Authentic Virtual World Education

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Author :
Publisher : Springer
ISBN 13 : 9811063826
Total Pages : 206 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Authentic Virtual World Education by : Sue Gregory

Download or read book Authentic Virtual World Education written by Sue Gregory and published by Springer. This book was released on 2017-09-23 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.

Learning in Virtual Worlds

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Publisher : Athabasca University Press
ISBN 13 : 177199133X
Total Pages : 347 pages
Book Rating : 4.7/5 (719 download)

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Book Synopsis Learning in Virtual Worlds by : Sue Gregory

Download or read book Learning in Virtual Worlds written by Sue Gregory and published by Athabasca University Press. This book was released on 2016-04-01 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Handbook of Research on Transformative and Innovative Pedagogies in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799895629
Total Pages : 370 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Transformative and Innovative Pedagogies in Education by : Keengwe, Jared

Download or read book Handbook of Research on Transformative and Innovative Pedagogies in Education written by Keengwe, Jared and published by IGI Global. This book was released on 2022-05-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.

Learning in Real and Virtual Worlds

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Author :
Publisher : Springer
ISBN 13 : 113731205X
Total Pages : 477 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis Learning in Real and Virtual Worlds by : P. Lacasa

Download or read book Learning in Real and Virtual Worlds written by P. Lacasa and published by Springer. This book was released on 2013-09-18 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Using Virtual Worlds in Educational Settings

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Author :
Publisher : Routledge
ISBN 13 : 1351395122
Total Pages : 106 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Using Virtual Worlds in Educational Settings by : Lisa Jacka

Download or read book Using Virtual Worlds in Educational Settings written by Lisa Jacka and published by Routledge. This book was released on 2018-01-12 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: The building of communities outside of the traditional brick-and-mortar base of a school or university is at a significant point in time; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with opportunities to connect and collaborate in ways that were previously unimaginable. Providing insight into this new age of teaching, Using Virtual Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds to be integrated successfully in higher education and school settings. Examining research and stories from more than 1,000 students and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research will help teachers understand how to approach such a fundamental shift in pedagogy, how to liberate themselves from teacher-focused instruction and how to help students to develop their skills through collaboration. Outlining how and why virtual worlds could be the shift in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support their use of virtual worlds in teaching.

Integrating Multi-User Virtual Environments in Modern Classrooms

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Author :
Publisher : IGI Global
ISBN 13 : 1522537201
Total Pages : 342 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Integrating Multi-User Virtual Environments in Modern Classrooms by : Qian, Yufeng

Download or read book Integrating Multi-User Virtual Environments in Modern Classrooms written by Qian, Yufeng and published by IGI Global. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.

Teaching and Learning in Virtual Environments

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Teaching and Learning in Virtual Environments by : Patricia C. Franks

Download or read book Teaching and Learning in Virtual Environments written by Patricia C. Franks and published by Bloomsbury Publishing USA. This book was released on 2016-09-26 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

Learning Online with Games, Simulations, and Virtual Worlds

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470438347
Total Pages : 136 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Learning Online with Games, Simulations, and Virtual Worlds by : Clark Aldrich

Download or read book Learning Online with Games, Simulations, and Virtual Worlds written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-22 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

International Handbook of Virtual Learning Environments

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1402038038
Total Pages : 1611 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis International Handbook of Virtual Learning Environments by : Joel Weiss

Download or read book International Handbook of Virtual Learning Environments written by Joel Weiss and published by Springer Science & Business Media. This book was released on 2007-11-24 with total page 1611 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.

Augmented Education

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Publisher : Springer
ISBN 13 : 1137335815
Total Pages : 202 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis Augmented Education by : K. Sheehy

Download or read book Augmented Education written by K. Sheehy and published by Springer. This book was released on 2014-05-01 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Including relevant case studies and interviews with practitioners, Augmented Education explores the nature of learning where the 'real world' is augmented by use of the virtual to create new learning possibilities, tools, and environments. and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable.

Higher Education in Virtual Worlds

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Author :
Publisher : Emerald Group Publishing
ISBN 13 : 1849506094
Total Pages : 267 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Higher Education in Virtual Worlds by : Charles Wankel

Download or read book Higher Education in Virtual Worlds written by Charles Wankel and published by Emerald Group Publishing. This book was released on 2009-11-23 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Transforming Education with Virtual Reality

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Publisher : John Wiley & Sons
ISBN 13 : 1394200471
Total Pages : 290 pages
Book Rating : 4.3/5 (942 download)

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Book Synopsis Transforming Education with Virtual Reality by : Reena Malik

Download or read book Transforming Education with Virtual Reality written by Reena Malik and published by John Wiley & Sons. This book was released on 2024-01-30 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Virtual, Augmented, and Mixed Realities in Education

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Author :
Publisher : Springer
ISBN 13 : 9811054908
Total Pages : 247 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Virtual, Augmented, and Mixed Realities in Education by : Dejian Liu

Download or read book Virtual, Augmented, and Mixed Realities in Education written by Dejian Liu and published by Springer. This book was released on 2017-11-13 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Immersive Learning

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1475857950
Total Pages : 171 pages
Book Rating : 4.4/5 (758 download)

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Book Synopsis Immersive Learning by : Craig Frehlich

Download or read book Immersive Learning written by Craig Frehlich and published by Rowman & Littlefield. This book was released on 2020-09-10 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Identity, Learning and Support in Virtual Environments

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Author :
Publisher : BRILL
ISBN 13 : 9087909942
Total Pages : 168 pages
Book Rating : 4.0/5 (879 download)

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Book Synopsis Identity, Learning and Support in Virtual Environments by :

Download or read book Identity, Learning and Support in Virtual Environments written by and published by BRILL. This book was released on 2009-01-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.

Learning and Teaching in the Virtual World of Second Life

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Author :
Publisher : Tapir Academic Press
ISBN 13 : 9788251923538
Total Pages : 220 pages
Book Rating : 4.9/5 (235 download)

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Book Synopsis Learning and Teaching in the Virtual World of Second Life by : Judith Molka-Danielsen

Download or read book Learning and Teaching in the Virtual World of Second Life written by Judith Molka-Danielsen and published by Tapir Academic Press. This book was released on 2009 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Virtual Environments for Teaching & Learning

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Author :
Publisher : World Scientific
ISBN 13 : 9812776575
Total Pages : 447 pages
Book Rating : 4.8/5 (127 download)

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Book Synopsis Virtual Environments for Teaching & Learning by : L. C. Jain

Download or read book Virtual Environments for Teaching & Learning written by L. C. Jain and published by World Scientific. This book was released on 2002 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a trend to offer courses by virtual means. This approach has definite advantages. For example, virtual programs target professionals who would otherwise have to leave their jobs to pursue the degree. An enormous proportion of universities are in the process of developing courses in a virtual environment. This book deals with virtual environments for teaching and learning. The chapters can be considered to be representative of the many approaches taken and the diversity of applications. The different perspectives and different solutions adopted are the result of intense research in various countries in the area of e-learning. Contents: Use of Virtual Worlds to Teach the Sciences (B M Slator et al.); Traditional vs. Technology-Integrated Distance Education (Z Erlich et al.); Facilitators and Inhibitors of E-Learning (J Liu et al.); Developing and Accessing Adaptive Internet-Based Courses (R M Carro et al.); Towards Intelligent Media-Oriented E-Learning Environments (M Kayama & T Okamoto); An Intelligent Tutoring System for Student Guidance in Web-Based Courses (B uzdemir & F N Alpaslan); Automatic Generation of Problems in Web-Based Tutors (M V Belmonte et al.); The Design of Internet-Based Interactive Learning Models Using Agents and Their Applications (T Ichimura et al.); Supporting Personalization in Distance Education Virtual Communities (E Gaudioso & J G Boticario); An Intelligent System for Capturing Presentation on Desktop Manipulations C Supporting for Video Contents Production (Y Nakamura et al.). Readership: Academics and researchers in education and computer science."