Coding Activities for Writing Stories in Twine

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Author :
Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341123
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Writing Stories in Twine by : Don Rauf

Download or read book Coding Activities for Writing Stories in Twine written by Don Rauf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twine is no longer just for knitting. This popular online creation software is widely used, both by both professionals and amateurs, to create fun, interactive storytelling games. Far beyond simply writing text, Twine gives users the tools necessary for developing their stories into full-fledged narratives. This book offers a series of captivating and accessible activities that highlight the unique functionality of the Twine software, including its supported programming languages. Coding knowledge has never been more important, and writing stories in Twine is the perfect gateway into the world of computer science.

Coding Activities for Writing Stories in Twine

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Author :
Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341107
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Writing Stories in Twine by : Don Rauf

Download or read book Coding Activities for Writing Stories in Twine written by Don Rauf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twine is no longer just for knitting. This popular online creation software is widely used, both by both professionals and amateurs, to create fun, interactive storytelling games. Far beyond simply writing text, Twine gives users the tools necessary for developing their stories into full-fledged narratives. This book offers a series of captivating and accessible activities that highlight the unique functionality of the Twine software, including its supported programming languages. Coding knowledge has never been more important, and writing stories in Twine is the perfect gateway into the world of computer science.

Writing Interactive Fiction with Twine

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Author :
Publisher : Que Publishing
ISBN 13 : 0134303105
Total Pages : 836 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Writing Interactive Fiction with Twine by : Melissa Ford

Download or read book Writing Interactive Fiction with Twine written by Melissa Ford and published by Que Publishing. This book was released on 2016-04-25 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players

The Authoring Problem

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Author :
Publisher : Springer Nature
ISBN 13 : 3031052145
Total Pages : 344 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis The Authoring Problem by : Charlie Hargood

Download or read book The Authoring Problem written by Charlie Hargood and published by Springer Nature. This book was released on 2023-01-01 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates confusion for tool developers and raises barriers for new authors. This book examines these issues from both the tool designer and the author’s perspective, discusses the poetics of IDN and how that can be used to design authoring tools, explores diverse forms of IDN and their demands, and investigates the challenges around conducting research on IDN authoring. To address these challenges, the chapter authors incorporate a range of interdisciplinary perspectives on ‘The Authoring Problem’ in IDN. While existing texts provide ‘how-to’ guidance for authors, this book is a primer for research and practice-based investigations into the authoring problem, collecting the latest thoughts about this area from key researchers and practitioners.

Make Your Own Twine Games!

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279396
Total Pages : 105 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Make Your Own Twine Games! by : Anna Anthropy

Download or read book Make Your Own Twine Games! written by Anna Anthropy and published by No Starch Press. This book was released on 2019-03-26 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2

Twining

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Publisher : Amherst College Press
ISBN 13 : 1943208255
Total Pages : 432 pages
Book Rating : 4.9/5 (432 download)

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Book Synopsis Twining by : Anastasia Salter

Download or read book Twining written by Anastasia Salter and published by Amherst College Press. This book was released on 2021-05-28 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book’s chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine’s technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." —James Brown, Rutgers University, Camden

Coding Activities for Developing Games in Unity®

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Author :
Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341018
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Developing Games in Unity® by : Josh Romphf

Download or read book Coding Activities for Developing Games in Unity® written by Josh Romphf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Used by blockbuster game studios, indie developers, and computer science educators, the Unity Game Engine is one of the world's most popular tools for creating real-time interactive graphics. This volume provides an accessible introduction to the expansive Unity ecosystem through a series of unique activities that illustrate some of the important concepts of game development and real-time graphics programming. In a computer-driven world, these coding skills are useful for not just game development, but also contribute to core computer literacy.

Coding Activities for Developing Music with Sonic Pi

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Author :
Publisher : 'The Rosen Publishing Group, Inc'
ISBN 13 : 1725341069
Total Pages : 66 pages
Book Rating : 4.7/5 (253 download)

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Book Synopsis Coding Activities for Developing Music with Sonic Pi by : Cathleen Small

Download or read book Coding Activities for Developing Music with Sonic Pi written by Cathleen Small and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music used to be created in recording studios, first using analog tape and eventually moving to digital tracks. In the twenty-first century, musicians do not need a recording studio to create music; all they need is a computer and some passion. Those with an interest in coding and a talent for music can use Sonic Pi, a live coding environment based on the Ruby programming language, to create simple tunes or masterful compositions. This lively guidebook offers a series of unique activities, starting with live loops and progress to using envelopes and samples, to start readers on a musical coding journey.

Games

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Publisher : Emerald Group Publishing
ISBN 13 : 1800435940
Total Pages : 155 pages
Book Rating : 4.8/5 (4 download)

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Book Synopsis Games by : Sandra Danilovic

Download or read book Games written by Sandra Danilovic and published by Emerald Group Publishing. This book was released on 2024-08-20 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.

Proceedings of the 20th AsiaTEFL-68th TEFLIN-5th iNELTAL Conference (ASIATEFL 2022)

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Author :
Publisher : Springer Nature
ISBN 13 : 2384760548
Total Pages : 796 pages
Book Rating : 4.3/5 (847 download)

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Book Synopsis Proceedings of the 20th AsiaTEFL-68th TEFLIN-5th iNELTAL Conference (ASIATEFL 2022) by : Utami Widiati

Download or read book Proceedings of the 20th AsiaTEFL-68th TEFLIN-5th iNELTAL Conference (ASIATEFL 2022) written by Utami Widiati and published by Springer Nature. This book was released on 2023-05-18 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. AsiaTEFL - TEFLIN - iNELTAL Conference 2022 invites presentations of research and classroom-based articles, symposia and posters as well as conceptual ideas and best practices relevant to the topics of English language and its variety of aspects. Proposal submissions should be no longer than 250-word abstract and 60-word biodata, sent via our abstract proposal submission platform at the conference management system. The platform will require information of: first/given name, last/sur/family name, nationality, affiliation, title, and status of presenter (first, co-presenter, etc.). Notification of acceptance will be emailed on April 8th, 2022.

Developing a Didactic Framework Across and Beyond School Subjects

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1003848850
Total Pages : 267 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Developing a Didactic Framework Across and Beyond School Subjects by : Søren Harnow Klausen

Download or read book Developing a Didactic Framework Across and Beyond School Subjects written by Søren Harnow Klausen and published by Taylor & Francis. This book was released on 2024-02-13 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Centred around a contemporary conception of Bildung, this book effectively demonstrates how the aims of cross- and transcurricular teaching can be reconciled, resulting in a didactic framework for teaching and learning in secondary schools that can be applied internationally. Chapters present a nuanced and unified approach to fusing theory and practice by offering accounts of some of the most promising teaching methods from leading scholars in the field of curriculum research. These methods include dialogic teaching or movement integration, transversal competences like digital or entrepreneurial thinking, and topics that call for crosscurricular approaches, like sustainability or citizenship. Addressing diverse worries and criticisms of crosscurricular teaching, the book includes international viewpoints and trends such sustainability, citizenship, and student motivation to present a comprehensive and systematic scholarly treatment of crosscurricular didactics within the classroom. It further addresses important challenges that have been widely ignored, like how to evaluate crosscurricular work. Ultimately, this volume makes a highly novel contribution to the field of crosscurricular didactics, and will be of interest to researchers, scholars, academics in the fields of secondary education teaching and learning, educational science, and curriculum design. Those interested more broadly in the theory of education will also find the volume of use.

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Teaching Games and Game Studies in the Literature Classroom

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350269735
Total Pages : 257 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Teaching Games and Game Studies in the Literature Classroom by : Tison Pugh

Download or read book Teaching Games and Game Studies in the Literature Classroom written by Tison Pugh and published by Bloomsbury Publishing. This book was released on 2022-09-22 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Game Development with Ren'Py

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Author :
Publisher : Apress
ISBN 13 : 1484249208
Total Pages : 361 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Game Development with Ren'Py by : Robert Ciesla

Download or read book Game Development with Ren'Py written by Robert Ciesla and published by Apress. This book was released on 2019-06-29 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

Story Mode

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350301396
Total Pages : 171 pages
Book Rating : 4.3/5 (53 download)

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Book Synopsis Story Mode by : Julialicia Case

Download or read book Story Mode written by Julialicia Case and published by Bloomsbury Publishing. This book was released on 2024-01-25 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Handbook of Research on Literacy and Digital Technology Integration in Teacher Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799814629
Total Pages : 442 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Literacy and Digital Technology Integration in Teacher Education by : Keengwe, Jared

Download or read book Handbook of Research on Literacy and Digital Technology Integration in Teacher Education written by Keengwe, Jared and published by IGI Global. This book was released on 2019-11-15 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: With widespread testing and standards-driven curriculum and accountability pressure in public schools, teachers are expected to be highly skilled practitioners. There is a pressing need for college faculty to prepare current and future teachers for the demands of modern classrooms and to address the academic readiness skills of their students to succeed in their programs. The Handbook of Research on Literacy and Digital Technology Integration in Teacher Education is an essential academic publication that provides comprehensive research on the influence of standards-driven education on educators and educator preparation as well as the applications of technology for the preparation of teachers. Featuring a wide range of topics such as academic success, professional development, and teacher education, this book is essential for academicians, educators, administrators, educational software developers, IT consultants, researchers, professionals, students, and curriculum designers.

Videogames for Humans

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Publisher :
ISBN 13 : 9780990452843
Total Pages : 0 pages
Book Rating : 4.4/5 (528 download)

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Book Synopsis Videogames for Humans by : Merritt Kopas

Download or read book Videogames for Humans written by Merritt Kopas and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literary Nonfiction. Poetry. Fiction. Hybrid Genre. LGBTQIA Studies. VIDEOGAMES FOR HUMANS, curated and introduced by Twine author and games theorist merritt k, puts Twine authors, literary writers, and games critics into conversation with one another's work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that has helped to jumpstart the discussions that will define the games culture of tomorrow. Featuring contributions from Aevee Bee, Alex Roberts, Anna Anthropy, Auriea Harvey, Austin Walker, Avery Mcdaldno, Benji Bright, Bryan Reid, Cara Ellison, Cat Fitzpatrick, Christine Love, Elizabeth Sampat, Elizabeth Sampat, Emily Short, Eva Problems, Gaming Pixie, Imogen Binnie, Jeremy Lonien & Dominik Johann, Jeremy Penner, John Brindle, Katherine Cross, Kayla Unknown, Lana Polansky, Leigh Alexander, Leon Arnott, Lydia Neon, Maddox Pratt, Mary Hamilton, Matthew S. Burns, Mattie Brice, Michael Brough, Mike Joffe, Mira Simon, Naomi Clark, Nina Freeman, Olivia Vitolo, Patricia Hernandez, Pippin Barr, Riley MacLeod, Rokashi Edwards, Sloane, Soha Kareem, Squinky, Tom McHenry, Toni Pizza, Winter Lake, and Zoe Quinn.