Beginning Programming Using Retro Computing

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Publisher : Apress
ISBN 13 : 1484241460
Total Pages : 94 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Programming Using Retro Computing by : Gerald Friedland

Download or read book Beginning Programming Using Retro Computing written by Gerald Friedland and published by Apress. This book was released on 2018-12-10 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic “turn on and program” experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that’s easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.

Basic Computer Games

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Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Retro

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Publisher : Sybex
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Digital Retro by : Gordon Laing

Download or read book Digital Retro written by Gordon Laing and published by Sybex. This book was released on 2004-09-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

Ada Lovelace, Poet of Science

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Publisher : Simon and Schuster
ISBN 13 : 1481452495
Total Pages : 40 pages
Book Rating : 4.4/5 (814 download)

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Book Synopsis Ada Lovelace, Poet of Science by : Diane Stanley

Download or read book Ada Lovelace, Poet of Science written by Diane Stanley and published by Simon and Schuster. This book was released on 2016-10-04 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A fascinating look at Ada Lovelace, the pioneering computer programmer and the daughter of the poet Lord Byron." --

Spectrum Machine Language for the Absolute Beginner

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Publisher : Andrews UK Limited
ISBN 13 : 1789829534
Total Pages : 244 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Spectrum Machine Language for the Absolute Beginner by : William Tang

Download or read book Spectrum Machine Language for the Absolute Beginner written by William Tang and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Endless Loop

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Publisher :
ISBN 13 : 9781974277070
Total Pages : 190 pages
Book Rating : 4.2/5 (77 download)

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Book Synopsis Endless Loop by : Mark Jones Lorenzo

Download or read book Endless Loop written by Mark Jones Lorenzo and published by . This book was released on 2017-08-22 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Endless Loop" chronicles the complete history of the BASIC programming language--from its humble beginnings at Dartmouth College, to its widespread adoption and dominance in education, to its decline and subsequent modern rebirth.In the early morning hours of May 1, 1964, Dartmouth College birthed fraternal twins: BASIC, the Beginner's All-purpose Symbolic Instruction Code programming language, and, simultaneously, the Dartmouth Time-Sharing System (DTSS). It hadn't been an easy birth, and the gestation period was likewise difficult. BASIC was primarily the idea of one man, mathematics professor John Kemeny, a brilliant Hungarian mathematician who had once been an assistant to Albert Einstein, while the DTSS satisfied the vision of another, mathematics and statistics professor Thomas Kurtz, who had brought a democratizing spirit to Dartmouth's campus in the form of free computing for all.BASIC and DTSS caught on at Dartmouth quickly, with a vast majority of undergraduates (and faculty) making use of the computer system via teletypewriters only several years after its inception. But by the early 1970s, with the personal computer revolution fast approaching, Kemeny and Kurtz began to lose control over BASIC as it achieved widespread popularity outside of Dartmouth. The language was being adapted to run on a wide variety of computers, some much too short of memory to contain the full set of Dartmouth BASIC features. Most notably, Microsoft built its business on the back of ROM-based BASIC interpreters for a variety of microcomputers. Although the language was ubiquitous in schools by the early 1980s, it came under attack by such notables as computer scientist Edsger W. Dijkstra for its lack of structure as well as by Kemeny and Kurtz themselves, who viewed non-Dartmouth "Street BASIC" as blasphemous and saw it as their mission to right the ship through language standardization and the release of True BASIC. But by then it was too late: the era of BASIC's global dominance was over.In "Endless Loop," author Mark Jones Lorenzo documents the history and development of Dartmouth BASIC, True BASIC, Tiny BASIC, Microsoft BASIC--including Altair BASIC, Applesoft BASIC, Color BASIC, Commodore BASIC, TRS-80 Level II BASIC, TI BASIC, IBM BASICA/GW-BASIC, QuickBASIC/QBASIC, Visual Basic, and Small Basic--as well as 9845 BASIC, Atari BASIC, BBC BASIC, CBASIC, Locomotive BASIC, MacBASIC, QB64, Simons' BASIC, Sinclair BASIC, SuperBASIC, and Turbo Basic/PowerBASIC, among a number of other implementations.The ascendance of BASIC paralleled the emergence of the personal computer, so the story of BASIC is first and foremost a story--actually, many interlocking stories--about computers. But it is also a tale of talented people who built a language out of a set of primal ingredients: sweat, creativity, rivalry, jealousy, cooperation, and plain hard work, and then set the language loose in a world filled with unintended consequences. How those unintended consequences played out, leading to the demise of the most popular computer language the world has ever known, is the focus of "Endless Loop."

Illustrating BASIC

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Publisher : Cambridge University Press
ISBN 13 : 9780521217040
Total Pages : 148 pages
Book Rating : 4.2/5 (17 download)

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Book Synopsis Illustrating BASIC by : Donald Alcock

Download or read book Illustrating BASIC written by Donald Alcock and published by Cambridge University Press. This book was released on 1977 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a popular computer language called BASIC and explains how to write simple programs in it.

Code the Classics Volume 1

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Publisher : Raspberry Pi Press
ISBN 13 : 1912047217
Total Pages : 224 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Code the Classics Volume 1 by : David Crookes

Download or read book Code the Classics Volume 1 written by David Crookes and published by Raspberry Pi Press. This book was released on 2019-12-13 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.

Vintage Commodore 128 Personal Computer Handbook: 2019 Survival Edition

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Author :
Publisher : Independently Published
ISBN 13 : 9781090260819
Total Pages : 316 pages
Book Rating : 4.2/5 (68 download)

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Book Synopsis Vintage Commodore 128 Personal Computer Handbook: 2019 Survival Edition by : Margaret Gorts Morabito

Download or read book Vintage Commodore 128 Personal Computer Handbook: 2019 Survival Edition written by Margaret Gorts Morabito and published by Independently Published. This book was released on 2019-03-12 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Vintage Commodore 128 Personal Computer Handbook is written in easy to understand, non-technical language, to help answer your questions about the C-128. Aimed specifically at present day users, this book will teach you how to use and equip your vintage C-128, even if you don't have the original peripherals and software disks. Practical hands-on information is included, such as how to set up the computer, how to access and use the three operating systems, how to set up and use certain modern peripherals such as the SD2IEC, how to go online through Ethernet or by wireless or with a traditional modem. Also included are technical specifications, an introduction to BASIC 7.0, how to use CP/M, maintenance, troubleshooting, repair services, where to get modern day peripherals, where to look for sources of information on hardware, software, support, and communication with other Commodore computer users, among other topics of interest and need. This will be one of your main C-128 reference books, one that you will come back to again and again

Practical FP in Scala: a Hands-On Approach (2nd Edition)

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Publisher :
ISBN 13 : 9781006514821
Total Pages : pages
Book Rating : 4.5/5 (148 download)

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Book Synopsis Practical FP in Scala: a Hands-On Approach (2nd Edition) by : Gabriel Volpe

Download or read book Practical FP in Scala: a Hands-On Approach (2nd Edition) written by Gabriel Volpe and published by . This book was released on 2021-09-13 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for intermediate to advanced Scala developers. Aimed at those who understand functional effects, referential transparency and the benefits of functional programming to some extent but who are missing some pieces to put all these concepts together to build a large application in a time-constrained manner.Throughout the chapters we will design, architect and develop a complete stateful application serving an API via HTTP, accessing a database and dealing with cached data, using the best practices and best functional libraries available in the Cats ecosystem such as Cats Effect, Fs2, Http4s, Skunk, Refined and others.You will also learn about common design patterns such as managing state, error handling and anti-patterns, all accompanied by clear examples. Furthermore, in the Bonus Chapter, we will dive into some advanced concepts such as MTL and Optics, and will explore Fs2 streams with a few interesting examples.A digital version is also available on LeanPub.

