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Abstract Patterns Designs
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Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.
Book Synopsis Twentieth-Century Pattern Design by : Lesley Jackson
Download or read book Twentieth-Century Pattern Design written by Lesley Jackson and published by Princeton Architectural Press. This book was released on 2007-02-08 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Twentieth-Century Pattern Design combines photographs - including many newly published images - with soundly researched text, creating an essential resource for enthusiasts and historians of modern design. The book also serves as a creative sourcebook for students and designers, inspiring new flights of fancy in pattern design."--Jacket.
Book Synopsis Abstract Design and How to Create It by : Amor Fenn
Download or read book Abstract Design and How to Create It written by Amor Fenn and published by Courier Corporation. This book was released on 2012-04-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Profusely illustrated guide covers geometric basis of design, implements and their use, borders, textile patterns, nature study, and treatment. Over 380 illustrations include historical examples from many cultures and periods.
Book Synopsis Abstract Pattern Illustrations for Textile Printing by : K. Murugesh Babu
Download or read book Abstract Pattern Illustrations for Textile Printing written by K. Murugesh Babu and published by Springer Nature. This book was released on 2021-11-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for textile designers, fashion designers, and for those interested in the integration of graphic design with textile surface printing. The book discusses how abstract graphic designs with intense color palette range work on different types of fabrics, will be beneficial for designers. The book provides beautiful illustrations of abstract designs that can be used directly for textile printing and also acts as inspiration (or motivation) for development of new designs. Abstract designs represent an accurate depiction of a visual reality and uses shapes, colors and forms to achieve its effect. This book provides illustrations that show the importance of color and color combinations with bright, warm and dull colors. The book presents flawless illustrations with great harmony between the diverse shapes and overall color combinations. All the illustrations in this book are explained briefly. The illustrations can also be used in other areas like wall paper design, packaging design, ceramic design and many more.
Download or read book Zenspirations written by Joanne Fink and published by Fox Chapel Publishing. This book was released on 2014-02-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Patterning is fun, easy and relaxing. It is a great way to add interest and texture to any design. Whether you like to journal, draw, doodle, design, or craft, you'll find a world of inspiration here. These decorative borders, frames, shapes, and alphabets will appeal to a spectrum of tastes and styles.
Book Synopsis Spring 5 Design Patterns by : , Dinesh Rajput
Download or read book Spring 5 Design Patterns written by , Dinesh Rajput and published by Packt Publishing Ltd. This book was released on 2017-10-06 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn various design patterns and best practices in Spring 5 and use them to solve common design problems. About This Book Explore best practices for designing an application Manage your code easily with Spring's Dependency Injection pattern Understand the benefits that the right design patterns can offer your toolkit Who This Book Is For This book is for developers who would like to use design patterns to address common problems while designing an app using the Spring Framework and Reactive Programming approach. A basic knowledge of the Spring Framework and Java is assumed. What You Will Learn Develop applications using dependency injection patterns Learn best practices to design enterprise applications Explore Aspect-Oriented Programming relating to transactions, security, and caching. Build web applications using traditional Spring MVC patterns Learn to configure Spring using XML, annotations, and Java. Implement caching to improve application performance. Understand concurrency and handle multiple connections inside a web server. Utilizing Reactive Programming Pattern to build Reactive web applications. In Detail Design patterns help speed up the development process by offering well tested and proven solutions to common problems. These patterns coupled with the Spring framework offer tremendous improvements in the development process. The book begins with an overview of Spring Framework 5.0 and design patterns. You will understand the Dependency Injection pattern, which is the main principle behind the decoupling process that Spring performs, thus making it easier to manage your code. You will learn how GoF patterns can be used in Application Design. You will then learn to use Proxy patterns in Aspect Oriented Programming and remoting. Moving on, you will understand the JDBC template patterns and their use in abstracting database access. Then, you will be introduced to MVC patterns to build Reactive web applications. Finally, you will move on to more advanced topics such as Reactive streams and Concurrency. At the end of this book, you will be well equipped to develop efficient enterprise applications using Spring 5 with common design patterns Style and approach The book takes a pragmatic approach, showing various design patterns and best-practice considerations, including the Reactive programming approach with the Spring 5 Framework and ways to solve common development and design problems for enterprise applications.
Book Synopsis Pattern-oriented Analysis and Design by : Sherif M. Yacoub
Download or read book Pattern-oriented Analysis and Design written by Sherif M. Yacoub and published by Addison-Wesley Professional. This book was released on 2004 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Exploit the significant power of design patterns and make better design decisions with the proven POAD methodology - Improve software quality and reliability while reducing costs and maintenance efforts - Practical case studies and illustrative examples help the reader manage the complexity of software development
Book Synopsis Head First Design Patterns by : Eric Freeman
Download or read book Head First Design Patterns written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2004-10-25 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.
Book Synopsis Learning JavaScript Design Patterns by : Addy Osmani
Download or read book Learning JavaScript Design Patterns written by Addy Osmani and published by "O'Reilly Media, Inc.". This book was released on 2012-07-08 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Learning JavaScript Design Patterns, you’ll learn how to write beautiful, structured, and maintainable JavaScript by applying classical and modern design patterns to the language. If you want to keep your code efficient, more manageable, and up-to-date with the latest best practices, this book is for you. Explore many popular design patterns, including Modules, Observers, Facades, and Mediators. Learn how modern architectural patterns—such as MVC, MVP, and MVVM—are useful from the perspective of a modern web application developer. This book also walks experienced JavaScript developers through modern module formats, how to namespace code effectively, and other essential topics. Learn the structure of design patterns and how they are written Understand different pattern categories, including creational, structural, and behavioral Walk through more than 20 classical and modern design patterns in JavaScript Use several options for writing modular code—including the Module pattern, Asyncronous Module Definition (AMD), and CommonJS Discover design patterns implemented in the jQuery library Learn popular design patterns for writing maintainable jQuery plug-ins "This book should be in every JavaScript developer’s hands. It’s the go-to book on JavaScript patterns that will be read and referenced many times in the future."—Andrée Hansson, Lead Front-End Developer, presis!
Book Synopsis ECOOP '93 - Object-Oriented Programming by : Oscar M. Nierstrasz
Download or read book ECOOP '93 - Object-Oriented Programming written by Oscar M. Nierstrasz and published by Springer. This book was released on 2003-05-16 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is now more than twenty-five years since object-oriented programming was “inve- ed” (actually, more than thirty years since work on Simula started), but, by all accounts, it would appear as if object-oriented technology has only been “discovered” in the past ten years! When the first European Conference on Object-Oriented Programming was held in Paris in 1987, I think it was generally assumed that Object-Oriented Progr- ming, like Structured Programming, would quickly enter the vernacular, and that a c- ference on the subject would rapidly become superfluous. On the contrary, the range and impact of object-oriented approaches and methods continues to expand, and, - spite the inevitable oversell and hype, object-oriented technology has reached a level of scientific maturity that few could have foreseen ten years ago. Object-oriented technology also cuts across scientific cultural boundaries like p- haps no other field of computer science, as object-oriented concepts can be applied to virtually all the other areas and affect virtually all aspects of the software life cycle. (So, in retrospect, emphasizing just Programming in the name of the conference was perhaps somewhat short-sighted, but at least the acronym is pronounceable and easy to rem- ber!) This year’s ECOOP attracted 146 submissions from around the world - making the selection process even tougher than usual. The selected papers range in topic from programming language and database issues to analysis and design and reuse, and from experience reports to theoretical contributions.
Book Synopsis Advanced ActionScript with Design Patterns by : Joey Lott
Download or read book Advanced ActionScript with Design Patterns written by Joey Lott and published by Adobe Press. This book was released on 2006 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. Table of Contents: Part I - Successful Projects 1. How to Design Applications 2. Programming to Interfaces Part II - Patterns 3. MVC 4. Singleton 5. Factory (Abstract Factory and Factory Method) 6. Proxy 7. Iterator 8. Composite 9. Decorator 10. Command 11. Memento 12. State Part III - Advanced ActionScript Topics 13. Working with Events 14. Sending and Loading Data 15. E4X (XML) 16. Regular Expressions
Book Synopsis Elemental Design Patterns by : Jason McC. Smith
Download or read book Elemental Design Patterns written by Jason McC. Smith and published by Addison-Wesley. This book was released on 2012-03-23 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2012 Jolt Award Finalist! Even experienced software professionals find it difficult to apply patterns in ways that deliver substantial value to their organizations. In Elemental Design Patterns, Jason McC. Smith addresses this problem head-on, helping developers harness the true power of patterns, map them to real software implementations more cleanly and directly, and achieve far better results. Part tutorial, part example-rich cookbook, this resource will help developers, designers, architects, and analysts successfully use patterns with a wide variety of languages, environments, and problem domains. Every bit as important, it will give them a deeper appreciation for the work they’ve chosen to pursue. Smith presents the crucial missing link that patterns practitioners have needed: a foundational collection of simple core patterns that are broken down to their core elements. If you work in software, you may already be using some of these elemental design patterns every day. Presenting them in a comprehensive methodology for the first time, Smith names them, describes them, explains their importance, helps you compare and choose among them, and offers a framework for using them together. He also introduces an innovative Pattern Instance Notation diagramming system that makes it easier to work with patterns at many levels of granularity, regardless of your goals or role. If you’re new to patterns, this example-rich approach will help you master them piece by piece, logically and intuitively. If you’re an experienced patterns practitioner, Smith follows the Gang of Four format you’re already familiar with, explains how his elemental patterns can be composed into conventional design patterns, and introduces highly productive new ways to apply ideas you’ve already encountered. No matter what your level of experience, this infinitely practical book will help you transform abstract patterns into high-value solutions.
Book Synopsis Design Patterns for Embedded Systems in C by : Bruce Powel Douglass
Download or read book Design Patterns for Embedded Systems in C written by Bruce Powel Douglass and published by Elsevier. This book was released on 2010-11-03 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . - Design Patterns within these pages are immediately applicable to your project - Addresses embedded system design concerns such as concurrency, communication, and memory usage - Examples contain ANSI C for ease of use with C programming code
Book Synopsis Head First Design Patterns by : Eric Freeman
Download or read book Head First Design Patterns written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2004-10-25 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
Book Synopsis ActionScript 3.0 Design Patterns by : William Sanders
Download or read book ActionScript 3.0 Design Patterns written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-07-16 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
Book Synopsis Design Patterns Explained by : Alan Shalloway
Download or read book Design Patterns Explained written by Alan Shalloway and published by Pearson Education. This book was released on 2004-10-12 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Book Synopsis A Design Pattern Oriented Programming Environment by : Normen Seemann
Download or read book A Design Pattern Oriented Programming Environment written by Normen Seemann and published by diplom.de. This book was released on 2014-04-01 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Einleitung: Diese Diplomarbeit ist zusammen mit der Diplomarbeit Entwicklung einer patternorientierten Programmiersprache und eines dazugehörigen Compilers von S. Bünnig (Best.Nr. 29011914) die Grundlage für die Studienarbeit Patternorientierte Programmierung am Anwendungsbeispiel von N. Seemann und S. Bünnig (Best.Nr. 29011913). Ein Entwurfsmuster beschreibt ein in unserer Umwelt beständig wiederkehrendes Problem und erläutert den Kern der Lösung für dieses Problem, so dass diese Lösung beliebig oft anwendbar ist, ohne dass man sie jemals ein zweites Mal gleich ausführen muss. Das Ziel dieser Arbeit besteht nun darin, diesen abstrakten Grundgedanken auf dem Gebiet der Softwareentwicklung formal in einem Programmiermodell zu fassen, das Entwurfsmuster und damit verbundene Konzepte direkt unterstützt und als Erweiterung des objektorientierten Programmiermodells verstanden werden kann. Im Anschluss daran wird ein Sprachentwurf für eine sogenannte patternorientierte Programmiersprache vorgestellt, die es ermöglichen soll, Entwurfsmuster zu implementieren und wiederzuverwenden. Abstract: The development of large scale software systems in a systematic way is still a challenging task in software engineering. The use of structural, modular and object oriented programming techniques and environments have proven to be powerful and reliable for the creation of correct, reusable and maintainable software. Specifically, the object oriented programming model has improved the quality of software by providing structures for better support of abstraction, encapsulation and reusability. In recent years, these properties have become more important since hardware and software systems have grown bigger and more complex. Also, customers have made higher requirements an the quality of software. Object oriented programming languages like Eiffel, Smalltalk or C++ provide basic facilities for network programming, database access, etc. in form of class libraries which exploit these concepts. This helps developers concentrate an the solving of the actual problems, without having to spend time an reinventing already implemented solutions to common problems. The object-oriented paradigm primarily involve objects. These usually represent abstractions of real world entities. Objects are typically defined by classes in programming languages. Classes representing different entities may be related to each other in several different ways. These normally [...]