Learning MIT App Inventor

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Publisher : Pearson Education
ISBN 13 : 0133798631
Total Pages : 241 pages
Book Rating : 4.1/5 (337 download)

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Book Synopsis Learning MIT App Inventor by : Derek Walter

Download or read book Learning MIT App Inventor written by Derek Walter and published by Pearson Education. This book was released on 2015 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a complete tutorial that will help readers make the most of App Inventor 2, even if they have absolutely no programming experience. Learning MIT App Inventor is written from the ground up for today's dramatically improved MIT version of App Inventor. Step by step, mobile expert and instructional specialist Derek Walter guides readers through every App Inventor 2 task and feature in plain, simple English.

Become an App Inventor: The Official Guide from MIT App Inventor

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Author :
Publisher : Candlewick Press
ISBN 13 : 153622698X
Total Pages : 224 pages
Book Rating : 4.5/5 (362 download)

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Book Synopsis Become an App Inventor: The Official Guide from MIT App Inventor by : Karen Lang

Download or read book Become an App Inventor: The Official Guide from MIT App Inventor written by Karen Lang and published by Candlewick Press. This book was released on 2022-02-22 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.

Desarrollo de aplicaciones Android con App Inventor 2

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Author :
Publisher : Marcombo
ISBN 13 : 8426735517
Total Pages : 517 pages
Book Rating : 4.4/5 (267 download)

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Book Synopsis Desarrollo de aplicaciones Android con App Inventor 2 by : Tomás Domínguez Mínguez

Download or read book Desarrollo de aplicaciones Android con App Inventor 2 written by Tomás Domínguez Mínguez and published by Marcombo. This book was released on 2022-09-11 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Si ha mostrado interés en este libro, es probable que sienta curiosidad por saber cómo se desarrollan las aplicaciones que habitualmente maneja en su teléfono Android. También es posible que tenga necesidades específicas que no se terminan de satisfacer e, incluso, que esté pensando en llevar a la práctica una idea original. Gracias a las explicaciones de este libro sobre App Inventor 2, podrá crear sus propias aplicaciones sin miedo al fracaso. App Inventor 2 es una herramienta web gratuita de programación visual para el desarrollo de aplicaciones Android que solo requiere de unos conocimientos básicos de programación. Al ser un entorno web, no es necesario instalar ningún software en su ordenador, ya que solo precisa de un navegador. Además, como App Inventor 2 se trata de un entorno visual (similar a Scratch), las instrucciones de los lenguajes de programación tradicionales se sustituyen por bloques que se conectan entre sí como las piezas de un puzle. A pesar de su aparente sencillez, App Inventor 2 facilita la creación de todo tipo de aplicaciones, en las que podrá hacer uso de: •Componentes de desarrollo de interfaces clásicas como etiquetas, campos de texto, botones, menús, imágenes, etc. •Componentes multimedia que permiten grabar o reproducir audio y vídeo. Incluso, interaccionar con la aplicación utilizando la voz. •Componentes de dibujo y animación que habilitan la creación de sprites (pequeñas imágenes) que se mueven por la pantalla y se relacionan con otros sprites y el propio usuario (imprescindibles en cualquier juego). •Componentes que simplifican el manejo de los sensores del teléfono. Todas estas funcionalidades se explican en el libro de forma progresiva mediante múltiples ejemplos. En ellos realizará diversas aplicaciones prácticas que le ayudarán a consolidar, paso a paso, los conocimientos que vaya adquiriendo. De esta forma, y sin darse cuenta, el desarrollo de aplicaciones Android se convertirá en un juego de niños.

Technology, Sustainability and Educational Innovation (TSIE)

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Author :
Publisher : Springer
ISBN 13 : 9783030372200
Total Pages : 479 pages
Book Rating : 4.3/5 (722 download)

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Book Synopsis Technology, Sustainability and Educational Innovation (TSIE) by : Andrea Basantes-Andrade

