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Amiga Programmers Handbook
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Book Synopsis AMIGA Programmer's Handbook by : Eugene P. Mortimore
Download or read book AMIGA Programmer's Handbook written by Eugene P. Mortimore and published by . This book was released on 1987 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programmer's Guide to the Amiga by : Robert A. Peck
Download or read book Programmer's Guide to the Amiga written by Robert A. Peck and published by Sybex. This book was released on 1987-01-01 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Amiga Hardware Reference Manual by : Commodore-Amiga, Inc
Download or read book Amiga Hardware Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Classic AmigaOS Programming by : Edwin van den Oosterkamp
Download or read book Classic AmigaOS Programming written by Edwin van den Oosterkamp and published by . This book was released on 2019-11-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
Book Synopsis Blitz BASIC for the Amiga by : Neil Wright
Download or read book Blitz BASIC for the Amiga written by Neil Wright and published by Sigma Press. This book was released on 1995-10 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AMIGA written by David Lai and published by . This book was released on 1987 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Amiga ROM Kernel Reference Manual by : Commodore-Amiga, Inc
Download or read book Amiga ROM Kernel Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 1016 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. This manual is a complete reference to all the functions and data structures in the Amiga system software.
Book Synopsis Amiga User Interface Style Guide by : Commodore-Amiga, Inc
Download or read book Amiga User Interface Style Guide written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Amiga System Programmer's Guide by : Stefan Dittrich
Download or read book Amiga System Programmer's Guide written by Stefan Dittrich and published by Abacus Software Incorporated. This book was released on 1988 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This outstanding guide has a wealth of information about what goes on inside the Amiga. Whether the user wants to know about the Amiga kernal or DOS commands, this has what they need, explained in a manner easily understood.
Book Synopsis Amiga ROM Kernel Reference Manual by : Commodore-Amiga, Inc
Download or read book Amiga ROM Kernel Reference Manual written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1992 with total page 984 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. In Release 2, the system libraries have doubled. This comprehensive tutorial provides detailed examples of how to use the Amiga system libraries, including hundreds of new functions.
Book Synopsis COMPUTE!'s Amiga Programmer's Guide by : Stephen Levy
Download or read book COMPUTE!'s Amiga Programmer's Guide written by Stephen Levy and published by Compute. This book was released on 1986 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering AmigaDOS, BASIC, Intuition, and other important software tools, thisis a clear guide to the inner workings of the Amiga, its 68000 microprocessorand its versatile graphics and sound.
Book Synopsis The Indie Game Developer Handbook by : Richard Hill-Whittall
Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Book Synopsis The Future Was Here by : Jimmy Maher
Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Download or read book Amiga Intern written by Christian Kuhnert and published by Abacus Software Incorporated. This book was released on 1992 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advanced System Programmer's Guide for the Amiga by : Wolf-Gideon Bleek
Download or read book Advanced System Programmer's Guide for the Amiga written by Wolf-Gideon Bleek and published by Abacus Software Incorporated. This book was released on 1989 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Intuition written by Mike Nelson and published by . This book was released on 1991 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming the Commodore 64 by : Raeto Collin West
Download or read book Programming the Commodore 64 written by Raeto Collin West and published by Compute Publications International. This book was released on 1985 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: