A Composer's Guide to Game Music

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Author :
Publisher : MIT Press
ISBN 13 : 0262534495
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Writing Interactive Music for Video Games

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Composing Music for Games

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Author :
Publisher : CRC Press
ISBN 13 : 1315318628
Total Pages : 582 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Composing Music for Games by : Chance Thomas

Download or read book Composing Music for Games written by Chance Thomas and published by CRC Press. This book was released on 2017-10-05 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

The Cambridge Companion to Video Game Music

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Publisher : Cambridge University Press
ISBN 13 : 1108473024
Total Pages : 483 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch

Download or read book The Cambridge Companion to Video Game Music written by Melanie Fritsch and published by Cambridge University Press. This book was released on 2021-04-29 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

The Game Audio Tutorial

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113612702X
Total Pages : 446 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

A Practical Guide to Becoming a Composer

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Author :
Publisher :
ISBN 13 :
Total Pages : 214 pages
Book Rating : 4.6/5 (439 download)

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Book Synopsis A Practical Guide to Becoming a Composer by : Arthur J Michaels

Download or read book A Practical Guide to Becoming a Composer written by Arthur J Michaels and published by . This book was released on 2020-06-23 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to become a better composer, advance your skills, and increase your creativity? This book can help you: Become a more skilled composer. Be a more prolific composer. Promote your work. Get your pieces performed. Publish your music. Even now, as a published, award-winning composer, if I saw this book, I'd buy it. That's because earning a high school diploma, a college degree, or even an advanced degree is a wonderful, promising achievement--I know. I did that. But the problem is: Diplomas and degrees don't guarantee that you know how to advance your skills and increase your output and success. Degrees don't ensure your continued success in today's complicated, competitive world. A degree doesn't guarantee success especially when you make major or even minor career changes. This book's huge amount of specifics makes it a valuable reference that you read, reread, and consult often. This book is a vital standalone guide for composers outside of formal learning circles and a practical supplement for composers who are studying or who have studied in classrooms. Because composing music is so varied with an enormous number of opportunities, a diverse, international group of 24 fellow composers contributed their ideas to this book. These composers work in different genres and styles. This book includes details of specific composer how-to skills, so composers and those who want to be composers get an intimate, unique view of the private professional procedures and practices of fellow composers--a perspective few composers ever see in one comprehensive source. Let this book's wealth of guidance, insights, and suggestions inspire you! Dive into this book and watch your skills, output, and success blossom!

The Game Music Handbook

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Author :
Publisher : Oxford University Press, USA
ISBN 13 : 0190938684
Total Pages : 297 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis The Game Music Handbook by : Noah Kellman

Download or read book The Game Music Handbook written by Noah Kellman and published by Oxford University Press, USA. This book was released on 2020 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

The Indispensable Composers

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Author :
Publisher :
ISBN 13 : 1594205930
Total Pages : 498 pages
Book Rating : 4.5/5 (942 download)

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Book Synopsis The Indispensable Composers by : Anthony Tommasini

Download or read book The Indispensable Composers written by Anthony Tommasini and published by . This book was released on 2018 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: The chief classical music critic of "The New York Times" explores the concept of greatness in relation to composers, considering elements of biography, influence, and shifting attitudes toward a composer's work over time.

Sound Play

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Publisher : Oxford University Press
ISBN 13 : 0199970009
Total Pages : 261 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis Sound Play by : William Cheng

Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014-03-05 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico

The Game Audio Strategy Guide

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Author :
Publisher : Routledge
ISBN 13 : 1351016415
Total Pages : 354 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz

Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Music Composition For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 9780470289938
Total Pages : 363 pages
Book Rating : 4.2/5 (899 download)

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Book Synopsis Music Composition For Dummies by : Scott Jarrett

Download or read book Music Composition For Dummies written by Scott Jarrett and published by John Wiley & Sons. This book was released on 2008-02-13 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to turn that haunting tune in your head into an awesome sound in your ear? You can! Music Composition For Dummies demystifies the process of composing music and writing songs. It guides you through every step of writing your own music, from choosing the right rhythm and tempo to creating melodies and chord progressions and working with instruments and voices. In this fun and practical guide, you’ll learn how to match keys and chords to the mood you want to convey, work a form without limiting your creativity, and hammer out a musical idea, even when your mind is drawing a blank. You’ll find out how to create popular songs, classically structured pieces, and even film, TV, and video game soundtracks. And, you’ll learn what you need to know about music composition software, including Finale, Sebelius, Pro Tools, and more. Discover how to: Preserve and organize your musical ideas Work with established chord progressions or create your own Develop great rhythms Select the right instruments Find melodies in your head, your instrument, and the world around you Use major and minor scales Work with modes and moods Build melodic motifs and phrases Use the circle of fifths to harmonize Write for multiple voices Make a demo recording Filled with creative exercises to build your composing skills, Music Composition for Dummies is the resource you need to get that melody out of your head and into the world.

