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Character Modeling 3
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Book Synopsis Character Modeling Three by : Jan-Bart Van Beek
Download or read book Character Modeling Three written by Jan-Bart Van Beek and published by . This book was released on 2009 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Character Modeling 3 by : Daniel Wade
Download or read book Character Modeling 3 written by Daniel Wade and published by Ballistic Publishing. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: d'artiste: Character Modeling 3 presents the techniques of leading character modelers Jan-Bart van Beek, Giovanni Nakpil, and Cesar Dacol Jr.
Book Synopsis Modeling a Character in 3DS Max by : Paul Steed
Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Book Synopsis Character Modeling with Maya and ZBrush by : Jason Patnode
Download or read book Character Modeling with Maya and ZBrush written by Jason Patnode and published by CRC Press. This book was released on 2012-08-06 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Book Synopsis Maya 8.0 Character Modeling by : Gary Oliverio
Download or read book Maya 8.0 Character Modeling written by Gary Oliverio and published by Jones & Bartlett Publishers. This book was released on 2010-10-25 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Book Synopsis Edgeloop Character Modeling For 3D Professionals Only by : Kelly L. Murdock
Download or read book Edgeloop Character Modeling For 3D Professionals Only written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2006-09-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.
Book Synopsis Maya Character Creation by : Chris Maraffi
Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
Book Synopsis Virtual Vixens by : Arndt von Koenigsmarck
Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by CRC Press. This book was released on 2013-09-05 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.
Book Synopsis Character Modeling by : Stephen Stahlberg
Download or read book Character Modeling written by Stephen Stahlberg and published by Ballistic Media Pty Ltd. This book was released on 2005 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features step-by-step tutorials presented by character modelling master artists.
Book Synopsis 3-D Human Modeling and Animation by :
Download or read book 3-D Human Modeling and Animation written by and published by John Wiley & Sons. This book was released on 2003 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.
Book Synopsis Character Modeling 2 by : Kevin Lanning
Download or read book Character Modeling 2 written by Kevin Lanning and published by Ballistic Publishing. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: d'artiste: Character Modeling 2 presents the techniques of leading character modelers Kevin Lanning, Zack Petroc, and Timur "Taron" Baysal.
Download or read book Character Modeling written by Daniel Wade and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan
Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2013-01-17 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models
Book Synopsis 45 Master Characters by : Victoria Schmidt
Download or read book 45 Master Characters written by Victoria Schmidt and published by Penguin. This book was released on 2007-08-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create unforgettable characters your readers will love! 45 Master Characters will make your characters and their stories more compelling, complex and original than ever before. You'll explore the most common male and female archetypes—the mythic, cross-cultural models from which all characters originate—and learn how to use them as foundations for your own unique characters. Examples culled from literature, television and film illustrate just how memorable and effective these archetypes can be—from "Gladiators" and "Kings" like Rocky Balboa and Captain Ahab to "Amazons" and "Maidens" like Xena and Guinevere. The mythic journeys of heroes and heroines—the progression of events upon which each archetype's character arc develops—are also examined. Building such a "journey" into your character's story will enable you to stop worrying about what happens next and get on with telling your tale. It's a power-packed method for creating characters that stand the test of time!
Book Synopsis Maya 8.0 Character Modeling by : Gary Oliverio
Download or read book Maya 8.0 Character Modeling written by Gary Oliverio and published by Wordware Publishing, Inc.. This book was released on 2006-01-31 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Book Synopsis Character Cake Toppers by : Maisie Parrish
Download or read book Character Cake Toppers written by Maisie Parrish and published by David and Charles. This book was released on 2013-03-08 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to make amazing fondant cake topper designs, with over sixty-five ideas for sugar characters, bases, and accessories. Whether it’s a pirate with his treasure chest and parrot, or a kitten with a comfy cushion and a ball of yarn to play with, each cake topper design has three unique features for you to make—use these individually or mix and match from different designs to create your own unique cake toppers! Basic cake decorating techniques are explained with clear illustrated step-by-step instructions, so everyone can make fun cake toppers for birthdays, weddings and any occasion!