VR Integrated Heritage Recreation

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Author :
Publisher : Apress
ISBN 13 : 9781484260760
Total Pages : 0 pages
Book Rating : 4.2/5 (67 download)

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Book Synopsis VR Integrated Heritage Recreation by : Abhishek Kumar

Download or read book VR Integrated Heritage Recreation written by Abhishek Kumar and published by Apress. This book was released on 2020-07-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create. You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines, you can digitally recreate historical settings for games. What You Will Learn Create high-quality, optimized models suitable for any 3D game engine Master the techniques of texturing assets using Substance Painter and Quixel Megascans Keep assets historically accurate Integrate assets with the game engine Create visualizations with Unreal Engine 4 Who Is This Book For Game developers with some experience who are eager to get into VR-based games

Virtual Heritage

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Publisher : Ubiquity Press
ISBN 13 : 1914481011
Total Pages : 153 pages
Book Rating : 4.9/5 (144 download)

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Book Synopsis Virtual Heritage by : Erik Malcolm Champion

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Visual Heritage: Digital Approaches in Heritage Science

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Publisher : Springer Nature
ISBN 13 : 3030770281
Total Pages : 545 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Visual Heritage: Digital Approaches in Heritage Science by : Eugene Ch'ng

Download or read book Visual Heritage: Digital Approaches in Heritage Science written by Eugene Ch'ng and published by Springer Nature. This book was released on 2022-04-05 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engineering, conservation and the digital sciences, the development of heritage science is a driver for change; socially, economically and technically. This book has gathered contributions from leading researchers from across the world and provides a series of themed contributions demonstrating the theoretical, ethical, methodological and technical methods which lie at the heart of heritage science. Archaeology, conservation, museology, the arts, forensic sciences, and heritage management are represented through collaborative research with specialists in applied technologies including object and terrestrial laser scanning, multi-spectral imaging, visualisation, GIS and 3D-printing. Together, the chapters present important case studies to demonstrate the recent advances and best practise within the discipline, highlighting the value of digital transformation across the heritage community that includes objects, monuments, sites and landscapes spanning two million years of natural and cultural history from all over the world. Visual Heritage: Digital Approaches in Heritage Science is aimed at a broad academic and practice-led readership, which extends across many disciplines and will be of considerable value to scholars, practitioners, and students working within heritage and computer science at all levels. The content, which applies heritage science across two million years of cultural history will be appreciated by a general audience, as well as those wishing simply to explore the vast range of potential technical applications across all the disciplines represented in the book.

Visual Computing for Cultural Heritage

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Publisher : Springer Nature
ISBN 13 : 3030371913
Total Pages : 440 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Visual Computing for Cultural Heritage by : Fotis Liarokapis

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Digital Cultural Heritage

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Publisher : CRC Press
ISBN 13 : 1040100120
Total Pages : 259 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Digital Cultural Heritage by : Vinay Kukreja

Download or read book Digital Cultural Heritage written by Vinay Kukreja and published by CRC Press. This book was released on 2024-08-30 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how digital technologies are transforming cultural heritage preservation, documentation, and archiving. It delves into the technical aspects of digitalization techniques, digital preservation strategies, and the use of advanced technologies like virtual reality and augmented reality in the context of cultural heritage. Digital Cultural Heritage: Challenges, Solutions and Future Directions covers the digital documentation and archiving of cultural artifacts, which involves the use of imaging techniques, data storage, and metadata management. This aspect would resonate with engineers specializing in imaging technology, data management, and information systems. The chapters showcase the breadth of innovative ideas in delivering, communicating, interpreting, and transforming cultural heritage content and experience through multi-modal, multimedia interfaces. Aiming to offer a balanced overview of digital heritage and culture issues and technologies, the book pulls together expert views and updates on these four broad areas, namely, (a) Smart Cities and Digital Heritage, (b) Heritage and Education, (c) Culture and Society, and (d) Digital Documentation and Preservation. The book will resonate with engineers specializing in imaging technology, data management, and information systems and those exploring the intersection of digital technology and museums, such as interactive exhibits, digital displays, and virtual museum experiences. It will also be of interest to researchers, curators, and educators as well as the culture-minded public seeking to understand how the burgeoning field of digital heritage and culture may impact our social, cultural, and recreational activities.

Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism

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Publisher :
ISBN 13 : 9781799885283
Total Pages : pages
Book Rating : 4.8/5 (852 download)

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Book Synopsis Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism by : Lídia Oliveira

Download or read book Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism written by Lídia Oliveira and published by . This book was released on 2021-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is aimed at researchers who want to improve their understanding of the strategic role of new digital technologies in the field of cultural tourism, offering innovative research results within the scope of the interdisciplinary cross between Digital Communications, Internet of Things, and Cultural Tourism"--

Tourism and Intangible Cultural Heritage

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Publisher :
ISBN 13 : 9789284413829
Total Pages : 0 pages
Book Rating : 4.4/5 (138 download)

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Book Synopsis Tourism and Intangible Cultural Heritage by : World Tourism Organization

Download or read book Tourism and Intangible Cultural Heritage written by World Tourism Organization and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The present UNWTO study provides the first comprehensive baseline research of the Organization on the links between tourism and intangible cultural heritage (ICH). Besides exploring major challenges, risks and opportunities for tourism development related to ICH, it further discusses practical steps for the elaboration, management and marketing of intangible cultural heritage-based tourism products."--Foreword.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 1466511842
Total Pages : 1450 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Virtual, Augmented and Mixed Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3031610474
Total Pages : 364 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Recent Advances in 3D Imaging, Modeling, and Reconstruction

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Publisher : IGI Global
ISBN 13 : 1522552952
Total Pages : 396 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Recent Advances in 3D Imaging, Modeling, and Reconstruction by : Voulodimos, Athanasios

Download or read book Recent Advances in 3D Imaging, Modeling, and Reconstruction written by Voulodimos, Athanasios and published by IGI Global. This book was released on 2020-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.

A Companion to Heritage Studies

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Publisher : John Wiley & Sons
ISBN 13 : 1118486668
Total Pages : 621 pages
Book Rating : 4.1/5 (184 download)

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Book Synopsis A Companion to Heritage Studies by : William Logan

Download or read book A Companion to Heritage Studies written by William Logan and published by John Wiley & Sons. This book was released on 2015-10-12 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Companion to Heritage Studies BLACKWELL COMPANIONS TO ANTHROPOLOGY A Companion to Heritage Studies “This Companion provides a gateway to heritage studies for students and scholars alike. Taken together, the essays testify to how exciting and dynamic this field has become.” Valdimar Tr. Hafstein, University of Iceland “Interdisciplinary and international in scope, A Companion to Heritage Studies succeeds in bringing together critical and practical, historicizing and future-oriented scholarship on what has become an all-pervasive global interest and industry, passion and resource.” Regina F. Bendix, Göttingen University, Germany “A vast and complete overview of the contemporary challenges of heritage preservation and management. This is an important book for practitioners, planners, and policy makers. The Companion fills a gap and helps address many of the uncomfortable questions heritage preservation is facing today.” Francesco Bandarin, Special Advisor to UNESCO for Heritage and Professor, University Iuav of Venice A Companion to Heritage Studies is a comprehensive, state-of-the-art survey of the interdisciplinary study of cultural heritage. Featuring a substantial framework-setting essay by the editors, and contributions from an international array of scholars, including some with extensive experience in heritage practice through UNESCO, the World Heritage Centre, ICOMOS and national heritage systems, this Companion offers a cutting-edge guide to this emergent and increasingly important field that is global in scope, cross-cultural in focus, and critical in approach. The selected essays have been innovatively organized into three sections on the expansion, use and abuse, and the recasting of heritage. The Companion covers all of the key themes in research, including old and new outlooks on cultural heritage and its management, heritage as a form of cultural politics, the emergence of critical heritage studies, the role of heritage in times of rapid change and conflict, heritage in environmental protection, the rise of intangible heritage, museums and digital heritage, World Heritage and tourism, and heritage ethics and human rights. A Companion to Heritage Studies will be an invaluable resource for students and scholars of anthropology, archeology, and cultural studies, as well as anyone interested in better understanding the historical, social, and political significance of heritage.

Digital Techniques for Documenting and Preserving Cultural Heritage

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Author :
Publisher : ARC - Collection Development, Cultural Heritage, and Digital Humanities
ISBN 13 : 9781942401346
Total Pages : 0 pages
Book Rating : 4.4/5 (13 download)

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Book Synopsis Digital Techniques for Documenting and Preserving Cultural Heritage by : Anna Bentkowska-Kafel

Download or read book Digital Techniques for Documenting and Preserving Cultural Heritage written by Anna Bentkowska-Kafel and published by ARC - Collection Development, Cultural Heritage, and Digital Humanities. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection presents a wide range of interdisciplinary methods to study, document, and conserve material cultural heritage. A wide variety of cultural heritage objects have been recorded, examined, and visualised. The objects range in date, scale, materials, and state of preservation and so pose different research questions and challenges for digitization, conservation, and ontological representation of knowledge. This book is an outcome of interdisciplinary research and debates conducted by the participants of the COST Action TD1201, Colour and Space in Cultural Heritage, 2012-16 and is an Open Access publication available under a CC BY-NC-ND licence.

Smart Cities for Sustainability

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Publisher : Emerald Group Publishing
ISBN 13 : 1804559040
Total Pages : 286 pages
Book Rating : 4.8/5 (45 download)

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Book Synopsis Smart Cities for Sustainability by : Mohammed El Amine Abdelli

Download or read book Smart Cities for Sustainability written by Mohammed El Amine Abdelli and published by Emerald Group Publishing. This book was released on 2023-12-11 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: As decision-makers apply digitalization in global cities to achieve their SDG goals, contributors from around the world here shed light on forthcoming developments in Smart Cities, and set out how to plan for increasingly rapid changes,

Critical Gaming: Interactive History and Virtual Heritage

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Publisher : Routledge
ISBN 13 : 1317157397
Total Pages : 232 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Critical Gaming: Interactive History and Virtual Heritage by : Erik Champion

Download or read book Critical Gaming: Interactive History and Virtual Heritage written by Erik Champion and published by Routledge. This book was released on 2016-03-09 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Augmented Reality and Virtual Reality

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Publisher : Springer
ISBN 13 : 3030062465
Total Pages : 328 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck

Download or read book Augmented Reality and Virtual Reality written by M. Claudia tom Dieck and published by Springer. This book was released on 2019-02-19 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

The Future of the Bamiyan Buddha Statues

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Publisher : Springer Nature
ISBN 13 : 3030513165
Total Pages : 368 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis The Future of the Bamiyan Buddha Statues by : Masanori Nagaoka

Download or read book The Future of the Bamiyan Buddha Statues written by Masanori Nagaoka and published by Springer Nature. This book was released on 2020-12-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Open Access book explores heritage conservation ethics of post conflict and provides an important historical record of the possible reconstruction of the Bamiyan Buddha statues, which was inscribed in the UNESCO World Heritage List in Danger in 2003 as “Cultural Landscape and Archaeological Remains of the Bamiyan Valley”. With the condition that most surface of the original fragments of the Buddha statues were lost due to acts of deliberate destruction, this publication explores a reference point for conservation practitioners and policy makers around the world as they consider how to respond to on-going acts of destruction of cultural heritage. Whilst there has been an emerging debate to the ethics and nature of heritage reconstruction, this volume provides a plethora of ideas and approaches concerning the future treatment of the Bamiyan Buddha statues. It also addresses a number of fundamental questions on potential heritage reconstruction: how it will be done; who will decide; and what it should be done for. Moreover when it comes to the inscribed World Heritage properties, how can reconstructed heritage using non-original materials be considered to retain authenticity? With a view to serving as a precedent for potential decisions taken elsewhere in the world for cultural properties impacted by acts of violence and destruction, this volume introduces academic researches, experiences and observations of heritage conservation theory and practice of heritage reconstruction. It also addresses the issue not merely from the point of a material conservation philosophy but within the context of holistic strategies for the protection of human rights and promotion of peace building.