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Brainball
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Download or read book Brainball written by Mickey Kolis and published by Rowman & Littlefield. This book was released on 2018-01-09 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brainball:Teaching Inquiry and Social Studies as a Team Sport is an attempt to clarify that not only is social studies a game, but that it is one of the most useful and powerful games that teachers and students will ever play. Games are the doing of theory, and maybe it would be a good idea to start doing social studies in every social studies classroom.
Book Synopsis The Art of Experimental Interaction Design by : Andy Cameron
Download or read book The Art of Experimental Interaction Design written by Andy Cameron and published by Gingko Press. This book was released on 2004 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Individual profiles of interaction design work from 30 studios and individuals around the world. Includes profiles of Antenna, Fabrica (Benetton Centre for Communication Research), IDEO, Rafael Lozano-Hemmer, and Tomato.
Book Synopsis Design as Research by : Gesche Joost
Download or read book Design as Research written by Gesche Joost and published by Birkhäuser. This book was released on 2016-04-25 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are there differences between design practice and the practice of design research? What alliances between text and artefact are possible in the search for new knowledge? How does design research translate and transform theories and methods from other disciplines? Is design research moving towards becoming a formal discipline and, if so, would this really be an advantage? 16 international authors address these four different aspects in the form of personal statements, and 19 researchers share their reflections based on their experience of having carried out a practice-based PhD. This book investigates the status quo of things in the multi-faceted and constantly evolving field of design research, and outlines the elementary issues faced by researchers. The compendium is a survey of a fast-growing field and, at the same time, provides pointers for personal orientation. With statements from: Uta Brandes, Rachel Cooper, Clive Dilnot, Michael Erlhoff, Alain Findeli, Bill Gaver, Ranulph Glanville, Matthias Held, Wolfgang Jonas, Klaus Krippendorff, Claudia Mareis, Mike Press, Elizabeth B.-N. Sanders, Arne Scheuermann, Cameron Tonkinwise, Brigitte Wolf
Author :Hannes Leopoldseder Publisher :Springer Science & Business Media ISBN 13 :9783211836286 Total Pages :276 pages Book Rating :4.8/5 (362 download)
Book Synopsis Cyberarts 2001 by : Hannes Leopoldseder
Download or read book Cyberarts 2001 written by Hannes Leopoldseder and published by Springer Science & Business Media. This book was released on 2001-09-04 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.
Download or read book Hope written by Andrew Razeghi and published by John Wiley & Sons. This book was released on 2006-06-12 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether organizations face uncertainty or meet the challenge of the constant pressure to innovate, leaders must dig deep to keep their focus and stay effective. In this landmark book, Andrew Razeghi isolates the critical factor that is at the core of successful leadership in any climate. Hope is based on research from neuroscience and behavioral psychology and interwoven with real-world stories of entrepreneurs, elite athletes, political leaders, and groundbreaking scientists. Razeghi shows that hope is a proven tool for competitive advantage and clearly demonstrates how it can be nurtured and developed. Throughout the book, he outlines a proven strategy for honing leadership skills and shows how to apply this strategy to individuals, teams, and organizations.
Download or read book Interactions written by and published by . This book was released on 2003 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: A magazine for designers of interactive products.
Book Synopsis Assessing Physical Fitness Components, Obesity, Motor Skills, Health Outcomes and Academic Performance of Schoolchildren by : Souhail Hermassi
Download or read book Assessing Physical Fitness Components, Obesity, Motor Skills, Health Outcomes and Academic Performance of Schoolchildren written by Souhail Hermassi and published by Frontiers Media SA. This book was released on 2023-09-13 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Methods and Tools for Creative Competitive Intelligence by : Stéphane Goria
Download or read book Methods and Tools for Creative Competitive Intelligence written by Stéphane Goria and published by John Wiley & Sons. This book was released on 2017-06-26 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Creative competitive intelligence" is an information-seeking and monitoring activity of an information environment for the purpose of creativity and innovation. It involves the process leading up to the development of an informational supply adapted to the inspiration of creative or innovative personnel. This dynamic aims for the recognition of novelties (ideas, products, technologies, etc.), the identification of new players in the world of creation and innovation, and the identification of forgotten or neglected developmental paths. This book is aimed at readers who already have some experience of innovation and who are now looking for new ways to discover new products under development, anticipate the design of future products, identify unexplored tracks of inventions, develop and analyze innovation strategies, or recognize the emergence of budding artists.
Download or read book Everybody's Magazine written by and published by . This book was released on 1914 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Companion to Digital Art by : Christiane Paul
Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2022-01-06 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
Book Synopsis The Gameful World by : Steffen P. Walz
Download or read book The Gameful World written by Steffen P. Walz and published by MIT Press. This book was released on 2015-01-16 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.
Book Synopsis Publications by : Folklore Society (Great Britain)
Download or read book Publications written by Folklore Society (Great Britain) and published by . This book was released on 1907 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real Skills with Readings by : Susan Anker
Download or read book Real Skills with Readings written by Susan Anker and published by Macmillan Higher Education. This book was released on 2013-02-01 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real Skills with Readings offers practical, accessible coverage of basic sentence skills and step-by-step guidance on writing paragraphs. Like the other books in the Anker series, Real Skills motivates students with its message that writing is an essential and achievable skill. Real Skills connects engaging grammar and writing instruction with an emphasis on critical thinking and reading skills — the keys to successful writing. Real-world examples, assignments, and readings show students the relevance of writing to all aspects of their lives. Real Skills with Readings is now integrated with LearningCurve — online, adaptive quizzing activities that reinforce what students learn in the book.
Download or read book Folklore written by Joseph Jacobs and published by . This book was released on 1907 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most vols. for 1890- contain list of members of the Folk-lore Society.
Book Synopsis ArtsIT, Interactivity and Game Creation by : Anthony L. Brooks
Download or read book ArtsIT, Interactivity and Game Creation written by Anthony L. Brooks and published by Springer Nature. This book was released on with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Me Darlin' Dublin's Dead and Gone by : Bill Kelly
Download or read book Me Darlin' Dublin's Dead and Gone written by Bill Kelly and published by Poolbeg Press Ltd. This book was released on 2016-05-17 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bill Kelly survived a tough childhood in Dublin to become one of Ireland’s foremost journalists, perhaps best known for his Sunday Press soccer column as ‘Big Bill’ which was so popular it ran for thirty years. Here, with the sure touch of a born storyteller, he takes us back to his tenement boyhood in a time when ‘discos, television, even the wireless were in the realm of science fiction’ and water wings were made from two paraffin-oil tins and a piece of twine. Then he leads us onward through his extraordinary and varied life – his Catholic schooling where the nuns left him ‘in no doubt that hell was a terribly real place and damn few escaped it’ – his debut boxing event as a pro under an assumed name ‘for a fiver for three rounds’ – his introduction to journalism in the newsroom of Radio Éireann in 1946 – his brief career in PR when he represented the great boxer Jack Doyle – how he ‘rescued Kippure’ with the Irish Parachute Club – his boozing sessions with Brendan Behan and so much more. Big Bill’s love of his native city shines through every word but it is his own exuberant and humorous take on life that makes this such a memorable read.
Book Synopsis Interaction Design by : Jennifer Preece
Download or read book Interaction Design written by Jennifer Preece and published by John Wiley & Sons. This book was released on 2015-05-26 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.