Writing for Animation Comics and Games 2nd Edition

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Author :
Publisher : CRC Press
ISBN 13 : 9780815379386
Total Pages : 302 pages
Book Rating : 4.3/5 (793 download)

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Book Synopsis Writing for Animation Comics and Games 2nd Edition by : CHRISTY. MARX

Download or read book Writing for Animation Comics and Games 2nd Edition written by CHRISTY. MARX and published by CRC Press. This book was released on 2021-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules-of-the-road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Writing for Animation, Comics, and Games

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Author :
Publisher : CRC Press
ISBN 13 : 1351215973
Total Pages : 312 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Download or read book Writing for Animation, Comics, and Games written by Christy Marx and published by CRC Press. This book was released on 2021-08-03 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Write Your Way into Animation and Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136131493
Total Pages : 408 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Write Your Way into Animation and Games by : Christy Marx

Download or read book Write Your Way into Animation and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Write Your Way Into Animation and Games

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Write Your Way Into Animation and Games by : Christy Marx

Download or read book Write Your Way Into Animation and Games written by Christy Marx and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand.

Ideas for the Animated Short

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240818725
Total Pages : 282 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Ideas for the Animated Short by : Karen Sullivan

Download or read book Ideas for the Animated Short written by Karen Sullivan and published by Taylor & Francis. This book was released on 2013 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to generate and develop successful story ideas that fulfill the unique storytelling challenges of animation shorts between 2-5 minutes in length.

Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences

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Author :
Publisher : Springer
ISBN 13 : 3319074822
Total Pages : 475 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences by : Panayiotis Zaphiris

Download or read book Learning and Collaboration Technologies: Designing and Developing Novel Learning Experiences written by Panayiotis Zaphiris and published by Springer. This book was released on 2014-06-06 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting problem-based, inquiry-based, project-based and blended learning.

Set the Action!

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240820533
Total Pages : 242 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Set the Action! by : Elvin A. Hernandez

Download or read book Set the Action! written by Elvin A. Hernandez and published by Taylor & Francis. This book was released on 2013 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.

Theory of Fun for Game Design

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449363172
Total Pages : 300 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Theory of Fun for Game Design by : Raph Koster

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Animation Unleashed

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Publisher :
ISBN 13 : 9781932907490
Total Pages : 0 pages
Book Rating : 4.9/5 (74 download)

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Book Synopsis Animation Unleashed by : Ellen Besen

Download or read book Animation Unleashed written by Ellen Besen and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation is a powerful tool for communication. This book reveals key principles, useful for both professional and beginner animators, which will help them harness the full power of this exciting and ever expanding medium.

Comics for Film, Games, and Animation

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Author :
Publisher : Focal Press
ISBN 13 : 9781138403369
Total Pages : pages
Book Rating : 4.4/5 (33 download)

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Book Synopsis Comics for Film, Games, and Animation by : Tyler Weaver

Download or read book Comics for Film, Games, and Animation written by Tyler Weaver and published by Focal Press. This book was released on 2017-07-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Writers, directors, and producers� reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today�s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story. Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration. Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work? Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists

Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games

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Author :
Publisher : Focal Press
ISBN 13 : 9781138403406
Total Pages : pages
Book Rating : 4.4/5 (34 download)

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Book Synopsis Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games by : Elvin Hernandez

Download or read book Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games written by Elvin Hernandez and published by Focal Press. This book was released on 2017-07-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.

The Literacy Principal, 2nd Edition

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Publisher : Pembroke Publishers Limited
ISBN 13 : 1551382164
Total Pages : 162 pages
Book Rating : 4.5/5 (513 download)

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Book Synopsis The Literacy Principal, 2nd Edition by : David Booth

Download or read book The Literacy Principal, 2nd Edition written by David Booth and published by Pembroke Publishers Limited. This book was released on 2007 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the education community struggles with literacy achievement, skillful leadership has emerged as a distinguishing feature of successful schools. Since The Literacy Principal was first published, it has helped shape the discussion around accountability and successful practices that support both teachers and students. This revised and expanded second edition challenges principals to become even more involved in championing literacy in their schools. It examines the role of school leaders at both the elementary and secondary levels. Commentaries from teachers, principals, and consultants who have been involved in developing strong school-wide and district-wide literacy programs are included to demonstrate the strides that many schools have made in the last few years. The increasingly important role of school literacy coaches and mentoring teams are presented as models of the power of cooperative approaches to successful literacy programs. David Booth and Jennifer Rowsell offer an overview of the most successful strategies for creating a support network that will nurture and build a powerful reading environment. They help administrators: introduce and support cooperative approaches to literacy that involve coaches and mentoring teams; understand exemplary reading and writing programs and school-wide strategies for promoting literacy growth among students; demonstrate a commitment to literacy among teachers, parents, students, and the community; appreciate the many forms of assessment and evaluation including intervention programs for improving student performance. Rooted in the latest research and real-world experience, this new edition provides tried-and-true frameworks that principals can use in their quest to create schools where literacy thrives.

Virtual Character Design for Games and Interactive Media

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Author :
Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 256 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Legends of Zita the Spacegirl

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Author :
Publisher : First Second
ISBN 13 : 1466858737
Total Pages : 224 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis Legends of Zita the Spacegirl by : Ben Hatke

Download or read book Legends of Zita the Spacegirl written by Ben Hatke and published by First Second. This book was released on 2014-05-27 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ben Hatke brings back our intrepid space heroine for another delightful sci-fi/fantasy adventure. Zita is determined to find her way home to earth, following the events of the first book. But things are never simple, and certainly never easy, in space. Zita's exploits from her first adventure have made her an intergalactic megastar! But she's about to find out that fame doesn't come without a price. And who can you trust when your true self is being eclipsed by your public persona, and you've got a robot doppelganger wreaking havoc . . . while wearing your face? Still, if anyone can find their way through this intractible mess of mistaken identity and alien invaders, it's the indomitable Zita, in Legends of Zita the Spacegirl. Legends of Zita the Spacegirl is one of Kirkus Reviews' Best Children's Books of 2012.

Storyboarding

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Publisher : Mercury Learning and Information
ISBN 13 : 1683920406
Total Pages : 400 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis Storyboarding by : Stephanie Torta

Download or read book Storyboarding written by Stephanie Torta and published by Mercury Learning and Information. This book was released on 2017-05-30 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script. Material on game scripting, Motion Graphics, and Web comics has been added. The text and tutorial disc take an in-depth view on the step-by-step process for developing characters, scenes, and camera angles through the full production of a finished project. The book includes numerous techniques for analyzing scripts, provides a comprehensive look at the various types of storyboards, and covers methods used in both film-making and video game storyboards. Features: • Uses the companion DVD with an original short film, Overtime, to demonstrate the storyboards in conjunction with the script • Includes video game, motion graphic, animatic, motion comic, and e-learning storyboards with selected sample projects • Loaded with projects, figures, tips, and interviews that offer practical advice • Includes in-text commentaries on the storyboards by both the director and artist • Includes a comprehensive glossary of key terms used in the film industry

Perfect Nonsense

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Publisher : Fantagraphics Books
ISBN 13 : 1606995081
Total Pages : 321 pages
Book Rating : 4.6/5 (69 download)

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Book Synopsis Perfect Nonsense by : George Carlson

Download or read book Perfect Nonsense written by George Carlson and published by Fantagraphics Books. This book was released on 2014-10-09 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect Nonsense tells the complete story behind one of the most innovative and under-rated Golden Age artists, classic children’s illustrators, and nonsense poets in American history. For more than 50 years, George Carlson created thousands of distinctive and dynamic cartoons, comics, riddles, and games that thrilled both children and adults with their fanciful spirit and nonsensical humor. There has never been a career retrospective of this startling cartoonist and illustrator ― until now! Carlson’s inspired cartoons ― ranging from the intellectual to the surreal ― place him at home with not only acknowledged masters of American humor like George Herriman, S. J. Perelman, Milt Gross, Bill Holman, and Jack Kent, but also globally celebrated absurdists like Beckett, Pirandello, and his life-long inspiration, Lewis Carroll.