Essential COM

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201634464
Total Pages : 468 pages
Book Rating : 4.6/5 (344 download)

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Book Synopsis Essential COM by : Don Box

Download or read book Essential COM written by Don Box and published by Addison-Wesley Professional. This book was released on 1998 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering a distinctive approach, this book will teach readers not only how to use COM but how to think in COM. COM can greatly improve the efficiency of applications, but COM fluency is a difficult task. The book is a top resource for developers who need to make the transition from superficial understanding to deep knowledge.

Hands-On Game Development with WebAssembly

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838646833
Total Pages : 588 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Hands-On Game Development with WebAssembly by : Rick Battagline

Download or read book Hands-On Game Development with WebAssembly written by Rick Battagline and published by Packt Publishing Ltd. This book was released on 2019-05-31 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

The Apollo Guidance Computer

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Publisher : Springer Science & Business Media
ISBN 13 : 1441908773
Total Pages : 440 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis The Apollo Guidance Computer by : Frank O'Brien

Download or read book The Apollo Guidance Computer written by Frank O'Brien and published by Springer Science & Business Media. This book was released on 2010-06-25 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technological marvel that facilitated the Apollo missions to the Moon was the on-board computer. In the 1960s most computers filled an entire room, but the spacecraft’s computer was required to be compact and low power. Although people today find it difficult to accept that it was possible to control a spacecraft using such a ‘primitive’ computer, it nevertheless had capabilities that are advanced even by today’s standards. This is the first book to fully describe the Apollo guidance computer’s architecture, instruction format and programs used by the astronauts. As a comprehensive account, it will span the disciplines of computer science, electrical and aerospace engineering. However, it will also be accessible to the ‘space enthusiast’. In short, the intention is for this to be the definitive account of the Apollo guidance computer. Frank O’Brien’s interest in the Apollo program began as a serious amateur historian. About 12 years ago, he began performing research and writing essays for the Apollo Lunar Surface Journal, and the Apollo Flight Journal. Much of this work centered on his primary interests, the Apollo Guidance Computer (AGC) and the Lunar Module. These Journals are generally considered the canonical online reference on the flights to the Moon. He was then asked to assist the curatorial staff in the creation of the Cradle of Aviation Museum, on Long Island, New York, where he helped prepare the Lunar Module simulator, a LM procedure trainer and an Apollo space suit for display. He regularly lectures on the Apollo computer and related topics to diverse groups, from NASA's computer engineering conferences, the IEEE/ACM, computer festivals and university student groups.

Raspberry Pi Assembly Language Raspbian Beginners

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781548817367
Total Pages : 138 pages
Book Rating : 4.8/5 (173 download)

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Book Synopsis Raspberry Pi Assembly Language Raspbian Beginners by : Bruce Smith

Download or read book Raspberry Pi Assembly Language Raspbian Beginners written by Bruce Smith and published by Createspace Independent Publishing Platform. This book was released on 2017-07-13 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assembly language is as close to writing machine code as you can get without writing in pure hexadecimal. Since it is such a low-level language, it's not practical in all cases, but should definitely be considered when you're looking to maximize performance. With Assembly Language by Chris Rose, you'll learn how to write x64 assembly for modern CPUs, first by writing inline assembly for 32-bit applications, and then writing native assembly for C++ projects. You'll learn the basics of memory spaces, data segments, CISC instructions, SIMD instructions, and much more. Whether you're working with Intel, AMD, or VIA CPUs, you'll find this book a valuable starting point since many of the instructions are shared between processors. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Programming the Z80

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Publisher : Sybex
ISBN 13 : 9780895880130
Total Pages : 628 pages
Book Rating : 4.8/5 (81 download)

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Book Synopsis Programming the Z80 by : Rodnay Zaks

Download or read book Programming the Z80 written by Rodnay Zaks and published by Sybex. This book was released on 1979 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Home Computer Wars

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Author :
Publisher : Compute Publications International
ISBN 13 :
Total Pages : 332 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Home Computer Wars by : Michael Tomczyk

Download or read book The Home Computer Wars written by Michael Tomczyk and published by Compute Publications International. This book was released on 1984 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: