State-of-the-art in Computer Animation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 4431682937
Total Pages : 224 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis State-of-the-art in Computer Animation by : Nadia Magnenat-Thalmann

Download or read book State-of-the-art in Computer Animation written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.

Animating Film Theory

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Publisher : Duke University Press
ISBN 13 : 0822376814
Total Pages : 396 pages
Book Rating : 4.8/5 (223 download)

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Book Synopsis Animating Film Theory by : Karen Redrobe

Download or read book Animating Film Theory written by Karen Redrobe and published by Duke University Press. This book was released on 2014-03-21 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Hervé Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahashi

Nightmares in the Dream Sanctuary

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Publisher : University of Chicago Press
ISBN 13 : 022647271X
Total Pages : 333 pages
Book Rating : 4.2/5 (264 download)

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Book Synopsis Nightmares in the Dream Sanctuary by : Donna Kornhaber

Download or read book Nightmares in the Dream Sanctuary written by Donna Kornhaber and published by University of Chicago Press. This book was released on 2019-12-12 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2008, Waltz with Bashir shocked the world by presenting a bracing story of war in what seemed like the most unlikely of formats—an animated film. Yet as Donna Kornhaber shows in this pioneering new book, the relationship between animation and war is actually as old as film itself. The world’s very first animated movie was made to solicit donations for the Second Boer War, and even Walt Disney sent his earliest creations off to fight on gruesome animated battlefields drawn from his First World War experience. As Kornhaber strikingly demonstrates, the tradition of wartime animation, long ignored by scholars and film buffs alike, is one of the world’s richest archives of wartime memory and witness. Generation after generation, artists have turned to this most fantastical of mediums to capture real-life horrors they can express in no other way. From Chinese animators depicting the Japanese invasion of Shanghai to Bosnian animators portraying the siege of Sarajevo, from African animators documenting ethnic cleansing to South American animators reflecting on torture and civil war, from Vietnam-era protest films to the films of the French Resistance, from firsthand memories of Hiroshima to the haunting work of Holocaust survivors, the animated medium has for more than a century served as a visual repository for some of the darkest chapters in human history. It is a tradition that continues even to this day, in animated shorts made by Russian dissidents decrying the fighting in Ukraine, American soldiers returning from Iraq, or Middle Eastern artists commenting on the Israeli-Palestinian conflict, the Arab Spring, or the ongoing crisis in Yemen. Nightmares in the Dream Sanctuary: War and the Animated Film vividly tells the story of these works and many others, covering the full history of animated film and spanning the entire globe. A rich, serious, and deeply felt work of groundbreaking media history, it is also an emotional testament to the power of art to capture the endurance of the human spirit in the face of atrocity.

Animating Culture

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Publisher : Rutgers University Press
ISBN 13 : 9780813519494
Total Pages : 242 pages
Book Rating : 4.5/5 (194 download)

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Book Synopsis Animating Culture by : Eric Loren Smoodin

Download or read book Animating Culture written by Eric Loren Smoodin and published by Rutgers University Press. This book was released on 1993 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long considered "children's entertainment" by audiences and popular media, Hollywood animation has received little serious attention. Eric Smoodin's Animating Culture is the first and only book to thoroughly analyze the animated short film. Usually running about seven or eight minutes, cartoons were made by major Hollywood studios--such as MGM, Warner Bros., and Disney--and shown at movie theaters along with a newsreel and a feature-length film. Smoodin explores animated shorta and the system that mass-produced them. How were cartoons exhibited in theaters? How did they tell their stories? Who did they tell them to? What did they say about race, class, and gender? How were cartoons related to the feature films they accompanied on the evening's bill of fare? What were the social functions of cartoon stars like Donald Duck and Minnie Mouse? Smoodin argues that cartoons appealed to a wide audience--not just children--and did indeed contribute to public debate about political matters. He examines issues often ignored in discussions of animated film--issues such as social control in the U.S. army's "Private Snafu" cartoons, and sexuality and race in the "sites" of Betty Boop's body and the cartoon harem. Smoodin's analysis of the multiple discourses embedded in a variety of cartoons reveals the complex and sometimes contradictory ways that animation dealt with class relations, labor, imperialism, and censorship. His discussion of Disney and the Disney Studio's close ties with the U.S. government forces us to rethink the place of the cartoon in political and cultural life. Smoodin reveals the complex relationship between cartoons and the Hollywood studio system, and between cartoons and their audiences.

Animating Difference

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 0742560813
Total Pages : 205 pages
Book Rating : 4.7/5 (425 download)

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Book Synopsis Animating Difference by : C. Richard King

Download or read book Animating Difference written by C. Richard King and published by Rowman & Littlefield. This book was released on 2010 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating Difference studies the way race, ethnicity, sexuality, and gender are portrayed in recent animated films from 1990 through the present. Ranging from Aladdin to Toy Story to Up, these popular films are key media through which children (and adults) learn about the world and how to behave. While racial and gender stereotypes may not be as obvious as they may have been in films of decades past, they often continue to convey troubling messages and stereotypes in subtle and surprising ways.

Animating Space

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Publisher : University Press of Kentucky
ISBN 13 : 0813125863
Total Pages : 307 pages
Book Rating : 4.8/5 (131 download)

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Book Synopsis Animating Space by : J. P. Telotte

Download or read book Animating Space written by J. P. Telotte and published by University Press of Kentucky. This book was released on 2010-04-05 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Animating Space' explores how animation has evolved in line with changing cultural attitudes, as well as examining the innovations that have helped raise the medium from a novelty to a fully-fledged art form.

Learning CSS3 Animations and Transitions

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Publisher : Addison-Wesley
ISBN 13 : 0133064433
Total Pages : 584 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Learning CSS3 Animations and Transitions by : Alexis Goldstein

Download or read book Learning CSS3 Animations and Transitions written by Alexis Goldstein and published by Addison-Wesley. This book was released on 2012-12-04 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with Professional-Quality CSS3 Animation! For web designers and developers building rich web and mobile applications, standards-based CSS3 is the future! Learning CSS3 Animations and Transitions is the only tutorial focused entirely on creating quality animations and transitions with CSS3. Leading web developer and trainer Alexis Goldstein¿ covers everything web professionals need to know through solid examples that help you build your¿ skills one step at a time. Goldstein’s project-based approach guides you through using transforms, transitions, keyframe¿ animations, JavaScript, and even advanced techniques such as parallax scrolling. You’ll discover how to make the most of pure HTML5/CSS3, how to go even further with JavaScript and jQuery animation triggers, and how to add life, movement, and effects to any site or app. Along the way, you’ll find expert knowledge, best practices, and “jumpstart” code for building everything from rich animations to¿ advanced interactive infographics! If you’re ready to move on from Adobe® Flash® Technology,¿and create dynamic, motion-rich experiences for today’s¿ browsers and mobile devices, Learning CSS3 Animations and¿ Transitions is your fastest route to success! Coverage includes Employing free tools to make the most of CSS3’s capabilities Supporting vendor-specific prefixes and checking for HTML5 support Leveraging the full power of CSS3 transforms Combining transforms with transitions to animate changes over time Using keyframe animations to gain fine-grained control over every moment of your animation Building 3D-like effects without 3D manipulation Using 3D transform properties to control depth Creating powerful effects that combine 2D/3D transforms, transitions, and keyframe animations Bringing text to life with animation techniques and jQuery Creating full-fledged cartoon-style animations Visualizing data through animated and interactive infographics

The Animation Book

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Author :
Publisher : Three Rivers Press
ISBN 13 :
Total Pages : 308 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Animation Book by : Kit Laybourne

Download or read book The Animation Book written by Kit Laybourne and published by Three Rivers Press. This book was released on 1979 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the theory, aesthetics, and techniques of animation features detailed instructions, projects, and discussion on such topics as basic movement, soundtrack synchronization, projecting equipment, storyboarding, and cartoon materials.

Historical Dictionary of Animation and Cartoons

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538123223
Total Pages : 325 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Historical Dictionary of Animation and Cartoons by : Nichola Dobson

Download or read book Historical Dictionary of Animation and Cartoons written by Nichola Dobson and published by Rowman & Littlefield. This book was released on 2020-06-15 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historical Dictionary of Animation and Cartoons is intended to provide an overview of the animation industry and its historical development. The animation industry has been in existence as long (some would argue longer) than cinema, yet it has had less exposure in terms of the discourse of moving-image history. This book introduces animation by considering the various definitions that have been used to describe it over the years. A different perception of animation by producers and consumers has affected how the industry developed and changed over the past hundred years. This second edition of Historical Dictionary of Animation and Cartoons contains a chronology, an introduction, and an extensive bibliography. The dictionary section has over 300 cross-referenced entries on animators, directors, studios, techniques, films, and some of the best-known characters. This book is an excellent resource for students, researchers, and anyone wanting to know more about animation and cartoons.

Animating with Stop Motion Pro

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136135898
Total Pages : 240 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Animating with Stop Motion Pro by : Mark Sawicki

Download or read book Animating with Stop Motion Pro written by Mark Sawicki and published by Taylor & Francis. This book was released on 2012-09-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Detailed exercises allow you to develop professional animations with the included free trial of Stop Motion Pro 7.0.

Animating Your Career

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Author :
Publisher :
ISBN 13 : 9781938406287
Total Pages : 178 pages
Book Rating : 4.4/5 (62 download)

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Book Synopsis Animating Your Career by : Steve Hickner

Download or read book Animating Your Career written by Steve Hickner and published by . This book was released on 2013-09-01 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating Your Career is the exciting new book by filmmaker Steve Hickner, director of The Prince of Egypt and Bee Movie, who has had his hands in the development of dozens of major motion pictures. Animating Your Career is Steve's guide to navigating the journey of a career in the creative fields¿from getting your foot in the door to directing a project involving hundreds of artistic professionals. The book is filled with practical advice from Steve and the many top creatives he has worked with over the years. Whether you are still in school and awaiting your first job, or are a seasoned professional, Animating Your Career will help guide you to success.

Software Visualization

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Publisher : Springer Science & Business Media
ISBN 13 : 3540465057
Total Pages : 192 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Software Visualization by : Stephan Diehl

Download or read book Software Visualization written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2007-05-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.

Technical Animation in Video Games

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Author :
Publisher : CRC Press
ISBN 13 : 1003813534
Total Pages : 271 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Technical Animation in Video Games by : Matthew Lake

Download or read book Technical Animation in Video Games written by Matthew Lake and published by CRC Press. This book was released on 2023-12-04 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know. Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk’s Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation. Additional resources are available on the book’s GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book. This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.

Moving Innovation

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Publisher : MIT Press
ISBN 13 : 0262528401
Total Pages : 373 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Moving Innovation by : Tom Sito

Download or read book Moving Innovation written by Tom Sito and published by MIT Press. This book was released on 2015-08-21 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

Mastering UI Development with Unity

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803238763
Total Pages : 638 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Mastering UI Development with Unity by : Dr. Ashley Godbold

Download or read book Mastering UI Development with Unity written by Dr. Ashley Godbold and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI Key Features Develop game user interfaces with both technical and aesthetic considerations Understand how to use the diverse UI systems provided by Unity Follow step-by-step examples to create popular user interfaces seen in multiple game genres Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionMastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.What you will learn Discover design principles and patterns for crafting visually appealing UIs Explore techniques to scale your UI across resolutions Streamline your UI building process with automatic layouts Understand the properties of the Event System and appropriately hook events to your UI elements Implement Unity's built-in uGUI components, including those provided by TextMesh Pro Infuse UIs with stunning animation and particle effects Understand when and how to use Unity's UI Toolkit and IMGUI Who this book is for This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.

Animation in China

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Author :
Publisher : Routledge
ISBN 13 : 1317382161
Total Pages : 272 pages
Book Rating : 4.3/5 (173 download)

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Book Synopsis Animation in China by : Sean Macdonald

Download or read book Animation in China written by Sean Macdonald and published by Routledge. This book was released on 2015-11-06 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: By the turn of the 21st century, animation production has grown to thousands of hours a year in the People’s Republic of China (PRC). Despite this, and unlike American blockbuster productions and the diverse genres of Japanese anime, much animation from the PRC remains relatively unknown. This book is an historical and theoretical study of animation in the PRC. Although the Wan Brothers produced the first feature length animated film in 1941, the industry as we know it today truly began in the 1950s at the Shanghai Animation Film Studio (SAFS), which remained the sole animation studio until the 1980s. Considering animation in China as a convergence of the institutions of education, fine arts, literature, popular culture, and film, the book takes comparative approaches that link SAFS animation to contemporary cultural production including American and Japanese animation, Pop Art, and mass media theory. Through readings of classic films such as Princess Iron Fan, Uproar in Heaven, Princess Peacock, and Nezha Conquers the Dragon King, this study represents a revisionist history of animation in the PRC as a form of "postmodernism with Chinese characteristics." As a theoretical exploration of animation in the People’s Republic of China, this book will appeal greatly to students and scholars of animation, film studies, Chinese studies, cultural studies, political and cultural theory.

Animation in the Home Digital Studio

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136132937
Total Pages : 226 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Animation in the Home Digital Studio by : Steven Subotnick

Download or read book Animation in the Home Digital Studio written by Steven Subotnick and published by Taylor & Francis. This book was released on 2012-11-12 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.