3D for Graphic Designers

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111814791X
Total Pages : 402 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis 3D for Graphic Designers by : Ellery Connell

Download or read book 3D for Graphic Designers written by Ellery Connell and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

New 3D Effects in Graphic Design

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Author :
Publisher : Edizioni Flamant
ISBN 13 : 9788417084103
Total Pages : 240 pages
Book Rating : 4.0/5 (841 download)

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Book Synopsis New 3D Effects in Graphic Design by : Design 360

Download or read book New 3D Effects in Graphic Design written by Design 360 and published by Edizioni Flamant. This book was released on 2019 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical ideas and examples on how proficiency in 3D tools can open up futuristic, agile and fun finishes for projects.

3D for Graphic Designers

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118147936
Total Pages : 582 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis 3D for Graphic Designers by : Ellery Connell

Download or read book 3D for Graphic Designers written by Ellery Connell and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

Design and Implementation of 3D Graphics Systems

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Author :
Publisher : CRC Press
ISBN 13 : 1466571217
Total Pages : 353 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Design and Implementation of 3D Graphics Systems by : Jonas de Miranda Gomes

Download or read book Design and Implementation of 3D Graphics Systems written by Jonas de Miranda Gomes and published by CRC Press. This book was released on 2012-08-08 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Blender 3D By Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789617995
Total Pages : 644 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Blender 3D By Example by : Oscar Baechler

Download or read book Blender 3D By Example written by Oscar Baechler and published by Packt Publishing Ltd. This book was released on 2020-05-29 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender

Design Energy Simulation for Architects

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Author :
Publisher : Routledge
ISBN 13 : 1317915682
Total Pages : 270 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Design Energy Simulation for Architects by : Kjell Anderson

Download or read book Design Energy Simulation for Architects written by Kjell Anderson and published by Routledge. This book was released on 2014-01-23 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading architectural firms are now using in-house design simulation to help make more sustainable design decisions. Taking advantage of these new tools requires understanding of what can be done with simulation, how to do it, and how to interpret the results. This software-agnostic book, which is intended for you to use as a professional architect, shows you how to reduce the energy use of all buildings using simulation for shading, daylighting, airflow, and energy modeling. Written by a practicing architect who specializes in design simulation, the book includes 30 case studies of net-zero buildings, as well as of projects with less lofty goals, to demonstrate how energy simulation has helped designers make early decisions. Within each case study, author Kjell Anderson mentions the software used, how the simulation was set up, and how the project team used the simulation to make design decisions. Chapters and case studies are written so that you learn general concepts without being tied to particular software. Each chapter builds on the theory from previous chapters, includes a summary of concept-level hand calculations (if applicable), and gives comprehensive explanations with graphic examples. Additional topics include simulation basics, comfort, climate analysis, a discussion on how simulation is integrated into some firms, and an overview of some popular design simulation software.

3D Modeling & Surfacing

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Author :
Publisher : Morgan Kaufmann
ISBN 13 :
Total Pages : 380 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis 3D Modeling & Surfacing by : Bill Fleming

Download or read book 3D Modeling & Surfacing written by Bill Fleming and published by Morgan Kaufmann. This book was released on 1999 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: "3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Beginning Design for 3D Printing

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Author :
Publisher : Apress
ISBN 13 : 148420946X
Total Pages : 419 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Design for 3D Printing by : Joe Micallef

Download or read book Beginning Design for 3D Printing written by Joe Micallef and published by Apress. This book was released on 2015-10-13 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Design for 3D Printing is the full color go-to-guide for creating just about anything on a 3D printer. This book will demystify the design process for 3D printing, providing the proper workflows for those new to 3D printing, eager artists, seasoned engineers, 3D printing entrepreneurs, and first-time owners of 3D printers to ensure original ideas can be 3D printed. Beginning Design for 3D Printing explores a variety of 3D printing projects. Focus is on the use of freely available 3D design applications with step-by-step techniques that will demonstrate how to create a wide variety of 3D printable objects and illustrate the differences between splines, polygons, and solids. Users will get a deep understanding of a wide range modeling applications. They'll learn the differences between organic modeling tools, hard edge modeling, and precision, CAD-based techniques used to make 3D printable designs, practical products, and personalized works of art. Whether you are a student on a budget or a company exploring R & D options for 3D printing, Beginning Design for 3D Printing will provide the right tools and techniques to ensure 3D printing success.

Design First for 3D Artists

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633447
Total Pages : 321 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Design First for 3D Artists by : Geoffrey Kater

Download or read book Design First for 3D Artists written by Geoffrey Kater and published by Jones & Bartlett Learning. This book was released on 2005-11-30 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.

Blender 3D for Graphics Designers to Animate, Visual Efects & Motion Graphics

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Author :
Publisher : Independently Published
ISBN 13 : 9781696210850
Total Pages : 672 pages
Book Rating : 4.2/5 (18 download)

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Book Synopsis Blender 3D for Graphics Designers to Animate, Visual Efects & Motion Graphics by : Mark Myers

Download or read book Blender 3D for Graphics Designers to Animate, Visual Efects & Motion Graphics written by Mark Myers and published by Independently Published. This book was released on 2019-09-28 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender Animation is an open source, 3D animation tool designed to build visual effects for movies, games, printed models, or other simulation applications. It uses 3D modeling to create realistic effects across the entire 3D pipeline from modeling to rendering to video editing. It's a community project with input from hundreds of community members. It features production level camera and object tracking, a wide array of modeling tools (including full N-gon support), and a powerful built-in tracer engine (Cycles). It allows you to draw 2D directly in the program and contains high-level support for character animation So Learn to Create 3D Animations, Game Art and Visual Effects with Blender Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it's open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender's toolset is often directly compared to top programs in the 3D field costing thousands, like Maya or 3ds Max. AND Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools This Book Help You To Create 3d Characters , animation and game Sequence , video editing So Buy This Book Now

3D Motion Graphics for 2D Artists

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240815335
Total Pages : 266 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis 3D Motion Graphics for 2D Artists by : Bill Byrne

Download or read book 3D Motion Graphics for 2D Artists written by Bill Byrne and published by Taylor & Francis. This book was released on 2012 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the solution for 2D designer crossing over into 3D animation.

3D Graphics File Formats

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 558 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis 3D Graphics File Formats by : Keith Rule

Download or read book 3D Graphics File Formats written by Keith Rule and published by Addison Wesley Publishing Company. This book was released on 1996 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cut through the confusion with Graphics File Formats, a book/CD-ROM package that facilities the process of converting 3D files. It takes programmers on a guided tour of the basic layout of the most commonly used 3D file formats: VRML, 3D Studio, Wavefront, trueSpace, AutoCad, and POVRay. The CD-ROM includes over 100 royalty free 3D objects, all the source code from the book, and an invaluable 3D file format converter.

3D Photoshop for Creative Professionals

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Author :
Publisher : CRC Press
ISBN 13 : 1317552717
Total Pages : 417 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis 3D Photoshop for Creative Professionals by : Stephen Burns

Download or read book 3D Photoshop for Creative Professionals written by Stephen Burns and published by CRC Press. This book was released on 2015-12-07 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns guides you with a clear voice and creative exercises that encourage you to work as you read. Accompanied by a free app that includes video tutorials, interactive models to compare your activity work from the book against, and on-going updates about the latest Photoshopreleases, this book will elevate your art off the page and into a new world of possibilities. (The app is available for the iPad and iPhone in the iTunes App Store, and Android users can find it through Google Play. Just search for 3D Photoshop on either of these platforms and download it to your device.)

Mobile 3D Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 0080555918
Total Pages : 462 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Mobile 3D Graphics by : Kari Pulli

Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

R Graphics Cookbook

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449316956
Total Pages : 414 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis R Graphics Cookbook by : Winston Chang

Download or read book R Graphics Cookbook written by Winston Chang and published by "O'Reilly Media, Inc.". This book was released on 2013 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Practical recipes for visualizing data"--Cover.

3D Studio MAX Design Guide

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Author :
Publisher :
ISBN 13 : 9781883577834
Total Pages : 452 pages
Book Rating : 4.5/5 (778 download)

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Book Synopsis 3D Studio MAX Design Guide by : Anthony Potts

Download or read book 3D Studio MAX Design Guide written by Anthony Potts and published by . This book was released on 1996 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the world's leading animation software, 3D Studio brought high-level, professional animation to the world of DOS. Now, the the new 3D Studio Max brings this power to Windows developers. Leaving all those boring manuals behind, this guide gives designers easy-to-use tips, tricks, and techniques for making great animation and designs. The CD-ROM is packed with samples, projects, and more.

Design for Motion

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Author :
Publisher : CRC Press
ISBN 13 : 1317607775
Total Pages : 346 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Design for Motion by : Austin Shaw

Download or read book Design for Motion written by Austin Shaw and published by CRC Press. This book was released on 2015-11-19 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.