Windows Phone 8 Development Internals

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Author :
Publisher : Pearson Education
ISBN 13 : 0735676291
Total Pages : 1472 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Windows Phone 8 Development Internals by : Andrew Whitechapel

Download or read book Windows Phone 8 Development Internals written by Andrew Whitechapel and published by Pearson Education. This book was released on 2013-06-15 with total page 1472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and optimize Windows Phone 8 apps for performance and security Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase. Discover how to: Create UIs with unique layouts, controls, and gesture support Manage databinding with the Model View ViewModel pattern Build apps that target Windows Phone 8 and Windows Phone 7 Use built-in sensors, including the accelerometer and camera Consume web services and connect to social media apps Share code across Windows Phone 8 and Windows 8 apps Build and deploy company hub apps for the enterprise Start developing games using Direct3D Test your app and submit it to the Windows Phone Store

Windows 8 and Windows Phone 8 Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430258365
Total Pages : 499 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows 8 and Windows Phone 8 Game Development by : Adam Dawes

Download or read book Windows 8 and Windows Phone 8 Game Development written by Adam Dawes and published by Apress. This book was released on 2013-06-17 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.

Professional Windows 8 Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118240820
Total Pages : 506 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Professional Windows 8 Programming by : Nick Lecrenski

Download or read book Professional Windows 8 Programming written by Nick Lecrenski and published by John Wiley & Sons. This book was released on 2012-12-07 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is an exciting time to be a Windows developer. The arrival of Windows 8 is a complete game changer. The operating system and its development platform offer you an entirely new way to create rich, full-featured Windows-based applications. This team of authors takes you on a journey through all of the new development features of the Windows 8 platform specifically how to utilize Visual Studio 2012 and the XAML/C# languages to produce robust apps that are ready for deployment in the new Windows Store. Professional Windows 8 Programming: Learn how to utilize XAML to create rich content driven user interfaces Make use of the new AppBar to create a chrome-less menu system See how to support Sensors and Geo-location on Windows 8 devices Integrate your app into the Windows 8 ecosystem with Contracts and Extensions Walks you through the new Windows 8 navigation system for multi-page apps Minimize code with Data Binding and MVVM design patterns Features tips on getting your app ready for the Windows store Maximize revenue for your app by learning about available monetization strategies

Learn 2D Game Development with C#

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Publisher : Apress
ISBN 13 : 1430266058
Total Pages : 285 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn 2D Game Development with C# by : Kelvin Sung

Download or read book Learn 2D Game Development with C# written by Kelvin Sung and published by Apress. This book was released on 2014-01-25 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

XNA Game Studio 4.0 Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672333453
Total Pages : 0 pages
Book Rating : 4.3/5 (334 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449302769
Total Pages : 542 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Professional Windows Phone 7 Application Development

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Author :
Publisher : Wrox
ISBN 13 : 9780470891667
Total Pages : 624 pages
Book Rating : 4.8/5 (916 download)

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Book Synopsis Professional Windows Phone 7 Application Development by : Nick Randolph

Download or read book Professional Windows Phone 7 Application Development written by Nick Randolph and published by Wrox. This book was released on 2010-11-09 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: A one-of-a-kind book on Windows Phone 7 development While numerous books cover both Silverlight and XNA, there lacks a resource that covers the specifics of Windows Phone 7 development. This book fills that void and shares the specifics of building phone applications and games. You’ll learn how to get started with designing, building, testing, and deploying mobile applications for Windows Phone 7. Working examples used throughout the book cover how to design and layout a Windows Phone 7 application, interact with the device, and even sell your applications. Fills the void in the market for an instructional book on developing applications for Windows Phone 7 Offers an overview of Windows Phone and discusses the necessary tools Explains how to work with multiview applications Addresses tool bars, pickers, table views, navigation controllers, application setting, and user defaults Reviews drawing with XNA, using the camera, and understanding basic data persistence Explore the exciting possibilties of Windows Phone 7 development with this invaluable reference.

Windows Mobile Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430229292
Total Pages : 448 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows Mobile Game Development by : Adam Dawes

Download or read book Windows Mobile Game Development written by Adam Dawes and published by Apress. This book was released on 2010-08-04 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

Windows Phone 8 in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638353247
Total Pages : 791 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Windows Phone 8 in Action by : Michael Sync

Download or read book Windows Phone 8 in Action written by Michael Sync and published by Simon and Schuster. This book was released on 2013-12-30 with total page 791 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Windows Phone 8 in Action is a comprehensive guide to developing apps for the WP8 platform. It covers the Windows Phone Runtime and .NET APIs used to work with a phone's sensors and hardware, including the accelerometer, camera, gyroscope, GPS, and microphone. You will learn to write code to dial the phone, write emails, send text messages, and recognize speech. The book also teaches you to build applications that use location and push notification. About this Book With 10 million (and climbing) active handsets, Windows Phone 8 has become a real alternative to Android and iOS. WP users are hungry for great apps, so it's time for you to start creating them! Windows Phone 8 in Action teaches you how to design, build, and sell WP8 apps. In it, you'll learn to use the WP Runtime and .NET APIs to control key features like the accelerometer, camera, GPS, and microphone. This example-driven book also shows you how to write applications that use location and push notification, enhanced navigation services, and WP8's deep multimedia capabilities. You'll need a working knowledge of C#. No experience with Windows Phone or XAML is required. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Build your first phone app Master the Windows Phone 8 interface How to sell on the Windows Phone Store Use features like voice recognition and media About the Authors Tim Binkley-Jones has worked with XAML since the first releases of WPF and Silverlight. Adam Benoit is an independent developer with more than a dozen apps in the Windows Phone Store. Massimo Perga is an engineer at Microsoft. Michael Sync is a web and WP architect. Table of Contents PART 1 INTRODUCING WINDOWS PHONE A new phone, a new operating system Creating your first Windows Phone application PART 2 CORE WINDOWS PHONE Fast application switching and resume Scheduled actions Launching tasks and choosers Contacts and calendars Storing data Working with the camera Integrating with the Photos and Music + Videos Hubs Using sensors Network communication with push notifications Using the Speech API PART 3 XAML FOR WINDOWS PHONE ApplicationBar and context menus Panorama and pivot controls Building a media player Using Maps Building HTML applications Releasing and monetizing apps

Windows Phone 7 Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430233079
Total Pages : 579 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Windows Phone 7 Game Development by : Adam Dawes

Download or read book Windows Phone 7 Game Development written by Adam Dawes and published by Apress. This book was released on 2011-07-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

Mobile Game Design Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692998
Total Pages : 521 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mobile Game Design Essentials by : Dr. Claudio Scolastici

Download or read book Mobile Game Design Essentials written by Dr. Claudio Scolastici and published by Packt Publishing Ltd. This book was released on 2013-11-21 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

HTML5 Game Development from the Ground Up with Construct 2

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Author :
Publisher : CRC Press
ISBN 13 : 1040074189
Total Pages : 268 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis HTML5 Game Development from the Ground Up with Construct 2 by : Roberto Dillon

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.

Game Programming in C++

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134597311
Total Pages : 1268 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis Game Programming in C++ by : Sanjay Madhav

Download or read book Game Programming in C++ written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Begin to Code with Python

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Author :
Publisher : Microsoft Press
ISBN 13 : 1509304533
Total Pages : 1282 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Begin to Code with Python by : Rob Miles

Download or read book Begin to Code with Python written by Rob Miles and published by Microsoft Press. This book was released on 2017-11-21 with total page 1282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam

Windows Game Programming with Visual Basic and DirectX

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Author :
Publisher : Que Publishing
ISBN 13 : 9780789725929
Total Pages : 412 pages
Book Rating : 4.7/5 (259 download)

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Book Synopsis Windows Game Programming with Visual Basic and DirectX by : Wayne S. Freeze

Download or read book Windows Game Programming with Visual Basic and DirectX written by Wayne S. Freeze and published by Que Publishing. This book was released on 2002 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Windows 95 Game Developer's Guide Using the Game SDK

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Author :
Publisher :
ISBN 13 : 9780672306617
Total Pages : 626 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis Windows 95 Game Developer's Guide Using the Game SDK by : Michael Morrison

Download or read book Windows 95 Game Developer's Guide Using the Game SDK written by Michael Morrison and published by . This book was released on 1996 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Learning Cocos2d-x Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783988274
Total Pages : 375 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Learning Cocos2d-x Game Development by : Siddharth Shekar

Download or read book Learning Cocos2d-x Game Development written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2014-09-23 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.