Audio for Games

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 236 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Audio for Games by : Alexander Brandon

Download or read book Audio for Games written by Alexander Brandon and published by New Riders Publishing. This book was released on 2005 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

Dan Alexander Audio

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1538142023
Total Pages : 437 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Dan Alexander Audio by : Dan Alexander

Download or read book Dan Alexander Audio written by Dan Alexander and published by Rowman & Littlefield. This book was released on 2021-01-21 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dan Alexander Audio reveals the origins and history of vintage recording gear, told by the man who coined the term. It discusses the products of 22 manufacturers, illustrated with over 450 never-before-published photographs in full-color and reprints of original manufacturers’ sales brochures from the author’s collection. This book features: A list of over 7,500 pieces of vintage gear Dan Alexander sold from 1979 until 2000, including prices, serial numbers, and buyer A complete list of microphone types distributed by Telefunken from 1928 until 1980, including technical information on mics by Neumann, Akg, Schoeps, Rft, and Geffel A complete list of Trident A and B range console 40 pages on Neve modules and consoles Helios product information and photographs information sourced from Dick Swettenhams' personal sales binder.

Composing Digital Music For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1118068351
Total Pages : 384 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Composing Digital Music For Dummies by : Russell Dean Vines

Download or read book Composing Digital Music For Dummies written by Russell Dean Vines and published by John Wiley & Sons. This book was released on 2011-05-04 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yes, you can turn those great melodies and smokin’ grooves in your head into stunning digital music! And you don’t have to be a musical genius or a computer geek to do it! Composing Digital Music For Dummies shows you everything you need to know to compose great tunes using the hottest digital tools. This friendly, plain-English guide explains all of the digital music basics, including how to work with the latest hardware and software, use templates from the companion CD-ROM to make a quick start, build your first tune, and save it in different formats. You’ll also find out how to add instruments to your score, set tempos and keys, create chord symbols and show fretboards, add lyrics to your tune, and much more. Discover how to: Write and arrange digital music Determine what — if any — equipment you need Create your own ringtones and mp3s Compose with a MIDI controller, or a mouse Work with notation software Use keyboard shortcuts Publish your creations on the Internet Build your own tune from scratch Extract parts from your score for each instrument The companion CD-Rom also includes a demo of Sebelius 5, the most popular music notation software, as well as audio files for all music examples in the book. With this step-by-step guide and your computer, you’ll have everything you need to start writing, arranging, and publishing your own digital music — immediately! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

For the Love of Music

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Author :
Publisher : Knopf
ISBN 13 : 0525520651
Total Pages : 225 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis For the Love of Music by : John Mauceri

Download or read book For the Love of Music written by John Mauceri and published by Knopf. This book was released on 2019 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a lifetime of experience, profound knowledge and understanding, and heartwarming appreciation, an internationally celebrated conductor and teacher answers the questions: Why should I listen to classical music? How can I get the most from the listening experience? A protégé of Leonard Bernstein--his colleague for eighteen years--and an eminent conductor who has toured and recorded all over the world, John Mauceri helps us to reap the joys and pleasures classical music has to offer. Briefly, we learn the way a musical tradition born in ancient Greece, embraced by the Roman Empire, and subsequently nurtured by influences from across the globe, gave shape to the classical music that came to be embraced by cultures from Japan to Bolivia. Then Mauceri examines the music itself, helping us understand what it is we hear when we listen to classical music: how, by a kind of sonic metaphor, it expresses the deepest recesses of human feeling and emotion; how each piece bears the traces of its history; how the concert experience--a unique one each and every time--allows us to discover music anew. Unpretentious, graceful, instructive, this is a book for the aficionado, the novice, and anyone looking to have the love of music fired within them.

Music Business Handbook and Career Guide

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Author :
Publisher : SAGE Publications
ISBN 13 : 1506303145
Total Pages : 822 pages
Book Rating : 4.5/5 (63 download)

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Book Synopsis Music Business Handbook and Career Guide by : David Baskerville

Download or read book Music Business Handbook and Career Guide written by David Baskerville and published by SAGE Publications. This book was released on 2015-12-23 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: This powerhouse best-selling text remains the most comprehensive, up-to-date guide to the music industry. The breadth of coverage that Music Business Handbook and Career Guide, Eleventh Edition offers surpasses any other resource available. Readers new to the music business and seasoned professionals alike will find David Baskerville and Tim Baskerville’s handbook an indispensable resource, regardless of their specialty within the music field. This text is ideal for introductory courses such as Introduction to the Music Business, Music and Media, and Music Business Foundations as well as more specialized courses such as the record industry, music careers, artist management, and more. The fully updated Eleventh Edition includes coverage of key topics such as copyright, licensing, songwriting, concert venues, and the entrepreneurial musician. Uniquely, it provides career-planning insights on dozens of job categories in the diverse music industry.

Music for New Media

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Author :
Publisher : Berklee PressPublications
ISBN 13 : 9780876390641
Total Pages : 216 pages
Book Rating : 4.3/5 (96 download)

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Book Synopsis Music for New Media by : Paul Hoffert

Download or read book Music for New Media written by Paul Hoffert and published by Berklee PressPublications. This book was released on 2007-01-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.