Alien Phenomenology, Or, What It's Like to be a Thing

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Publisher : U of Minnesota Press
ISBN 13 : 0816678979
Total Pages : 186 pages
Book Rating : 4.8/5 (166 download)

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Book Synopsis Alien Phenomenology, Or, What It's Like to be a Thing by : Ian Bogost

Download or read book Alien Phenomenology, Or, What It's Like to be a Thing written by Ian Bogost and published by U of Minnesota Press. This book was released on 2012 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the author's idea of object-oriented philosophy, wherein things, and how they interact with one another, are the center of philosophical interest.

Play Anything

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Publisher : Basic Books
ISBN 13 : 0465096506
Total Pages : 288 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Play Anything by : Ian Bogost

Download or read book Play Anything written by Ian Bogost and published by Basic Books. This book was released on 2016-09-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Jet Plane: How It Works

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Publisher : Macmillan
ISBN 13 : 1596437642
Total Pages : 34 pages
Book Rating : 4.5/5 (964 download)

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Book Synopsis Jet Plane: How It Works by : David Macaulay

Download or read book Jet Plane: How It Works written by David Macaulay and published by Macmillan. This book was released on 2012-09-18 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Caldecott Medal-winning creator of The Way Things Work introduces youngsters to the mechanical science of jet planes that recreates an airplane ride while explaining how powerful engines, specially designed wings and cockpit controls work together to enable a jet's flight. Simultaneous.

Phenomenology of the Alien

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Publisher : Studies in Phenomenology and E
ISBN 13 : 9780810127579
Total Pages : 91 pages
Book Rating : 4.1/5 (275 download)

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Book Synopsis Phenomenology of the Alien by : Bernhard Waldenfels

Download or read book Phenomenology of the Alien written by Bernhard Waldenfels and published by Studies in Phenomenology and E. This book was released on 2011 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first English translation of Waldenfels' work on the human experience of the alien, or the "other".

The Thing

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Publisher : John Hunt Publishing
ISBN 13 : 1782790764
Total Pages : 165 pages
Book Rating : 4.7/5 (827 download)

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Book Synopsis The Thing by : Dylan Trigg

Download or read book The Thing written by Dylan Trigg and published by John Hunt Publishing. This book was released on 2014-08-29 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the human body? Both the most familiar and unfamiliar of things, the body is the centre of experience but also the site of a prehistory anterior to any experience. Alien and uncanny, this other side of the body has all too often been overlooked by phenomenology. In confronting this oversight, Dylan Trigg’s The Thing redefines phenomenology as a species of realism, which he terms unhuman phenomenology. Far from being the vehicle of a human voice, this unhuman phenomenology gives expression to the alien materiality at the limit of experience. By fusing the philosophies of Merleau-Ponty, Husserl, and Levinas with the horrors of John Carpenter, David Cronenberg, and H.P. Lovecraft, Trigg explores the ways in which an unhuman phenomenology positions the body out of time. At once a challenge to traditional notions of phenomenology, The Thing is also a timely rejoinder to contemporary philosophies of realism. The result is nothing less than a rebirth of phenomenology as redefined through the lens of horror.

How to Do Things with Videogames

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Publisher : U of Minnesota Press
ISBN 13 : 145293312X
Total Pages : 194 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis How to Do Things with Videogames by : Ian Bogost

Download or read book How to Do Things with Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2011-08-05 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Necromedia

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Publisher : U of Minnesota Press
ISBN 13 : 1452944350
Total Pages : 337 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Necromedia by : Marcel O'Gorman

Download or read book Necromedia written by Marcel O'Gorman and published by U of Minnesota Press. This book was released on 2015-04-15 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Necromedia, media activist Marcel O’Gorman takes aim at “the collusion of death and technology,” drawing on a broad arsenal that ranges from posthumanist philosophy and social psychology to digital art and handmade “objects-to-think-with.” Throughout, O’Gorman mixes philosophical speculation with artistic creation, personal memoir, and existential dread. He is not so much arguing against technoculture as documenting a struggle to embrace the technical essence of human being without permitting technology worshippers to have the last word on what it means to be human. Inspired in part by the work of cultural anthropologist Ernest Becker, O’Gorman begins by suggesting that technology provides human beings with a cultural hero system built on the denial of death and a false promise of immortality. This theory adds an existential zest to the book, allowing the author not only to devise a creative diagnosis of what Bernard Stiegler has called the malaise of contemporary technoculture but also to contribute a potential therapy—one that requires embracing human finitude, infusing care into the process of technological production, and recognizing the vulnerability of all things, human and nonhuman. With this goal in mind, Necromedia prescribes new research practices in the humanities that involve both written work and the creation of objects-to-think-with that are designed to infiltrate and shape the technoculture that surrounds us.

On the Existence of Digital Objects

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Publisher : U of Minnesota Press
ISBN 13 : 1452949921
Total Pages : 418 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis On the Existence of Digital Objects by : Yuk Hui

Download or read book On the Existence of Digital Objects written by Yuk Hui and published by U of Minnesota Press. This book was released on 2016-02-29 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital objects, in their simplest form, are data. They are also a new kind of industrial object that pervades every aspect of our life today—as online videos, images, text files, e-mails, blog posts, Facebook events.Yet, despite their ubiquity, the nature of digital objects remains unclear. On the Existence of Digital Objects conducts a philosophical examination of digital objects and their organizing schema by creating a dialogue between Martin Heidegger and Gilbert Simondon, which Yuk Hui contextualizes within the history of computing. How can digital objects be understood according to individualization and individuation? Hui pursues this question through the history of ontology and the study of markup languages and Web ontologies; he investigates the existential structure of digital objects within their systems and milieux. With this relational approach toward digital objects and technical systems, the book addresses alienation, described by Simondon as the consequence of mistakenly viewing technics in opposition to culture. Interdisciplinary in philosophical and technical insights, with close readings of Husserl, Heidegger, and Simondon as well as the history of computing and the Web, Hui’s work develops an original, productive way of thinking about the data and metadata that increasingly define our world.

The Death of Things

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Publisher : U of Minnesota Press
ISBN 13 : 1452964157
Total Pages : 312 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Death of Things by : Sarah Wasserman

Download or read book The Death of Things written by Sarah Wasserman and published by U of Minnesota Press. This book was released on 2020-10-20 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of ephemera in twentieth-century literature—and its relevance to the twenty-first century “Nothing ever really disappears from the internet” has become a common warning of the digital age. But the twentieth century was filled with ephemera—items that were designed to disappear forever—and these objects played crucial roles in some of that century’s greatest works of literature. In The Death of Things, author Sarah Wasserman delivers the first comprehensive study addressing the role ephemera played in twentieth-century fiction and its relevance to contemporary digital culture. Representing the experience of perpetual change and loss, ephemera was central to great works by major novelists like Don DeLillo, Ralph Ellison, and Marilynne Robinson. Following the lives and deaths of objects, Wasserman imagines new uses of urban space, new forms of visibility for marginalized groups, and new conceptions of the marginal itself. She also inquires into present-day conundrums: our fascination with the durable, our concerns with the digital, and our curiosity about what new fictional narratives have to say about deletion and preservation. The Death of Things offers readers fascinating, original angles on how objects shape our world. Creating an alternate literary history of the twentieth century, Wasserman delivers an insightful and idiosyncratic journey through objects that were once vital but are now forgotten.

The Universe of Things

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Publisher : U of Minnesota Press
ISBN 13 : 145294282X
Total Pages : 247 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Universe of Things by : Steven Shaviro

Download or read book The Universe of Things written by Steven Shaviro and published by U of Minnesota Press. This book was released on 2014-10-01 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the rediscovery of Alfred North Whitehead’s work to the rise of new materialist thought, including object-oriented ontology, there has been a rapid turn toward speculation in philosophy as a way of moving beyond solely human perceptions of nature and existence. Now Steven Shaviro maps this quickly emerging speculative realism, which is already dramatically influencing how we interpret reality and our place in a universe in which humans are not the measure of all things. The Universe of Things explores the common insistence of speculative realism on a noncorrelationist thought: that things or objects exist apart from how our own human minds relate to and comprehend them. Shaviro focuses on how Whitehead both anticipates and offers challenges to prevailing speculative realist thought, moving between Whitehead’s own panpsychism, Harman’s object-oriented ontology, and the reductionist eliminativism of Quentin Meillassoux and Ray Brassier. The stakes of this recent speculative realist thought—of the effort to develop new ways of grasping the world—are enormous as it becomes clear that our inherited assumptions are no longer adequate to describe, much less understand, the reality we experience around us. As Shaviro acknowledges, speculative realist thought has its dangers, but it also, like the best speculative fiction, holds the potential to liberate us from confining views of what is outside ourselves and, he believes, to reclaim aesthetics and beauty as a principle of life itself. Bringing together a wide array of contemporary thought, and evenhandedly assessing its current debates, The Universe of Things is an invaluable guide to the evolution of speculative realism and the provocation of Alfred North Whitehead’s pathbreaking work.

Why Does the World Exist

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Publisher : W. W. Norton & Company
ISBN 13 : 0871404095
Total Pages : 321 pages
Book Rating : 4.8/5 (714 download)

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Book Synopsis Why Does the World Exist by : Jim Holt

Download or read book Why Does the World Exist written by Jim Holt and published by W. W. Norton & Company. This book was released on 2012-07-17 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this astonishing and profound work, an irreverent sleuth traces the riddleof existence from the ancient world to modern times.

Exhibitions as Research

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Publisher : Routledge
ISBN 13 : 1317239032
Total Pages : 465 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Exhibitions as Research by : Peter Bjerregaard

Download or read book Exhibitions as Research written by Peter Bjerregaard and published by Routledge. This book was released on 2019-08-13 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exhibitions as Research contends that museums would be more attractive to both researchers and audiences if we consider exhibitions as knowledge-in-the-making rather than platforms for disseminating already-established insights. Analysing the theoretical underpinnings and practical challenges of such an approach, the book questions whether it is possible to exhibit knowledge that is still in the making, whilst also considering which concepts of "knowledge" apply to such a format. The book also considers what the role of audience might be if research is extended into the exhibition itself. Providing concrete case studies of projects where museum professionals have approached exhibition making as a knowledge-generating process, the book considers tools of application and the challenges that might emerge from pursuing such an approach. Theoretically, the volume analyses the emergence of exhibitions as research as part of recent developments within materiality theories, object-oriented ontology and participatory approaches to exhibition-making. Exhibitions as Research will be of interest to academics and students engaged in the study of museology, material culture, anthropology and archaeology. It will also appeal to museum professionals with an interest in current trends in exhibition-making.

The Imperative

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Publisher : Indiana University Press
ISBN 13 : 9780253212313
Total Pages : 250 pages
Book Rating : 4.2/5 (123 download)

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Book Synopsis The Imperative by : Alphonso Lingis

Download or read book The Imperative written by Alphonso Lingis and published by Indiana University Press. This book was released on 1998-10-22 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: ". . . a more compelling reading of Kant than any I have ever seen." —David Farrell Krell In this provocative book, Alphonso Lingis argues that not only our thought is governed by an imperative, as Kant had maintained, but, rather, our sensual, sensing, perceiving, and emotional life is continually regulated by imperatives that come to us from the world around us. Through a series of phenomenological sketches drawn from life experiences, Lingis shows that there are directives in the natural world and in our interactions with others that govern our thought and behavior.

The Nonhuman Turn

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Publisher : U of Minnesota Press
ISBN 13 : 1452943915
Total Pages : 262 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Nonhuman Turn by : Richard Grusin

