The Beginners Guide To Action and Adventure Games

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Author :
Publisher : IMU Ventures Publishing
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Beginners Guide To Action and Adventure Games by : Cora Pollard

Download or read book The Beginners Guide To Action and Adventure Games written by Cora Pollard and published by IMU Ventures Publishing. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

Action-Adventure Games

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Author :
Publisher : Game On!
ISBN 13 : 9780778752608
Total Pages : 0 pages
Book Rating : 4.7/5 (526 download)

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Book Synopsis Action-Adventure Games by : Kirsty Holmes

Download or read book Action-Adventure Games written by Kirsty Holmes and published by Game On!. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "So, you like to take on a character and interact with other RPG buddies? Role-Playing Games will help readers up their skills, explore further, and load up on more loot. They'll also love learning about game designers and innovators and how they made a lifestyle into a life"--Provided by publisher.

Time for Action

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Publisher : Capstone
ISBN 13 : 154352575X
Total Pages : 33 pages
Book Rating : 4.5/5 (435 download)

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Book Synopsis Time for Action by : Thomas Kingsley Troupe

Download or read book Time for Action written by Thomas Kingsley Troupe and published by Capstone. This book was released on 2018-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.

Fundamentals of Adventure Game Design

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Author :
Publisher : Peachpit Press
ISBN 13 : 0133812324
Total Pages : 76 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Fundamentals of Adventure Game Design by : Ernest Adams

Download or read book Fundamentals of Adventure Game Design written by Ernest Adams and published by Peachpit Press. This book was released on 2014-02-11 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Success at Action Games

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Publisher : CreateSpace
ISBN 13 : 9781503057593
Total Pages : 54 pages
Book Rating : 4.0/5 (575 download)

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Book Synopsis Success at Action Games by : Jess Ebbeck

Download or read book Success at Action Games written by Jess Ebbeck and published by CreateSpace. This book was released on 2014-11-04 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one's respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons' great fascination and involvement in this genre. Get all the info you need here.

Adventure Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501346563
Total Pages : 196 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Adventure Games by : Aaron A. Reed

Download or read book Adventure Games written by Aaron A. Reed and published by Bloomsbury Publishing USA. This book was released on 2020-02-20 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

The Development of Action Games

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Author :
Publisher :
ISBN 13 : 9781690689027
Total Pages : 53 pages
Book Rating : 4.6/5 (89 download)

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Book Synopsis The Development of Action Games by : Rachel Ebbeck

Download or read book The Development of Action Games written by Rachel Ebbeck and published by . This book was released on 2019-09-03 with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt: The class of computer games had ordered the game without anyone else mechanics including different subtleties. Among these computer game kinds or classifications, there are 2 understood sorts that are generally talked about. These are the Role Playing games and Action/Adventure games. They were around for a significant lot of time. Every one of them has been chipping away at game and plot mechanics, alongside one?s individual quality. Be that as it may, this time, individuals are winding up more reveled with experience games. There are different viewpoints encompassing this subject and the time has come to have an unmistakable comprehension about the purpose for other individual?s incredible interest and association in this type. Get all the information you need here. Things to learn: Adventure Game Basics Problem Solving Your Items ? Gathering and Using Puzzle Adventures Role Playing Text Adventure Accomplishing Goals Getting in the Player Mindset The Best Action/Adventure Games Learning to Separate These Games from Reality

What Is Your Quest?

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Author :
Publisher : University of Iowa Press
ISBN 13 : 1609382757
Total Pages : 217 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis What Is Your Quest? by : Anastasia Salter

Download or read book What Is Your Quest? written by Anastasia Salter and published by University of Iowa Press. This book was released on 2014-11-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.

Video Games

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Publisher : Routledge
ISBN 13 : 1351299948
Total Pages : 163 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Video Games by : Arthur Asa Berger

Download or read book Video Games written by Arthur Asa Berger and published by Routledge. This book was released on 2017-07-28 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.

Creating Adventure Games on Your Computer

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Publisher :
ISBN 13 :
Total Pages : 196 pages
Book Rating : 4.:/5 (128 download)

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Book Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fundamentals of Action and Arcade Game Design

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Author :
Publisher : New Riders
ISBN 13 : 0133811646
Total Pages : 71 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Fundamentals of Action and Arcade Game Design by : Ernest Adams

Download or read book Fundamentals of Action and Arcade Game Design written by Ernest Adams and published by New Riders. This book was released on 2014-03-11 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Adventure Quest

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Author :
Publisher :
ISBN 13 : 9780991108213
Total Pages : 200 pages
Book Rating : 4.1/5 (82 download)

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Book Synopsis Adventure Quest by : Aaron Pirnack

Download or read book Adventure Quest written by Aaron Pirnack and published by . This book was released on 2013-11-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be the hero of a mythic quest! Simple and scalable rules, nearly unlimited character options, and fast-paced play make Adventure Quest excellent for roleplaying hobbyists, experiential learning, and youth programs. This book has all the standard powers, paths, gear, and rules for an exciting adventure. For the experiential education facilitator or camp director, this game is a fun tool that develops the 21st century skills of decision-making, critical thinking, communication, teamwork, and self-efficacy. For the gamer/hobbyist, Adventure Quest is an inspired re-imagining of fantasy roleplaying that features an intuitive, low-math combat system and infinitely customizable character options. For tabletop gaming, download a free translation guide at www.RenaissanceAdventures.com. For the therapist, this interactive storytelling game motivates participants to greater collaboration and engagement.

Write Your Way into Animation and Games

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Publisher : Taylor & Francis
ISBN 13 : 1136131493
Total Pages : 408 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Write Your Way into Animation and Games by : Christy Marx

Download or read book Write Your Way into Animation and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Classical Antiquity in Video Games

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350066656
Total Pages : 297 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Classical Antiquity in Video Games by : Christian Rollinger

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Science Fiction Video Games

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Publisher : CRC Press
ISBN 13 : 1482203898
Total Pages : 528 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Interactive Dramaturgies

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540442066
Total Pages : 290 pages
Book Rating : 4.4/5 (42 download)

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Book Synopsis Interactive Dramaturgies by : Heide Hagebölling

Download or read book Interactive Dramaturgies written by Heide Hagebölling and published by Springer Science & Business Media. This book was released on 2004 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive media require new forms of dramaturgy. Heide Hagebölling develops a new understanding of dramaturgy, "Interactive Dramaturgy", which goes beyond interactive storytelling. Contributions by international multimedia authors, designers, and artists outline concepts and strategies for multimedia productions. These outstanding example projects cover various genres: culture, museum, TV, and education. Interactive media are complex and have multiple dimensions. A linear dramaturgy, therefore, no longer holds. The global connection via Internet fosters further dimensions of exchange and competition. Interactive dramaturgies define rules, transition points, and dimensions of multi-user environments. Multimedia, real and virtual elements must be carefully integrated within applications or installations. Interactive dramaturgies help design and create environments and content that lead to immersion, active exploration, and knowledge acquisition, and that motivate users to repeated visits.

WORLD DESIGN FOR 2D ACTION ADVENTURES.

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Author :
Publisher :
ISBN 13 : 9781032579979
Total Pages : 0 pages
Book Rating : 4.5/5 (799 download)

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Book Synopsis WORLD DESIGN FOR 2D ACTION ADVENTURES. by : CHRISTOPHER W. TOTTEN

Download or read book WORLD DESIGN FOR 2D ACTION ADVENTURES. written by CHRISTOPHER W. TOTTEN and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: