The Animation Business Handbook

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Publisher : St. Martin's Press
ISBN 13 : 1429962283
Total Pages : 535 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis The Animation Business Handbook by : Karen Raugust

Download or read book The Animation Business Handbook written by Karen Raugust and published by St. Martin's Press. This book was released on 2004-09-01 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, animation is more prevalent than ever in television, films, video games, and the Internet. Karen Raugust has created a much needed, comprehensive look at the entire business. She shows in detail how a successful animation studio or entrepreneur operates, describes the process of developing an animation property from the concept stage through the finished product, and outlines business methods used to create and sell animated media. Topics covered include: * Distribution, sales, and marketing methods * Financing, budgeting, costs and revenue opportunities * The creation of ancillary entertainment and merchandise * Animation in international markets. The Animation Business Handbook is the quintessential reference for anyone in or considering entering the animation industry.

Animation

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Publisher : Indiana University Press
ISBN 13 : 0861969049
Total Pages : 249 pages
Book Rating : 4.8/5 (619 download)

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Book Synopsis Animation by : Maureen Furniss

Download or read book Animation written by Maureen Furniss and published by Indiana University Press. This book was released on 2009-10-05 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.

Figure and Force in Animation Aesthetics

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Publisher : Oxford University Press, USA
ISBN 13 : 0190949759
Total Pages : 217 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis Figure and Force in Animation Aesthetics by : Ryan Pierson

Download or read book Figure and Force in Animation Aesthetics written by Ryan Pierson and published by Oxford University Press, USA. This book was released on 2019 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: "How can we describe movements in animated films? In Figure and Force in Animation Aesthetics, Ryan Pierson introduces a powerful new method for the study of animation. By looking for figures--arrangements that seem to intuitively hold together--and forces--underlying units of attraction, repulsion, and direction--Pierson reveals startling new possibilities for animation criticism, history, and theory. Drawing on concepts from Gestalt psychology, Pierson offers a wide-ranging comparative study of four animation techniques--soft-edged forms, walk cycles, camera movement, and rotoscoping--as they appear in commercial, artisanal, and avant-garde works. In the process, through close readings of little-analyzed films, Pierson demonstrates that figures and forces make fertile resources for theoretical speculation, unearthing affinities between animation practice and such topics as the philosophy of mathematics, scientific and political revolution, and love. Beginning and ending with the imperative to "look closely," Figure and Force in Animation Aesthetics is a performance in seeing the world of motion anew. Keywords: animation, film theory, Gestalt psychology, phenomenology, film-philosophy, modernism"--

Computer Animation

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Publisher : Elsevier
ISBN 13 : 0080553850
Total Pages : 626 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Computer Animation by : Rick Parent

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Directing for Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1136126546
Total Pages : 251 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Directing for Animation by : Tony Bancroft

Download or read book Directing for Animation written by Tony Bancroft and published by CRC Press. This book was released on 2013-10-01 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audiences understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects - with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features...pitfalls and all.

Write Your Way into Animation and Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136131493
Total Pages : 408 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Write Your Way into Animation and Games by : Christy Marx

Download or read book Write Your Way into Animation and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Computer Animation Complete

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0123785642
Total Pages : 591 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

A Reader In Animation Studies

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Author :
Publisher : Indiana University Press
ISBN 13 : 9781864620009
Total Pages : 306 pages
Book Rating : 4.6/5 (2 download)

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Book Synopsis A Reader In Animation Studies by : Society of Animation Studies

Download or read book A Reader In Animation Studies written by Society of Animation Studies and published by Indiana University Press. This book was released on 1997 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cartoons—both from the classic Hollywood era and from more contemporary feature films and television series—offer a rich field for detailed investigation and analysis. Contributors draw on theories and methodology from film, television, and media studies, art history and criticism, and feminism and gender studies.

Mechademia 9

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Publisher : U of Minnesota Press
ISBN 13 : 1452943664
Total Pages : 515 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Mechademia 9 by : Frenchy Lunning

Download or read book Mechademia 9 written by Frenchy Lunning and published by U of Minnesota Press. This book was released on 2014-11-15 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: If the source of manga and anime is physically located in Japan, the temptation for many critics and scholars is to ask what aspects of Japanese culture and history gave rise to these media. This ninth volume of Mechademia—an annual collection of critical work on anime and manga—challenges the tendency to answer the question of origins by reductively generalizing and essentializing “Japaneseness.” The essays brought together in Mechademia 9 lead us to understand the extent to which “Japan” might be seen as an idea generated by anime, manga, and other texts rather than the other way around. What is it that manga and anime produce that no other medium can precisely duplicate? Is anime its own medium or a genre of animation—or something in between? And how must we adapt existing critical modes in order to read these new kinds of texts? While the authors begin with similar questions about the roots of Japanese popular culture and media, they invoke a wide range of theoretical work in the search for answers, including feminist criticism, disability studies, poststructuralist textual criticism, postcolonialism, art history, film theory, phenomenology, and more. Richly provocative and insightful, Mechademia 9 both enacts and resists the pursuit of fixed starting points, inspiring further creative investigation of this global artistic phenomenon. Contributors: Stephen R. Anderson; Dale K. Andrews, Tohoku Gakuin U; Andrew Ballús; Jodie Beck; Christopher Bolton, Williams College; Kukhee Choo, Tulane U; Ranya Denison, U of East Anglia; Lucy Fraser; Fujimoto Yukari, Meiji U, Japan; Forrest Greenwood; Imamura Taihei; Seth Jacobowitz, Yale U; Kim Joon Yang; Thomas Lamarre, McGill U; Margherita Long, U of California, Riverside; Matsumoto Nobuyuki, Tokyo National Museum; Laura Miller, U of Missouri–St. Louis; Alexandra Roedder; Paul Roquet, Stanford U; Brian Ruh; Shun’ya Yoshimi, U of Tokyo; Alba G. Torrents.

Animation, Sport and Culture

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Publisher : Springer
ISBN 13 : 1137027630
Total Pages : 241 pages
Book Rating : 4.1/5 (37 download)

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Book Synopsis Animation, Sport and Culture by : P. Wells

Download or read book Animation, Sport and Culture written by P. Wells and published by Springer. This book was released on 2014-10-09 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.

Historical Dictionary of Animation and Cartoons

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Author :
Publisher : Scarecrow Press
ISBN 13 : 0810858304
Total Pages : 304 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Historical Dictionary of Animation and Cartoons by : Nichola Dobson

Download or read book Historical Dictionary of Animation and Cartoons written by Nichola Dobson and published by Scarecrow Press. This book was released on 2009-08-03 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation was once a relatively simple matter, using fairly primitive means to produce rather short films of subjects that were generally comedic and often quite childish. However, things have changed, and they continue changing at a maddening pace. One new technique after another has made it easier, faster, and above all cheaper to produce the material, which has taken on an increasing variety of forms. The Historical Dictionary of Animation and Cartoons is an introduction to all aspects of animation history and its development as a technology and industry beyond the familiar cartoons from the Disney and Warner Bros. Studios. This is done through a chronology, an introductory essay, photos, a bibliography, and over 200 cross-referenced dictionary entries on animators, directors, studios, techniques, films, and some of the best-known characters.

Writing for Animation, Comics, and Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136144463
Total Pages : 249 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Download or read book Writing for Animation, Comics, and Games written by Christy Marx and published by CRC Press. This book was released on 2012-11-12 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Learning with Animation

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Publisher : Cambridge University Press
ISBN 13 : 0521851890
Total Pages : 403 pages
Book Rating : 4.5/5 (218 download)

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Book Synopsis Learning with Animation by : Richard Lowe

Download or read book Learning with Animation written by Richard Lowe and published by Cambridge University Press. This book was released on 2008 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the effectiveness of electronic-based learning materials by a team of international experts.

Understanding Animation

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Publisher : Routledge
ISBN 13 : 1136158731
Total Pages : 276 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Understanding Animation by : Paul Wells

Download or read book Understanding Animation written by Paul Wells and published by Routledge. This book was released on 2013-11-15 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1998. Understanding Animation is a comprehensive introduction to animated film, from cartoons to computer animation. Paul Wells' insightful account of a critically neglected but increasingly popular medium: * explains the defining characteristics of animation as a cinematic form * outlines different models and methods which can be used to interpret and evaluate animated films * traces the development of animated film around the world, from Betty Boop to Wallace and Gromit. Part history, part theory, and part celebration, Understanding Animation includes: * notes towards a theory of animation * an explanation of animation's narrative strategies * an analyis of how comic events are constructed * a discussion of representation, focusing on gender and race * primary research on animation and audiences. Paul Wells' argument is illustrated with case studies, including Daffy Duck in Chuck Jones' Duck Amuck, Jan Svankmajer's Jabberwocky, Tex Avery's Little Rural Riding Hood and King Size Canary ', and Nick Park's Creature Comforts. Understanding Animation demonstrates that the animated film has much to tell us about ourselves, the cultures we live in, and our view of art and society.

Computer Animation ’90

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Publisher : Springer Science & Business Media
ISBN 13 : 4431682961
Total Pages : 235 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Computer Animation ’90 by : Nadia Magnenat-Thalmann

Download or read book Computer Animation ’90 written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.

The History of Chinese Animation II

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Author :
Publisher : Routledge
ISBN 13 : 1000740137
Total Pages : 246 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis The History of Chinese Animation II by : Lijun Sun

Download or read book The History of Chinese Animation II written by Lijun Sun and published by Routledge. This book was released on 2020-05-27 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteristics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced several new stages of development, prompting the question as to where animation in China is heading in the future. This book describes the history, present and future of China’s animation industry. The author divides the business’s 95-year history into six periods and analyses each of these from an historical, aesthetic, and artistic perspective. In addition, the book focuses on representative works, themes, directions, artistic styles, techniques, industrial development, government support policies, business models, the nurturing of education and talent, broadcasting systems, and animation. Scholars and students who are interested in the history of Chinese animation will benefit from this book and it will appeal additionally to readers interested in Chinese film studies.

The Animation Studies Reader

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501332635
Total Pages : 352 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The Animation Studies Reader by : Nichola Dobson

Download or read book The Animation Studies Reader written by Nichola Dobson and published by Bloomsbury Publishing USA. This book was released on 2018-10-18 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Animation Studies Reader brings together both key writings within animation studies and new material in emerging areas of the field. The collection provides readers with seminal texts that ground animation studies within the contexts of theory and aesthetics, form and genre, and issues of representation. The first section collates key readings on animation theory, on how we might conceptualise animation, and on some of the fundamental qualities of animation. New material is also introduced in this section specifically addressing questions raised by the nature, style and materiality of animation. The second section outlines some of the main forms that animation takes, which includes discussions of genre. Although this section cannot be exhaustive, the material chosen is particularly useful as it provides samples of analysis that can illuminate some of the issues the first section of the book raises. The third section focuses on issues of representation and how the medium of animation might have an impact on how bodies, gender, sexuality, race and ethnicity are represented. These representations can only be read through an understanding of the questions that the first two sections of the book raise; we can only decode these representations if we take into account form and genre, and theoretical conceptualisations such as visual pleasure, spectacle, the uncanny, realism etc.