Advanced Graphics in C

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Author :
Publisher : Osborne Publishing
ISBN 13 :
Total Pages : 692 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Advanced Graphics in C by : Nelson Johnson

Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

C Programmer's Guide to Graphics

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Author :
Publisher : Prentice Hall
ISBN 13 :
Total Pages : 686 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis C Programmer's Guide to Graphics by : James W. McCord

Download or read book C Programmer's Guide to Graphics written by James W. McCord and published by Prentice Hall. This book was released on 1991 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a combination tutorial and reference, the concise text provides a clear focus on graphics programming for Microsoft C and QuickC compilers. Includes a complete reference section and hundreds of programming examples. Plus, compatibility information is provided for the Turbo C++ graphics functions.

WebGL Programming Guide

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0133364925
Total Pages : 547 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis WebGL Programming Guide by : Kouichi Matsuda

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Graphics Programming in C

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Author :
Publisher :
ISBN 13 : 9780133671605
Total Pages : 639 pages
Book Rating : 4.6/5 (716 download)

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Book Synopsis Graphics Programming in C by : Roger T. Stevens

Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1990 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Borland C++ Programmer's Guide to Graphics

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Author :
Publisher : Prentice Hall
ISBN 13 :
Total Pages : 556 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Borland C++ Programmer's Guide to Graphics by : James W. McCord

Download or read book Borland C++ Programmer's Guide to Graphics written by James W. McCord and published by Prentice Hall. This book was released on 1991 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: True graphics programming success is the goal of this excellent resource to C++. Loaded with confidence-boosting tutorials and extensive reference material, this guide uncovers all the procedures needed for achieving dynamic graphics results. Includes tips, techniques, and program samples to reinforce the user's programming skills.

Borland C [plus Plus] Programmer's Guide to Graphics

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (139 download)

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Book Synopsis Borland C [plus Plus] Programmer's Guide to Graphics by : James W. McCord

Download or read book Borland C [plus Plus] Programmer's Guide to Graphics written by James W. McCord and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Cg Tutorial

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321194961
Total Pages : 402 pages
Book Rating : 4.1/5 (949 download)

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Book Synopsis The Cg Tutorial by : Randima Fernando

Download or read book The Cg Tutorial written by Randima Fernando and published by Addison-Wesley Professional. This book was released on 2003 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

Programmer's Guide to the EGA and VGA Cards

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201570250
Total Pages : 1078 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis Programmer's Guide to the EGA and VGA Cards by : Richard F. Ferraro

Download or read book Programmer's Guide to the EGA and VGA Cards written by Richard F. Ferraro and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.

Computer Graphics from Scratch

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

EMBOSS Developer's Guide

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1139500279
Total Pages : 653 pages
Book Rating : 4.1/5 (395 download)

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Book Synopsis EMBOSS Developer's Guide by : Jon C. Ison

Download or read book EMBOSS Developer's Guide written by Jon C. Ison and published by Cambridge University Press. This book was released on 2011-06-16 with total page 653 pages. Available in PDF, EPUB and Kindle. Book excerpt: The European Molecular Biology Open Software Suite (EMBOSS) is a high quality, well documented package of open source software tools for molecular biology. EMBOSS includes extensive and extensible C programming libraries, providing a powerful and robust toolkit for developing new bioinformatics tools from scratch. The EMBOSS Developer's Guide is the official and definitive guide to developing software under EMBOSS. It includes comprehensive reference information and guidelines, including step-by-step instructions and real-world code examples: • Learn how to write fully-featured tools guided by the people who developed EMBOSS • Step-by-step guide to writing EMBOSS applications, illustrated with functional, deployed code • ACD file development - learn how to customise existing tools without coding, or design and write entirely new application interfaces • EMBOSS API programming guidelines - quickly master application development • Wrapping and porting applications under EMBOSS - learn how to incorporate third-party tools

Windows Graphics Programming

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

3D Graphics for Game Programming

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Author :
Publisher : CRC Press
ISBN 13 : 1439827389
Total Pages : 325 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis 3D Graphics for Game Programming by : JungHyun Han

Download or read book 3D Graphics for Game Programming written by JungHyun Han and published by CRC Press. This book was released on 2011-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

The Complete Visual C# Programmer's Guide

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Author :
Publisher : Microgold Press
ISBN 13 : 9780971683600
Total Pages : 0 pages
Book Rating : 4.6/5 (836 download)

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Book Synopsis The Complete Visual C# Programmer's Guide by : Bulent Ozkir

Download or read book The Complete Visual C# Programmer's Guide written by Bulent Ozkir and published by Microgold Press. This book was released on 2002-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will take you through C# and all the key features of the .NET programming library. You will learn to develop Applicattions, components, web services, Database applications and you will learn to develop them in a fraction of the time it took with previos microsoft solutions.

Learning Processing

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Author :
Publisher : Newnes
ISBN 13 : 0123947928
Total Pages : 566 pages
Book Rating : 4.1/5 (239 download)

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Book Synopsis Learning Processing by : Daniel Shiffman

Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Professional CUDA C Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118739329
Total Pages : 528 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Professional CUDA C Programming by : John Cheng

Download or read book Professional CUDA C Programming written by John Cheng and published by John Wiley & Sons. This book was released on 2014-09-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Break into the powerful world of parallel GPU programming with this down-to-earth, practical guide Designed for professionals across multiple industrial sectors, Professional CUDA C Programming presents CUDA -- a parallel computing platform and programming model designed to ease the development of GPU programming -- fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement parallel algorithms on GPUs. Each chapter covers a specific topic, and includes workable examples that demonstrate the development process, allowing readers to explore both the "hard" and "soft" aspects of GPU programming. Computing architectures are experiencing a fundamental shift toward scalable parallel computing motivated by application requirements in industry and science. This book demonstrates the challenges of efficiently utilizing compute resources at peak performance, presents modern techniques for tackling these challenges, while increasing accessibility for professionals who are not necessarily parallel programming experts. The CUDA programming model and tools empower developers to write high-performance applications on a scalable, parallel computing platform: the GPU. However, CUDA itself can be difficult to learn without extensive programming experience. Recognized CUDA authorities John Cheng, Max Grossman, and Ty McKercher guide readers through essential GPU programming skills and best practices in Professional CUDA C Programming, including: CUDA Programming Model GPU Execution Model GPU Memory model Streams, Event and Concurrency Multi-GPU Programming CUDA Domain-Specific Libraries Profiling and Performance Tuning The book makes complex CUDA concepts easy to understand for anyone with knowledge of basic software development with exercises designed to be both readable and high-performance. For the professional seeking entrance to parallel computing and the high-performance computing community, Professional CUDA C Programming is an invaluable resource, with the most current information available on the market.

C All-in-One Desk Reference For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118054245
Total Pages : 855 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis C All-in-One Desk Reference For Dummies by : Dan Gookin

Download or read book C All-in-One Desk Reference For Dummies written by Dan Gookin and published by John Wiley & Sons. This book was released on 2011-03-01 with total page 855 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready, set, code! A user-friendly guide introducing the C programming language to new and intermediate coders The C programming language and its direct descendants are widespread and among the most popular programming languages used in the world today. The enduring popularity of C continues because C programs are fast, concise, and run on many different systems. Flexible and efficient, C is designed for a wide variety of programming tasks: system-level code, text processing, graphics, telecommunications, and many other application areas. C All-in-One Desk Reference For Dummies is for beginning and intermediate C programmers and provides a solid overview of the C programming language, from the basics to advanced concepts, with several exercises that give you real-world practice. C All-in-One Desk Reference For Dummies covers everything users need to get up to speed on C programming, including advanced topics to take their programming skill to the next level. Inside you'll learn The entire development cycle of a C program: designing and developing the program, writing source code, compiling the code, linking the code to create the executable programs, debugging, and deployment The intricacies of writing the code -- the basic and not-so-basic building blocks that make up the source code Thorough coverage of keywords, program flow, conditional statements, constants and variables, numeric values, arrays, strings, functions, pointers, debugging, prototyping, and more Dozens of sample programs you can adapt and modify for your own use Written in plain English, this friendly guide also addresses some advanced programming topics, such as Programming for the Linux/Unix console Windows and Linux programming Graphics programming Games programming Internet and network programming Hardware programming projects The book includes a handy appendix that shows you how to set up your computer for programming, how to select and use a text editor, and fix up the compiler, to ensure you're ready to work the author's examples. Written by Dan Gookin, the author of the first-ever For Dummies book (and several others) who's known for presenting complex material in an easy-to-understand way, this comprehensive guide makes learning the C programming language simple and fun. Grab your copy of C All-in-One Desk Reference For Dummies, so you can start coding your own programs.

The 'C' Language Trainer with C Graphics and C++

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Author :
Publisher : New Age International
ISBN 13 : 9788122405514
Total Pages : 0 pages
Book Rating : 4.4/5 (55 download)

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Book Synopsis The 'C' Language Trainer with C Graphics and C++ by : J. Jayasri

Download or read book The 'C' Language Trainer with C Graphics and C++ written by J. Jayasri and published by New Age International. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The C Language Trainer With C Graphics And C++ Is Designed To Assist Novice, Student Or Professional Programmers To Master The Versatile Features Of The C Language. This Book Is Written In An Easy, Riveting And Readable Style. This Book Touches The Heights That Very Few Have Reached And Offers Insight That Very Few Have Divined.C Graphics Covered In This Book Helps The Programmer To Explore His Creative Thoughts With Figures And Their Animation. C++ Is The Future Of C With Object Orientedness In Programming. This Book Also Explores The Basic Principles Of Data Structures.