Adventure Games for the Amstrad CPC464

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Author :
Publisher : HarperCollins
ISBN 13 : 9780003830781
Total Pages : 232 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis Adventure Games for the Amstrad CPC464 by : Andrew John Bradbury

Download or read book Adventure Games for the Amstrad CPC464 written by Andrew John Bradbury and published by HarperCollins. This book was released on 1985 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amstrad Games Book

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Author :
Publisher : Andrews UK Limited
ISBN 13 : 1789825385
Total Pages : 200 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Amstrad Games Book by : Kevin Bergin

Download or read book Amstrad Games Book written by Kevin Bergin and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Writing Adventure Games On The Amstrad

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Author :
Publisher :
ISBN 13 : 9780861611966
Total Pages : pages
Book Rating : 4.6/5 (119 download)

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Book Synopsis Writing Adventure Games On The Amstrad by : Mike Lewis

Download or read book Writing Adventure Games On The Amstrad written by Mike Lewis and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Amstrad Games Book

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Author :
Publisher : Retro Reproductions
ISBN 13 : 9781789829419
Total Pages : 220 pages
Book Rating : 4.8/5 (294 download)

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Book Synopsis Amstrad Games Book by : Kevin Bergin

Download or read book Amstrad Games Book written by Kevin Bergin and published by Retro Reproductions. This book was released on 2022-03-03 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the collector's hardback edition of the Amstrad Games Book. First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Adventure Programming on the Amstrad CPC464 & 664

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Author :
Publisher :
ISBN 13 : 9780852428566
Total Pages : 195 pages
Book Rating : 4.4/5 (285 download)

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Book Synopsis Adventure Programming on the Amstrad CPC464 & 664 by : Steve Lucas

Download or read book Adventure Programming on the Amstrad CPC464 & 664 written by Steve Lucas and published by . This book was released on 1985 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Create your own 3D Video Games like pros with Blender

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Author :
Publisher : Editions Graziel
ISBN 13 :
Total Pages : 354 pages
Book Rating : 4.0/5 (938 download)

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Book Synopsis Create your own 3D Video Games like pros with Blender by : Gregory Gossellin de Benicourt

Download or read book Create your own 3D Video Games like pros with Blender written by Gregory Gossellin de Benicourt and published by Editions Graziel. This book was released on 2023-02-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

The Cumulative Book Index

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Author :
Publisher :
ISBN 13 :
Total Pages : 3344 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Cumulative Book Index by :

Download or read book The Cumulative Book Index written by and published by . This book was released on 1986 with total page 3344 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.

Whitaker's Cumulative Book List

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Author :
Publisher :
ISBN 13 :
Total Pages : 1448 pages
Book Rating : 4.:/5 (51 download)

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Book Synopsis Whitaker's Cumulative Book List by :

Download or read book Whitaker's Cumulative Book List written by and published by . This book was released on 1985 with total page 1448 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Minds Behind Shooter Games

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Author :
Publisher : McFarland
ISBN 13 : 1476641781
Total Pages : 274 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind Shooter Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind Shooter Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2021-03-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

The Video Games Textbook

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Author :
Publisher : CRC Press
ISBN 13 : 1000868222
Total Pages : 751 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

A Compendium of Amstrad CPC Games - Volume One

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Author :
Publisher : Andrews UK Limited
ISBN 13 : 9781789828863
Total Pages : 0 pages
Book Rating : 4.8/5 (288 download)

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Book Synopsis A Compendium of Amstrad CPC Games - Volume One by : Kieren Hawken

Download or read book A Compendium of Amstrad CPC Games - Volume One written by Kieren Hawken and published by Andrews UK Limited. This book was released on 2021-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years there have been very few British entrepreneurs who have made such an impact as Sir Alan Sugar, who managed to take on the Japanese electronics giants and win - no mean feat! The Amstrad CPC was undoubtedly one of his finest achievements. Released in 1984 to an already crowded market, the CPC range managed to stand out from the competition by offering an all-in-one computer package complete with a built in tape deck or disk drive, joystick, full-size keyboard and either a green-screen or colour monitor - no more fighting over the family TV! It went on to sell over 4 million units across Western Europe and appeared in a wide variety of different guises from the original tape based CPC464 to the ill-fated GX4000 games console. In this book we take you through the long life of the Amstrad CPC computer range looking at a varied cross section of the 6000+ games available with a review and screenshot of each one. This is not a list of the best games, a list of the worst games or indeed a complete guide to what's available. It's simply a meandering journey through the system's vast catalogue to give a perfect cross-section of what the Amstrad CPC has to offer. There are ten games featured for each letter of the alphabet and these range from the earliest titles released in the mid-eighties to public domain games, type-in listings and even modern homebrews. A Compendium of Amstrad CPC Games is a celebration of the ever-popular home computer packed with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.

100 Greatest Video Game Franchises

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1442278153
Total Pages : 267 pages
Book Rating : 4.4/5 (422 download)

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Book Synopsis 100 Greatest Video Game Franchises by : Robert Mejia

Download or read book 100 Greatest Video Game Franchises written by Robert Mejia and published by Rowman & Littlefield. This book was released on 2017-08-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Handbook of Research on Mobile Multimedia, Second Edition

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Author :
Publisher : IGI Global
ISBN 13 : 1605660477
Total Pages : 1154 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Handbook of Research on Mobile Multimedia, Second Edition by : Khalil, Ismail

Download or read book Handbook of Research on Mobile Multimedia, Second Edition written by Khalil, Ismail and published by IGI Global. This book was released on 2008-09-30 with total page 1154 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The book is intended to clarify the hype, which surrounds the concept of mobile multimedia through introducing the idea in a clear and understandable way, with a strong focus on mobile solutions and applications"--Provided by publisher.

Mindbending Games For The Amstrad Cpc464

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Author :
Publisher :
ISBN 13 : 9780948102004
Total Pages : pages
Book Rating : 4.1/5 (2 download)

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Book Synopsis Mindbending Games For The Amstrad Cpc464 by : Philip Laird

Download or read book Mindbending Games For The Amstrad Cpc464 written by Philip Laird and published by . This book was released on 1984 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mission Python

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Publisher : No Starch Press
ISBN 13 : 1593278578
Total Pages : 282 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Mission Python by : Sean McManus

Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Amstrad CPC464 & CPC664 Games Book

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (32 download)

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Book Synopsis Amstrad CPC464 & CPC664 Games Book by : Kevin Bergin

Download or read book Amstrad CPC464 & CPC664 Games Book written by Kevin Bergin and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Metamorphoses of (New) Media

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443887676
Total Pages : 230 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Metamorphoses of (New) Media by : Julia Genz

Download or read book Metamorphoses of (New) Media written by Julia Genz and published by Cambridge Scholars Publishing. This book was released on 2016-01-14 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current success story of new media and the ongoing digitalisation of our world provide an illuminating starting point for the discussion of the powerful revolutions in our media and media uses initiated by the introduction of a(ny) ‘new’ medium: how do new media evolve and how do they relate to established, ‘old’ media and media uses? What does the rise of new media and media uses imply for other discourses? And not least: which methodological and theoretical approaches help us to understand these developments? Metamorphoses of (New) Media offers an international and interdisciplinary range of studies on these questions. In examining the effects of new media and media uses in fields such as social discourse, transmediality, and aesthetics, the essays in this collection engage with a great variety of examples, from political debate on Twitter to digital storytelling and the game-like experience of DVDs. What these diverse perspectives share, however, is an approach to Metamorphoses of (New) Media as an ongoing, recursive process of change that initiates dialogue and casts light on existing discursive, medial, and aesthetic models.