Women in Historical and Archaeological Video Games

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110724278
Total Pages : 360 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Women in Historical and Archaeological Video Games by : Jane Draycott

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Women in Classical Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350241946
Total Pages : 289 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Women in Classical Video Games by : Jane Draycott

Download or read book Women in Classical Video Games written by Jane Draycott and published by Bloomsbury Publishing. This book was released on 2022-08-11 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Practical Archaeogaming

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Author :
Publisher : Berghahn Books
ISBN 13 : 1805395343
Total Pages : 252 pages
Book Rating : 4.8/5 (53 download)

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Book Synopsis Practical Archaeogaming by : Andrew Reinhard

Download or read book Practical Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2024-05-03 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.

Excavating Women

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Author :
Publisher : Routledge
ISBN 13 : 1134727755
Total Pages : 344 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Excavating Women by : Magarita Díaz-Andreu

Download or read book Excavating Women written by Magarita Díaz-Andreu and published by Routledge. This book was released on 2005-08-11 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archaeologists are increasingly aware of issues of gender when studying past societies; women are becoming better represented within the discipline and are attaining top academic posts. However, until now there has been no study undertaken of the history of women in European archaeology and their contribution to the development of the discipline. Excavating Women discusses the careers of women archaeologists such as Dorothy Garrod, Hanna Rydh and Marija Gimbutas, who against all odds became famous, as well as the many lesser-known personalities who did important archaeological work. The collection spans the earliest days of archaeology as a discipline to the present, telling the stories of women from Scandinavia, Mediterranean Europe, Britain, France, Germany and Poland. The chapters examine women's contributions to archaeology in the context of other, often socio-political, factors that affected their lives. It examines issues such as women's increased involvement in archaeological work during and after the two World Wars, and why so many women found it more acceptable to work outside of their native lands. This critical assessment of women in archaeology makes a major contribution to the history of archaeology. It reveals how selective the archaeological world has been in recognizing the contributions of those who have shaped its discipline, and how it has been particularly inclined to ignore the achievements of women archaeologists. Excavating Women is essential reading for all students, teachers and researchers in archaeology who are interested in the history of their discipline and its sociopolitics.

Women in Gaming: 100 Professionals of Play

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Author :
Publisher : Penguin
ISBN 13 : 0744019931
Total Pages : 354 pages
Book Rating : 4.7/5 (44 download)

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Book Synopsis Women in Gaming: 100 Professionals of Play by : Meagan Marie

Download or read book Women in Gaming: 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

ARCHAEOLOGY AND WOMEN

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Author :
Publisher : Left Coast Press
ISBN 13 : 1598742248
Total Pages : 418 pages
Book Rating : 4.5/5 (987 download)

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Book Synopsis ARCHAEOLOGY AND WOMEN by : Sue Hamilton

Download or read book ARCHAEOLOGY AND WOMEN written by Sue Hamilton and published by Left Coast Press. This book was released on 2007 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Archaeology and Women draws together from a variety of angles work currently being done within a contemporary framework on women in archaeology. One section of this collection of original articles addresses the historical and contemporary roles of women in the discipline. Another attempts to link contemporary archaeological theory and practice to work on women and gender in other fields. Finally, this volume presents a wide diversity of theoretical approaches and methods of study of women in the ancient world, representing a cross section of work being carried out today under the broad banner of gender archaeology. The geographical and chronological range of the contributions is also wide, from Southeast Asia and South America to Western Asia, Egypt and Europe, from Great Britain to Greece, and from 10,000 years ago to the recent past. An ideal sampler for courses dealing with women and archaeology.

Classical Antiquity in Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350066648
Total Pages : 312 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Classical Antiquity in Video Games by : Christian Rollinger

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Gamer Girls

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Author :
Publisher : Running Press Kids
ISBN 13 : 9780762474561
Total Pages : 160 pages
Book Rating : 4.4/5 (745 download)

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Book Synopsis Gamer Girls by : Mary Kenney

Download or read book Gamer Girls written by Mary Kenney and published by Running Press Kids. This book was released on 2022-05-24 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the women behind the video games we love--the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played--and will continue to play--in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you're a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Ready Player Two

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452954992
Total Pages : 246 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Ready Player Two by : Shira Chess

Download or read book Ready Player Two written by Shira Chess and published by U of Minnesota Press. This book was released on 2017-10-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

Women in Antiquity

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Author :
Publisher : Routledge
ISBN 13 : 1317219902
Total Pages : 1583 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Women in Antiquity by : Stephanie Lynn Budin

Download or read book Women in Antiquity written by Stephanie Lynn Budin and published by Routledge. This book was released on 2016-08-12 with total page 1583 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume gathers brand new essays from some of the most respected scholars of ancient history, archaeology, and physical anthropology to create an engaging overview of the lives of women in antiquity. The book is divided into ten sections, nine focusing on a particular area, and also includes almost 200 images, maps, and charts. The sections cover Mesopotamia, Egypt, Anatolia, Cyprus, the Levant, the Aegean, Italy, and Western Europe, and include many lesser-known cultures such as the Celts, Iberia, Carthage, the Black Sea region, and Scandinavia. Women's experiences are explored, from ordinary daily life to religious ritual and practice, to motherhood, childbirth, sex, and building a career. Forensic evidence is also treated for the actual bodies of ancient women. Women in Antiquity is edited by two experts in the field, and is an invaluable resource to students of the ancient world, gender studies, and women's roles throughout history.

Women in Prehistory

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Author :
Publisher : University of Pennsylvania Press
ISBN 13 : 9780812216028
Total Pages : 326 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis Women in Prehistory by : Cheryl Claassen

Download or read book Women in Prehistory written by Cheryl Claassen and published by University of Pennsylvania Press. This book was released on 1997 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the 1960s, scholars constructed a model of cultural evolution in which men cooperated in the hunting of big game while women gathered plant food, "immobilized" by pregnancy and childcare. The essays in Women in Prehistory challenge this model as they reconsider women's social and economic roles.

Hot Tubs and Pac-Man

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110668572
Total Pages : 148 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Hot Tubs and Pac-Man by : Anne Ladyem McDivitt

Download or read book Hot Tubs and Pac-Man written by Anne Ladyem McDivitt and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-10-12 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.

Women in Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1000007774
Total Pages : 317 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Women in Game Development by : Jennifer Brandes Hepler

Download or read book Women in Game Development written by Jennifer Brandes Hepler and published by CRC Press. This book was released on 2019-04-24 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.

The History of Video Games

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Author :
Publisher : Referencepoint Press
ISBN 13 : 9781601527462
Total Pages : 0 pages
Book Rating : 4.5/5 (274 download)

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Book Synopsis The History of Video Games by : Lydia Bjornlund

Download or read book The History of Video Games written by Lydia Bjornlund and published by Referencepoint Press. This book was released on 2014-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in video game technology have fueled a growing appetite for video games of all sorts. Gaming at its core is a form of entertainment but for some it has also become an obsession. Video Games and Society explores the highs and lows of this most ubiquitous technology-how video games have influenced people and daily life. Sidebars, direct quotes, and a list of organizations to contact add depth and information to the books in this series. Book jacket.

Video Girl

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Author :
Publisher : CreateSpace
ISBN 13 : 9781505508895
Total Pages : 44 pages
Book Rating : 4.5/5 (88 download)

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Book Synopsis Video Girl by : Mandy Oviatt

Download or read book Video Girl written by Mandy Oviatt and published by CreateSpace. This book was released on 2014-12-01 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: The video game industry has become one of the most rapidly growing industries over the last few decades, and in recent years, game developers have begun to recognize the female game-playing audience by having some spectacular female player and non-player characters included in their games. This book is a short examination of female characters in video games and the female game player, written with the non-video game player in mind.

The Archaeology of Gender

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 148991210X
Total Pages : 250 pages
Book Rating : 4.4/5 (899 download)

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Book Synopsis The Archaeology of Gender by : Diana diZerga Wall

Download or read book The Archaeology of Gender written by Diana diZerga Wall and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historical archaeologists often become so involved in their potsherd patterns they seldom have time or energy left to address the broader processes responsi ble for the material culture patterns they recognize. Some ofus haveurged our colleagues to use the historical record as a springboard from which to launch hypotheses with which to better understand the behavioral and cultural pro cesses responsible for the archaeological record. Toooften, this urging has re sulted in reports designed like a sandwich, having a slice of "historical back ground," followed by a totally different "archaeological record," and closed with a weevil-ridden slice of "interpretation" of questionable nutritive value for understanding the past. The reader is often left to wonder what the archae ological meat had to do with either slice of bread, since the connection be tween the documented history and the material culture is left to the reader's imagination, and the connection between the interpretation and the other disparate parts is tenuous at best. The plethora of stale archaeological sandwiches in the literature has re sulted at the methodological level from a too-narrow focus on the specific history and archaeology ofa site and the individuals involvedon it, rather than a focus on the explanation of broader processes of culture to which the actors and events at the site-specific level responded.

Combatting Discrimination Against Women in the Gamer Community

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1508171130
Total Pages : 66 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Combatting Discrimination Against Women in the Gamer Community by : Marty Gitlin

Download or read book Combatting Discrimination Against Women in the Gamer Community written by Marty Gitlin and published by The Rosen Publishing Group, Inc. This book was released on 2016-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discrimination in the gamer community is rampant, as evidenced by the recent GamerGate controversy. Though females make up 45 percent of all gamers, nearly 90 percent of all game designers are male. This has resulted in troubling portrayals of women in the games, which can leave lasting impressions on young people playing them. Even more serious is the abuse women face in gamer communities and as professionals in the industry. This timely resource will help teens make sense of the issues facing them when they participate in video game culture.