Coding with Roblox Lua in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 0136829287
Total Pages : 944 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Coding with Roblox Lua in 24 Hours by : Official Roblox Books(Pearson)

Download or read book Coding with Roblox Lua in 24 Hours written by Official Roblox Books(Pearson) and published by Sams Publishing. This book was released on 2021-12-07 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

Coding Roblox Games Made Easy

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800566360
Total Pages : 238 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Coding Roblox Games Made Easy by : Zander Brumbaugh

Download or read book Coding Roblox Games Made Easy written by Zander Brumbaugh and published by Packt Publishing Ltd. This book was released on 2021-01-08 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Features Discover solutions to common problems faced while creating games on Roblox Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more Book DescriptionRoblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.What you will learn Get started with Roblox development and explore aspects such as choosing a developer type Understand how to use Roblox Studio and other free resources Create your first game with the Roblox Lua programming language Become well-versed with the three Ms - Mechanics, Monetization, and Marketing Develop real-world games such as Battle Royale and Obby Discover expert tips for collaborating effectively and managing project workloads Who this book is for This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

The Ultimate Roblox Book: An Unofficial Guide, Updated Edition

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1507217587
Total Pages : 256 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis The Ultimate Roblox Book: An Unofficial Guide, Updated Edition by : David Jagneaux

Download or read book The Ultimate Roblox Book: An Unofficial Guide, Updated Edition written by David Jagneaux and published by Simon and Schuster. This book was released on 2022-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.

Basic ROBLOX Lua Programming

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Author :
Publisher : Brandon LaRouche
ISBN 13 : 0985451300
Total Pages : 282 pages
Book Rating : 4.9/5 (854 download)

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Book Synopsis Basic ROBLOX Lua Programming by :

Download or read book Basic ROBLOX Lua Programming written by and published by Brandon LaRouche. This book was released on with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming in Lua

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Author :
Publisher : Roberto Ierusalimschy
ISBN 13 : 8590379825
Total Pages : 329 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Programming in Lua by : Roberto Ierusalimschy

Download or read book Programming in Lua written by Roberto Ierusalimschy and published by Roberto Ierusalimschy. This book was released on 2006 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

ROBLOX Lua: Scripting for Beginners

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Author :
Publisher :
ISBN 13 : 9781508728313
Total Pages : 74 pages
Book Rating : 4.7/5 (283 download)

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Book Synopsis ROBLOX Lua: Scripting for Beginners by : Douglas Snipp

Download or read book ROBLOX Lua: Scripting for Beginners written by Douglas Snipp and published by . This book was released on 2015-02-21 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sams Teach Yourself Unity Game Development in 24 Hours

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Author :
Publisher : Pearson Education
ISBN 13 : 0672336960
Total Pages : 400 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Unity Game Development in 24 Hours by : Mike Geig

Download or read book Sams Teach Yourself Unity Game Development in 24 Hours written by Mike Geig and published by Pearson Education. This book was released on 2014 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Roblox Lua: Understanding the Basics

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781548936891
Total Pages : 52 pages
Book Rating : 4.9/5 (368 download)

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Book Synopsis Roblox Lua: Understanding the Basics by : Shane Merchant

Download or read book Roblox Lua: Understanding the Basics written by Shane Merchant and published by Createspace Independent Publishing Platform. This book was released on 2017-10-03 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: ROBLOX Lua: Understanding the Basics goes over everything vital for beginning with learning programming using the ROBLOX platform. If you already understand the basics but still want to learn, wait for our next book. Includes 19 in-depth sections.

A Beginner's Guide to Roblox Programming

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Author :
Publisher :
ISBN 13 : 9781727027464
Total Pages : 120 pages
Book Rating : 4.0/5 (274 download)

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Book Synopsis A Beginner's Guide to Roblox Programming by : Matthew Doan

Download or read book A Beginner's Guide to Roblox Programming written by Matthew Doan and published by . This book was released on 2018-09-08 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Roblox? Ever wonder where all those games on the Games page come from? They all come from one place - Roblox Studio. You can develop your own Roblox game, too! This book is a great place to learn how to program awesome games in Roblox Studio. It will teach you how to code using the Lua language.

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

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Author :
Publisher : Sams Publishing
ISBN 13 : 0134835212
Total Pages : 701 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Godot Engine Game Development in 24 Hours, Sams Teach Yourself by : Ariel Manzur

Download or read book Godot Engine Game Development in 24 Hours, Sams Teach Yourself written by Ariel Manzur and published by Sams Publishing. This book was released on 2018-03-13 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Game Programming Algorithms and Techniques

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Author :
Publisher : Pearson Education
ISBN 13 : 0321940156
Total Pages : 352 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Sams Teach Yourself COBOL in 24 Hours

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Author :
Publisher : Pearson Education
ISBN 13 : 0768685206
Total Pages : 574 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Sams Teach Yourself COBOL in 24 Hours by : Thane Hubbell

Download or read book Sams Teach Yourself COBOL in 24 Hours written by Thane Hubbell and published by Pearson Education. This book was released on 1998-11-28 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself COBOL in 24 Hours teaches the basics of COBOL programming in 24 step-by-step lessons. Each lesson builds on the previous one providing a solid foundation in COBOL programming concepts and techniques. This hands-on guide is the easiest, fastest way to begin creating standard COBOL compliant code. Business professionals and programmers from other languages will find this hands-on, task-oriented tutorial extremely useful for learning the essential features and concepts of COBOL programming. Writing a program can be a complex task. Concentrating on one development tool guides you to good results every time. There will be no programs that will not compile!

Sams Teach Yourself SQL in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 0132715120
Total Pages : 540 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Sams Teach Yourself SQL in 24 Hours by : Ryan Stephens

Download or read book Sams Teach Yourself SQL in 24 Hours written by Ryan Stephens and published by Sams Publishing. This book was released on 2008-05-30 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, you will learn professional techniques to design and build efficient databases and query them to extract useful information. Using a straightforward, step-by-step approach, each lesson builds on the previous one, allowing you to learn the essentials of ANSI SQL from the ground up. Example code demonstrates the authors’ professional techniques, while exercises written for MySQL offer the reader hands-on learning with an open-source database. Included are advanced techniques for using views, managing transactions, database administration, and extending SQL. Step-by-step instructions carefully walk you through the most common SQL tasks. Q&As, Quizzes, and Exercises at the end of each chapter help you test your knowledge. Notes and Tips point out shortcuts and solutions. New terms are clearly defined and explained. Learn how to... Use SQL-2003, the latest standard for the Structured Query Language Design and deploy efficient, secure databases Build advanced queries for information retrieval Sort, group, and summarize information for best presentation Tune databases and queries for maximum performance Understand database administration and security techniques For more than ten years the authors have studied, applied, and documented the SQL standard and its application to critical database systems. Ryan Stephens and Ron Plew are entrepreneurs, speakers, and cofounders of Perpetual Technologies, Inc. (PTI), a fast-growing IT management and consulting firm which specializes in database technologies. They taught database courses for Indiana University–Purdue University in Indianapolis for five years and have authored more than a dozen books on Oracle, SQL, database design, and the high availability of critical systems. Arie D. Jones is Senior SQL Server database administrator and analyst for PTI. He is a regular speaker at technical events and has authored several books and articles. Category: Database Covers: ANSI SQL User Level: Beginning–Intermediate Register your book at informit.com/title/9780672330186 for convenient access to updates and corrections as they become available.

Lua Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789340136
Total Pages : 194 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Lua Quick Start Guide by : Gabor Szauer

Download or read book Lua Quick Start Guide written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2018-07-27 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The easiest way to learn Lua programming Key Features The easiest way to learn Lua coding Use the Lua standard libraries and debug Lua code Embed Lua as a scripting language using the Lua C API Book Description Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn Understand the basics of programming the Lua language Understand how to use tables, the data structure that makes Lua so powerful Understand object-oriented programming in Lua using metatables Understand standard LUA libraries for math, file io, and more Manipulate string data using Lua Understand how to debug Lua applications quickly and effciently Understand how to embed Lua into applications with the Lua C API Who this book is for This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.

Sams Teach Yourself Shell Programming in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672323584
Total Pages : 506 pages
Book Rating : 4.3/5 (235 download)

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Book Synopsis Sams Teach Yourself Shell Programming in 24 Hours by : Sriranga Veeraraghavan

Download or read book Sams Teach Yourself Shell Programming in 24 Hours written by Sriranga Veeraraghavan and published by Sams Publishing. This book was released on 2002 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to develop powerful and robust shell scripts in order to get the most out of your Unix/Linux system.

Master Builder Roblox

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Author :
Publisher : Triumph Books
ISBN 13 : 1633199592
Total Pages : 298 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Master Builder Roblox by : Triumph Books

Download or read book Master Builder Roblox written by Triumph Books and published by Triumph Books. This book was released on 2017-07-15 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by smart leadership and the constant evolution of computing hardware and software, Roblox has seen a surge in users over the past year. The company has shrewdly positioned itself as a powerful and flexible sandbox game, one which allows users to not only create their own structures, environments, and games, but also encourages them to come together socially and interact collectively. Roblox even gives kids a way to make real money on their creations!Master Builder Roblox: The Essential Guide provides users an exciting jumpstart into the fascinating, dynamic world of Roblox, and helps guide kids towards a fun and fulfilling experience. Main topics include an introduction to the world, a tour of the coolest and most popular games within the game, a quick-start guide on how to build, and an overview of the Roblox Studio Tabs--the toolbox for developing content in the game. Along with the essential content to help beginners dive into Roblox like pros, dozens of full-color gameplay photos will help readers navigate the grand world of Roblox and get them mastering and creating their own Roblox games in no time!

Game Physics Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787120813
Total Pages : 481 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Game Physics Cookbook by : Gabor Szauer

Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.