Advances in Computer Chess

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Publisher : Elsevier
ISBN 13 : 1483137570
Total Pages : 189 pages
Book Rating : 4.4/5 (831 download)

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Book Synopsis Advances in Computer Chess by : M. R. B. Clarke

Download or read book Advances in Computer Chess written by M. R. B. Clarke and published by Elsevier. This book was released on 2014-05-23 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.

Advances in Computer Chess

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Publisher :
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Advances in Computer Chess by :

Download or read book Advances in Computer Chess written by and published by . This book was released on 1982 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A record of symposium proceedings organized jointly by the Atlas Computer Laboratory of the Science Research Council and the Artificial Intelligence & Simulation of Behavior Group.

Advances in Computer Chess, 1-2

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (783 download)

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Book Synopsis Advances in Computer Chess, 1-2 by :

Download or read book Advances in Computer Chess, 1-2 written by and published by . This book was released on 1982 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Computers

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Author :
Publisher : Academic Press
ISBN 13 : 0080566618
Total Pages : 373 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Advances in Computers by :

Download or read book Advances in Computers written by and published by Academic Press. This book was released on 1989-09-08 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computers

Advances in Computer Games

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Author :
Publisher : Springer
ISBN 13 : 3319716492
Total Pages : 254 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Advances in Computer Games by : Mark H.M. Winands

Download or read book Advances in Computer Games written by Mark H.M. Winands and published by Springer. This book was released on 2017-12-21 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Scalable Search in Computer Chess

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Publisher : Springer Science & Business Media
ISBN 13 : 3322901785
Total Pages : 279 pages
Book Rating : 4.3/5 (229 download)

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Book Synopsis Scalable Search in Computer Chess by : Ernst A. Heinz

Download or read book Scalable Search in Computer Chess written by Ernst A. Heinz and published by Springer Science & Business Media. This book was released on 2013-12-01 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Das Buch präsentiert neue Ergebnisse der Computerschach-Forschung in den Bereichen der selektiven Vorwärts-Baumbeschneidung, der effizienten Anwendung spieltheoretischen Wissens und des Suchverhaltens bei zunehmender Suchtiefe. Es zeigt, wie man die bereits gut abgestimmte Spielbaumsuche bei immer höheren Suchtiefen noch besser skalierbar macht.

Computers, Chess, and Cognition

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Publisher : Springer Science & Business Media
ISBN 13 : 146139080X
Total Pages : 331 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Computers, Chess, and Cognition by : T. Anthony Marsland

Download or read book Computers, Chess, and Cognition written by T. Anthony Marsland and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

More Games of No Chance

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Publisher : Cambridge University Press
ISBN 13 : 9780521808323
Total Pages : 552 pages
Book Rating : 4.8/5 (83 download)

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Book Synopsis More Games of No Chance by : Richard Nowakowski

Download or read book More Games of No Chance written by Richard Nowakowski and published by Cambridge University Press. This book was released on 2002-11-25 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.

Computers and Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3540876073
Total Pages : 287 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Computers and Games by : H. Jaap van den Herik

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2008-09-12 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

Advances in Computer Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3642129927
Total Pages : 245 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Advances in Computer Games by : Jaap van den Herik

Download or read book Advances in Computer Games written by Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2010-05-20 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the thoroughly refereed post-conference proceedings of the Twelfth Advances in Computer Games Conference, ACG 2009, held in Pamplona, Spain, in May 2009. The 20 revised full papers presented were carefully reviewed and selected from 41 submissions for inclusion in the book. The topics addressed contain Monte-Carlo tree search, Bayesian modeling, selective search, brute force, conflict resolution, solving games, optimization, concept discovery, incongruity theory, and data assurance.

Games of No Chance

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Publisher : Cambridge University Press
ISBN 13 : 9780521646529
Total Pages : 556 pages
Book Rating : 4.6/5 (465 download)

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Book Synopsis Games of No Chance by : Richard J. Nowakowski

Download or read book Games of No Chance written by Richard J. Nowakowski and published by Cambridge University Press. This book was released on 1998-11-13 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Entertainment Computing - ICEC 2012

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Publisher : Springer
ISBN 13 : 364233542X
Total Pages : 629 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich

Download or read book Entertainment Computing - ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Fuzzy Systems and Knowledge Discovery

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Publisher : Springer Science & Business Media
ISBN 13 : 3540283315
Total Pages : 1354 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Fuzzy Systems and Knowledge Discovery by : Lipo Wang

Download or read book Fuzzy Systems and Knowledge Discovery written by Lipo Wang and published by Springer Science & Business Media. This book was released on 2005-08-17 with total page 1354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book and its sister volume, LNAI 3613 and 3614, constitute the proce- ings of the Second International Conference on Fuzzy Systems and Knowledge Discovery (FSKD 2005), jointly held with the First International Conference on Natural Computation (ICNC 2005, LNCS 3610, 3611, and 3612) from - gust 27–29, 2005 in Changsha, Hunan, China. FSKD 2005 successfully attracted 1249 submissions from 32 countries/regions (the joint ICNC-FSKD 2005 received 3136 submissions). After rigorous reviews, 333 high-quality papers, i. e. , 206 long papers and 127 short papers, were included in the FSKD 2005 proceedings, r- resenting an acceptance rate of 26. 7%. The ICNC-FSKD 2005 conference featured the most up-to-date research - sults in computational algorithms inspired from nature, including biological, e- logical, and physical systems. It is an exciting and emerging interdisciplinary area in which a wide range of techniques and methods are being studied for dealing with large, complex, and dynamic problems. The joint conferences also promoted cross-fertilization over these exciting and yet closely-related areas, which had a signi?cant impact on the advancement of these important technologies. Speci?c areas included computation with words, fuzzy computation, granular com- tation, neural computation, quantum computation, evolutionary computation, DNA computation, chemical computation, information processing in cells and tissues, molecular computation, arti?cial life, swarm intelligence, ants colony, arti?cial immune systems, etc. , with innovative applications to knowledge d- covery, ?nance, operations research, and more.

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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Publisher : Springer
ISBN 13 : 3642116787
Total Pages : 259 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Knowledge-Free and Learning-Based Methods in Intelligent Game Playing by : Jacek Mandziuk

Download or read book Knowledge-Free and Learning-Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer. This book was released on 2010-03-14 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use “unlimited” memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F ̈ urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction,intuition,creativity,selectiveattention,andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.

Moves in Mind

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Publisher : Psychology Press
ISBN 13 : 1135425132
Total Pages : 288 pages
Book Rating : 4.1/5 (354 download)

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Book Synopsis Moves in Mind by : Fernand Gobet

Download or read book Moves in Mind written by Fernand Gobet and published by Psychology Press. This book was released on 2004-08-05 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.

Intelligent Problem Solving. Methodologies and Approaches

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Publisher : Springer
ISBN 13 : 3540450491
Total Pages : 785 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Intelligent Problem Solving. Methodologies and Approaches by : Rasiah Logananthara

Download or read book Intelligent Problem Solving. Methodologies and Approaches written by Rasiah Logananthara and published by Springer. This book was released on 2003-07-31 with total page 785 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of the papers presented in these proceedings is on employing various methodologies and approaches for solving real-life problems. Although the mechanisms that the human brain employs to solve problems are not yet completely known, we do have good insight into the functional processing performed by the human mind. On the basis of the understanding of these natural processes, scientists in the field of applied intelligence have developed multiple types of artificial processes, and have employed them successfully in solving real-life problems. The types of approaches used to solve problems are dependant on both the nature of the problem and the expected outcome. While knowledge-based systems are useful for solving problems in well-understood domains with relatively stable environments, the approach may fail when the domain knowledge is either not very well understood or changing rapidly. The techniques of data discovery through data mining will help to alleviate some problems faced by knowledge-based approaches to solving problems in such domains. Research and development in the area of artificial intelligence are influenced by opportunity, needs, and the availability of resources. The rapid advancement of Internet technology and the trend of increasing bandwidths provide an opportunity and a need for intelligent information processing, thus creating an excellent opportunity for agent-based computations and learning. Over 40% of the papers appearing in the conference proceedings focus on the area of machine learning and intelligent agents - clear evidence of growing interest in this area.