An Experimental Investigation of the Effectiveness of a Selected Simulation Game in the Social Studies Curriculum in the Roseville School District

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Publisher :
ISBN 13 :
Total Pages : 358 pages
Book Rating : 4.:/5 (28 download)

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Book Synopsis An Experimental Investigation of the Effectiveness of a Selected Simulation Game in the Social Studies Curriculum in the Roseville School District by : Dale Allyn Schaefer

Download or read book An Experimental Investigation of the Effectiveness of a Selected Simulation Game in the Social Studies Curriculum in the Roseville School District written by Dale Allyn Schaefer and published by . This book was released on 1970 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Master's Theses in Education

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Publisher :
ISBN 13 :
Total Pages : 288 pages
Book Rating : 4.:/5 (37 download)

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Book Synopsis Master's Theses in Education by : T. A. Lamke

Download or read book Master's Theses in Education written by T. A. Lamke and published by . This book was released on 1970 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Making Sense of Virtual Risks

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Publisher : IOS Press
ISBN 13 : 1614991707
Total Pages : 424 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis Making Sense of Virtual Risks by : Casper Harteveld

Download or read book Making Sense of Virtual Risks written by Casper Harteveld and published by IOS Press. This book was released on 2012 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Along with the rise of digital games over the past decades came an increased interest for using games for other purposes than entertainment. Although a few successes are known, much research seems to suggest little evidence for games' advantages. Existing literature claims that more studies are needed that investigate the effective design and use of games and especially studies that are comprehensive, rigorous, and innovative. To contribute to this emerging field, the author investigated the case of Levee Patroller. The target audience of the game, levee patrollers, are considered the "eyes and ears" of the Dutch water authorities. They inspect levees and report any risks they encounter. Similarly, in the game players have to find all virtual failures in a region and report these. If they do not find the failures in time or report them incorrectly, it could result in a levee breach that floods the whole virtual region.

Simulation Game

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ISBN 13 :
Total Pages : 282 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Simulation Game by : Nancy Huser Miller

Download or read book Simulation Game written by Nancy Huser Miller and published by . This book was released on 1969 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Comparative Investigation of the Effectiveness of a Simulation Game to the Teacher-discussion Method for Learning about a Unit in Social Studies

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Publisher :
ISBN 13 :
Total Pages : 70 pages
Book Rating : 4.:/5 (52 download)

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Book Synopsis A Comparative Investigation of the Effectiveness of a Simulation Game to the Teacher-discussion Method for Learning about a Unit in Social Studies by : Rosemary Ward Minor

Download or read book A Comparative Investigation of the Effectiveness of a Simulation Game to the Teacher-discussion Method for Learning about a Unit in Social Studies written by Rosemary Ward Minor and published by . This book was released on 1975 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction

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ISBN 13 :
Total Pages : 358 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction by : James J. Harpstrite

Download or read book An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction written by James J. Harpstrite and published by . This book was released on 1971 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning Science Through Computer Games and Simulations

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Publisher : National Academies Press
ISBN 13 : 0309212669
Total Pages : 174 pages
Book Rating : 4.3/5 (92 download)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Simulation Games for the Social Studies Classroom

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Publisher :
ISBN 13 :
Total Pages : 170 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt

Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulation Games in Learning

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Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 298 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Simulation Games in Learning by : Sarane Spence Boocock

Download or read book Simulation Games in Learning written by Sarane Spence Boocock and published by SAGE Publications, Incorporated. This book was released on 1968 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Simulation Gaming in Social Education / Constitution Today

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781492223986
Total Pages : 234 pages
Book Rating : 4.2/5 (239 download)

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Book Synopsis Handbook of Simulation Gaming in Social Education / Constitution Today by : Ron Stadsklev

Download or read book Handbook of Simulation Gaming in Social Education / Constitution Today written by Ron Stadsklev and published by Createspace Independent Publishing Platform. This book was released on 2013-09-23 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Simulation Games in Social Education, presents the "What," the "Why," and the "How" of Simulation Games. What are Simulation Games? Why use Simulation Games? How do I create and use Simulation Games? When this book was first published in1974. Ron Stadsklev was one of the few pioneers seeking to introduce Simulation Games as a new teaching technique. Now Simulation Games are in the mainstream and this expanded edition is even more salient than ever. Role playing, games, and social simulations have been around for a long time. In order for the game process to be educational, it must reward participants who understand and interact within the social model effectively. The Model of Autelic Inquiry presented in this Handbook shows how all these elements are incorporated into a Simulation Game. The biggest challenge is developing an entertaining and playable game element without distorting the isomorphism of the social model. This handbook includes several experiential learning techniques. These techniques can be implemented directly from the material contained within the handbook and do not require a computer. The collection of essays which comprise this handbook illustrate how these teaching techniques are used. This handbook also discusses how to avoid the many pitfalls of Simulation Game design. For example: In the T Puzzle game, participants will experience how frustration effects a person's ability to accomplish difficult tasks and the emotional change that accompanies certain activities. "The Land Use Simulation" is a social simulation, designed to demonstrate a process by which people can determine the best way to use their public land. "The Constitution Today" is a simple simulation game, designed to motivate students to study the constitution in a meaningful and personal way. Students will also be using a parliamentary process called log rolling in order to achieve a high score. This simulation game was used in a comparative study of simulation gaming and lecture-discussion method to determine the amount of knowledge retained over time.

An Analysis of Selected Simulation Games for Secondary Social Studies

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Publisher :
ISBN 13 :
Total Pages : 74 pages
Book Rating : 4.:/5 (492 download)

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Book Synopsis An Analysis of Selected Simulation Games for Secondary Social Studies by : Bobby W. Colvin

Download or read book An Analysis of Selected Simulation Games for Secondary Social Studies written by Bobby W. Colvin and published by . This book was released on 1972 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Study of the Effect of Selected Simulation Games on Student Interest in Social Studies

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Publisher :
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.:/5 (613 download)

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Book Synopsis A Study of the Effect of Selected Simulation Games on Student Interest in Social Studies by : LaSheila Jo Drake

Download or read book A Study of the Effect of Selected Simulation Games on Student Interest in Social Studies written by LaSheila Jo Drake and published by . This book was released on 1978 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Principles and Practices of Gaming-Simulation

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Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Principles and Practices of Gaming-Simulation by : Cathy S. Greenblat

Download or read book Principles and Practices of Gaming-Simulation written by Cathy S. Greenblat and published by SAGE Publications, Incorporated. This book was released on 1981 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Simulation Game: Evaluation of Effectiveness on Selected Cognitive and Effective Student Behaviors

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Publisher :
ISBN 13 :
Total Pages : 127 pages
Book Rating : 4.:/5 (357 download)

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Book Synopsis Simulation Game: Evaluation of Effectiveness on Selected Cognitive and Effective Student Behaviors by : Nancy Huser Miller

Download or read book Simulation Game: Evaluation of Effectiveness on Selected Cognitive and Effective Student Behaviors written by Nancy Huser Miller and published by . This book was released on 1969 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulation Games for Social Studies Classrooms

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Publisher :
ISBN 13 :
Total Pages : 47 pages
Book Rating : 4.:/5 (928 download)

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Book Synopsis Simulation Games for Social Studies Classrooms by :

Download or read book Simulation Games for Social Studies Classrooms written by and published by . This book was released on 1974 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Social Studies Curriculum Using Simulation Game and Traditional Method

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Publisher :
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.:/5 (186 download)

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Book Synopsis Social Studies Curriculum Using Simulation Game and Traditional Method by : Ralph E. Spiker

Download or read book Social Studies Curriculum Using Simulation Game and Traditional Method written by Ralph E. Spiker and published by . This book was released on 1987 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.