Web Developer.com? Guide to Creating 3D Worlds

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Publisher :
ISBN 13 :
Total Pages : 356 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Web Developer.com? Guide to Creating 3D Worlds by : Rory O'Neill

Download or read book Web Developer.com? Guide to Creating 3D Worlds written by Rory O'Neill and published by . This book was released on 1998-03-23 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own 3D worlds on the Web. Using their own 3D Web engine called RAGE, the authors guide the readers through the creation of a 3D game to illustrate all of the issues involved, from the design and creation of the world to all the technology needed to make it run on the Web.

WebGL Programming Guide

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Publisher : Addison-Wesley
ISBN 13 : 0133364925
Total Pages : 547 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis WebGL Programming Guide by : Kouichi Matsuda

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Microsoft HoloLens Developer's Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786464381
Total Pages : 388 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Microsoft HoloLens Developer's Guide by : Dennis Vroegop

Download or read book Microsoft HoloLens Developer's Guide written by Dennis Vroegop and published by Packt Publishing Ltd. This book was released on 2017-07-21 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens About This Book Create immersive augmented reality apps for Microsoft HoloLens from scratch Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app Who This Book Is For If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed. What You Will Learn Design an app for HoloLens that is feasible and attractive to use Add gestures and interact with them Create sounds in the app and place them in a 3D space Use voice generation and voice recognition to make your apps more lifelike Interact with the physical environment to place holograms on top of physical objects Compare HoloLens with the other products and know how to use its strengths Use assets from third parties to enrich our app In Detail HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model. Style and approach This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens.

Web Developer.com? Guide to 3D Avatars

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Publisher :
ISBN 13 :
Total Pages : 552 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Web Developer.com? Guide to 3D Avatars by : Sue Wilcox

Download or read book Web Developer.com? Guide to 3D Avatars written by Sue Wilcox and published by . This book was released on 1998-07-27 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this complete how-to guide, expert Sue Ki Wilcox takes a hands-on approach to teaching you how to use and get the most out of the avatar tools currently on the market. For each tool covered, she walks you through all the steps involved in using that tool to create a CyberAndroid. She also uses numerous examples taken from sites around the world to give you an idea of the various ingenious ways avatars are being used in business and entertainment, and to acquaint you with the crucial issues surrounding the creation and use of avatars. With Web Developer.com Guide to 3D Avatars, you'll quickly master: * Body geometry and texture mapping for avatars * Techniques for making photographic replicas of faces and bodies for avatars * Motion-capture and other advanced techniques to give your avatar cool moves * Techniques for creating avatars that think for themselves * Browser compatibility, file formats, multiuser servers, and interfaces. From a talking head to a fantasy heroine, or even a photorealistic representation of yourself, equipped with naturalistic body movements and emotional responses, the options for how you represent yourself or your organization on the Internet are limited only by your imagination. The CD-ROM gives you: * Avatar models that you can customize for your own use * Demos of various avatar creation software packages * Complete copy of 3D Planet's(r) 3D Assistant(TM) * A variety of 3D viewers for entering multiuser worlds * Authoring tools for creating your own 3D world * Tutorials from professionals in the field of avatar design. Visit our Web site at www.wiley.com/compbooks/

Digital learning content: a designer's guide

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Publisher : Lulu.com
ISBN 13 : 1471029204
Total Pages : 224 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis Digital learning content: a designer's guide by : Clive Shepherd

Download or read book Digital learning content: a designer's guide written by Clive Shepherd and published by Lulu.com. This book was released on 2011-03-08 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide is for anyone with an interest in helping others to learn. You may be a teacher, trainer, lecturer or coach. You may be a subject expert with knowledge you want to share or an experienced practitioner who wants to pass on their tips. You may already be a creator of learning content, looking to update their skills. Whatever your interest, this guide will help you to design learning materials that really make a difference. Digital learning content takes a wide variety of forms, including tutorials, scenarios, podcasts, screencasts, videos, slideshows, quizzes and reference materials. This guide provides you with fundamental principles that you can apply to any content creation activity as well as practical information relating to specific content types. We are fast approaching a point where all learning content will be digital and online. It's time to join the revolution, to contribute as much as you consume. Your learning journey starts here.

Bookseller

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Publisher :
ISBN 13 :
Total Pages : 502 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Bookseller by :

Download or read book Bookseller written by and published by . This book was released on 1998 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multimedia Monitor

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Publisher :
ISBN 13 :
Total Pages : 82 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Multimedia Monitor by :

Download or read book Multimedia Monitor written by and published by . This book was released on 1998 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Game Environments

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Publisher : CRC Press
ISBN 13 : 1317418166
Total Pages : 362 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis 3D Game Environments by : Luke Ahearn

Download or read book 3D Game Environments written by Luke Ahearn and published by CRC Press. This book was released on 2017-03-03 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.

Web Techniques

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Publisher :
ISBN 13 :
Total Pages : 472 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Web Techniques by :

Download or read book Web Techniques written by and published by . This book was released on 1998 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cyberfeminism

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Publisher : Spinifex Press
ISBN 13 : 9781875559688
Total Pages : 452 pages
Book Rating : 4.5/5 (596 download)

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Book Synopsis Cyberfeminism by : Susan Hawthorne

Download or read book Cyberfeminism written by Susan Hawthorne and published by Spinifex Press. This book was released on 1999 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: An international anthology by feminists working in the field of electronic publishing, electronic activism, electronic data delivery, multimedia production, virtual reality creation, developing programs or products electronically, as well as those developing critiques of electronic culture. This collection explores what the possibilities are for feminists and for feminism. It also grapples with the pitfalls of the medium. The book, however, does not assume that the technology in itself is negative, but rather how it is used is open to critique. This leaves open the possibility of feminists having an impact on the way the technologies develop. The book includes connecting HTML with poetry, developing resources for Women's Studies and libraries, on-line, CD-ROM and VRML developments. The book has markets across trade and educational sectors and could be used at secondary and tertiary levels.

The Beginner's Guide to Engineering: Computer Engineering

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Publisher : Quantum Scientific Publishing
ISBN 13 : 1492981613
Total Pages : 160 pages
Book Rating : 4.4/5 (929 download)

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Book Synopsis The Beginner's Guide to Engineering: Computer Engineering by : James Lance

Download or read book The Beginner's Guide to Engineering: Computer Engineering written by James Lance and published by Quantum Scientific Publishing. This book was released on 2023-03-09 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner’s Guide to Engineering series is designed to provide a very simple, non-technical introduction to the fields of engineering for people with no experience in the fields. Each book in the series focuses on introducing the reader to the various concepts in the fields of engineering conceptually rather than mathematically. These books are a great resource for high school students that are considering majoring in one of the engineering fields, or for anyone else that is curious about engineering but has no background in the field. Books in the series: 1. The Beginner’s Guide to Engineering: Chemical Engineering 2. The Beginner’s Guide to Engineering: Computer Engineering 3. The Beginner’s Guide to Engineering: Electrical Engineering 4. The Beginner’s Guide to Engineering: Mechanical Engineering

The Comprehensive Guide to Website Design, Web Development, and Web Marketing

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Publisher : SolveForce
ISBN 13 :
Total Pages : 669 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Comprehensive Guide to Website Design, Web Development, and Web Marketing by : Ron Legarski

Download or read book The Comprehensive Guide to Website Design, Web Development, and Web Marketing written by Ron Legarski and published by SolveForce. This book was released on 2024-09-08 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Comprehensive Guide to Website Design, Web Development, and Web Marketing: Online & Offline Strategies, Programming, Software, Devices, and Applications is an essential resource for mastering the digital world. Co-authored by industry leaders Ron Legarski and Ned Hamzic, this book covers every aspect of website creation, development, and marketing. From the fundamentals of coding to the latest in digital marketing trends, this guide is designed to provide readers with actionable insights and practical strategies. Whether you're a web developer, designer, marketer, or business owner looking to enhance your online presence, this guide delves deep into essential topics such as: Web design principles, including UX/UI, responsive design, and visual hierarchy. Web development using HTML5, CSS, JavaScript, and backend technologies like PHP and MySQL. Comprehensive digital marketing strategies, including SEO, SEM, social media, and email marketing. Mobile-first design and emerging technologies such as AI, IoT, and blockchain. Online and offline marketing integration for holistic business growth. The book also includes insights into cloud services, web hosting, and security practices, ensuring that your website is not only functional but also scalable and secure. With their combined expertise, Ron Legarski and Ned Hamzic offer a complete guide for anyone looking to navigate the complexities of website design, development, and marketing, making this book a valuable resource for both beginners and seasoned professionals.

Designing Immersive 3D Experiences

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Publisher : New Riders
ISBN 13 : 0137282958
Total Pages : 488 pages
Book Rating : 4.1/5 (372 download)

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Book Synopsis Designing Immersive 3D Experiences by : Renee Colette Stevens

Download or read book Designing Immersive 3D Experiences written by Renee Colette Stevens and published by New Riders. This book was released on 2021-07-05 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement

Guide to Graphics Software Tools

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Publisher : Springer Science & Business Media
ISBN 13 : 1848009011
Total Pages : 585 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Guide to Graphics Software Tools by : Jim X. Chen

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Echoes of Other Worlds: Sound in Virtual Reality

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Publisher : Springer
ISBN 13 : 3319657089
Total Pages : 384 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Echoes of Other Worlds: Sound in Virtual Reality by : Tom A. Garner

Download or read book Echoes of Other Worlds: Sound in Virtual Reality written by Tom A. Garner and published by Springer. This book was released on 2017-09-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

A Practical Guide to Problem-Based Learning Online

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Publisher : Routledge
ISBN 13 : 1134072422
Total Pages : 164 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis A Practical Guide to Problem-Based Learning Online by : Maggi Savin-Baden

Download or read book A Practical Guide to Problem-Based Learning Online written by Maggi Savin-Baden and published by Routledge. This book was released on 2007-12-28 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an overview of the current state of problem based learning online, this book examines why we're moving from face-to-face to online provision, considers existing forms of provision, outlines common mistakes and strategies to avoid future problems, and shows how to effectively facilitate learning.

Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking

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Publisher : IGI Global
ISBN 13 : 1605667307
Total Pages : 372 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking by : Yang, Harrison Hao

Download or read book Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking written by Yang, Harrison Hao and published by IGI Global. This book was released on 2009-08-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a useful reference to the latest advancements in the area of educational technology and e-learning"--Provided by publisher.