Building Your Own Retro Arcade Cabinet

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Publisher :
ISBN 13 : 9781446167359
Total Pages : 0 pages
Book Rating : 4.1/5 (673 download)

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Book Synopsis Building Your Own Retro Arcade Cabinet by : P. S. Publishing

Download or read book Building Your Own Retro Arcade Cabinet written by P. S. Publishing and published by . This book was released on 2024-01-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Building Your Own Retro Arcade Cabinet" is the ultimate guide for gaming enthusiasts who want to bring the arcade experience into their own homes. This book provides step-by-step instructions for building your own arcade cabinet from scratch, complete with classic games like Pac-Man, Donkey Kong, and Space Invaders. Whether you're a seasoned gamer or a beginner, this book is sure to inspire you to create your own retro gaming masterpiece.

Project Arcade

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Publisher : John Wiley and Sons
ISBN 13 : 1118038835
Total Pages : 609 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Project Arcade by : John St. Clair

Download or read book Project Arcade written by John St. Clair and published by John Wiley and Sons. This book was released on 2011-01-14 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Raspberry Pi Retro Gaming

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Publisher : Apress
ISBN 13 : 1484251539
Total Pages : 368 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Raspberry Pi Retro Gaming by : Mark Frauenfelder

Download or read book Raspberry Pi Retro Gaming written by Mark Frauenfelder and published by Apress. This book was released on 2019-11-11 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to configure a Raspberry Pi into multiple different devices capable of playing retro games. Beyond theory, this book focuses heavily on projects—such as making a console to attach to a TV or computer display and making a tabletop arcade machine. It also teaches you how to install and use the Kodi media center on your retro game player. tart with the big-picture of the Raspberry Pi retro-gaming landscape and the wide range of exciting project opportunities that exist. You'll then discover the various retro-gaming emulation platforms, such as RetroPie and Recalbox, and how to work with ROM files. This book even goes a step further and teaches you how to create game ROMs from your old cartridges! You’ll also study the types of game playing equipment people have made using Raspberry Pis and how to set up a Raspberry Pi with those devices. Retro-gaming enthusiasts are using the Pi to make a dizzying variety of game playing hardware. There are players that fit in an Altoids mint tin, players that look like classic systems, and players that let you choose from over 20,000 game titles. And there are emulators for every platform imaginable, and many models available online to download and make on a 3D printer or laser cutter. Raspberry Pi Retro Gaming includes everything you need to know about playing retro games on a Raspberry Pi and making cool machines that play thousands of retrogames. What You'll Learn Use Tinkercad to design your own cases Get your case 3D printed if you don’t have a 3D printer Design parts for laser cutting or jigsaw cutting Solder and use electronics components, batteries, and power supplies Select and set up different kinds of displays Who This Book Is For Anyone interested in playing retrocomputer games and making their own retro-game players.

Retro Gaming Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449303900
Total Pages : 504 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Retro Gaming Hacks by : Chris Kohler

Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Presentation Zen

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Publisher : Pearson Education
ISBN 13 : 0321601890
Total Pages : 316 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Presentation Zen by : Garr Reynolds

Download or read book Presentation Zen written by Garr Reynolds and published by Pearson Education. This book was released on 2009-04-15 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.

The Emulation User's Guide

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Publisher : Lulu.com
ISBN 13 : 1435753739
Total Pages : 334 pages
Book Rating : 4.4/5 (357 download)

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Book Synopsis The Emulation User's Guide by : Kenneth Stevens

Download or read book The Emulation User's Guide written by Kenneth Stevens and published by Lulu.com. This book was released on 2008-08-29 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.

Retro Gaming with Raspberry Pi

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Publisher :
ISBN 13 : 9781912047574
Total Pages : pages
Book Rating : 4.0/5 (475 download)

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Book Synopsis Retro Gaming with Raspberry Pi by :

Download or read book Retro Gaming with Raspberry Pi written by and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Code the Classics Volume I

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Publisher :
ISBN 13 : 9781916868199
Total Pages : 0 pages
Book Rating : 4.8/5 (681 download)

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Book Synopsis Code the Classics Volume I by :

Download or read book Code the Classics Volume I written by and published by . This book was released on 2024-08-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Artcade

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Publisher : Bitmap Books Limited
ISBN 13 : 9780993012976
Total Pages : 0 pages
Book Rating : 4.0/5 (129 download)

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Book Synopsis Artcade by : Tim Nicholls

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Program Arcade Games

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Publisher : Apress
ISBN 13 : 148421790X
Total Pages : 403 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Program Arcade Games by : Paul Craven

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Encyclopedia of Video Games [3 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440870209
Total Pages : 1365 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Sega Arcade Revolution

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Publisher : McFarland
ISBN 13 : 1476672253
Total Pages : 311 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Sega Arcade Revolution by : Ken Horowitz

Download or read book The Sega Arcade Revolution written by Ken Horowitz and published by McFarland. This book was released on 2018-06-22 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.

Last Lecture

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Publisher : Turtleback
ISBN 13 : 9781663608192
Total Pages : pages
Book Rating : 4.6/5 (81 download)

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Book Synopsis Last Lecture by : Perfection Learning Corporation

Download or read book Last Lecture written by Perfection Learning Corporation and published by Turtleback. This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gamestorming

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449395902
Total Pages : 290 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Gamestorming by : Dave Gray

Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

The Comic Book Story of Video Games

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Publisher : Ten Speed Graphic
ISBN 13 : 0399578919
Total Pages : 192 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Make: Volume 89

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Publisher : Maker Media, Inc.
ISBN 13 : 1680458418
Total Pages : 132 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Make: Volume 89 by : Dale Dougherty

Download or read book Make: Volume 89 written by Dale Dougherty and published by Maker Media, Inc.. This book was released on 2024-05-07 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology (seemingly) marches ever forward, makers are thirsty to get their hands on the latest gadgets and gear. But you don’t always need “new” to have fun. Whether it’s rosy nostalgia or a healthy respect for what engineers of old (or the late 1900s as the kids say) were able to achieve with limited resources, there’s whole megabytes to love and learn about the technology of yesterday. In this retro-themed issue of Make: we show you how to play your favorite old-school video games by building your own DIY arcade game, from a full-size cabinet to a tiny programmable microcade. Next, 35 years later the Nintendo Game Boy is still going strong! Cat Graffam tells how she and many others fell in love with the Game Boy Camera and developed a playable art gallery to showcase photos from the community, while Nikola Whallon walks through adding the Pro-Sound Mod to your Game Boy to add more professional sound to your chiptune jams. Then, 18-year-old Daniel Bunting talks about his process for cutting custom small-batch records using polycarbonate discs. Brian Johnson reports on the serendipitous discovery of a cache of 1980s era hardware that jump-started a community around the long defunct NABU computer system. And finally, read a love letter to PC sound cards, and how maker Ian Scott has worked to recreate the unique “tracker” sound with a Raspberry Pi Pico. Plus, 45+ projects including: Build or 3D print a camera lucida that lets you draw accurately by tracing real life Install a microcontroller-powered scale on your espresso machine to pull the perfect shot every time Track your furry, four-legged friends using GPS and your own LoRa network Add polyphonic sound to your projects the easy way with WVR, a no-code, Wi-Fi audio board Make a thermal printing photo booth robot out of a vintage TLR camera Columnist Charles Platt pays tribute after the recent passing of seminal author Don Lancaster, who explained the mysteries of logic chips for generations of DIY hobbyists Pro tips for making the most of your laser projects with LightBurn software Build fun, simple stomp rockets using PVC pipe and soda bottles And more!