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2015 Ieee Conference On Computational Intelligence And Games Cig
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Book Synopsis 2015 IEEE Conference on Computational Intelligence and Games (CIG) by : IEEE Staff
Download or read book 2015 IEEE Conference on Computational Intelligence and Games (CIG) written by IEEE Staff and published by . This book was released on 2015-08-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real world problems Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games
Book Synopsis 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) by :
Download or read book 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) written by and published by . This book was released on 2015 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) by :
Download or read book 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) written by and published by . This book was released on 2015 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computational Intelligence and Games (CIG), 2012 IEEE Conference on by :
Download or read book Computational Intelligence and Games (CIG), 2012 IEEE Conference on written by and published by . This book was released on 2012 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Artificial Intelligence & Games by : Georgi Togeli
Download or read book Artificial Intelligence & Games written by Georgi Togeli and published by A G Printing & Publishing. This book was released on 2024-09-03 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures
Book Synopsis Computers and Games by : Cameron Browne
Download or read book Computers and Games written by Cameron Browne and published by Springer Nature. This book was released on 2023-05-23 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Book Synopsis Transactions on Computational Collective Intelligence XXII by : Ngoc Thanh Nguyen
Download or read book Transactions on Computational Collective Intelligence XXII written by Ngoc Thanh Nguyen and published by Springer. This book was released on 2016-02-26 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twenty-second issue contains 11 carefully selected and revised contributions.
Book Synopsis Transactions on Computational Collective Intelligence XXIV by : Ngoc Thanh Nguyen
Download or read book Transactions on Computational Collective Intelligence XXIV written by Ngoc Thanh Nguyen and published by Springer. This book was released on 2016-09-29 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twenty-forth issue contains 9 carefully selected and revised contributions.p>
Book Synopsis Evolution in Computational Intelligence by : Vikrant Bhateja
Download or read book Evolution in Computational Intelligence written by Vikrant Bhateja and published by Springer Nature. This book was released on 2020-09-08 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of 8th International Conference on Frontiers of Intelligent Computing: Theory and Applications (FICTA 2020), which aims to bring together researchers, scientists, engineers and practitioners to share new ideas and experiences in the domain of intelligent computing theories with prospective applications to various engineering disciplines. The book is divided into two volumes: Evolution in Computational Intelligence (Volume 1) and Intelligent Data Engineering and Analytics (Volume 2). Covering a broad range of topics in computational intelligence, the book features papers on theoretical as well as practical aspects of areas such as ANN and genetic algorithms, computer interaction, intelligent control optimization, evolutionary computing, intelligent e-learning systems, machine learning, mobile computing, and multi-agent systems. As such, it is a valuable reference resource for postgraduate students in various engineering disciplines.
Download or read book Computers and Games written by Aske Plaat and published by Springer. This book was released on 2016-12-09 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Book Synopsis Computer Games by : Tristan Cazenave
Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2017-04-27 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Book Synopsis Intelligent Information and Database Systems by : Ngoc Thanh Nguyen
Download or read book Intelligent Information and Database Systems written by Ngoc Thanh Nguyen and published by Springer. This book was released on 2017-03-23 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 10191 and 10192 constitutes the refereed proceedings of the 9th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2017, held in Kanazawa, Japan, in April 2017. The total of 152 full papers accepted for publication in these proceedings was carefully reviewed and selected from 420 submissions. They were organized in topical sections named: Knowledge Engineering and Semantic Web; Social Networks and Recommender Systems; Text Processing and Information Retrieval; Intelligent Database Systems; Intelligent Information Systems; Decision Support and Control Systems; Machine Learning and Data Mining; Computer Vision Techniques; Advanced Data Mining Techniques and Applications; Intelligent and Context Systems; Multiple Model Approach to Machine Learning; Applications of Data Science; Artificial Intelligence Applications for E-services; Automated Reasoning and Proving Techniques with Applications in Intelligent Systems; Collective Intelligence for Service Innovation, Technology Opportunity, E-Learning and Fuzzy Intelligent Systems; Intelligent Computer Vision Systems and Applications; Intelligent Data Analysis, Applications and Technologies for Internet of Things; Intelligent Algorithms and Brain Functions; Intelligent Systems and Algorithms in Information Sciences; IT in Biomedicine; Intelligent Technologies in the Smart Cities in the 21st Century; Analysis of Image, Video and Motion Data in Life Sciences; Modern Applications of Machine Learning for Actionable Knowledge Extraction; Mathematics of Decision Sciences and Information Science; Scalable Data Analysis in Bioinformatics and Biomedical Informatics; and Technological Perspective of Agile Transformation in IT organizations.
Book Synopsis Computational Science – ICCS 2021 by : Maciej Paszynski
Download or read book Computational Science – ICCS 2021 written by Maciej Paszynski and published by Springer Nature. This book was released on 2021-06-09 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The six-volume set LNCS 12742, 12743, 12744, 12745, 12746, and 12747 constitutes the proceedings of the 21st International Conference on Computational Science, ICCS 2021, held in Krakow, Poland, in June 2021.* The total of 260 full papers and 57 short papers presented in this book set were carefully reviewed and selected from 635 submissions. 48 full and 14 short papers were accepted to the main track from 156 submissions; 212 full and 43 short papers were accepted to the workshops/ thematic tracks from 479 submissions. The papers were organized in topical sections named: Part I: ICCS Main Track Part II: Advances in High-Performance Computational Earth Sciences: Applications and Frameworks; Applications of Computational Methods in Artificial Intelligence and Machine Learning; Artificial Intelligence and High-Performance Computing for Advanced Simulations; Biomedical and Bioinformatics Challenges for Computer Science Part III: Classifier Learning from Difficult Data; Computational Analysis of Complex Social Systems; Computational Collective Intelligence; Computational Health Part IV: Computational Methods for Emerging Problems in (dis-)Information Analysis; Computational Methods in Smart Agriculture; Computational Optimization, Modelling and Simulation; Computational Science in IoT and Smart Systems Part V: Computer Graphics, Image Processing and Artificial Intelligence; Data-Driven Computational Sciences; Machine Learning and Data Assimilation for Dynamical Systems; MeshFree Methods and Radial Basis Functions in Computational Sciences; Multiscale Modelling and Simulation Part VI: Quantum Computing Workshop; Simulations of Flow and Transport: Modeling, Algorithms and Computation; Smart Systems: Bringing Together Computer Vision, Sensor Networks and Machine Learning; Software Engineering for Computational Science; Solving Problems with Uncertainty; Teaching Computational Science; Uncertainty Quantification for Computational Models *The conference was held virtually.
Book Synopsis Industrial Transformation by : Om Prakash Jena
Download or read book Industrial Transformation written by Om Prakash Jena and published by CRC Press. This book was released on 2022-05-09 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on industrial development, design, implementation, and transformation using technologies such as Artificial Intelligence, Machine Learning, the Internet of Things (IoT), Big Data Analysis, and Blockchain. It incorporates complex processes, functions, and various other elements as one central component of digital systems. Industrial Transformation: Implementation and Essential Components and Processes of Digital Systems discusses the industry transformation aligned with the computerization of manufacturing and the required skills needed to build a new workforce. This book covers the role that AI plays in the management of resource flow and decision-making in the transformation of operations, as well as supply chain management. It presents sustainability and efficiency with IoT, Machine Learning, Data Analysis, and Blockchain technologies as it focuses on industrial development, design, and implementation. This book showcases the incorporation of complex processes and functions as one central component of digital systems and explores current trends that are working to accelerate industrial transformation. Case studies are also included, depicting the technologies that are influencing the transition into the fourth Industrial Revolution, such as industrial infrastructure, biodiversity, and enhanced productivity. This book is aimed at researchers, scholars, and students that require real-time knowledge and applications where the transformation and implementation of digital systems in the manufacturing sector are needed.
Book Synopsis Engineering Applications of Neural Networks by : Chrisina Jayne
Download or read book Engineering Applications of Neural Networks written by Chrisina Jayne and published by Springer. This book was released on 2016-08-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Conference on Engineering Applications of Neural Networks, EANN 2016, held in Aberdeen, UK, in September 2016. The 22 revised full papers and three short papers presented together with two tutorials were carefully reviewed and selected from 41 submissions. The papers are organized in topical sections on active learning and dynamic environments; semi-supervised modeling; classification applications; clustering applications; cyber-physical systems and cloud applications; time-series prediction; learning-algorithms.
Author :Robin Munkvold and Line Kolås Publisher :Academic Conferences and publishing limited ISBN 13 :1910810584 Total Pages :825 pages Book Rating :4.9/5 (18 download)
Book Synopsis ECGBL2015-9th European Conference on Games Based Learning by : Robin Munkvold and Line Kolås
Download or read book ECGBL2015-9th European Conference on Games Based Learning written by Robin Munkvold and Line Kolås and published by Academic Conferences and publishing limited. This book was released on 2015-09-18 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA
Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis
Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.