A Hitchhiker's Guide to Virtual Reality

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Author :
Publisher : CRC Press
ISBN 13 : 1568814771
Total Pages : 602 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis A Hitchhiker's Guide to Virtual Reality by : Karen McMenemy

Download or read book A Hitchhiker's Guide to Virtual Reality written by Karen McMenemy and published by CRC Press. This book was released on 2007-07-25 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.

The Hitchhiker's Guide to Virtual Reality

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.6/5 (433 download)

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Book Synopsis The Hitchhiker's Guide to Virtual Reality by : Mfon Akpan

Download or read book The Hitchhiker's Guide to Virtual Reality written by Mfon Akpan and published by Independently Published. This book was released on 2020-07 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book Synopsis The purpose of this book is to give educators-K-12 and university professors-a practical and tactical method for using virtual reality in the classroom. I want educators to understand why it is important for students to be exposed to virtual reality, even if they're not able to use virtual reality in the form of headsets or other accessible technological hardware. Students can understand, comprehend, and touch the technology with their minds and in their hearts, which will allow them to transition to using it in its ever-evolving forms. Technology is changing continuously and at a faster pace than we can ever keep up with. The current forms of virtual reality will not be the same which students will see when they get into high school or graduate from college. When we think about students as they move through the education process, it is imperative that we make sure they are exposed to technological understanding so they will be able to use technology in the future and lower the shock to the system. The reason I say "shock to the system" is because there may be students who have no idea that this technology exists. By being exposed to it and understanding it in the classroom, they will greatly enhance their learning journey. As educators, we owe it to them to expose them to technology and give them as many tools as possible.

The Re-Emergence of Virtual Reality

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Author :
Publisher : Routledge
ISBN 13 : 1351009303
Total Pages : 112 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Re-Emergence of Virtual Reality by : Leighton Evans

Download or read book The Re-Emergence of Virtual Reality written by Leighton Evans and published by Routledge. This book was released on 2018-10-22 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

Immersive Learning

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1475857950
Total Pages : 171 pages
Book Rating : 4.4/5 (758 download)

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Book Synopsis Immersive Learning by : Craig Frehlich

Download or read book Immersive Learning written by Craig Frehlich and published by Rowman & Littlefield. This book was released on 2020-09-10 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Practical Augmented Reality

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134094352
Total Pages : 595 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Practical Augmented Reality by : Steve Aukstakalnis

Download or read book Practical Augmented Reality written by Steve Aukstakalnis and published by Addison-Wesley Professional. This book was released on 2016-09-08 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

New Realities in Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1351727435
Total Pages : 565 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis New Realities in Audio by : Stephan Schütze

Download or read book New Realities in Audio written by Stephan Schütze and published by CRC Press. This book was released on 2018-01-29 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.

The Hitchhiker's Guide to Python

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491933224
Total Pages : 338 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis The Hitchhiker's Guide to Python by : Kenneth Reitz

Download or read book The Hitchhiker's Guide to Python written by Kenneth Reitz and published by "O'Reilly Media, Inc.". This book was released on 2016-08-30 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Hitchhiker's Guide to Python takes the journeyman Pythonista to true expertise. More than any other language, Python was created with the philosophy of simplicity and parsimony. Now 25 years old, Python has become the primary or secondary language (after SQL) for many business users. With popularity comes diversity—and possibly dilution. This guide, collaboratively written by over a hundred members of the Python community, describes best practices currently used by package and application developers. Unlike other books for this audience, The Hitchhiker’s Guide is light on reusable code and heavier on design philosophy, directing the reader to excellent sources that already exist.

Absolute Beginner's Guide to Virtual Reality

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Author :
Publisher :
ISBN 13 : 9780672307010
Total Pages : 350 pages
Book Rating : 4.3/5 (7 download)

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Book Synopsis Absolute Beginner's Guide to Virtual Reality by : Ron Wodaski

Download or read book Absolute Beginner's Guide to Virtual Reality written by Ron Wodaski and published by . This book was released on 1995-01-01 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beginner's guide is a step-by-step tutorial that assumes no knowledge about virtual reality. The book focuses on three areas: virtual reality concepts, virtual reality in games, and hands-on experience with virtual reality products. The focus will be on short, fast-paced chapters with illustrations on (virtually) every page.

Unreal Engine Virtual Reality Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789615046
Total Pages : 175 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Unreal Engine Virtual Reality Quick Start Guide by : Jessica Plowman

Download or read book Unreal Engine Virtual Reality Quick Start Guide written by Jessica Plowman and published by Packt Publishing Ltd. This book was released on 2019-02-27 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Multimedia and Virtual Reality Engineering

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Author :
Publisher : Butterworth-Heinemann
ISBN 13 : 9780750629874
Total Pages : 328 pages
Book Rating : 4.6/5 (298 download)

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Book Synopsis Multimedia and Virtual Reality Engineering by : Richard Brice

Download or read book Multimedia and Virtual Reality Engineering written by Richard Brice and published by Butterworth-Heinemann. This book was released on 1997-10-17 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Virtual Reality Insider

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Author :
Publisher :
ISBN 13 : 9780990999928
Total Pages : 194 pages
Book Rating : 4.9/5 (999 download)

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Book Synopsis Virtual Reality Insider by : Sky Nite

Download or read book Virtual Reality Insider written by Sky Nite and published by . This book was released on 2014-11-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is as explosive a technology as the Internet! Are you working in the VR industry, or curious to find out more about it? VR Insider is an overview and guidebook for consumer virtual reality. For the industry veteran, it is the perfect book to stir up new ideas and see how the big picture fits together. For newcomers to VR, it is the fastest way to catch up on what is happening and figure out how to apply your skills. Affordable virtual reality hardware finally exists, and this book will help you create its content! Best of all, this book is readable in 1-2 hours! 2nd Edition Update: A lot has changed in the 10 months since this book was published. This second edition adds 24 pages of new content, updating the information to the latest developments in VR, and incorporating the author's experience starting a VR content company. The time for VR is now!

The VR Book

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Author :
Publisher : Morgan & Claypool
ISBN 13 : 1970001143
Total Pages : 523 pages
Book Rating : 4.9/5 (7 download)

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Book Synopsis The VR Book by : Jason Jerald

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

The Complete Guide to VR & 360 Photography

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Author :
Publisher : Hachette UK
ISBN 13 : 1781576467
Total Pages : 160 pages
Book Rating : 4.7/5 (815 download)

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Book Synopsis The Complete Guide to VR & 360 Photography by : Jonathan Tustain

Download or read book The Complete Guide to VR & 360 Photography written by Jonathan Tustain and published by Hachette UK. This book was released on 2018-08-09 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and exploring the world using it.

Handbook of Research on the Interplay Between Service Quality and Customer Delight

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Author :
Publisher : IGI Global
ISBN 13 : 1668458551
Total Pages : 462 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Handbook of Research on the Interplay Between Service Quality and Customer Delight by : Sarma, Sarmistha

Download or read book Handbook of Research on the Interplay Between Service Quality and Customer Delight written by Sarma, Sarmistha and published by IGI Global. This book was released on 2023-01-31 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research in the field of service quality and consumer behavior has developed in many dimensions in the past decade. A number of models have been developed to determine the factors leading to satisfaction; however, within the past few years, scholars have proved that satisfaction is not sufficient to leave a strong mark in the minds of the customers. Service quality and customer delight have been the buzzwords in the business world in recent times as scholars have proven that customer delight is the key to customer retention. The Handbook of Research on the Interplay Between Service Quality and Customer Delight considers how companies around the world in a cross-cultural environment are dealing with service quality and customer delight and proposes a global outlook on the current trends, tactics, and opportunities. Covering key topics such as buyer funnels, consumer dissonance, and digital solutions, this reference work is ideal for business owners, managers, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.

Virtual Reality Technology

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111948572X
Total Pages : 464 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual Reality Technology by : Grigore C. Burdea

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

And Another Thing...

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Author :
Publisher : Hachette Books
ISBN 13 : 1401394809
Total Pages : 364 pages
Book Rating : 4.4/5 (13 download)

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Book Synopsis And Another Thing... by : Eoin Colfer

Download or read book And Another Thing... written by Eoin Colfer and published by Hachette Books. This book was released on 2009-10-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: And Another Thing ... will be the sixth novel in the now improbably named Hitchhiker's Guide to the Galaxy trilogy. Eight years after the death of its creator, Douglas Adams, the author's widow, Jane Belson, has given her approval for the project to be continued by the international number one bestselling children's writer, Eoin Colfer, author of the Artemis Fowl novels. Douglas Adams himself once said, 'I suspect at some point in the future I will write a sixth Hitchhiker book. Five seems to be a wrong kind of number, six is a better kind of number.' Belson said of Eoin Colfer, 'I love his books and could not think of a better person to transport Arthur, Zaphod and Marvin to pastures new.' Colfer, a fan of Hitchhiker since his schooldays, said, 'Being given the chance to write this book is like suddenly being offered the superpower of your choice. For years I have been finishing this incredible story in my head and now I have the opportunity to do it in the real world.' Prepare to be amazed...

Virtual Reality Cinema

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Author :
Publisher : Routledge
ISBN 13 : 1000341933
Total Pages : 274 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Virtual Reality Cinema by : Eric R. Williams

Download or read book Virtual Reality Cinema written by Eric R. Williams and published by Routledge. This book was released on 2021-02-17 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.