BioShock and Philosophy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118915879
Total Pages : 192 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis BioShock and Philosophy by : Luke Cuddy

Download or read book BioShock and Philosophy written by Luke Cuddy and published by John Wiley & Sons. This book was released on 2015-04-27 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

BioShock and Philosophy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118915879
Total Pages : 192 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis BioShock and Philosophy by : Luke Cuddy

Download or read book BioShock and Philosophy written by Luke Cuddy and published by John Wiley & Sons. This book was released on 2015-04-27 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Beyond the Sea

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Publisher : McGill-Queen's Press - MQUP
ISBN 13 : 0773555560
Total Pages : 465 pages
Book Rating : 4.7/5 (735 download)

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Book Synopsis Beyond the Sea by : Felan Parker

Download or read book Beyond the Sea written by Felan Parker and published by McGill-Queen's Press - MQUP. This book was released on 2018-11-09 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

The Art of Bioshock Infinite

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1621157334
Total Pages : 188 pages
Book Rating : 4.6/5 (211 download)

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Book Synopsis The Art of Bioshock Infinite by : Julian Murdoch

Download or read book The Art of Bioshock Infinite written by Julian Murdoch and published by Dark Horse Comics. This book was released on 2013-04-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

BioShock: Rapture

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Author :
Publisher : St. Martin's Press
ISBN 13 : 9780765367358
Total Pages : 436 pages
Book Rating : 4.3/5 (673 download)

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Book Synopsis BioShock: Rapture by : John Shirley

Download or read book BioShock: Rapture written by John Shirley and published by St. Martin's Press. This book was released on 2012-06-26 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The prequel to the award-winning and bestselling video game franchise"--Cover.

Julian Comstock

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Publisher : Macmillan
ISBN 13 : 1429956542
Total Pages : 416 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Julian Comstock by : Robert Charles Wilson

Download or read book Julian Comstock written by Robert Charles Wilson and published by Macmillan. This book was released on 2009-06-23 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Robert Charles Wilson, the Hugo Award-winning author of Spin, comes Julian Comstock, an exuberant adventure in a post-climate-change America. In the reign of President Deklan Comstock, a reborn United States is struggling back to prosperity. Over a century after the Efflorescence of Oil, after the Fall of the Cities, after the False Tribulation, after the days of the Pious Presidents, the sixty stars and thirteen stripes wave from the plains of Athabaska to the national capital in New York. In Colorado Springs, the Dominion sees to the nation's spiritual needs. In Labrador, the Army wages war on the Dutch. America, unified, is rising once again. Then out of Labrador come tales of the war hero "Captain Commongold." The masses follow his adventures in the popular press. The Army adores him. The President is...troubled. Especially when the dashing Captain turns out to be his nephew Julian, son of the President's late brother Bryce—a popular general who challenged the President's power, and paid the ultimate price. As Julian ascends to the pinnacle of power, his admiration for the works of the Secular Ancients sets him at fatal odds with the Dominion. Treachery and intrigue will dog him as he closes in on the accomplishment of his lifelong ambition: to make a film about the life of Charles Darwin. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

BioShock

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Author :
Publisher : Third Editions
ISBN 13 : 2377840019
Total Pages : 192 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis BioShock by : Nicolas Courcier

Download or read book BioShock written by Nicolas Courcier and published by Third Editions. This book was released on 2019-02-19 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.

The Legend of Zelda and Philosophy

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Author :
Publisher : Open Court Publishing
ISBN 13 : 0812696549
Total Pages : 286 pages
Book Rating : 4.8/5 (126 download)

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Book Synopsis The Legend of Zelda and Philosophy by : Luke Cuddy

Download or read book The Legend of Zelda and Philosophy written by Luke Cuddy and published by Open Court Publishing. This book was released on 2008 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.

Rapture

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781517585785
Total Pages : 60 pages
Book Rating : 4.5/5 (857 download)

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Book Synopsis Rapture by : Dustin Brubaker

Download or read book Rapture written by Dustin Brubaker and published by Createspace Independent Publishing Platform. This book was released on 2015-11-24 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arthur Winter, his wife and daughter move to Rapture with the promise of a better life and more importantly a new start. He intends to work hard and one day be wealthy just like Ryan promises everyone who moves to Rapture. He opens a small business. For a few years things are good, almost idyllic. The good life is shattered when one day his daughter mysteriously vanishes without trace. The police of Rapture don't seem to want to help. So Arthur sets out to find her himself. He is lead down into a seedy underworld that exists below the upmarket fa�ade of Rapture. But can he find her in time?

Boardwalk Empire and Philosophy

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Publisher : Open Court
ISBN 13 : 0812698320
Total Pages : 242 pages
Book Rating : 4.8/5 (126 download)

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Book Synopsis Boardwalk Empire and Philosophy by : Richard Greene

Download or read book Boardwalk Empire and Philosophy written by Richard Greene and published by Open Court. This book was released on 2013-10-08 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Machiavellian city officials to big-time mobsters, corrupt beat cops, and overzealous G-men, Boardwalk Empire is replete with philosophically compelling characters who find themselves in philosophically interesting situations. This book is directed at thoughtful fans of the show. Here, readers discover parallels between the events in Boardwalk Empire and contemporary political events. Twenty philosophers address issues in political philosophy, ethics, aesthetics, feminism, and metaphysics. Is Nucky Thomson a Machiavellian prince or a Nietzschean superman? Is Jimmy's resentment towards Nucky justified, given that Jimmy would never have come into existence had his parents not met? What can be said about the ethics of lying in the seedy world of bootlegging? Agent Van Alden’s unique religious attitudes bring a warped sense of morality to the Boardwalk universe. One chapter brings to light the moral character of Van Alden’s God. Other chapters explores the roles that storytelling, deception, and gender play in the show.

The Art of Videogames

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Publisher : John Wiley & Sons
ISBN 13 : 9781444310184
Total Pages : 240 pages
Book Rating : 4.3/5 (11 download)

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Book Synopsis The Art of Videogames by : Grant Tavinor

Download or read book The Art of Videogames written by Grant Tavinor and published by John Wiley & Sons. This book was released on 2009-11-19 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

The Ethics of Computer Games

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Publisher : MIT Press
ISBN 13 : 0262261537
Total Pages : 273 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Ethics of Computer Games by : Miguel Sicart

Download or read book The Ethics of Computer Games written by Miguel Sicart and published by MIT Press. This book was released on 2011-08-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Ten Things Video Games Can Teach Us

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Author :
Publisher : Robinson
ISBN 13 : 9781472143594
Total Pages : 0 pages
Book Rating : 4.1/5 (435 download)

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Book Synopsis Ten Things Video Games Can Teach Us by : Jordan Erica Webber

Download or read book Ten Things Video Games Can Teach Us written by Jordan Erica Webber and published by Robinson. This book was released on 2020-02-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

House of Cards and Philosophy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119092779
Total Pages : 311 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis House of Cards and Philosophy by : J. Edward Hackett

Download or read book House of Cards and Philosophy written by J. Edward Hackett and published by John Wiley & Sons. This book was released on 2015-12-14 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is Democracy overrated? Does power corrupt? Or do corrupt people seek power? Do corporate puppet masters pull politicians’ strings? Why does Frank talk to the camera? Can politics deliver on the promise of justice? House of Cards depicts our worst fears about politics today. Love him or loathe him, Frank Underwood has charted an inimitable course through Washington politics. He and his cohorts depict the darkest dealings within the gleaming halls of our most revered political institutions. These 24 original essays examine key philosophical issues behind the critically-acclaimed series—questions of truth, justice, equality, opportunity, and privilege. The amoral machinations of Underwood, the ultimate anti-hero, serve as an ideal backdrop for a discussion of the political theories of philosophers as diverse as Plato, Aristotle, Nietzsche, Machiavelli, Hobbes, and Marx. From political and corporate ethics, race relations, and ruthless paragmatism to mass media collusion and sexual politics, these essays tackle a range of issues important not only to the series but to our understanding of society today.

Philosophy Through Video Games

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Author :
Publisher : Routledge
ISBN 13 : 113585968X
Total Pages : 216 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis Philosophy Through Video Games by : Jon Cogburn

Download or read book Philosophy Through Video Games written by Jon Cogburn and published by Routledge. This book was released on 2009-09-10 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Objective Communication

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Author :
Publisher : Penguin
ISBN 13 : 1101609982
Total Pages : 381 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Objective Communication by : Leonard Peikoff

Download or read book Objective Communication written by Leonard Peikoff and published by Penguin. This book was released on 2013-09-03 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ayn Rand’s philosophy of Objectivism is increasingly influencing the shape of the world from business and politics to achieving personal goals. Here, Leonard Peikoff—Rand’s heir—explains how you can communicate philosophical ideas with conviction, logic, and, most of all, reason. Based on a series of lectures presented by Peikoff, Objective Communication shows how to apply Objectivist principles to the problem of achieving clarity both in thought and in communication. Peikoff teaches readers how to write, speak, and argue on the subject of philosophical ideas—ideas pertaining to profoundly important issues ranging from the question of the existence of God to the nature and proper limits of government power. Including enlightening discussions of a wide range of Objectivist topics—such as the primacy of consciousness, the pitfalls of rationalistic thinking, and the true meaning of the word “altruism,” as well as in-depth analysis of some of Ayn Rand’s own writings—Peikoff’s Objective Communication is essential reading for anyone interested in Ayn Rand’s philosophy.

The Ultimate Star Trek and Philosophy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119146011
Total Pages : 368 pages
Book Rating : 4.1/5 (191 download)

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Book Synopsis The Ultimate Star Trek and Philosophy by : Kevin S. Decker

Download or read book The Ultimate Star Trek and Philosophy written by Kevin S. Decker and published by John Wiley & Sons. This book was released on 2016-01-27 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reunites the editors of Star Trek and Philosophy with Starfleet’s finest experts for 31 new, highly logical essays Features a complete examination of the Star Trek universe, from the original series to the most recent films directed by J.J. Abrams, Star Trek (2009) and Star Trek Into Darkness (2013) Introduces important concepts in philosophy through the vast array of provocative issues raised by the series, such as the ethics of the Prime Directive, Star Trek’s philosophy of peace, Data and Voyager’s Doctor as persons, moral relativism and the Federation’s quest for liberation, the effect of alternate universes on reality and identity, the Borg as transhumanists, Federation Trekonomics, Star Trek’s secular society, and much, much more…! An enterprising and enlightening voyage into deep space that will appeal to hardcore fans and science fiction enthusiasts alike Publishing in time to celebrate the 50th Anniversary of the original TV series