World of Warcraft the Roleplaying Game

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Author :
Publisher : White Wolf Publishing
ISBN 13 : 9781588467812
Total Pages : 0 pages
Book Rating : 4.4/5 (678 download)

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Book Synopsis World of Warcraft the Roleplaying Game by : White Wolf Publishing Inc

Download or read book World of Warcraft the Roleplaying Game written by White Wolf Publishing Inc and published by White Wolf Publishing. This book was released on 2005-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fog of War Has Been Lifted! The #1 Fancasy Roleplaying Rules and the #1 series of Fantasy computer games join Forces in World of WarcraftR the Roleplaying Game. This book, a Revision and expansion of the First edition Warcraft RPG. Translates the hugely successful Warcraft RTS game series and World of Warcraft MMORPG, into a pen-and-paper Roleplaying game world based on the most popular Rules For high Fantasy gaming!

World of Warcraft: Lands of Mystery

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Author :
Publisher : Arthaus
ISBN 13 : 9781588467843
Total Pages : 0 pages
Book Rating : 4.4/5 (678 download)

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Book Synopsis World of Warcraft: Lands of Mystery by : Ellen P. Kiley

Download or read book World of Warcraft: Lands of Mystery written by Ellen P. Kiley and published by Arthaus. This book was released on 2006-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Dark Factions

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Publisher : White Wolf Publishing
ISBN 13 : 9781588464460
Total Pages : 0 pages
Book Rating : 4.4/5 (644 download)

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Book Synopsis Dark Factions by : Rob Baxter

Download or read book Dark Factions written by Rob Baxter and published by White Wolf Publishing. This book was released on 2008-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Warcraft

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Author :
Publisher : Sword & Sorcery Studios
ISBN 13 : 9781588460707
Total Pages : 0 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis Warcraft by : R. Sean Borgstrom

Download or read book Warcraft written by R. Sean Borgstrom and published by Sword & Sorcery Studios. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Included in this collection are vols. distributed as well as published by White Wolf Pub.

Warcraft

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Publisher :
ISBN 13 : 9781588460639
Total Pages : 0 pages
Book Rating : 4.4/5 (66 download)

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Book Synopsis Warcraft by : Deidre Brooks

Download or read book Warcraft written by Deidre Brooks and published by . This book was released on 2003-10-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and arcs are far from the only races on the war-torn world of Azeroth. Magic-wielding blood elves, powerful trolls and many more races have come forth to fight the malevolent Burning Legion and the undead Scourge... and one another. Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft Roleplaying Game, based on the popular series of Warcraft real-time strategy computer games. The Alliance and Horde Compendium offers more new races, prestige classes, spells, and equipment to take up arms against the enemy. Also included are mass combat rules and material from Blizzard's new Warcraft III: The Frozen Throne RTS expansion!

The WoW Diary: A Journal of Computer Game Development [Second Edition]

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Author :
Publisher : Source Point Press
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (887 download)

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Book Synopsis The WoW Diary: A Journal of Computer Game Development [Second Edition] by : John Staats

Download or read book The WoW Diary: A Journal of Computer Game Development [Second Edition] written by John Staats and published by Source Point Press. This book was released on 2023-11-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.

Role-Playing Game Studies

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Author :
Publisher : Routledge
ISBN 13 : 1317268318
Total Pages : 905 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Role-Playing Game Studies by : Sebastian Deterding

Download or read book Role-Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Digital Culture, Play, and Identity

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Publisher : MIT Press
ISBN 13 : 0262033704
Total Pages : 313 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Digital Culture, Play, and Identity by : Hilde Corneliussen

Download or read book Digital Culture, Play, and Identity written by Hilde Corneliussen and published by MIT Press. This book was released on 2008 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.

Music in the Role-Playing Game

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Publisher : Routledge
ISBN 13 : 1351253182
Total Pages : 216 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Music in the Role-Playing Game by : William Gibbons

Download or read book Music in the Role-Playing Game written by William Gibbons and published by Routledge. This book was released on 2019-07-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

The Functions of Role-Playing Games

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Author :
Publisher : McFarland
ISBN 13 : 0786455551
Total Pages : 217 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Functions of Role-Playing Games by : Sarah Lynne Bowman

Download or read book The Functions of Role-Playing Games written by Sarah Lynne Bowman and published by McFarland. This book was released on 2010-04-13 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

WarCraft Shadows & Light

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Publisher :
ISBN 13 : 9781588469731
Total Pages : 175 pages
Book Rating : 4.4/5 (697 download)

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Book Synopsis WarCraft Shadows & Light by : Arthaus

Download or read book WarCraft Shadows & Light written by Arthaus and published by . This book was released on 2004-10-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dungeons and Desktops

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Author :
Publisher : A K PETERS
ISBN 13 : 9781138574670
Total Pages : 0 pages
Book Rating : 4.5/5 (746 download)

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Book Synopsis Dungeons and Desktops by : Matt Barton

Download or read book Dungeons and Desktops written by Matt Barton and published by A K PETERS. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.

Fantasy Freaks and Gaming Geeks

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Publisher : Rowman & Littlefield
ISBN 13 : 0762766786
Total Pages : 335 pages
Book Rating : 4.7/5 (627 download)

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Book Synopsis Fantasy Freaks and Gaming Geeks by : Ethan Gilsdorf

Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

World of Warcraft: Beyond the Dark Portal

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Author :
Publisher : Titan Books
ISBN 13 : 1803365781
Total Pages : 395 pages
Book Rating : 4.8/5 (33 download)

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Book Synopsis World of Warcraft: Beyond the Dark Portal by : Aaron Rosenberg

Download or read book World of Warcraft: Beyond the Dark Portal written by Aaron Rosenberg and published by Titan Books. This book was released on 2023-04-21 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?

WarCraft

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Author :
Publisher : Arthaus
ISBN 13 : 9781588469540
Total Pages : 0 pages
Book Rating : 4.4/5 (695 download)

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Book Synopsis WarCraft by : Mike Johnstone

Download or read book WarCraft written by Mike Johnstone and published by Arthaus. This book was released on 2004-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic and Mechanics Clash! Sorcerers and wizards truck with demons while tinkers and engineers build mighty engines of battle in this sourcebook for Dungeons and DragonsR WarcraftR the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular d20 System rules! Requires the use of the Dungeons and DragonsR Player's Handbook, published by Wizards of the CoastR. This product utilizes updated material from the v.3.5 revision Designed with extensive input from the creative minds behind the Warcraft computer games, Magic and Mayhem includes: * In depth discussion of magic in the Warcraft setting, including rules for arcane corruption and a new type of magic called rune magic. * The new runemaster core class; 8 new prestige classes, including the warden and the steamwarrior; and several new feats. * New spells, as well as full descriptions of the new rune families and runes used by the runemaster. * A horde of new magic items and technological devices, as well as expanded details on creating technological devices. * Statistics for Warcraft constructs-the ultimate in the merging of magic and technology!

Creature Collection

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Publisher : White Wolf Publishing
ISBN 13 : 9781565044876
Total Pages : 194 pages
Book Rating : 4.0/5 (448 download)

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Book Synopsis Creature Collection by : Sword & Sorcery Studio

Download or read book Creature Collection written by Sword & Sorcery Studio and published by White Wolf Publishing. This book was released on 2000-10-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Over 200 new monsters for 3rd edition rules from the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign"--Cover. P. [4]

The Digital Role-Playing Game and Technical Communication

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501352563
Total Pages : 344 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The Digital Role-Playing Game and Technical Communication by : Daniel Reardon

Download or read book The Digital Role-Playing Game and Technical Communication written by Daniel Reardon and published by Bloomsbury Publishing USA. This book was released on 2021-04-22 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.