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Wearable Computing
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Book Synopsis Skin-Close Computing and Wearable Technology by : Andrews Samraj
Download or read book Skin-Close Computing and Wearable Technology written by Andrews Samraj and published by CRC Press. This book was released on 2021-11-24 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains the concept of wearable computing, need for wearable technology, its advantages, application areas, state of art developments in this area, required material and technology, possible future applications including cyborg developments and the need for this sphere of influence in the future. The scope encompasses three major components, wearable computing (next generation of conventional computing, ergonomics), wearable technology (medical support, rehabilitation engineering, assistive technology support devices, army/combat usage) and allied technologies (miniature components, reliability, high performance integration, cyber physical systems, robotics). Aids reader to recognize the need and functional operations of a wearable computing device Includes diversified examples and case studies from different domains Presents a hybrid concept relating medical care and augmented reality Illustrates product level description examples and research ideas for future development Introduces various wearable technologies and other related technologies for enabling wearable computing This book is aimed at senior undergraduate, graduate students and researchers in computer and biomedical engineering, bioinstrumentation, biosensors, and assistive technology.
Book Synopsis Wearable Computing by : Giancarlo Fortino
Download or read book Wearable Computing written by Giancarlo Fortino and published by John Wiley & Sons. This book was released on 2018-04-06 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the most up-to-date research and development on wearable computing, wireless body sensor networks, wearable systems integrated with mobile computing, wireless networking and cloud computing This book has a specific focus on advanced methods for programming Body Sensor Networks (BSNs) based on the reference SPINE project. It features an on-line website (http://spine.deis.unical.it) to support readers in developing their own BSN application/systems and covers new emerging topics on BSNs such as collaborative BSNs, BSN design methods, autonomic BSNs, integration of BSNs and pervasive environments, and integration of BSNs with cloud computing. The book provides a description of real BSN prototypes with the possibility to see on-line demos and download the software to test them on specific sensor platforms and includes case studies for more practical applications. • Provides a future roadmap by learning advanced technology and open research issues • Gathers the background knowledge to tackle key problems, for which solutions will enhance the evolution of next-generation wearable systems • References the SPINE web site (http://spine.deis.unical.it) that accompanies the text • Includes SPINE case studies and span topics like human activity recognition, rehabilitation of elbow/knee, handshake detection, emotion recognition systems Wearable Systems and Body Sensor Networks: from modeling to implementation is a great reference for systems architects, practitioners, and product developers. Giancarlo Fortino is currently an Associate Professor of Computer Engineering (since 2006) at the Department of Electronics, Informatics and Systems (DEIS) of the University of Calabria (Unical), Rende (CS), Italy. He was recently nominated Guest Professor in Computer Engineering of Wuhan University of Technology on April, 18 2012 (the term of appointment is three years). His research interests include distributed computing and networks, wireless sensor networks, wireless body sensor networks, agent systems, agent oriented software engineering, streaming content distribution networks, distributed multimedia systems, GRID computing. Raffaele Gravina received the B.Sc. and M.S. degrees both in computer engineering from the University of Calabria, Rende, Italy, in 2004 and 2007, respectively. Here he also received the Ph.D. degree in computer engineering. He's now a Postdoctoral research fellow at University of Calabria. His research interests are focused on high-level programming methods for WSNs, specifically Wireless Body Sensor Networks. He wrote almost 30 scientific/technical articles in the area of the proposed Book. He is co-founder of SenSysCal S.r.l., a spin-off company of the University of Calabria, and CTO of the wearable computing area of the company. Stefano Galzarano received the B.S. and M.S. degrees both in computer engineering from the University of Calabria, Rende, Italy, in 2006 and 2009, respectively. He is currently pursuing a joint Ph.D. degree in computer engineering with University of Calabria and Technical University of Eindhoven (The Netherlands). His research interests are focused on high-level programming methods for wireless sensor networks and, specifically, novel methods and frameworks for autonomic wireless body sensor networks.
Book Synopsis Application Design for Wearable Computing by : Daniel P. Siewiorek
Download or read book Application Design for Wearable Computing written by Daniel P. Siewiorek and published by Morgan & Claypool Publishers. This book was released on 2008 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This lecture describes application design for wearable computing, providing a blend of experiencebased insights, learning in application development, and guidelines on how to frame problems and address a specifi c design context, followed by more detailed issues and solution approaches at the next level of the application development. The lecture takes the viewpoint of a potential designer or researcher in this fi eld and aims to present such an integrated material in one place. Designing wearable computer interfaces requires attention to many different factors because of the computers closeness to the body and its use while performing other tasks. Among the most challenging questions facing wearable-computer designers are user needs and interactions. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance has been described. A number of example prototypes developed by the authors, as well as the other researchers, have been used to illustrate these concepts. Wearable computers have established their fi rst foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection procedures, language translation, and other areas. The lecture proceeds by describing the next step in the evolution of wearable computers, namely context awareness. Context-aware computing takes into account a users state and surroundings, and the mobile computer modifi es its behavior based on this information. A users context can be quite rich, consisting of attributes such as physical location, physiological state, personal history, daily behavioral patterns, and so forth. If a human assistant were given such context, he or she would make decisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal is to enable mobile computers to play an analogous role, exploiting context information to signifi cantly reduce demands on human attention. Context-aware intelligent agents can deliver relevant information when a user needs that information. These data make possible many exciting new applications, such as augmented reality, context-aware collaboration, augmented manufacturing, and maintenance. The combined studies and research reported in this lecture suggest a number of useful guidelines for designing wearable computing devices. Also included with the guidelines is a list of questions that designers should consider when beginning to design a wearable computer. The research directions section emphasizes remaining challenges and trends in the areas of user interface, modalities of interaction, and wearable cognitive augmentation. Finally, we summarize the most important challenges and outline future directions in wearable computing.
Book Synopsis Embodied Computing by : Isabel Pedersen
Download or read book Embodied Computing written by Isabel Pedersen and published by MIT Press. This book was released on 2020-03-24 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays by practitioners and scholars from a variety of disciplines that explore the accompanying ethical, social, and conceptual issues. The contributors examine technologies that range from fitness monitors to neural implants to a toe-controlled mouse. They discuss topics that include the policy implications of ingestibles; the invasive potential of body area networks, which transmit data from bodily devices to the internet; cyborg experiments, linking a human brain directly to a computer; the evolution of the ankle monitor and other intrusive electronic monitoring devices; fashiontech, which offers users an aura of “cool” in exchange for their data; and the “final frontier” of technosupremacism: technologies that seek to read our minds. Taken together, the essays show the importance of considering embodied technologies in their social and political contexts rather than in isolated subjectivity or in purely quantitative terms. Contributors Roba Abbas, Andrew Iliadis, Gary Genosko, Suneel Jethani, Deborah Lupton, Katina Michael, M. G. Michael, Marcel O'Gorman, Maggie Orth, Isabel Pedersen, Christine Perakslis, Kevin Warwick, Elizabeth Wissinger
Book Synopsis Fundamentals of Wearable Computers and Augmented Reality by : Woodrow Barfield
Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2017-07-26 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.
Book Synopsis Fundamentals of Wearable Computers and Augmented Reality by : Woodrow Barfield
Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2015-07-29 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer
Book Synopsis Application Design for Wearable Computing by : Dan Siewiorek
Download or read book Application Design for Wearable Computing written by Dan Siewiorek and published by Springer Nature. This book was released on 2022-06-01 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers—wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer’s closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas. The lecture continues by describing the next step in the evolution of wearable computers, namely, context awareness. Context-aware computing takes into account a user’s state and surroundings, and the mobile computer modifies its behavior based on this information. A user’s context can be quite rich, consisting of attributes such as physical location, physiological state, personal history, daily behavioral patterns, and so forth. If a human assistant were given such context, he or she would make decisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal is to enable mobile computers to play an analogous role, exploiting context information to significantly reduce demands on human attention. Context-aware intelligent agents can deliver relevant information when a user needs that information. These data make possible many exciting new applications, such as augmented reality, context-aware collaboration, and augmented manufacturing. The combined studies and research reported in this lecture suggest a number of useful guidelines for designing wearable computing devices. Also included with the guidelines is a list of questions that designers should consider when beginning to design a wearable computer. The research directions section emphasizes remaining challenges and trends in the areas of user interface, modalities of interaction, and wearable cognitive augmentation. Finally, we summarize the most important challenges and conclude with a projection of future directions in wearable computing. Table of Contents: Introduction / The Wearable Computing UCAMP / Design Guidelines for Wearable Computing / Research Directions / Conclusions and Future Challenges
Book Synopsis Smart Clothes and Wearable Technology by : Jane McCann
Download or read book Smart Clothes and Wearable Technology written by Jane McCann and published by Woodhead Publishing. This book was released on 2022-09-16 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart Clothes and Wearable Technology, Second Edition focuses on the design process, material selection, garment construction, and new production techniques for smart clothing. Building on the success of the previous edition, this book brings wearable technologies ever closer to market with its design-led approach to the integration of technologies into textiles. This design-led, cross-disciplinary approach to the development of hybrid processes ensures that results are both attractive and usable to wider audiences. The book will also help designers adapt their product development processes in response to novel textile and garment manufacturing technologies. Case studies showing best practices and warning of pitfalls help the reader develop applications and products in the real world. The differences between testing and design for smart and traditional clothes are also discussed. - Features new chapters on textile processes including knit, weave, print and embroidery for specialist Smart Clothing and footwear applications, as well as for personal protection - Provides an update on current applications and investigates possible future developments in the integration of technology into clothing - Raises important issues around end-of-life and disposal of smart clothing and wearable technologies
Book Synopsis Wearable Interaction by : Vivian Genaro Motti
Download or read book Wearable Interaction written by Vivian Genaro Motti and published by Springer Nature. This book was released on 2020-01-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.
Download or read book Cyborg written by Steve Mann and published by . This book was released on 2001 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Steve Mann is a cyborg. He sees the entire world, including himself, through a video lens--the WearComp system. He can control what he sees, liberating his imaginative space from the visual stimuli-billboards and flashing neon signs--that threaten to overwhelm us. While recognizing the danger that human beings could be controlled by technology and the corporations that produce it for profit, Mann is also fascinated by the vast possibilities presented by the wearable computer"--Back cover
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1522554858 Total Pages :1602 pages Book Rating :4.5/5 (225 download)
Book Synopsis Wearable Technologies: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources
Download or read book Wearable Technologies: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-04-06 with total page 1602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. Wearable Technologies: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the development and implementation of wearables within various environments, emphasizing the valuable resources offered by these advances. Highlighting a range of pertinent topics, such as assistive technologies, data storage, and health and fitness applications, this multi-volume book is ideally designed for researchers, academics, professionals, students, and practitioners interested in the emerging applications of wearable technologies.
Book Synopsis User Interfaces for Wearable Computers by : Hendrik Witt
Download or read book User Interfaces for Wearable Computers written by Hendrik Witt and published by Springer Science & Business Media. This book was released on 2009-04-20 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the results of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs.
Book Synopsis Wearable Electronics and Embedded Computing Systems for Biomedical Applications by : Enzo Pasquale Scilingo
Download or read book Wearable Electronics and Embedded Computing Systems for Biomedical Applications written by Enzo Pasquale Scilingo and published by MDPI. This book was released on 2018-04-03 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "Wearable Electronics and Embedded Computing Systems for Biomedical Applications" that was published in Electronics
Download or read book CIO written by and published by . This book was released on 2002-12-15 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Shruti Jain (Associate professor of electronics and communication engineering) Publisher :Springer Nature ISBN 13 :981998646X Total Pages :715 pages Book Rating :4.8/5 (199 download)
Book Synopsis Emergent Converging Technologies and Biomedical Systems by : Shruti Jain (Associate professor of electronics and communication engineering)
Download or read book Emergent Converging Technologies and Biomedical Systems written by Shruti Jain (Associate professor of electronics and communication engineering) and published by Springer Nature. This book was released on with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book contains proceedings of the International Conference on Emergent Converging Technologies and Biomedical Systems ETBS 2023. It includes papers on wireless multimedia networks, green wireless networks, electric vehicles, biomedical signal processing, and instrumentation, wearable sensors for health care monitoring, biomedical imaging, and bio-materials, modeling, and simulation in medicine biomedical, and health informatics. The book serves as a useful guide for educators, researchers, and developers working in the areas of signal processing, imaging, computing, instrumentation, artificial intelligence, and their related applications. This book also provides support and aid to the researchers involved in designing the latest advancements in healthcare technologies.
Book Synopsis Recent Advances in Ambient Intelligence and Context-Aware Computing by : Curran, Kevin
Download or read book Recent Advances in Ambient Intelligence and Context-Aware Computing written by Curran, Kevin and published by IGI Global. This book was released on 2014-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern devices, from phones and cars to houses and the appliances within them, are being designed with formidable computational power and expanded functionality. To be truly effective, these smart devices must effectively process data from their environment and experiences and make decisions based on that information. Recent Advances in Ambient Intelligence and Context-Aware Computing investigates the functionality of ubiquitous computational systems and how they may adapt to their environment to improve the quality of interaction for the end-user. This reference book will be of value to under- and post-graduate students, professionals, and researchers in networking, computer science, communications, and other information technology disciplines.
Book Synopsis Proceedings of the XIV INTERNATIONAL SYMPOSIUM SYMORG 2014 by : Aleksandar Marković
Download or read book Proceedings of the XIV INTERNATIONAL SYMPOSIUM SYMORG 2014 written by Aleksandar Marković and published by FON. This book was released on 2014-06-05 with total page 1795 pages. Available in PDF, EPUB and Kindle. Book excerpt: