3D User Interfaces with Java 3D

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Publisher :
ISBN 13 :
Total Pages : 532 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis 3D User Interfaces with Java 3D by : Jon Barrilleaux

Download or read book 3D User Interfaces with Java 3D written by Jon Barrilleaux and published by . This book was released on 2001 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D User Interfaces with Java 3D is a practical guide for providing next-generation applications with 3D user interfaces for manipulation of in-scene objects. Emphasis is on standalone and web-based business applications, such as for online sales and mass customization, but much of what this book offers has broad applicability to 3D user interfaces in other pursuits such as scientific visualization and gaming.

3D User Interfaces

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134034465
Total Pages : 884 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis 3D User Interfaces by : Joseph J. LaViola Jr.

Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies

3D User Interfaces

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Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 520 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis 3D User Interfaces by : Doug A. Bowman

Download or read book 3D User Interfaces written by Doug A. Bowman and published by Addison Wesley Publishing Company. This book was released on 2005 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented & mixed reality, gestural, 3d en multisensory interfaces.

3D User Interfaces

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Publisher : Addison-Wesley
ISBN 13 : 013339056X
Total Pages : 867 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis 3D User Interfaces by : Doug Bowman

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

3D User Interfaces

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Publisher :
ISBN 13 : 9780134034478
Total Pages : pages
Book Rating : 4.0/5 (344 download)

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Book Synopsis 3D User Interfaces by : Joseph LaViola Jr J.

Download or read book 3D User Interfaces written by Joseph LaViola Jr J. and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Interaction Design for 3D User Interfaces

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Publisher : CRC Press
ISBN 13 : 1482216957
Total Pages : 784 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Interaction Design for 3D User Interfaces by : Francisco R. Ortega

Download or read book Interaction Design for 3D User Interfaces written by Francisco R. Ortega and published by CRC Press. This book was released on 2016-01-06 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.

Interactive Web-Based Virtual Reality with Java 3D

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Publisher : IGI Global
ISBN 13 : 1599047918
Total Pages : 492 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Interactive Web-Based Virtual Reality with Java 3D by : Ko, Chi Chung

Download or read book Interactive Web-Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

3DUI

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Publisher :
ISBN 13 : 9781509075843
Total Pages : pages
Book Rating : 4.0/5 (758 download)

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Book Synopsis 3DUI by : IEEE Symposium on 3D User Interfaces

Download or read book 3DUI written by IEEE Symposium on 3D User Interfaces and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D User Interfaces for Collaborative Work

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Publisher :
ISBN 13 : 9789537619190
Total Pages : pages
Book Rating : 4.6/5 (191 download)

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Book Synopsis 3D User Interfaces for Collaborative Work by : Frank Steinicke

Download or read book 3D User Interfaces for Collaborative Work written by Frank Steinicke and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In this chapter we have introduced 3D user interface concepts that embed in everyday working environments providing an improved working experience. These strategies have the potential to be accepted by users as new user interface paradigm for specific tasks as well as for standard desktop interactions. The results of the preliminary evaluation indicate that the subjects are highly motivated to use the described framework, since as they remarked instrumentation is not required. Moreover, users like the experience of using the 3D interface, especially the stereoscopic facetop approach. They evaluated the stereoscopic mouse cursor as clear improvement. The usage of the monoscopic interaction lens has been revealed as very useful because the subjects prefer to interact in a way that is familiar for them from working with an ordinary desktop system. In the future we will integrate further functionality and visual enhancements using more stereoscopic and physics-based motion effects. Moreover, we plan to examine further interaction techniques, in particular, for domain-specific interaction tasks.

Mobile 3D Graphics

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Publisher : Elsevier
ISBN 13 : 0080555918
Total Pages : 462 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Mobile 3D Graphics by : Kari Pulli

Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. - Written by experts at Nokia whose workshops at industry conferences are blockbusters - The programs used in the examples are featured in thousands of professional courses each year

Two-handed 3D User Interfaces

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (74 download)

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Book Synopsis Two-handed 3D User Interfaces by : Christopher Dave Shaw

Download or read book Two-handed 3D User Interfaces written by Christopher Dave Shaw and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer-Aided Design of User Interfaces V

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Publisher : Springer Science & Business Media
ISBN 13 : 1402058209
Total Pages : 309 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Computer-Aided Design of User Interfaces V by : Gaëlle Calvary

Download or read book Computer-Aided Design of User Interfaces V written by Gaëlle Calvary and published by Springer Science & Business Media. This book was released on 2007-10-05 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.

3D User Interfaces for Collaborative Work

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Publisher :
ISBN 13 : 9789537619190
Total Pages : pages
Book Rating : 4.6/5 (191 download)

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Book Synopsis 3D User Interfaces for Collaborative Work by : Frank Steinicke

Download or read book 3D User Interfaces for Collaborative Work written by Frank Steinicke and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D User Interfaces for Collaborative Work.

Development of a Framework for 3D User Interfaces in Virtual Reality

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (957 download)

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Book Synopsis Development of a Framework for 3D User Interfaces in Virtual Reality by : Sebastian Plesch

Download or read book Development of a Framework for 3D User Interfaces in Virtual Reality written by Sebastian Plesch and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Java 3D Programming

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Publisher : Manning Publications
ISBN 13 : 9781930110359
Total Pages : 404 pages
Book Rating : 4.1/5 (13 download)

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Book Synopsis Java 3D Programming by : Daniel Selman

Download or read book Java 3D Programming written by Daniel Selman and published by Manning Publications. This book was released on 2002 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.

Introduction to Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1447127323
Total Pages : 265 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Introduction to Computer Graphics by : Frank Klawonn

Download or read book Introduction to Computer Graphics written by Frank Klawonn and published by Springer Science & Business Media. This book was released on 2012-01-18 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Designing Immersive Video Games Using 3DUI Technologies

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Publisher : Springer
ISBN 13 : 9783030085827
Total Pages : 0 pages
Book Rating : 4.0/5 (858 download)

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Book Synopsis Designing Immersive Video Games Using 3DUI Technologies by : Arun K. Kulshreshth

Download or read book Designing Immersive Video Games Using 3DUI Technologies written by Arun K. Kulshreshth and published by Springer. This book was released on 2018-12-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.