Silent Hill 2

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Author :
Publisher : Boss Fight Books
ISBN 13 : 1940535271
Total Pages : 120 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Silent Hill 2 by : Mike Drucker

Download or read book Silent Hill 2 written by Mike Drucker and published by Boss Fight Books. This book was released on 2021-01-26 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.

Shovel Knight

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Publisher : Boss Fight Books
ISBN 13 : 1940535190
Total Pages : 135 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Shovel Knight by : David L. Craddock

Download or read book Shovel Knight written by David L. Craddock and published by Boss Fight Books. This book was released on 2018 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio.

Trapped in a Video Game

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 : 1524852236
Total Pages : 199 pages
Book Rating : 4.5/5 (248 download)

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Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2019-02-26 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.

Spelunky

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Publisher : Boss Fight Books
ISBN 13 : 1940535115
Total Pages : 147 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

Handbook of Research on Transformative and Innovative Pedagogies in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799895629
Total Pages : 370 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Transformative and Innovative Pedagogies in Education by : Keengwe, Jared

Download or read book Handbook of Research on Transformative and Innovative Pedagogies in Education written by Keengwe, Jared and published by IGI Global. This book was released on 2022-05-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.

20 Essential Games to Study

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Publisher : CRC Press
ISBN 13 : 0429802080
Total Pages : 115 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis 20 Essential Games to Study by : Joshua Bycer

Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

Games for Children - Primary Resource Books for Teachers

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Author :
Publisher : Oxford University Press
ISBN 13 : 0194425967
Total Pages : 214 pages
Book Rating : 4.1/5 (944 download)

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Book Synopsis Games for Children - Primary Resource Books for Teachers by : Gordon Lewis

Download or read book Games for Children - Primary Resource Books for Teachers written by Gordon Lewis and published by Oxford University Press. This book was released on 2013-05-20 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fresh and enjoyable collection of games for children aged between 4 and 11, including card games, board games, physical games, and co-operative and competitive games. Gives helpful guidance for teachers on integrating games into the English syllabus, classroom management, adapting traditional games, and creating new games with children.

Galaga

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Publisher : Boss Fight Books
ISBN 13 : 1940535034
Total Pages : 89 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Galaga by : Michael Kimball

Download or read book Galaga written by Michael Kimball and published by Boss Fight Books. This book was released on 2014 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fifteen seconds of one of the highest-grossing films of all time, The Avengersa (TM) plan to save the world comes to a grinding halt when Tony Stark calls out a low-level member of S.H.I.E.L.D. for playing Galaga on the job. Acclaimed novelist and lifelong Galaga player Michael Kimball knows the compulsion: Hea (TM)s set and re-set high scores on Galaga machines all across America. What many call the greatest fixed shooter arcade game in history, Galaga broke the Space Invaders mold with superior graphics, faster firing, bonus rounds, tractor beams, and advanced enemy A.I. Since its 1981 release, Galaga has inspired numerous sequels, bootlegs, hacks, and clonesa "and some version of Galaga has been released for nearly every gaming platform. Kimball shares his obsession with Galaga through a discussion of the innovative gameplay it introduced (including lots of tips), its extensive cultural legacy (including collectibles, movies, rap songs, drinking games, and sex acts), and how Galaga got Kimball through a difficult childhood--and maybe saved his life.

Soft & Cuddly

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Publisher : Boss Fight Books
ISBN 13 : 1940535158
Total Pages : 122 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Soft & Cuddly by : Jarett Kobek

Download or read book Soft & Cuddly written by Jarett Kobek and published by Boss Fight Books. This book was released on 2017-01-24 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: A computer game so nauseatingly gory that it came with a barf bag. Bright druggy graphics that sickened scores of proper English parents. Gameplay so violent that it inspired one of Britain's most infamous killing sprees. Soft & Cuddly, released for the ZX Spectrum in 1987, wasn't quite any of these things. But in an age of manufactured moral panics, John George Jones's fluorescent punk manifesto sure pissed off a lot of people. Featuring new interviews with the the game's creator, Jarett Kobek's book dives deep into the gritty world of British yellow journalism, snarky computer fanzines, DIY home programming, and Soviet bootleg mixtapes. If Margaret Thatcher's Conservative Party was right that "video nasties" like Soft & Cuddly were the epitome of 80s depravity, then this book is headed straight to Hell.

50 Years of Boss Fights

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Author :
Publisher : White Owl
ISBN 13 : 1399013602
Total Pages : 186 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis 50 Years of Boss Fights by : Daryl Baxter

Download or read book 50 Years of Boss Fights written by Daryl Baxter and published by White Owl. This book was released on 2024-08-30 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: 50 Years of Boss Fights celebrates a fading art in modern games. Author Daryl Baxter has written about 51 bosses that have made the greatest impact, ever since the first boss debuted in 1974. Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back. The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974. Heralded as the first ever boss in a video game, Daryl spoke to its creators about how it came to be, and how they feel about creating a standard in games. The book sheds light on what was scrapped in other bosses, and how some bosses were so illegal, they had to be updated in rapid fashion to avoid a potential lawsuit. Full of photos that showcase how the bosses work and how to beat them, it’s a 50-year record of the best, the most challenging, and the most memorable that you may or may not have beaten so far. It’s 70,000 words that celebrate the past 50 years of bosses, while giving insight by the developers who helped make them possible.

Games Bosses Play

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Publisher : McGraw-Hill/Contemporary
ISBN 13 : 9780809230853
Total Pages : 132 pages
Book Rating : 4.2/5 (38 download)

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Book Synopsis Games Bosses Play by : Russell Wild

Download or read book Games Bosses Play written by Russell Wild and published by McGraw-Hill/Contemporary. This book was released on 1997 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this humorous but practical look at the posturing, delegating, and gamesmanship that goes on between bosses and employers, Russell Wild helps identify these behaviors and gives employees invaluable advice, gathered from more than 50 leading business strategists, on surviving these "games". 12 illustrations.

Managing the Mental Game

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Publisher : Tier 1 Publishing
ISBN 13 : 9780990670346
Total Pages : pages
Book Rating : 4.6/5 (73 download)

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Book Synopsis Managing the Mental Game by : Jeff Boss

Download or read book Managing the Mental Game written by Jeff Boss and published by Tier 1 Publishing. This book was released on 2016-11-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In this concise guide to mental management, executive leadership and team coach and former Navy SEAL, Jeff Boss, teaches a blend of unique mental training methodologies that will enhance your self-belief, self-confidence, and mental fortitude to help you reach new levels of success no matter what your profession is. Jeff's unique WYSIWYG (what you see is what you get) style of writing makes the science of mental toughness easy to read and relatable. With a client list that ranges from high potentials to top executives, Jeff demonstrates how to pave the way for breakthrough potential by sharing over 23 mental exercises for dealing with overwhelm. Specifically, you'll learn: 1. Why understanding the mind is the smartest thing you can do 2. Learn the 4 Mental Traps and How To Avoid Them 3. The 3 types of focus and why mastering them is fundamental to success 4. Learn how to deal with uncertainty and not by stymied by fear 5. Learn the 3 pitfalls of uncertainty so you can anticipate and avoid them 6. The truth about managing uncertainty 7. Learn the neuroscience of change 8. Become proficient in replacing negative thoughts with positive ones 9. Create more productive thinking habits by understanding thought architecture 10. 23 exercises for dealing with overwhelming pressure 11. Learn the most effective path to building mental fortitude This book is powerful-but only to the degree that you are willing to proactively put forth the focus to be the person you want to be. The lessons and techniques presented in this book are essential reading for anyone seeking greater success and peak performance, whether it be on the playing field, in business, or life in general. Whatever your personal endeavor may be, whatever challenge you may be facing, these lessons will prepare you to move forward and excel. Reach new levels of personal success and performance as you learn, practice, and apply these powerful concepts and proven techniques.

Trapped in a Video Game

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 : 1449496261
Total Pages : 132 pages
Book Rating : 4.4/5 (494 download)

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Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!

The Minds Behind Sega Genesis Games

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Author :
Publisher : McFarland
ISBN 13 : 1476645019
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind Sega Genesis Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind Sega Genesis Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2022-07-08 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

Games As A Service

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Publisher : CRC Press
ISBN 13 : 1317908864
Total Pages : 312 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Games As A Service by : Oscar Clark

Download or read book Games As A Service written by Oscar Clark and published by CRC Press. This book was released on 2014-02-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

The Game Maker's Apprentice

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Author :
Publisher : Apress
ISBN 13 : 1430201592
Total Pages : 322 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Game Maker's Apprentice by : Jacob Habgood

Download or read book The Game Maker's Apprentice written by Jacob Habgood and published by Apress. This book was released on 2006-12-31 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Resident Evil

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Publisher : Boss Fight Books
ISBN 13 : 1940535255
Total Pages : 120 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Resident Evil by : Philip J Reed

Download or read book Resident Evil written by Philip J Reed and published by Boss Fight Books. This book was released on 2020-08-25 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a sprawling video game franchise, Resident Evil has kept us on the edge of our seats for decades with its tried-and-true brand of jump scares, zombie action, and biological horror. But even decades after its release, we can’t stop revisiting the original’s thrills, chills, and sometimes unintentional spills. Pop culture writer and horror cinephile Philip J Reed takes dead aim at 1996’s Resident Evil, the game that named and defined the genre we now call “survival horror.” While examining Resident Evil’s influences from the worlds of film, literature, and video games alike, Reed’s love letter to horror examines how the game’s groundbreaking design and its atmospheric fixed-cam cinematography work to thrill and terrify players—and why that terror may even be good for you. Featuring a foreword from Troma Entertainment legend Lloyd Kaufman and new interviews with the game’s voice actors and its live-action cast, the book serves as the master of unlocking the behind-the-scenes secrets of Resident Evil, and shows how even a game filled with the most laughable dialogue can still scare the pants off of you.