Download or read book Technology, Sustainability and Educational Innovation (TSIE) written by Andrea Basantes-Andrade and published by Springer. This book was released on 2020-01-04 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of International Conference on Knowledge Society: Technology, Sustainability and Educational Innovation (TSIE 2019). The conference, which was held at UTN in Ibarra, Ecuador, on 3–5 July 2019, allowed participants and speakers to share their research and findings on emerging and innovative global issues. The conference was organized in collaboration with a number of research groups: Group for the Scientific Research Network (e-CIER); Research Group in Educational Innovation and Technology, University of Salamanca, Spain(GITE-USAL); International Research Group for Heritage and Sustainability (GIIPS), and the Social Science Research Group (GICS). In addition, it had the endorsement of the RedCLARA, e-science, Fidal Foundation, Red CEDIA, IEEE, Microsoft, Business IT, Adobe, and Argo Systems. The term “knowledge society” can be understood as the management, understanding and co-creation of knowledge oriented toward the sustainable development and positive transformation of society. In this context and on the occasion of the XXXIII anniversary of the Universidad Técnica del Norte (UTN), the Postgraduate Institute through its Master of Technology and Educational Innovation held the I International Congress on Knowledge Society: Technology, Sustainability and Educational Innovation – TSIE 2019, which brought together educators, researchers, academics, students, managers, and professionals, from both the public and private sectors to share knowledge and technological developments. The book covers the following topics: 1. curriculum, technology and educational innovation; 2. media and education; 3. applied computing; 4. educational robotics. 5. technology, culture, heritage, and tourism development perspectives; and 6. biodiversity and sustainability.

Learning Technology for Education Challenges

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Publisher : Springer
ISBN 13 : 9783319955216
Total Pages : 311 pages
Book Rating : 4.9/5 (552 download)

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Book Synopsis Learning Technology for Education Challenges by : Lorna Uden

Download or read book Learning Technology for Education Challenges written by Lorna Uden and published by Springer. This book was released on 2018-07-06 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Workshop on Learning Technology for Education Challenges, LTEC 2018, held in Žilina, Slovakia, in August 2018. The 25 revised full papers presented were carefully reviewed and selected from 54 submissions. The papers are organized in the following topical sections: Gamification and learning; learning and knowledge transfer; learning technologies applications; virtual learning environments; and mobile learning and MOOCs. LTEC 2018 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.

Learn to Program with App Inventor

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Author :
Publisher :
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.:/5 (21 download)

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Book Synopsis Learn to Program with App Inventor by : Lyra Logan

Download or read book Learn to Program with App Inventor written by Lyra Logan and published by . This book was released on 2019 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beginner-friendly guide to creating mobile apps for Android and iOS devices using MIT App Inventor. Provides instructions to make interactive video apps, games, an app that lets you text using voice recognition, and more

The Official ScratchJr Book

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Publisher : No Starch Press
ISBN 13 : 1593276710
Total Pages : 162 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Official ScratchJr Book by : Marina Umaschi Bers

Download or read book The Official ScratchJr Book written by Marina Umaschi Bers and published by No Starch Press. This book was released on 2015-10-01 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

Product-Service System Design for Sustainability

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Author :
Publisher : Routledge
ISBN 13 : 1351277987
Total Pages : 512 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Product-Service System Design for Sustainability by : Carlo Vezzoli

Download or read book Product-Service System Design for Sustainability written by Carlo Vezzoli and published by Routledge. This book was released on 2017-09-08 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, based on a huge European and Asian research project, is a state-of-the-art examination of the theory and practice of system innovation through Product-Service System (PSS) design for sustainability from a trans-cultural viewpoint. PSS design incorporates innovative strategies that shift businesses away from simply designing and selling physical products to developing integrated systems of products and services that satisfy human needs. The book provides background, advice and tools for designers interested in sustainable PSSs and has a wealth of case studies for practitioners to digest.

Learning and Collaboration Technologies

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Publisher : Springer
ISBN 13 : 9783319394824
Total Pages : 0 pages
Book Rating : 4.3/5 (948 download)

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Book Synopsis Learning and Collaboration Technologies by : Panayiotis Zaphiris

Download or read book Learning and Collaboration Technologies written by Panayiotis Zaphiris and published by Springer. This book was released on 2016-06-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.

JavaScript for Absolute Beginners

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Publisher : Apress
ISBN 13 : 143027218X
Total Pages : 495 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis JavaScript for Absolute Beginners by : Terry McNavage

Download or read book JavaScript for Absolute Beginners written by Terry McNavage and published by Apress. This book was released on 2011-08-23 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to both JavaScript and programming, this hands-on book is for you. Rather than staring blankly at gobbledygook, you'll explore JavaScript by entering and running hundreds of code samples in Firebug, a free JavaScript debugger. Then in the last two chapters, you'll leave the safety of Firebug and hand-code an uber cool JavaScript application in your preferred text editor. Written in a friendly, engaging narrative style, this innovative JavaScript tutorial covers the following essentials: Core JavaScript syntax, such as value types, operators, expressions, and statements provided by ECMAScript. Features for manipulating XHTML, CSS, and events provided by DOM. Object-oriented JavaScript, including prototypal and classical inheritance, deep copy, and mixins. Closure, lazy loading, advance conditional loading, chaining, currying, memoization, modules, callbacks, recursion, and other powerful function techniques. Encoding data with JSON or XML. Remote scripting with JSON-P or XMLHttpRequest Drag-and-drop, animated scrollers, skin swappers, and other cool behaviors. Optimizations to ensure your scripts run snappy. Formatting and naming conventions to prevent you from looking like a greenhorn. New ECMAScript 5, DOM 3, and HTML 5 features such as Object.create(), Function.prototype.bind(), strict mode, querySelector(), querySelectorAll(), and getElementsByClassName(). As you can see, due to its fresh approach, this book is by no means watered down. Therefore, over the course of your journey, you will go from JavaScript beginner to wizard, acquiring the skills recruiters desire.

Learn to Program with App Inventor

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Author :
Publisher : No Starch Press
ISBN 13 : 159327968X
Total Pages : 202 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Learn to Program with App Inventor by : Lyra Logan

Download or read book Learn to Program with App Inventor written by Lyra Logan and published by No Starch Press. This book was released on 2019-11-26 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch. You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you'll be able to build and run your first app! App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter. You'll build cool apps like: * Hi, World!: Use your voice to send a text message * Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app * Fruit Loot: Catch randomly failing fruit in this exciting game * Beat the Bus: Track a friend's journey using location services and maps * Virtual Shades: Take a selfie, then try on some virtual sunglasses Join the 6 million people who have tried App Inventor, and make the journey from app user to app inventor.

The Filipino Teacher

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Author :
Publisher :
ISBN 13 :
Total Pages : 22 pages
Book Rating : 4.L/5 ( download)

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Book Synopsis The Filipino Teacher by :

Download or read book The Filipino Teacher written by and published by . This book was released on 1907 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computational Design Thinking

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Publisher : John Wiley & Sons
ISBN 13 : 047066570X
Total Pages : 230 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Computational Design Thinking by : Achim Menges

Download or read book Computational Design Thinking written by Achim Menges and published by John Wiley & Sons. This book was released on 2011-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current transition from Computer Aided Design (CAD) to Computational Design in architecture represents a profound shift in design thinking and methods. Representation is being replaced by simulation, and the crafting of objects is moving towards the generation of integrated systems through designer-authored computational processes. While there is a particular history of such an approach in architecture, its relative newness requires the continued progression of novel modes of design thinking for the architect of the 21st century. This AD Reader establishes a foundation for such thinking. It includes multifaceted reflections and speculations on the profound influence of computational paradigms on architecture. It presents relevant principles from the domains of mathematics and computer science, developmental and evolutionary biology, system science and philosophy, establishing a discourse for computational design thinking in architecture. Rather than a merely technical approach, the book will discuss essential intellectual concepts that are fundamental not only for a discourse on computational design but also for its practice. This anthology provides a unique collection of seminal texts by authors, who have either provided a significant starting point through which a computational approach to design has been pursued or have played a considerable role in shaping the field. An important aspect of this book is the manner in which adjacent fields and historical texts are connected. Both the source of original inspiration and scientific thought are presented alongside contemporary writings on the continually evolving computational design discourse. Emerging from the field of science, principally the subjects of morphogenesis, evolution and mathematics, selected texts provide a historical basis for a reconfigured mindset of processes that generate, arrange and describe form. Juxtaposed against more contemporary statements regarding the influence of computation on design thinking, the book offers advancements of fundamental texts to the particular purpose of establishing novel thought processes for architecture, theoretically and practically. The first reader to provide an effective framework for computational thinking in design. Includes classic texts by Johan W. von Goethe, D’Arcy Thompson, Ernst Mayr, Ludwig von Bertalanffy, Gordan Pask, Christopher Alexander, John H. Holland, Nicholas Negroponte, William Mitchell, Peter J. Bentley & David W. Corne, Sanford Kwinter, John Frazer, Kostis Terzidis, Michael Weinstock and Achim Menges Features new writing by: Mark Burry, Jane Burry, Manuel DeLanda and Peter Trummer.

App Inventor 2 Advanced Concepts

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Author :
Publisher : Edward Mitchell
ISBN 13 :
Total Pages : 138 pages
Book Rating : 4./5 ( download)

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Book Synopsis App Inventor 2 Advanced Concepts by : Edward Mitchell, MS, MBA

Download or read book App Inventor 2 Advanced Concepts written by Edward Mitchell, MS, MBA and published by Edward Mitchell. This book was released on 2015-09-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: MIT App Inventor 2 is a fast and simple way to create custom Android apps for smart phones or tablets. Volume 2 in the series introduces debugging methods, explains additional controls not covered in Volume 1, introduces “agile” methods for developing a real world app, and provides sample code for using the TinyDB database. This App Inventor 2 series is targeted at adult learners (high school and up). App Inventor 2 provides a simplified “drag and drop” interface to layout your app’s screen design. Then implement the app’s behavior with “drag and drop” programming blocks to quickly assemble a program in a graphical interface. Volume 1 of this series covered the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Volume 2 builds upon Volume 1 to provide tips on debugging programs when the apps work incorrectly, how to us hidden editing features, and how to install your own apps on to your phone or tablet for general use. Code samples are provided for using the Notifier component for general use or for debugging, for user interface control tricks such as buttons that change color continuously or implementing the missing “radio buttons” component, using ListPicker and Spinner for list selections, and using the WebViewer to display web pages in your app. The book includes a large section on designing and building a sample real world application and finishes with a chapter on using the TinyDB database. Chapters Introduction Chapter 1 - App Inventor Tips Chapter 2 - Debugging App Inventor Programs Chapter 3 - User Interface Control Tricks Chapter 4 - Designing and Building a Real World Application Chapter 5 - Tip Calculator Version 2 Chapter 6 - Tip Calculator Version 3 Chapter 7 - Tip Calculator Version 4 Chapter 8 - Tip Calculator Version 5 Chapter 9 – Using the TinyDB database

Medical Image Analysis Methods

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Publisher : CRC Press
ISBN 13 : 0203500458
Total Pages : 505 pages
Book Rating : 4.2/5 (35 download)

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Book Synopsis Medical Image Analysis Methods by : Lena Costaridou

Download or read book Medical Image Analysis Methods written by Lena Costaridou and published by CRC Press. This book was released on 2005-07-13 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: To successfully detect and diagnose disease, it is vital for medical diagnosticians to properly apply the latest medical imaging technologies. It is a worrisome reality that due to either the nature or volume of some of the images provided, early or obscured signs of disease can go undetected or be misdiagnosed. To combat these inaccuracies, diagno

App Inventor 2 Graphics, Animation & Charts

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Author :
Publisher : Pevest Press
ISBN 13 :
Total Pages : 205 pages
Book Rating : 4./5 ( download)

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Book Synopsis App Inventor 2 Graphics, Animation & Charts by : Edward Mitchell

Download or read book App Inventor 2 Graphics, Animation & Charts written by Edward Mitchell and published by Pevest Press. This book was released on 2016-04-15 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: MIT App Inventor is the fast and simple way to develop Android apps. Using a programming system that runs in your Internet browser, just drag and drop user interface components and link together program functions on screen, and then run your app directly on your Android phone or tablet. Learn to create apps using simplified interactive image sprites and to control movement using a finger on the screen or by tilting the phone or tablet. Learn how to use the "Canvas" features for drawing, including a unique way to implement traditional animation features. Includes numerous sample apps, detailed explanations, illustrations, app source code downloads and video tutorials. Volume 4 introduces the use of graphics drawing features, including general graphics features, image sprites, animation and charting. Charting refers to the creation of line, column, scatter plot, and strip recorder charts commonly used in business and finance. This is volume 4 of a 4 volume set. Volume 1 introduces App Inventor programming, Volume 2 introduces advanced features and Volume 3 covers databases and files. Visit the web site at appinventor.pevest.com to learn more about App Inventor and find more tutorials, resources, links to App Inventor books and other App Inventor web sites.

Nature and History in Modern Italy

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Author :
Publisher : Ohio University Press
ISBN 13 : 0821419161
Total Pages : 315 pages
Book Rating : 4.8/5 (214 download)

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Book Synopsis Nature and History in Modern Italy by : Marco Armiero

Download or read book Nature and History in Modern Italy written by Marco Armiero and published by Ohio University Press. This book was released on 2010-08-31 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marco Armiero is Senior Researcher at the Italian National Research Council and Marie Curie Fellow at the Institute of Environmental Sciences and Technologies, Universitat Aut(noma de Barcelona. He has published extensively on-Italian environmental history and edited Views from the South: Environmental Stories from the Mediterranean World. --