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Ars Magica
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Book Synopsis The Order of Hermes by : Jonathan Tweet
Download or read book The Order of Hermes written by Jonathan Tweet and published by . This book was released on 1990 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Divine by : Niall G. F. Christie
Download or read book The Divine written by Niall G. F. Christie and published by Atlas Games. This book was released on 2005-08-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Book Synopsis The Broken Covenant of Calebais by : Mark Rein-Hagen
Download or read book The Broken Covenant of Calebais written by Mark Rein-Hagen and published by Atlas Games. This book was released on 2004-11 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifty years ago, the covenant of Calebais was destroyed. No one knows how or why such a powerful and well-defended group of wizards could possibly fall. Now the truth behind the tragedy comes to light as you and your friends uncover this mystery. From faerie-inhabited forests to the long-abandoned ruins of a wizardly palace to the inner chambers of a secretive convent, The Broken Covenant of Calebais goes to the roots of roleplaying -- to the early days of fantasy stories -- when realism, romance, mystery, and magic were foremost in mind. This revised edition of The Broken Covenant of Calebais is the third version of the adventure to be published for Ars Magica. Calebais was the first adventure published for the First Edition of the game, and was reworked for Second Edition. Now, to coincide with the release of the game's Fifth Edition, this classic has been revised and expanded once more. Although the plot, setting, and atmosphere remain the same, the text has been almost completely rewritten to integrate this classic adventure into the newest and best version of Ars Magica.
Download or read book Ars Magica written by Jonathan Tweet and published by . This book was released on 1996-12-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Life in a Medieval Village by : Frances Gies
Download or read book Life in a Medieval Village written by Frances Gies and published by Harper Collins. This book was released on 2010-09-07 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reissue of Joseph and Frances Gies’s classic bestseller on life in medieval villages. This new reissue of Life in a Medieval Village, by respected historians Joseph and Frances Gies, paints a lively, convincing portrait of rural people at work and at play in the Middle Ages. Focusing on the village of Elton, in the English East Midlands, the Gieses detail the agricultural advances that made communal living possible, explain what domestic life was like for serf and lord alike, and describe the central role of the church in maintaining social harmony. Though the main focus is on Elton, c. 1300, the Gieses supply enlightening historical context on the origin, development, and decline of the European village, itself an invention of the Middle Ages. Meticulously researched, Life in a Medieval Village is a remarkable account that illustrates the captivating world of the Middle Ages and demonstrates what it was like to live during a fascinating—and often misunderstood—era.
Download or read book Ars Magica written by Jonathan Tweet and published by . This book was released on 2004-11 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ars Magica ("The Art of Magic") is the award-winning roleplaying game that focuses on wizards who are as powerful as the ones we know from legend and literature, and the land of Mythic Europe, where those legends are real. The rules encourage players to develop their characters over long periods of time, and make the covenant, the home base of the characters, as central to the stories as any individual character. Troupe-style roleplaying allows players to take on the roles of different characters in different stories, so that the players have equal access to power even though the characters do not. This new edition is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences.
Book Synopsis Houses of Hermes by : Timothy Ferguson
Download or read book Houses of Hermes written by Timothy Ferguson and published by Atlas Games. This book was released on 2010-09 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries. House Bjornaer venerates animal ancestors, and strives to perfect the form. Their Mysteries enhance the heartbeast, ultimately allowing the magus to unlock mythic forms. House Criamon follow ancient teachings and seek escape from time itself. The many paths that they walk to this end grant powers that can include immortality. House Merinita move among the faeries, ultimately joining them. Their spells can draw on faerie glamour, awaken the fay slumbering around them, or inflict curses on those who break their promises. House Verditius crafts the greatest items, putting a little of themselves into their finest creations. Pride in their creations is often their downfall, and these magi are terribly prone to the most deadly sin.
Download or read book Ars Magica written by Judith Tarr and published by Spectra. This book was released on 1989 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic is still the most powerful seducer of all as young monk Gilbert knows. He risks his soul as a sorcerer's apprentice, only to steal the magic books--and the Head. The Head prophesies the rise of his power, and it is shadowed by death.
Download or read book Ars Magica written by Ken Cliffe and published by . This book was released on 1992-01-01 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Dark Ages Mage written by Bill Bridges and published by White Wolf Games Studio. This book was released on 2002-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Book Synopsis The Investigation of Difficult Things by : Peter Michael Harman
Download or read book The Investigation of Difficult Things written by Peter Michael Harman and published by Cambridge University Press. This book was released on 2002-11-07 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of twenty original essays on the history of science and mathematics. The topics covered embrace the main themes of Whiteside's scholarly work, emphasising Newtonian topics: mathematics and astronomy to Newton; Newton's manuscripts; Newton's Principia; Newton and eighteenth-century mathematics and physics; after Newton: optics and dynamics. The focus of these themes gives the volume considerable coherence. This volume of essays makes available important original work on Newton and the history of the exact sciences. This volume has been published in honour of D. T. Whiteside, famous for his edition of The Mathematical Papers of Isaac Newton.
Book Synopsis A History of Magic and Experimental Science by : Lynn Thorndike
Download or read book A History of Magic and Experimental Science written by Lynn Thorndike and published by Columbia University Press. This book was released on 1923 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath
Download or read book Monsters, Aliens, and Holes in the Ground, Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Book Synopsis Monsters, Aliens, and Holes in the Ground by : Stu Horvath
Download or read book Monsters, Aliens, and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Book Synopsis Dangerous Games by : Joseph P. Laycock
Download or read book Dangerous Games written by Joseph P. Laycock and published by Univ of California Press. This book was released on 2015-02-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Book Synopsis Occult Scientific Mentalities by : Brian Vickers
Download or read book Occult Scientific Mentalities written by Brian Vickers and published by Cambridge University Press. This book was released on 1986-06-27 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essays in this volume present a collective study of one of the major problems in the recent history of science: To what extent did the occult 'sciences' (alchemy, astrology, numerology, and natural magic) contribute to the scientific revolution of the late Renaissance? These studies of major scientists (Kepler, Bacon, Mersenne, and Newton) and of occultists (Dee, Fludd, and Cardano), complemented by analyses of contemporary official and unofficial studies at Cambridge and Oxford and discussions of the language of science, combine to suggest that hitherto the relationship has been too crudely stated as a movement 'from magic to science'. In fact, two separate mentalities can be traced, the occult and the scientific, each having different assumptions, goals, and methodologies. The contributors call into question many of the received ideas on this topic, showing that the issue has been wrongly defined and based on inadequate historical evidence. They outline new ways of approaching and understanding a situation in which two radically different and, to modern eyes, incompatible ways of describing reality persisted side-by-side until the demise of the occult in the late seventeenth century. Their work, accordingly, sets the whole issue in a new light.
Download or read book Game Magic written by Jeff Howard and published by CRC Press. This book was released on 2014-04-22 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi