Warcraft III

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Author :
Publisher : Bradygames
ISBN 13 : 9780744001709
Total Pages : 284 pages
Book Rating : 4.0/5 (17 download)

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Book Synopsis Warcraft III by : Bart G. Farkas

Download or read book Warcraft III written by Bart G. Farkas and published by Bradygames. This book was released on 2002-06-27 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Warcraft III" features comprehensive tech-trees, strategies, and statistics for managing all new units and structures. Extensive coverage of all Heroes, including each new Hero per race, and the Neutral Heroes.

Warcraft III

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Author :
Publisher : Bradygames
ISBN 13 : 9780744000801
Total Pages : 26 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Warcraft III by : Bart Farkas

Download or read book Warcraft III written by Bart Farkas and published by Bradygames. This book was released on 2002 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Warcraft guide provides comprehensive coverage of the four character races, including the Night Elves, the Undead, the Orcs, and the Humans. Detailed area maps call out key magical objects and help players navigate through the game. Boss strategies and battle tactics help gamers win battles and complete quests. Multiplayer strategies provided for worldwide warfare on the Battle network.

World of Warcraft

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Author :
Publisher : Boss Fight Books
ISBN 13 : 1940535123
Total Pages : 128 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis World of Warcraft by : Daniel Lisi

Download or read book World of Warcraft written by Daniel Lisi and published by Boss Fight Books. This book was released on 2016-06-20 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: A personal look at the pros and cons of temporarily giving your life over to the world's biggest game.

The Art of World of Warcraft

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Author :
Publisher : Insight Editions
ISBN 13 : 9781608874491
Total Pages : 0 pages
Book Rating : 4.8/5 (744 download)

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Book Synopsis The Art of World of Warcraft by : . Blizzard Entertainment

Download or read book The Art of World of Warcraft written by . Blizzard Entertainment and published by Insight Editions. This book was released on 2015-06-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

World of Warcraft: Chronicle Volume 1

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1630085650
Total Pages : 322 pages
Book Rating : 4.6/5 (3 download)

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Book Synopsis World of Warcraft: Chronicle Volume 1 by : BLIZZARD ENTERTAINMENT

Download or read book World of Warcraft: Chronicle Volume 1 written by BLIZZARD ENTERTAINMENT and published by Dark Horse Comics. This book was released on 2016-03-15 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This ebook features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344487
Total Pages : 188 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

World of Warcraft: Arthas

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1439159386
Total Pages : 331 pages
Book Rating : 4.4/5 (391 download)

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Book Synopsis World of Warcraft: Arthas by : Christie Golden

Download or read book World of Warcraft: Arthas written by Christie Golden and published by Simon and Schuster. This book was released on 2009-04-21 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestselling and award-winning author Christie Golden brings Arthas the Lick King to life in the book World of Warcraft fans have been clamoring for. Author Christie Golden does for Arthas what she once did for the Orc Lord Thrall in the bestselling Warcraft: Lord of the Clans in another epic exploration of one of the key characters from the eleven-million subscriber massively multiplayer online role-playing game. Arthas: Rise of the Lick King reveals the true and thrilling story behind one of the Warcraft universe’s most terrifying villains whose evil is legendary.

Third Person

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Author :
Publisher : MIT Press
ISBN 13 : 0262533790
Total Pages : 493 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Third Person by : Pat Harrigan

Download or read book Third Person written by Pat Harrigan and published by MIT Press. This book was released on 2017-03-03 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

HWM

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Author :
Publisher :
ISBN 13 :
Total Pages : 116 pages
Book Rating : 4./5 ( download)

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Book Synopsis HWM by :

Download or read book HWM written by and published by . This book was released on 2002-06 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

The World of Warcraft Pop-Up Book

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Author :
Publisher :
ISBN 13 : 9781945683664
Total Pages : 0 pages
Book Rating : 4.6/5 (836 download)

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Book Synopsis The World of Warcraft Pop-Up Book by : Matthew Reinhart

Download or read book The World of Warcraft Pop-Up Book written by Matthew Reinhart and published by . This book was released on 2019-10-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Built by bestselling paper engineer Reinhart, this pop-up book brings the most-loved locations of Warcraft to life. Each page unfolds into an eye-popping treat, depicting iconic sites with brand-new art and interactive pieces.

Sports Videogames

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Author :
Publisher : Routledge
ISBN 13 : 1136191992
Total Pages : 318 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Sports Videogames by : Mia Consalvo

Download or read book Sports Videogames written by Mia Consalvo and published by Routledge. This book was released on 2013-07-18 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Game Design Workshop

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Author :
Publisher : CRC Press
ISBN 13 : 1482217171
Total Pages : 528 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E

Librarian's Guide to Games and Gamers

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Good Video Games + Good Learning

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Author :
Publisher : Peter Lang
ISBN 13 : 9780820497037
Total Pages : 212 pages
Book Rating : 4.4/5 (97 download)

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Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee and published by Peter Lang. This book was released on 2007 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook

Gamer Army

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 1338045318
Total Pages : 302 pages
Book Rating : 4.3/5 (38 download)

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Book Synopsis Gamer Army by : Trent Reedy

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Situated Language and Learning

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Author :
Publisher : Routledge
ISBN 13 : 1134369638
Total Pages : 130 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Situated Language and Learning by : James Paul Gee

Download or read book Situated Language and Learning written by James Paul Gee and published by Routledge. This book was released on 2012-10-02 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

The Book of Games

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Author :
Publisher : Book of Games
ISBN 13 : 8299737826
Total Pages : 397 pages
Book Rating : 4.2/5 (997 download)

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Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2007 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.