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Character Modeling 2
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Book Synopsis Character Modeling 2 by : Kevin Lanning
Download or read book Character Modeling 2 written by Kevin Lanning and published by Ballistic Publishing. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: d'artiste: Character Modeling 2 presents the techniques of leading character modelers Kevin Lanning, Zack Petroc, and Timur "Taron" Baysal.
Book Synopsis Character Modeling 2 by : Daniel Wade
Download or read book Character Modeling 2 written by Daniel Wade and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Character Modeling by : Stephen Stahlberg
Download or read book Character Modeling written by Stephen Stahlberg and published by Ballistic Media Pty Ltd. This book was released on 2005 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features step-by-step tutorials presented by character modelling master artists.
Book Synopsis Modeling a Character in 3DS Max by : Paul Steed
Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Book Synopsis Character Modeling Three by : Jan-Bart Van Beek
Download or read book Character Modeling Three written by Jan-Bart Van Beek and published by . This book was released on 2009 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Character Modeling with Maya and Zbrush by : Jason Patnode
Download or read book Character Modeling with Maya and Zbrush written by Jason Patnode and published by Taylor & Francis. This book was released on 2008 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters is an absolutely vital skill for 3D artists in both industries, and this book-and-DVD package shows them exactly how to do just that.
Book Synopsis Character Modeling 2 by : Daniel Wade
Download or read book Character Modeling 2 written by Daniel Wade and published by . This book was released on 2007 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Murat Afsar, Steve Argyle, Bryan Ballinger, Wesclei Barbosa, Robert E. Barnes, Fred Bastide, Timur "Taron" Baysal, Andrea Bertaccini, Eugene Beskhodarny, Pascal Blanche, Fabrizio Bortolussi, Pierre Bourgeot, Ken Brilliant, Ryan Brucks, Damien Canderle, Shane Caudle, Eun-hee Choi, Thibaut Claeys, Antje Darling, Scott Dossett, Dani Garcia, Jason Gary, Christoffer Green, Olivier Gros, Matt Hancy, James Hawkins, Pete Hayes, Avinash Hegde, Aaron Herzog, Peter Hofmann, Jay Holsfelt, Chih-Han Hsu, Alex Huguet, Zubuyer Kaolin, David Krentz, Kevin Lanning, Marco Lazzarini, Jinwoo Lee, Sebastien Legrain, Sunghun "Ryan" Lim, Abner Marin, Jacques Martel, Jeff McAteer, James McPherson, Meats Meier, Maurizio Memoli, Marco Menco, Cesar Alejandro Montero Orozco, Maury Mountain, Denisa Mrackova, Angel Nieves, Jerry OFlaherty, Alex Oliver, Jung-won Park, Chris Perna, Zack Petroc, Laurent Pierlot, Zoltan Pogonyi, Luiz Fernando Rohenkohl, Jacob Saariaho, Sergio Santos, Rod Seffen, Jim Seize, Charli Siebert, Jonathan Simard, Sebastien Sonet, Michael Sormann, Scott Spencer, Ralf Stumpf, Miles Teves, Juliy Trub, Mario Ucci, Corrado Vanelli, David Munoz Velazquez, Cyril Verrier, Chris Wells, Brent Wong, Richard Wright, Yang Zhang, Loic Zimmerman, Peter Zoppi.
Book Synopsis Edgeloop Character Modeling For 3D Professionals Only by : Kelly L. Murdock
Download or read book Edgeloop Character Modeling For 3D Professionals Only written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2006-09-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.
Book Synopsis Maya Character Creation by : Chris Maraffi
Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
Download or read book Character Modeling written by Daniel Wade and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Character Development in Blender 2.5 by : Jonathan Williamson
Download or read book Character Development in Blender 2.5 written by Jonathan Williamson and published by Cengage Learning. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.
Book Synopsis Character Modeling in Blender by : Ryan Kittleson
Download or read book Character Modeling in Blender written by Ryan Kittleson and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis D'Artiste Character Modeling by : Daniel Wade
Download or read book D'Artiste Character Modeling written by Daniel Wade and published by . This book was released on 2012 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Character Modeling with Maya and ZBrush by : Jason Patnode
Download or read book Character Modeling with Maya and ZBrush written by Jason Patnode and published by Taylor & Francis. This book was released on 2012-08-06 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Book Synopsis Maya 8.0 Character Modeling by : Gary Oliverio
Download or read book Maya 8.0 Character Modeling written by Gary Oliverio and published by Jones & Bartlett Learning. This book was released on 2010-10-25 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Book Synopsis 3ds Max Basics for Modeling Video Game Assets by : William Culbertson
Download or read book 3ds Max Basics for Modeling Video Game Assets written by William Culbertson and published by CRC Press. This book was released on 2021-03-09 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.
Book Synopsis Character Modeling 3 by : Daniel Wade
Download or read book Character Modeling 3 written by Daniel Wade and published by Ballistic Publishing. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: d'artiste: Character Modeling 3 presents the techniques of leading character modelers Jan-Bart van Beek, Giovanni Nakpil, and Cesar Dacol Jr.