3D Character Created by 3D Scanner and Connection in 3D Game Engine

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Author :
Publisher : LAP Lambert Academic Publishing
ISBN 13 : 9783659140617
Total Pages : 108 pages
Book Rating : 4.1/5 (46 download)

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Book Synopsis 3D Character Created by 3D Scanner and Connection in 3D Game Engine by : Jun Guo

Download or read book 3D Character Created by 3D Scanner and Connection in 3D Game Engine written by Jun Guo and published by LAP Lambert Academic Publishing. This book was released on 2012-07 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be used in the 3D game engine. There were several exporting and importing processes are introduced in this book, including the fixing and saving of the texture and mapping of the 3D scanned models. These processes were concerned with finding the best way to design the 3D characters by using a 3D scanner. In fact, the final result showed that it is possible to use a scanned model for animation and acting as a character in a game. It also showed that a 3D scanned model is one of the fastest ways to do the character modeling for 3D character action or shooting games. It is also easy to use by people who are not really professional users of 3ds Max and game design.

Technical Development of a Growing 3D Character for a Real Time Game Engine

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (133 download)

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Book Synopsis Technical Development of a Growing 3D Character for a Real Time Game Engine by : Darleen Schipper

Download or read book Technical Development of a Growing 3D Character for a Real Time Game Engine written by Darleen Schipper and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Imaging of the Environment

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Publisher : CRC Press
ISBN 13 : 100098351X
Total Pages : 247 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis 3D Imaging of the Environment by : John Meneely

Download or read book 3D Imaging of the Environment written by John Meneely and published by CRC Press. This book was released on 2023-11-01 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive, overarching, interdisciplinary book and a valuable contribution to a unified view of visualisation, imaging, and mapping. It covers a variety of modern techniques, across an array of spatial scales, with examples of how to map, monitor, and visualise the world in which we live. The authors give detailed explanations of the techniques used to map and monitor the built and natural environment and how that data, collected from a wide range of scales and cost options, is translated into an image or visual experience. It is written in a way that successfully reaches technical, professional, and academic readers alike, particularly geographers, architects, geologists, and planners. FEATURES Includes in-depth discussion on 3D image processing and modeling Focuses on the 3D application of remote sensing, including LiDAR and digital photography acquired by UAS and terrestrial techniques Introduces a broad range of data collection techniques and visualisation methods Includes contributions from outstanding experts and interdisciplinary teams involved in earth sciences Presents an open access chapter about the EU-funded CHERISH Project, detailing the development of a toolkit for the 3D documentation and analysis of the combined coastline shared between Ireland and Wales Intended for those with a background in the technology involved with imaging and mapping, the contributions shared in this book introduce readers to new and emerging 3D imaging tools and programs.

Social Robotics

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Publisher : Springer
ISBN 13 : 3030052044
Total Pages : 623 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Social Robotics by : Shuzhi Sam Ge

Download or read book Social Robotics written by Shuzhi Sam Ge and published by Springer. This book was released on 2018-11-26 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Social Robotics, ICSR 2018, held in Qingdao, China, in November 2018.The 60 full papers presented were carefully reviewed and selected from 79 submissions. The theme of the 2018 conference is: Social Robotics and AI. In addition to the technical sessions, ICSR 2018 included 2 workshops:Smart Sensing Systems: Towards Safe Navigation and Social Human-Robot Interaction of Service Robots.

Game Character Design Complete

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Game Character Design Complete by : David Franson

Download or read book Game Character Design Complete written by David Franson and published by Course Technology. This book was released on 2006 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Pro Java 6 3D Game Development

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Publisher : Apress
ISBN 13 : 1430202122
Total Pages : 508 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Java 6 3D Game Development by : Andrew Davison

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799850447
Total Pages : 404 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce

Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

ECGBL 2021 15th European Conference on Game-Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1914587138
Total Pages : pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis ECGBL 2021 15th European Conference on Game-Based Learning by : Panagiotis Fotaris

Download or read book ECGBL 2021 15th European Conference on Game-Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

CAA2015. Keep The Revolution Going

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Publisher : Archaeopress Publishing Ltd
ISBN 13 : 1784913383
Total Pages : 1134 pages
Book Rating : 4.7/5 (849 download)

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Book Synopsis CAA2015. Keep The Revolution Going by : Stefano Campana

Download or read book CAA2015. Keep The Revolution Going written by Stefano Campana and published by Archaeopress Publishing Ltd. This book was released on 2016-03-31 with total page 1134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together all the successful peer-reviewed papers submitted for the proceedings of the 43rd conference on Computer Applications and Quantitative Methods in Archaeology that took place in Siena (Italy) from March 31st to April 2nd 2015.

625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep

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Author :
Publisher : Om Prakash Saini
ISBN 13 :
Total Pages : 397 pages
Book Rating : 4./5 ( download)

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Book Synopsis 625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep by : Om Prakash Saini

Download or read book 625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep written by Om Prakash Saini and published by Om Prakash Saini. This book was released on 2024-02-16 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a journey of endless possibilities with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." This book is your ultimate guide to unlocking the world of online entrepreneurship without breaking a sweat. Packed with over 625 simple and lucrative digital product ideas, it covers a wide range of categories like Ebooks and Written Content, Online Courses, Printables, Stock Photos, Videos, Audio Products, Software, 3D Models, Web Development Resources, and more. Whether you're a seasoned digital entrepreneur or a newbie looking to make money while you snooze, this book has something for everyone. Dive into the realm of passive income and discover how to turn your creativity into cash. From crafting engaging Ebooks to developing user-friendly applications, the book is a treasure trove of inspiration. With clear and accessible language, it breaks down complex ideas, making it perfect for anyone ready to take the leap into the world of online income. Don't just dream about financial freedom – make it a reality with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." Your journey to success starts now!

Human Interaction, Emerging Technologies and Future Applications III

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Publisher : Springer Nature
ISBN 13 : 3030553078
Total Pages : 634 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Human Interaction, Emerging Technologies and Future Applications III by : Tareq Ahram

Download or read book Human Interaction, Emerging Technologies and Future Applications III written by Tareq Ahram and published by Springer Nature. This book was released on 2020-08-05 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET 2020, held on August 27-29, 2020. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.

Learning Culture and Language through ICTs: Methods for Enhanced Instruction

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Author :
Publisher : IGI Global
ISBN 13 : 1605661678
Total Pages : 390 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Learning Culture and Language through ICTs: Methods for Enhanced Instruction by : Chang, Maiga

Download or read book Learning Culture and Language through ICTs: Methods for Enhanced Instruction written by Chang, Maiga and published by IGI Global. This book was released on 2009-05-31 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers readers an authoritative reference to the current progress of Chinese language and cultural e-learning"--Provided by publisher.

The Routledge Handbook of Remix Studies and Digital Humanities

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Publisher : Routledge
ISBN 13 : 1000346722
Total Pages : 761 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Routledge Handbook of Remix Studies and Digital Humanities by : Eduardo Navas

Download or read book The Routledge Handbook of Remix Studies and Digital Humanities written by Eduardo Navas and published by Routledge. This book was released on 2021-02-14 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.

The 3 Dimensions of Digitalised Archaeology

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Publisher : Springer Nature
ISBN 13 : 3031530322
Total Pages : 233 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis The 3 Dimensions of Digitalised Archaeology by : Marco Hostettler

Download or read book The 3 Dimensions of Digitalised Archaeology written by Marco Hostettler and published by Springer Nature. This book was released on with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Pro Unity Game Development with C#

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Publisher : Apress
ISBN 13 : 1430267453
Total Pages : 335 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Unity Game Development with C# by : Alan Thorn

Download or read book Pro Unity Game Development with C# written by Alan Thorn and published by Apress. This book was released on 2014-05-29 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

Close-Range Photogrammetry and 3D Imaging

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3111029867
Total Pages : 1154 pages
Book Rating : 4.1/5 (11 download)

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Book Synopsis Close-Range Photogrammetry and 3D Imaging by : Thomas Luhmann

Download or read book Close-Range Photogrammetry and 3D Imaging written by Thomas Luhmann and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-10-04 with total page 1154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth edition of this well-known guide to close-range photogrammetry provides a thorough presentation of the methods, mathematics, systems and applications which comprise the subject of close-range photogrammetry. The authors present accurate imaging techniques to analyse the three-dimensional shape of a wide range of manufactured and natural objects.  1st edition awarded the Karl-Kraus-Medal for “Best International Textbook’’.  Covers all current and established technology features and recent technology developments of signifi cance.  New topics include: aspherical lenses, hyperspectral camera and colour calibration.

Structured Object-Oriented Formal Language and Method

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Author :
Publisher : Springer Nature
ISBN 13 : 3030774740
Total Pages : 207 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Structured Object-Oriented Formal Language and Method by : Jinyun Xue

Download or read book Structured Object-Oriented Formal Language and Method written by Jinyun Xue and published by Springer Nature. This book was released on 2021-06-03 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed workshop proceedings of the 10th International Workshop on Structured Object-Oriented Formal Language and Method, SOFL+MSVL 2020, held in Singapore, in March 2021. The 13 revised full papers included in the volume were carefully reviewed and selected from 24 submissions. They are organized in the following topical sections: modeling and specification; model checking; specification and verification; and testing and formal verification.Due to the Corona pandemic this event was held virtually.