Beginning 3D Game Development with Unity

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Publisher : Apress
ISBN 13 : 1430234237
Total Pages : 985 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning 3D Game Development with Unity by : Sue Blackman

Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Pursuit of Unity

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Publisher : Univ of North Carolina Press
ISBN 13 : 0807899259
Total Pages : 407 pages
Book Rating : 4.8/5 (78 download)

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Book Synopsis Pursuit of Unity by : Michael Perman

Download or read book Pursuit of Unity written by Michael Perman and published by Univ of North Carolina Press. This book was released on 2010-01-01 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Pursuit of Unity, Michael Perman presents a comprehensive analysis of the South's political history. In the 1800s, the region endured almost continuous political crisis--nullification, secession, Reconstruction, the Populist revolt, and disfranchisement. For most of the twentieth century, the region was dominated by a one-party system, the "Solid South," that ensured both political unity internally and political influence in Washington. But in both centuries, the South suffered from the noncompetitive, one-party politics that differentiated it from the rest of the country. Since the passage of the Voting Rights Act in 1965, Perman argues, the South's political distinctiveness has come to an end, as has its pursuit of unity.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Pro Unity Game Development with C#

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Publisher : Apress
ISBN 13 : 1430267453
Total Pages : 335 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Unity Game Development with C# by : Alan Thorn

Download or read book Pro Unity Game Development with C# written by Alan Thorn and published by Apress. This book was released on 2014-05-29 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

Unity Game Development Blueprints

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783553669
Total Pages : 452 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Unity Game Development Blueprints by : John P. Doran

Download or read book Unity Game Development Blueprints written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2014-11-11 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.

Hands-On Unity 2020 Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838647600
Total Pages : 581 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Hands-On Unity 2020 Game Development by : Nicolas Alejandro Borromeo

Download or read book Hands-On Unity 2020 Game Development written by Nicolas Alejandro Borromeo and published by Packt Publishing Ltd. This book was released on 2020-07-29 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build immersive game experiences using the new Unity 2020 features with this practical guide Key FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unity’s AR FoundationBook Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learnWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to increase graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineImplement game artificial intelligence (AI) to control character behaviorDetect and fix optimization issues using profilers and batchingWho this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.

Mastering UI Development with Unity

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787288439
Total Pages : 459 pages
Book Rating : 4.7/5 (872 download)

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Book Synopsis Mastering UI Development with Unity by : Ashley Godbold

Download or read book Mastering UI Development with Unity written by Ashley Godbold and published by Packt Publishing Ltd. This book was released on 2018-04-30 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. Key Features Develop a game UI with both technical and aesthetic considerations Use all the UI elements provided by Unity's UI system Step-by-step examples of creating user interface components in the top game genres Book Description A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes. What you will learn Design principles and patterns for laying out elements in your UI Techniques that allow your UI to scale appropriately in different resolutions How to use automatic layouts to streamline your UI building process Properties of the Event System and how to appropriately hook events to your UI elements Access the components and properties of UI elements via code Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro Develop key UI components that are popularly used in multiple game genres Add visual flare to user interfaces with the use of animation and particle effects Create a UI that displays in the Screen Space as well as World Space Who this book is for This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.

Hands-On Unity 2021 Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801077282
Total Pages : 710 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Hands-On Unity 2021 Game Development by : Nicolas Alejandro Borromeo

Download or read book Hands-On Unity 2021 Game Development written by Nicolas Alejandro Borromeo and published by Packt Publishing Ltd. This book was released on 2021-08-20 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Unity 4.x Game Development by Example Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 184969527X
Total Pages : 913 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity 4.x Game Development by Example Beginner's Guide by : Ryan Henson Creighton

Download or read book Unity 4.x Game Development by Example Beginner's Guide written by Ryan Henson Creighton and published by Packt Publishing Ltd. This book was released on 2013-12-26 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Game Development Patterns with Unity 2021

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Publisher : Packt Publishing Ltd
ISBN 13 : 180020843X
Total Pages : 232 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Game Development Patterns with Unity 2021 by : David Baron

Download or read book Game Development Patterns with Unity 2021 written by David Baron and published by Packt Publishing Ltd. This book was released on 2021-07-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

The Story of Unity

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Publisher : Unity House
ISBN 13 : 9780871593207
Total Pages : 0 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Story of Unity by : James Dillet Freeman

Download or read book The Story of Unity written by James Dillet Freeman and published by Unity House. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition includes the original fifteen chapters relating the life and teachings of Charles and Myrtle Fillmore, founders of the Unity movement. Photographs and a chronology have been added to further enhance the text.

3D Game Development with Unity

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Publisher : CRC Press
ISBN 13 : 9780367349189
Total Pages : 398 pages
Book Rating : 4.3/5 (491 download)

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Book Synopsis 3D Game Development with Unity by : Franz Lanzinger

Download or read book 3D Game Development with Unity written by Franz Lanzinger and published by CRC Press. This book was released on 2022 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced.

The Platonist, ed. by T. M. Johnson

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Publisher :
ISBN 13 :
Total Pages : 240 pages
Book Rating : 4.R/5 (5 download)

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Book Synopsis The Platonist, ed. by T. M. Johnson by : Thomas Moore Johnson

Download or read book The Platonist, ed. by T. M. Johnson written by Thomas Moore Johnson and published by . This book was released on 1884 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sola Scriptura

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Publisher : Wipf and Stock Publishers
ISBN 13 : 1579107982
Total Pages : 261 pages
Book Rating : 4.5/5 (791 download)

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Book Synopsis Sola Scriptura by : Sidney Greidanus

Download or read book Sola Scriptura written by Sidney Greidanus and published by Wipf and Stock Publishers. This book was released on 2001-10-31 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deals with a key question every pastor faces nearly every week in preparing sermons. That question concerns the appropriate manner of treating the historical material of the Scriptures. In the history of the Christian Church this material has often served as the basis for moral lessonsÓ or intellectual truths.Ó This study presents a careful analysis of the way in which this age-old controversy surfaced in the revival of redemptive-historical theology in the Reformed churches in Holland between the two world wars. It also presents the basis for a fresh approach and is thus exceedingly helpful for both pastors and students.

A History of Japanese Literature, Volume 3

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Publisher : Princeton University Press
ISBN 13 : 1400861829
Total Pages : 678 pages
Book Rating : 4.4/5 (8 download)

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Book Synopsis A History of Japanese Literature, Volume 3 by : Jin'ichi Konishi

Download or read book A History of Japanese Literature, Volume 3 written by Jin'ichi Konishi and published by Princeton University Press. This book was released on 2014-07-14 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this third of five volumes tracing the history of Japanese literature through Mishima Yukio, Jin'ichi Konishi portrays the high medieval period. Here he continues to examine the influence of Chinese literature on Japanese writers, addressing in particular reactions to Sung ideas, Zen Buddhism, and the ideal of literary vocation, michi. This volume focuses on three areas in which Konishi has long made distinctive contributions: court poetry (waka), featuring twelfth-and thirteenth-century works, especially those of Fujiwara Teika (1162-1241); standard linked poetry (renga), from its inception to its full harvest in the work of Sogi (1421-1502); and the theatrical form noh, including the work of Zeami (ca. 1365-1443) and Komparu Zenchiku (1405-?). The author also considers prose narrative and popular song. Originally published in 1991. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

The Idea of History

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Publisher :
ISBN 13 : 0192853066
Total Pages : 566 pages
Book Rating : 4.1/5 (928 download)

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Book Synopsis The Idea of History by : Robin George Collingwood

Download or read book The Idea of History written by Robin George Collingwood and published by . This book was released on 1993 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Idea of History is the best-known work of the great Oxford philosopher, historian, and archaeologist R.G. Collingwood. It was originally published posthumously in 1946, having been mainly reconstructed from Collingwood's manuscripts, many of which are now lost. This important work examines how the idea of history has evolved from the time of Herodotus to the twentieth century, and offers Collingwood's own view of what history is. For this revised edition, Collingwood's most important lectures on the philosophy of history are published here for the first time. These texts have been prepared by Jan van der Dussen from manuscripts that have only recently become available. The lectures contain Collingwood's first comprehensive statement of his philosophy of history; they are therefore essential for a full understanding of his thought, and in particular for a correct interpretation of The Idea of History itself. Van der Dussen contributes a substantial introduction in which he explains the background to this new edition and surveys the scholarship of the last fifty years.

Memoirs of John Napier of Merchiston

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Publisher :
ISBN 13 :
Total Pages : 594 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Memoirs of John Napier of Merchiston by : Mark Napier

Download or read book Memoirs of John Napier of Merchiston written by Mark Napier and published by . This book was released on 1834 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: