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Zero Bugs And Program Faster
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Book Synopsis Zero Bugs and Program Faster by : Kate Thompson
Download or read book Zero Bugs and Program Faster written by Kate Thompson and published by Kate Thompson. This book was released on 2016 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book about programming, improving skill, and avoiding mistakes.The author spent two years researching every bug avoidance technique she could find. This book contains the best of them.If you want to program faster, with fewer bugs, and write more secure code, buy this book!http://www.zerobugsandprogramfaster.net
Book Synopsis Zero Bugs and Program Faster by : Andrew Thompson
Download or read book Zero Bugs and Program Faster written by Andrew Thompson and published by . This book was released on 2015-09-22 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a copy to send out to my friends.
Download or read book Find the Bug written by Adam Barr and published by Addison-Wesley Professional. This book was released on 2005 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain a deeper understanding of software and learn to be a better programmer with this unique book of challenging code exercises.
Book Synopsis Writing Solid Code by : Steve Maguire
Download or read book Writing Solid Code written by Steve Maguire and published by . This book was released on 2013-04-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash
Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.
Download or read book Fast Programmer written by Ray Chung and published by 鍾仁烈. This book was released on 2020-01-22 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: A shopping mall website is built in 12 hours How to program faster and better Secret that senior engineers will not tell you A must-have book for programmers --------------------------------------------------------------------------- his book exclusively reveals the most important secrets of becoming a super fast, in the article The last book ,I had written with a very creative colleague ,and only spent two days to write a book. From an idea to completing the book quickly, I really thanks to my partner , Ally. After writing two books, I love to write the books. Writing this book comes from the fact that many friends have always hoped that I can teach them to write programs or help them to write programs, but it is really not easy to teach people to write programs. It takes time 9 and I can only give my friends or colleagues what they missed or lacked, or even logical problems, and gave suggestions on practices to speed up their programming. At present, most of the computer books in the field are mainly tool books in programming languages. Few are like colleagues or supervisors. They lead an engineer to establish a good programming concept through the way of experience transfer. The problem that engineers often encounter is the establishment and cultivation of the concept of engineers. This book is also based on such ideas. It is expected to provide a book that engineers can refer to in each period. At each stage, you 10 can get something because of this book; so I suggest you go back and read this book every so often. Basically, I have n’t written programs in the office for almost ten years. On the one hand, I only want to write programs that I am interested in or to speed up my job. I don’t like to write programs of the same type all the time, so the previous company hardly knew I could write programs, just knowing that I used to do that, I hide it well, haha! And the platform made by the previous company is not pure for program development, a lot of structural thinking cannot be used on it, so I gradually worked at work and made myself forget that I 11 would write programs, and I would remember them after work. My friends knows that I write programs vert fast, basically no bugs, and very stable. This is of course for a reason. Because of application requirements, I used to write programs for clients, and used a program language familiar to customers to write an exercise. The client wrote from morning to afternoon. Before leaving work, I projected my NB screen onto the wall and started writing from the beginning. In front of my clients, I wrote the program in twenty minutes; the eyes of each engineer with wide eyes and admiration were my proudest moments. 12 When I was a development engineer, a friend asked me to rescue a case. This case has been done for a year or two. The timetable has been delayed for a long time. The project is about to fail. At that time, two teams have been taken over. Although there are only a few million, the amount of cooperation cases with customers exceeds tens of millions each year. Therefore, if this small case fails, it may affect the cases that the two parties cooperate each year. After I quickly looked at the entire program structure, I found that there are many programs written by people, both good and bad. It took me more than a month to rewrite the bottom layer, integrate the programs written by everyone, adjust the bottom layer into a function library, and greatly increase system 13 stability, , and rescued this project, even senior client executives came to shake hands with me. When I was a project manager, I managed a project with the same system specifications in the industry. It took two or three years for a competitor to do this project. There were still a lot of problems and the system could n’t go online. It took me only ten months to get the system online and the feebacks are very good, the functions are very easy to use, and the architecture design is very flexible; the client said: This case was the only one on time and in advance. In response to their seventy reports, I planned a simple report generation program that allows engineers to write the program in 14 more than a month and produce more than seventy reports; and they originally planned to make their own reports for one and a half years. These reports can be done almost in a set way by the report maker. The client said that my case should be tens of millions of cases, but I used millions to help them complete. In addition, I have encountered some very strange cases; because of customer needs, I explain the features that customers expect from my partner. I hope that the current seventy or eighty page reports can be linked to different parameters through different parameters on one page. ; the partner company said no, it would take a long time to build this page because of their MVC 15 architecture; and thought of a way to add a plug-in, add a plug-in in each browser; (Mind OS: Now it ’s the webpage era, and they still think of a Client-Server architecture? What's more, their CTO said if they do this program, because they are MVC architecture, it will spend one year to do this; invalid communication at the high level of both sides for more than a month, I simply ask them to turn on the the connection of their host computer(for testing) and complete the program that they claim to be a year in two hours. (No old program has been changed at all) (I have been away from the engineer for a long time). My colleague said that I really hit the other side too much. 16 Later, because a case had an App program and a Web program requirement, TM planned to develop web programs for 4.5 personal months; It’s really estimated too much. I brought an engineer who had just been out of the society for more than a year, and developed one in about a month. Apps with special functions and web programs (only he wrote it, never wrote a web program before, the app is also a beginner). Accidentally overwhelmed the progress of a team of 4,5 people, all with more than three years of experience. In addition, sometimes it is necessary to integrate a system, because the time is too rush, and the engineer is too slow to do it, so I have to do it myself, including 17 planning an integrated API and writing, because I have n’t written a program for a long time, so I taught colleagues and wrote programs at the same times in five minutes to complete the programs, and after testing, the bug was free. After the encouragement of my colleagues, I decided writting this book, I hope that for you who buy this book, you can get a lot. Expect this book give you… 1. To Know how the program can be fast and good. 2. What is the most important part of writing a program. 3. Logic is important. 18 4. How to quickly learn a programming language. 5. Build good programming habits slowly. 6. Write a quick document (SA, user manual ..) After reading this book, I hope readers have a very important belief: The way you think is important In this book, you may not see very detailed programming skills, but as long as you implement the concepts outlined in this book, I believe that your programming ability will have considerable progress. --------------------------------------------------- I. Table of contents. 2 II. Author’s preface. 5 Prologue. 5 1. Author’s preface. 7 2. How to read this book faster 18 3. Others. 20 4. the advantages of buying this e-book. 21 III. Author Experience. 23 1. In University. 23 Large Projects. 27 1. First job. 27 2. Thoughtful boss. 31 3. 13 years of development experience. 34 Great Boss. 41 1. Great boss. 41 2. Develop the product 47 IV. The most Important Secrets to Becoming Super Fast 51 V. How to write programs fast and well 54 1. Tip # 1: The most important thing. 54 2. Tip # 2, experienced engineers understand. 61 3. TIP # 3,Beginner or just stepping into different programming languages. 65 4. TIP #4 ,Spend a little time, it can be faster 67 5. Tip #5, Advanced secrets. 69 6. Tip # 6: Tips Everyone Knows. 71 7. Tip #7,Secrets to Promote Senior Engineers. 77 8. Tip #8, the secret eight: a very important secret 79 9. TiP #9, the secret nine: the key success or failure 80 10. Tip #10,The biggest key to winning or losing. 82 VI. Characteristics of a Software Engineer 84 the speed and rhythm of typing. 84 logic. 88 organizational 90 self-check. 92 infer other things from one fact 94 VII. Program optimization architecture example. 98 Small case: Instantly reduce half of BUG and half of working hours. 98 It took more than a month to save two or three years old cases. 100 Three or two or three years of major projects, launched in ten months. 104 VIII. Important Ideas. 108 Structure is more important than programming. 108 the logic of the program: the logic is wrong, the program will not be correct 111 the quality of engineers is important 113 there must be a method for testing. 115 writing skills. 121 more accumulated development experience. 126 encountered problems. 128 Learn grammar and organize your own library. 131 IX. For experienced engineers. 134 Train your thinking logic when coding. 134 Do write the code before thinking. 137 look at the logic to write programs. 140 X. FAQ.. 142 do you really have to be talented in writing programs?. 142 When the business (customer) directly asks engineers questions. 156 how to quickly find the problem?. 161 What should a good supervisor pay attention to?. 166 XI. Become a master to challenge yourself: 168
Book Synopsis The Practice of Programming by : Brian W. Kernighan
Download or read book The Practice of Programming written by Brian W. Kernighan and published by Addison-Wesley Professional. This book was released on 1999-02-09 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.
Book Synopsis The Art of Readable Code by : Dustin Boswell
Download or read book The Art of Readable Code written by Dustin Boswell and published by "O'Reilly Media, Inc.". This book was released on 2011-11-03 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter 5. Knowing What to Comment; What NOT to Comment; Don't Comment Just for the Sake of Commenting; Don't Comment Bad Names--Fix the Names Instead; Recording Your Thoughts; Include "Director Commentary"; Comment the Flaws in Your Code; Comment on Your Constants; Put Yourself in the Reader's Shoes; Anticipating Likely Questions; Advertising Likely Pitfalls; "Big Picture" Comments; Summary Comments; Final Thoughts--Getting Over Writer's Block; Summary; Chapter 6. Making Comments Precise and Compact; Keep Comments Compact; Avoid Ambiguous Pronouns; Polish Sloppy Sentences.
Book Synopsis Dreaming in Code by : Scott Rosenberg
Download or read book Dreaming in Code written by Scott Rosenberg and published by Crown Currency. This book was released on 2008-02-26 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior— especially their own.
Download or read book Stick Together written by Jon Gordon and published by John Wiley & Sons. This book was released on 2021-02-25 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a stronger team with this illustrated fable From bestselling author Jon Gordon and coauthor Kate Leavell, Stick Together delivers a crucial message about the power of belief, ownership, connection, love, inclusion, consistency, and hope. The authors guide individuals and teams on an inspiring journey to show them how to persevere through challenges, overcome obstacles, and create success together. Stick Together follows Coach David, a high school basketball coach looking to motivate his team for the new season. The team members are given sticks with words written on them and tasked with a number of missions: To find another player with the same word written on their stick To explain why that word is important for a team to be their best To render their sticks unbreakable As the players work together to complete their tasks, they discover how to make their team stronger and create an unbreakable bond. Perfect for student athletes and teams in all industries including business, education, healthcare, and nonprofit, and for readers of all ages, Stick Together will resonate with anyone looking to improve their team performance and excel in a group environment.
Book Synopsis Over 40 Publications / Studies Combined: UAS / UAV / Drone Swarm Technology Research by :
Download or read book Over 40 Publications / Studies Combined: UAS / UAV / Drone Swarm Technology Research written by and published by Jeffrey Frank Jones. This book was released on with total page 3840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 3,800 total pages ... Just a sample of the studies / publications included: Drone Swarms Terrorist and Insurgent Unmanned Aerial Vehicles: Use, Potentials, and Military Implications Countering A2/AD with Swarming Stunning Swarms: An Airpower Alternative to Collateral Damage Ideal Directed-Energy System To Defeat Small Unmanned Aircraft System Swarms Break the Kill Chain, not the Budget: How to Avoid U.S. Strategic Retrenchment Gyges Effect: An Ethical Critique of Lethal Remotely Piloted Aircraft Human Robotic Swarm Interaction Using an Artificial Physics Approach Swarming UAS II Swarming Unmanned Aircraft Systems Communication Free Robot Swarming UAV Swarm Attack: Protection System Alternatives for Destroyers Confidential and Authenticated Communications in a Large Fixed-Wing UAV Swarm UAV Swarm Behavior Modeling for Early Exposure of Failure Modes Optimized Landing of Autonomous Unmanned Aerial Vehicle Swarms Mini, Micro, and Swarming Unmanned Aerial Vehicles: A Baseline Study UAV Swarm Operational Risk Assessment System SmartSwarms: Distributed UAVs that Think Command and Control Autonomous UxV's UAV Swarm Tactics: An Agent-Based Simulation and Markov Process Analysis A Novel Communications Protocol Using Geographic Routing for Swarming UAVs Performing a Search Mission Accelerating the Kill Chain via Future Unmanned Aircraft Evolution of Control Programs for a Swarm of Autonomous Unmanned Aerial Vehicles AFIT UAV Swarm Mission Planning and Simulation System A Genetic Algorithm for UAV Routing Integrated with a Parallel Swarm Simulation Applying Cooperative Localization to Swarm UAVS Using an Extended Kalman Filter A Secure Group Communication Architecture for a Swarm of Autonomous Unmanned Aerial Vehicles Braving the Swarm: Lowering Anticipated Group Bias in Integrated Fire/Police Units Facing Paramilitary Terrorism Distributed Beamforming in a Swarm UAV Network Integrating UAS Flocking Operations with Formation Drag Reduction Tracking with a Cooperatively Controlled Swarm of GMTI Equipped UAVS Using Agent-Based Modeling to Evaluate UAS Behaviors in a Target-Rich Environment Experimental Analysis of Integration of Tactical Unmanned Aerial Vehicles and Naval Special Warfare Operations Forces Target Acquisition Involving Multiple Unmanned Air Vehicles: Interfaces for Small Unmanned Air Systems (ISUS) Program Tools for the Conceptual Design and Engineering Analysis of Micro Air Vehicles Architectural Considerations for Single Operator Management of Multiple Unmanned Aerial Vehicles
Book Synopsis ZERO BUGS シリコンバレープログラマの教え by : ケイト・トンプソン
Download or read book ZERO BUGS シリコンバレープログラマの教え written by ケイト・トンプソン and published by 日経BP. This book was released on 2017-05-25 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: バグのないコード(ゼロバグ)を書くことは本当に可能なのか? もし正確な仕様が与えられるなら、その答えは「はい」だ―― 本書は、高品質なコードを書くための具体的なレッスンを、「78の物語」として幅広く、かつ、とても興味深く提示します。 原著は「全プログラマが読むべきだ」「良いプログラマになるなら、本棚に入れておくべきだ」などと評された話題の書籍『Zero Bugs and Program Faster』です。 「できるプログラマ」は過去のコードから学ぶ! ! ――ビル・ゲイツ、リチャード・ストールマン、エドガー・ダイクストラ、ドナルド・クヌース、ドンキーコング、Linuxカーネルなどのコードが教訓とともに掲載されています。 ■「解説」から抜粋 「バグを減らすため」「生産性を高めるため」であれば何でもアリの、多種多様なトピックが並べられています。それぞれの技術が生まれた時期も普及した時期もバラバラです。 先頭から読み進めていくと、時代もトピックもジェットコースターのように目まぐるしく変わっていきます。 逆に言うと、特定の時代、特定の対象、特定の手法ではなく、ソフトウェア工学の知見を広くカバーしています。 ソースコードも、多種多様な言語の、いろいろなドメインでのソースコードが紹介され、そこでの問題点や工夫された点が解説されていきます。 頭から順番に読んでいってもいいでしょう。えいやとページに指を入れてそこを読んでもいいかもしれません。1日1章のペースで読んでもいいですし、最初から最後まで一気に読んでしまってもいいでしょう。
Book Synopsis Learn C the Hard Way by : Zed A. Shaw
Download or read book Learn C the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2015-08-10 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn C! Zed Shaw has crafted the perfect course for the beginning C programmer eager to advance their skills in any language. Follow it and you will learn the many skills early and junior programmers need to succeed–just like the hundreds of thousands of programmers Zed has taught to date! You bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. In Learn C the Hard Way, you’ll learn C by working through 52 brilliantly crafted exercises. Watch Zed Shaw’s teaching video and read the exercise. Type his code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn what good, modern C programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. Most importantly, you’ll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. Through practical projects you’ll apply what you learn to build confidence in your new skills. Shaw teaches the key skills you need to start writing excellent C software, including Setting up a C environment Basic syntax and idioms Compilation, make files, and linkers Operators, variables, and data types Program control Arrays and strings Functions, pointers, and structs Memory allocation I/O and files Libraries Data structures, including linked lists, sort, and search Stacks and queues Debugging, defensive coding, and automated testing Fixing stack overflows, illegal memory access, and more Breaking and hacking your own C code It’ll Be Hard at First. But Soon, You’ll Just Get It–And That Will Feel Great! This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful programming languages. You’ll be a C programmer.
Book Synopsis Programming from the Ground Up by : Jonathan Bartlett
Download or read book Programming from the Ground Up written by Jonathan Bartlett and published by Orange Grove Texts Plus. This book was released on 2009-09-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.
Book Synopsis Think Like a Programmer by : V. Anton Spraul
Download or read book Think Like a Programmer written by V. Anton Spraul and published by No Starch Press. This book was released on 2012-08-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Book Synopsis Toward Zero-defect Programming by : Allan M. Stavely
Download or read book Toward Zero-defect Programming written by Allan M. Stavely and published by Addison-Wesley Professional. This book was released on 1999 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toward Zero-Defect Programming describes current methods for writing (nearly) bug-free programs. These methods are based on practices developed at IBM and elsewhere under the name Cleanroom Software Engineering. The successful application of these methods in commercial projects over the past fifteen years has produced defect rates that are, at least, an order of magnitude lower than industry averages. Remarkably, this reduction in defects comes at no net cost; on the contrary, it is often accompanied by increased productivity and shorter overall development time. In a concise and well-illustrated presentation, Stavely shows how these methods can be applied in three key areas of software development: 1. specification, 2. verification, and 3. testing.
Book Synopsis Expert C Programming by : Peter Van der Linden
Download or read book Expert C Programming written by Peter Van der Linden and published by Prentice Hall Professional. This book was released on 1994 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Programming Languages.