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Advances In Object Oriented Graphics I
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Book Synopsis Advances in Object-Oriented Graphics I by : Edwin H. Blake
Download or read book Advances in Object-Oriented Graphics I written by Edwin H. Blake and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-oriented systems have gained a great deal of popularity recently and their application to graphics has been very successful. This book documents a number of recent advances and indicates numerous areas of current research. The purpose of the book is: - to demonstrate the extraordinary practical utility of object-oriented methods in computer graphics (including user interfaces, image synthesis, CAD), - to examine outstanding research issues in the field of object-oriented graphics, and in particular to investi- gate extensions and shortcomings of the methodology when applied to computer graphics. Papers included in the book extend existing object-oriented graphical techniques, such as Smalltalk's "model view controller" or "constraints", introduce the use of complex and persistent objects in graphics, and give approaches to direct manipulation interfaces. The reader is presented with an in-depth treatment of a number of significant existing graphics systems, both for user interfaces and for image synthesis. There are theoretical surveys and chapters pointing to new directions in the broad field of computer graphics. Computer language scientists will find a useful critique of object-oriented language constructs and suggested ways to extend object-oriented theory.
Book Synopsis Object-Oriented Graphics by : Peter Wisskirchen
Download or read book Object-Oriented Graphics written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.
Book Synopsis Object-Oriented Programming for Graphics by : Chris Laffra
Download or read book Object-Oriented Programming for Graphics written by Chris Laffra and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.
Book Synopsis Object-Oriented Graphics Programming in C++ by : Roger T. Stevens
Download or read book Object-Oriented Graphics Programming in C++ written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
Book Synopsis Advances in Object-oriented Graphics I by : Edwin H. Blake
Download or read book Advances in Object-oriented Graphics I written by Edwin H. Blake and published by . This book was released on 1991 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Object-Oriented and Mixed Programming Paradigms by : Peter Wisskirchen
Download or read book Object-Oriented and Mixed Programming Paradigms written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.
Book Synopsis From Object Modelling to Advanced Visual Communication by : Sabine Coquillart
Download or read book From Object Modelling to Advanced Visual Communication written by Sabine Coquillart and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of the best papers originally presented as state-of-the-art reports or tutorials at the Eurographics '91 conference in Vienna. A choice has been made giving priority to timeless information. Another goal was to cover all aspects of computer graphics - except hardware - as completely as possible from modelling to advanced visualization and communication. The ten contributions by internationally renowned experts fulfil this goal perfectly. Some important problem areas treated from different viewpoints thus enhancing and deepening the reader's perspective.
Book Synopsis Object-Oriented Ray Tracing in C++ by : Nicholas Wilt
Download or read book Object-Oriented Ray Tracing in C++ written by Nicholas Wilt and published by Wiley. This book was released on 1994-01-11 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focuses on object-oriented methods to greatly enhance both the speed of processing and the quality of the resulting graphics. Includes a brief introduction to ray tracing as well as background on advanced topics. A ``User's Manual'' is also included for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems. Available on disk is a ray tracing library with source codes.
Book Synopsis Handbook of Research on Advanced Techniques in Diagnostic Imaging and Biomedical Applications by : Exarchos, Themis P.
Download or read book Handbook of Research on Advanced Techniques in Diagnostic Imaging and Biomedical Applications written by Exarchos, Themis P. and published by IGI Global. This book was released on 2009-04-30 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book includes state-of-the-art methodologies that introduce biomedical imaging in decision support systems and their applications in clinical practice"--Provided by publisher.
Book Synopsis Finite Element Analysis Applications by : Zhuming Bi
Download or read book Finite Element Analysis Applications written by Zhuming Bi and published by Academic Press. This book was released on 2017-12-16 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finite Element Analysis Applications: A Systematic and Practical Approach strikes a solid balance between more traditional FEA textbooks that focus primarily on theory, and the software specific guidebooks that help teach students and professionals how to use particular FEA software packages without providing the theoretical foundation. In this new textbook, Professor Bi condenses the introduction of theories and focuses mainly on essentials that students need to understand FEA models. The book is organized to be application-oriented, covering FEA modeling theory and skills directly associated with activities involved in design processes. Discussion of classic FEA elements (such as truss, beam and frame) is limited. Via the use of several case studies, the book provides easy-to-follow guidance on modeling of different design problems. It uses SolidWorks simulation as the platform so that students do not need to waste time creating geometries for FEA modelling. - Provides a systematic approach to dealing with the complexity of various engineering designs - Includes sections on the design of machine elements to illustrate FEA applications - Contains practical case studies presented as tutorials to facilitate learning of FEA methods - Includes ancillary materials, such as a solutions manual for instructors, PPT lecture slides and downloadable CAD models for examples in SolidWorks
Download or read book Multimedia written by Lars Kjelldahl and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a record of the first Eurographics Workshop on Multimedia, held at the department of Numerical Analysis and Computing Science (NADA), Royal Institute of Technology, Stockholm, April 18-19, 1991. Eurographics is the European Association for Computer Graphics. It is a non-profit organization, one of whose activities is organizing workshops to provide an interface between academic and industrial research in the field of computer graphics. The idea of holding a Eurographics workshop on multimedia was put forward at the Eurographics conference in 1989. Following the success of this first workshop, a second workshop has been announced, to take place in Darmstadt, May 4-6, 1992. The Stockholm workshop met with great interest and many good contributions were received by the program committee. There were approximately 40 participants and 23 presentations were given - so many indeed that one might characterize the workshop as a working conference - and there were many discussions focusing on the presentations. The presentations dealt with a range of topics, including the clarification of ideas about the different concepts in multimedia, object-oriented methods for multimedia, multimedia from psychological perspectives, synchronization problems in multimedia, cooperative work using multimedia, and building multimedia interfaces. The presentations were the focus for numerous discussions. There was also a small exhibition of four different multimedia systems, representing the spectrum from research prototypes to commercial products.
Author :Maurice M. de Ruiter Publisher :Springer Science & Business Media ISBN 13 :9783540187882 Total Pages :414 pages Book Rating :4.1/5 (878 download)
Book Synopsis Advances in Computer Graphics III by : Maurice M. de Ruiter
Download or read book Advances in Computer Graphics III written by Maurice M. de Ruiter and published by Springer Science & Business Media. This book was released on 1988-04-29 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: The material in this book was presented in the tutorial programme of the Eurographics '87 Conference, held in Amsterdam, The Netherlands, 1987. The book contains eight contributions, from leading experts in each field. Major aspects of computer graphics fundamentals, interactive techniques and three-dimensional modelling techniques are discussed and a state-of-the-art survey on the increasingly important area of desktop publishing is given. The theory of fractals is covered by presenting a thorough treatment of their mathematics and programming. Furthermore, overviews of several topics, such as the theory and methods of modelling three-dimensional shapes and objects, the fundamental concepts and current advances in user interface management systems, and existing CAD-interface specifications, are included. The book will be of interest to systems designers, application programmers and researchers who wish to gain a deeper knowledge of the state-of-the-art in the areas covered.
Book Synopsis Bibliographic Guide to Conference Publications by : New York Public Library. Research Libraries
Download or read book Bibliographic Guide to Conference Publications written by New York Public Library. Research Libraries and published by . This book was released on 1976 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vols. for 1975- include publications cataloged by the Research Libraries of the New York Public Library with additional entries from the Library of Congress MARC tapes.
Book Synopsis University of Michigan Official Publication by : University of Michigan
Download or read book University of Michigan Official Publication written by University of Michigan and published by UM Libraries. This book was released on 1988 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each number is the catalogue of a specific school or college of the University.
Book Synopsis Geometric Modeling: Theory and Practice by : Wolfgang Straßer
Download or read book Geometric Modeling: Theory and Practice written by Wolfgang Straßer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Blaubeuren Conference "Theory and Practice of Geometric Modeling" has become a meeting place for leading experts from industrial and academic research institutions, CAD system developers and experienced users to exchange new ideas and to discuss new concepts and future directions in geometric modeling. The relaxed and calm atmosphere of the Heinrich-Fabri-Institute in Blaubeuren provides the appropriate environment for profound and engaged discussions that are not equally possible on other occasions. Real problems from current industrial projects as well as theoretical issues are addressed on a high scientific level. This book is the result of the lectures and discussions during the conference which took place from October 14th to 18th, 1996. The contents is structured in 4 parts: Mathematical Tools Representations Systems Automated Assembly. The editors express their sincere appreciation to the contributing authors, and to the members of the program committee for their cooperation, the careful reviewing and their active participation that made the conference and this book a success.
Download or read book Course Notes written by and published by . This book was released on 1991 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in Visual Computing by : George Bebis
Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2015-12-17 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 9474 and LNCS 9475 constitutes the refereed proceedings of the 11th International Symposium on Visual Computing, ISVC 2015, held in Las Vegas, NV, USA in December 2015. The 115 revised full papers and 35 poster papers presented in this book were carefully reviewed and selected from 260 submissions. The papers are organized in topical sections: Part I (LNCS 9474) comprises computational bioimaging; computer graphics; motion and tracking; segmentation; recognition; visualization; mapping; modeling and surface reconstruction; advancing autonomy for aerial robotics; medical imaging; virtual reality; observing humans; spectral imaging and processing; intelligent transportation systems; visual perception and robotic systems. Part II (LNCS 9475): applications; 3D computer vision; computer graphics; segmentation; biometrics; pattern recognition; recognition; and virtual reality.