Download or read book The Nonhuman Turn written by Richard Grusin and published by U of Minnesota Press. This book was released on 2015-03-09 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited by Richard Grusin of the Center for 21st Century Studies, this is the first book to name and characterize—and therefore consolidate—a wide array of current critical, theoretical, and philosophical approaches to the humanities and social sciences under the concept of the nonhuman turn. Each of these approaches is engaged in decentering the human in favor of a concern for the nonhuman, understood by contributors in a variety of ways—in terms of animals, affectivity, bodies, materiality, technologies, and organic and geophysical systems. The nonhuman turn in twenty-first-century studies can be traced to multiple intellectual and theoretical developments from the last decades of the twentieth century: actor-network theory, affect theory, animal studies, assemblage theory, cognitive sciences, new materialism, new media theory, speculative realism, and systems theory. Such varied analytical and theoretical formations obviously diverge and disagree in many of their assumptions, objects, and methodologies. However, they all take up aspects of the nonhuman as critical to the future of twenty-first-century studies in the arts, humanities, and social sciences. Unlike the posthuman turn, the nonhuman turn does not make a claim about teleology or progress in which we begin with the human and see a transformation from the human to the posthuman. Rather, the nonhuman turn insists (paraphrasing Bruno Latour) that “we have never been human,” that the human has always coevolved, coexisted, or collaborated with the nonhuman—and that the human is identified precisely by this indistinction from the nonhuman. Contributors: Jane Bennett, Johns Hopkins U; Ian Bogost, Georgia Institute of Technology; Wendy Hui Kyong Chun, Brown U; Mark B. N. Hansen, Duke U; Erin Manning, Concordia U, Montreal; Brian Massumi, U of Montreal; Timothy Morton, Rice U; Steven Shaviro, Wayne State U; Rebekah Sheldon, Indiana U.

How to Talk about Videogames

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Publisher : U of Minnesota Press
ISBN 13 : 1452949875
Total Pages : 219 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis How to Talk about Videogames by : Ian Bogost

Download or read book How to Talk about Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2015-11-15 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Laruelle

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Publisher : U of Minnesota Press
ISBN 13 : 1452942889
Total Pages : 317 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Laruelle by : Alexander R. Galloway

Download or read book Laruelle written by Alexander R. Galloway and published by U of Minnesota Press. This book was released on 2014-10-01 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Laruelle is one of the first books in English to undertake in an extended critical survey of the work of the idiosyncratic French thinker François Laruelle, the promulgator of non-standard philosophy. Laruelle, who was born in 1937, has recently gained widespread recognition, and Alexander R. Galloway suggests that readers may benefit from colliding Laruelle’s concept of the One with its binary counterpart, the Zero, to explore more fully the relationship between philosophy and the digital. In Laruelle, Galloway argues that the digital is a philosophical concept and not simply a technical one, employing a detailed analysis of Laruelle to build this case while referencing other thinkers in the French and Continental traditions, including Alain Badiou, Gilles Deleuze, Martin Heidegger, and Immanuel Kant. In order to explain clearly Laruelle’s concepts such as the philosophical decision and the principle of sufficient philosophy, Galloway lays a broad foundation with his discussions of “the One” as it has developed in continental philosophy, the standard model of philosophy, and how philosophers view “the digital.” Digital machines dominate today’s world, while so-called digital thinking—that is, binary thinking such as presence and absence or self and world—is often synonymous with what it means to think at all. In examining Laruelle and digitality together, Galloway shows how Laruelle remains a profoundly non-digital thinker—perhaps the only non-digital thinker today—and engages in an extensive discussion on the interconnections between media, philosophy, and technology.

Feelings of Being

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Publisher : Oxford University Press
ISBN 13 : 0191548529
Total Pages : pages
Book Rating : 4.1/5 (915 download)

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Book Synopsis Feelings of Being by : Matthew Ratcliffe

Download or read book Feelings of Being written by Matthew Ratcliffe and published by Oxford University Press. This book was released on 2008-06-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Feelings of Being is the first ever account of the nature, role and variety of 'existential feelings' in psychiatric illness and in everyday life. There is a great deal of current philosophical and scientific interest in emotional feelings. However, many of the feelings that people struggle to express in their everyday lives do not appear on standard lists of emotions. For example, there are feelings of unreality, surreality, unfamiliarity, estrangement, heightened existence, isolation, emptiness, belonging, significance, insignificance, and the list goes on. Ratcliffe refers to such feelings as 'existential' because they comprise a changeable sense of being part of a world In this book, Ratcliffe argues that existential feelings form a distinctive group by virtue of three characteristics: they are bodily feelings, they constitute ways of relating to the world as a whole, and they are responsible for our sense of reality. He explains how something can be a bodily feeling and, at the same time, a sense of reality and belonging. He then explores the role of altered feeling in psychiatric illness, showing how an account of existential feeling can help us to understand experiential changes that occur in a range of conditions, including depression, circumscribed delusions, depersonalisation and schizophrenia. The book also addresses the contribution made by existential feelings to religious experience and to philosophical thought.