A Completely Different Game

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Author :
Publisher : PublicAffairs
ISBN 13 : 154170536X
Total Pages : 215 pages
Book Rating : 4.5/5 (417 download)

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Book Synopsis A Completely Different Game by : Emma Hayes

Download or read book A Completely Different Game written by Emma Hayes and published by PublicAffairs. This book was released on 2024-07-23 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the head coach of the United States Women’s National Team and legendary coach of Chelsea FC comes a book of hard-won lessons for leading a team to success on and off the field Few places will test your leadership skills more than the global soccer stage. For more than twenty years, Emma Hayes has led her teams to championship after championship, coaching her players through personal and professional setbacks, and becoming a powerful advocate for women in sports. Available for the first time in print, A Completely Different Game shares Hayes’s inspirational, innately human approach to fulfilling the potential of those around her. Beginning with her upbringing in Camden and ending with her move to the US National Team, Hayes takes us through the events that shaped her and the critical leadership lessons she learned along the way. She also lays bare the difficulties that came with managing a women’s sports team in an industry designed for and catered to men, and makes a clear, actionable, and urgent call for equity in sports. Generous, authoritative, and grounded in lived experience, A Completely Different Game will help you lead with heart, strength, and authenticity no matter what challenge you’re facing.

Finite and Infinite Games

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Publisher : Simon and Schuster
ISBN 13 : 1451657293
Total Pages : 155 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Finite and Infinite Games by : James Carse

Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

A Whole Different Ball Game

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Author :
Publisher : Touchstone
ISBN 13 :
Total Pages : 460 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis A Whole Different Ball Game by : Marvin Miller

Download or read book A Whole Different Ball Game written by Marvin Miller and published by Touchstone. This book was released on 1992 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: A whole different ball game: the sport and business of baseball.

Fair Play

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Publisher : Penguin
ISBN 13 : 0525541942
Total Pages : 385 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Fair Play by : Eve Rodsky

Download or read book Fair Play written by Eve Rodsky and published by Penguin. This book was released on 2021-01-05 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Rules of Play

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Author :
Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Better Game Characters by Design

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Author :
Publisher : CRC Press
ISBN 13 : 1000688860
Total Pages : 443 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Better Game Characters by Design by : Katherine Isbister

Download or read book Better Game Characters by Design written by Katherine Isbister and published by CRC Press. This book was released on 2022-04-29 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Games

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Publisher : Oxford University Press, USA
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.1/5 (9 download)

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Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Reiki - A Complete Guide

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Author :
Publisher : Lulu.com
ISBN 13 : 0955967872
Total Pages : 206 pages
Book Rating : 4.9/5 (559 download)

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Book Synopsis Reiki - A Complete Guide by : Adrian Holland

Download or read book Reiki - A Complete Guide written by Adrian Holland and published by Lulu.com. This book was released on 2012 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Win Your Next Soccer Game and Coaching Very Young Soccer Players

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Author :
Publisher : Trafford Publishing
ISBN 13 : 1412227135
Total Pages : 310 pages
Book Rating : 4.4/5 (122 download)

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Book Synopsis How to Win Your Next Soccer Game and Coaching Very Young Soccer Players by :

Download or read book How to Win Your Next Soccer Game and Coaching Very Young Soccer Players written by and published by Trafford Publishing. This book was released on with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing to Win

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Author :
Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Arcadia

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Publisher : Macmillan
ISBN 13 : 0571169341
Total Pages : 115 pages
Book Rating : 4.5/5 (711 download)

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Book Synopsis Arcadia by : Tom Stoppard

Download or read book Arcadia written by Tom Stoppard and published by Macmillan. This book was released on 1993 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: This play takes readers back and forth between the 19th and 20th centuries. Set in a large country house in Derbyshire, a cast of characters from each century play out their respective dramas.

Theory of Fun for Game Design

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449363172
Total Pages : 292 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Theory of Fun for Game Design by : Raph Koster

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

The Status Game

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Publisher : William Collins
ISBN 13 : 9780008354640
Total Pages : 304 pages
Book Rating : 4.3/5 (546 download)

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Book Synopsis The Status Game by : Will Storr

Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2021-09 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.

Brought to You by . . .

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Author :
Publisher : AuthorHouse
ISBN 13 : 1477290524
Total Pages : 401 pages
Book Rating : 4.4/5 (772 download)

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Book Synopsis Brought to You by . . . by : Dan Rapak

Download or read book Brought to You by . . . written by Dan Rapak and published by AuthorHouse. This book was released on 2012 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a career spanning 37 years in television broadcasting including 29 years at the ABC Television Network, Dan Rapak gives us a glimpse of what went on behind the scenes to broadcast major events. The stories range from televising The Super Bowl and The Olympics to the accident at Three Mile Island. Learn about the extraordinary efforts to get The 1989 World Series back on the air after the Loma Prieta Earthquake struck San Francisco. Find out what it took to bring home those unforgettable images of Captain John Testrake sitting in his cockpit being interviewed by ABC News while a terrorist waved a pistol behind the Captain's head following the hijacking of TWA Flight 847. Here is a rare look at what happened behind the cameras and microphones to bring those events and others into our homes. Read about the obstacles that had to be overcome, the hard work, the triumphs and the sometimes zany antics of the professionals who worked to put those broadcasts on the air and bring those stories and images to America and to the world.

Game Design

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Author :
Publisher : McFarland
ISBN 13 : 0786491051
Total Pages : 277 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Game Design by : Lewis Pulsipher

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

''Chrono'' Series

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 145 pages
Book Rating : 4./5 ( download)

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Book Synopsis ''Chrono'' Series by :

Download or read book ''Chrono'' Series written by and published by PediaPress. This book was released on with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: