhD
Download or read book Coming of Age in Anthropology written by Pamela J Peck, PhD and published by Trafford Publishing. This book was released on 2011-09 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early twentieth century, anthropologist Margaret Mead wrote a seminal book called Coming of Age in Samoa, followed by a second ethnography called Growing Up in New Guinea. Now, anthropologist Pamela Peck borrows from these titles for her latest book, Coming of Age in Anthropology. The similarity is intentional and goes beyond a simple play on words; in less than a century, the world has transformed from a globe of villages to a global village. Whereas before we could go about our lives without much concern for people on the other side of the planet, we are now forced to recognize that the world is one interrelated and interdependent social system. It is time to "come of age" in this new global reality, and anthropology, as the study of humankind, is particularly suited to the task. With this goal in mind, Dr. Peck offers twenty commentaries, selected from the many talks she has delivered to audiences over a period spanning three decades, critically examining our economic, political and ideological institutions so that we might better decide how to have a world. The choice, she states, is clear: either we learn to grow up together, or we do not get to grow up at all.
Book Synopsis Coming of Age in Second Life by : Tom Boellstorff
Download or read book Coming of Age in Second Life written by Tom Boellstorff and published by Princeton University Press. This book was released on 2015-08-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.
Book Synopsis The Story of You – Bio Computer by : Kura Venkateswara Reddy
Download or read book The Story of You – Bio Computer written by Kura Venkateswara Reddy and published by Notion Press. This book was released on 2021-03-26 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our intent is to bring a quest in knowing “YOU”, by yourself in the form of the book The Story of You - Bio Computer. It is the first step in putting tiny wisdom through a lens of Spirituality, Science, History and Digital technologies. This book is for everyone, transcending geographies, organizations, governments, religions, languages, caste, countries, rich, poor, and so on. If you are not spending enough time to understand scientifically Who “YOU” are then you are wasting your life, irrespective of whatever the position, power, role, status and wealth etc. you hold in the external world. You are an individual Bio Computer in a complex web -controlled by Artificial Intelligence and 10 programs through seven bodies of YOU. It is possible to change some of these programs, and other global programs that need to be de-clutched and configured to the right IP address. One of the purposes of this book is to make you realize intellectually that, as an individual edge device or Bio Computer YOU are helpless, and YOU must realize that there is “NO YOU “. That is when you surrender with true wisdom. This is a magnificent creation and evolved over billions of years. If you are not experiencing this creation and higher levels of Consciousness, you are just dying like a worm. Make use of the remaining few years of your life. Firstly, try to become awakened and live the life of an enlightened being while you are on this planet. Human beings are designed to be enlightened. Secondly this could be the last life on this planet for you. You are destined to move to the lower vibration or lower Consciousness realms after your death and you may have to park for a very long period till your heart is flowered. Hence, it is even more important and be prepared to go to Moksha or higher realms, when you leave this planet.
Download or read book The Road Ahead written by Bill Gates and published by Penguin Group. This book was released on 1996 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this clear-eyed, candid, and ultimately reassuring
Book Synopsis Computer Skills for the Information Age by : Stephen Harmon
Download or read book Computer Skills for the Information Age written by Stephen Harmon and published by . This book was released on 2014-08-27 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Troublemakers written by Leslie Berlin and published by Simon and Schuster. This book was released on 2017-11-07 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Acclaimed historian Leslie Berlin’s “deeply researched and dramatic narrative of Silicon Valley’s early years…is a meticulously told…compelling history” (The New York Times) of the men and women who chased innovation, and ended up changing the world. Troublemakers is the gripping tale of seven exceptional men and women, pioneers of Silicon Valley in the 1970s and early 1980s. Together, they worked across generations, industries, and companies to bring technology from Pentagon offices and university laboratories to the rest of us. In doing so, they changed the world. “In this vigorous account…a sturdy, skillfully constructed work” (Kirkus Reviews), historian Leslie Berlin introduces the people and stories behind the birth of the Internet and the microprocessor, as well as Apple, Atari, Genentech, Xerox PARC, ROLM, ASK, and the iconic venture capital firms Sequoia Capital and Kleiner Perkins Caufield & Byers. In the space of only seven years, five major industries—personal computing, video games, biotechnology, modern venture capital, and advanced semiconductor logic—were born. “There is much to learn from Berlin’s account, particularly that Silicon Valley has long provided the backdrop where technology, elite education, institutional capital, and entrepreneurship collide with incredible force” (The Christian Science Monitor). Featured among well-known Silicon Valley innovators are Mike Markkula, the underappreciated chairman of Apple who owned one-third of the company; Bob Taylor, who masterminded the personal computer; software entrepreneur Sandra Kurtzig, the first woman to take a technology company public; Bob Swanson, the cofounder of Genentech; Al Alcorn, the Atari engineer behind the first successful video game; Fawn Alvarez, who rose from the factory line to the executive suite; and Niels Reimers, the Stanford administrator who changed how university innovations reach the public. Together, these troublemakers rewrote the rules and invented the future.
Book Synopsis Computing Essentials for an IT Age by : Dave Filer
Download or read book Computing Essentials for an IT Age written by Dave Filer and published by . This book was released on 2015-08-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Computer Age by : Martin Campbell-Kelly
Download or read book The Computer Age written by Martin Campbell-Kelly and published by Hodder Wayland. This book was released on 1978 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mindstorms written by Seymour A Papert and published by Basic Books. This book was released on 2020-10-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Download or read book Moving Innovation written by Tom Sito and published by MIT Press. This book was released on 2015-08-21 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
Book Synopsis Computer Aided Design in Control Systems 1988 by : Zhen-Yu Chen
Download or read book Computer Aided Design in Control Systems 1988 written by Zhen-Yu Chen and published by Elsevier. This book was released on 2017-05-03 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains 73 papers, presenting the state of the art in computer-aided design in control systems (CADCS). The latest information and exchange of ideas presented at the Symposium illustrates the development of computer-aided design science and technology within control systems. The Proceedings contain six plenary papers and six special invited papers, and the remainder are divided into five themes: CADCS packages; CADCS software and hardware; systems design methods; CADCS expert systems; CADCS applications, with finally a discussion on CADCS in education and research.
Book Synopsis Computing Essentials for an It Age by : Ronda D. Hayes
Download or read book Computing Essentials for an It Age written by Ronda D. Hayes and published by . This book was released on 2013-08-22 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Ancestral Knowledge Meets Computer Science Education by : Cueponcaxochitl D. Moreno Sandoval
Download or read book Ancestral Knowledge Meets Computer Science Education written by Cueponcaxochitl D. Moreno Sandoval and published by Springer. This book was released on 2019-03-25 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illustrates a pathway for knowledge production to benefit from interweaving the seemingly disparate historical experiences of Indigenous Peoples and computer science education. The resulting practice of ancestral computing for sustainability holds the power to mitigate the destructive forces of the field, while extending the potential of traditionally underserved and unheard populations. Reimagining the field of computer science, interwoven with traditional lifeways, presents compelling new discoveries in research and harnesses the rich tapestries that are Indigenous populations. Returning healthy lifeways to a center stage long-occupied by tightly controlled, Eurocentric learning methods opens worlds of opportunity that have felt lost to time.